Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 17:17:39 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1538) 1538 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7628 Bonus ------- None Cogmind --------- Core Integrity 26/1450 Matter 217/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Weapon Shielding Layered Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Gyrokinetic Inverter Improved Gyrokinetic Inverter Q-thruster High-capacity Storage Unit Improved Field Recycling Unit Hardcell Cannon [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Wheel Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Kinecellerator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 16 | . . 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . Parts Attached 134 | 6 7 7 5 29 34 14 10 2 20 Power 12 | . 3 . . 3 2 . 1 . 3 Engine 5 | . 3 . . 2 . . . . . Core 4 | . . . . 1 2 . 1 . . Reactor 3 | . . . . . . . . . 3 Propulsion 26 | 2 1 1 2 4 6 1 2 1 6 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 17 | 2 1 1 2 4 6 1 . . . Hover 3 | . . . . . . . 2 1 . Flight 6 | . . . . . . . . . 6 Utility 47 | 1 1 3 1 11 10 8 6 1 5 Device 14 | . . 1 . 4 4 4 . . 1 Storage 6 | 1 1 . 1 1 1 . 1 . . Processor 12 | . . 1 . 2 3 3 3 . . Hackware 4 | . . . . . 1 1 . 1 1 Protection 11 | . . 1 . 4 1 . 2 . 3 Artifact . | . . . . . . . . . . Weapon 49 | 3 2 3 2 11 16 5 1 . 6 Energy Gun 7 | 1 1 . . 5 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 1 3 1 2 4 . . . . Ballistic Cannon 10 | . . . 1 2 5 2 . . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 17 | . . . . 1 7 2 1 . 6 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 36 | . . 2 . 6 3 11 . 1 13 Power 3 | . . . . 1 . . . . 2 Propulsion 15 | . . 2 . 1 1 3 . 1 7 Utility 12 | . . . . 1 . 8 . . 3 Weapon 6 | . . . . 3 2 . . . 1 Highest Loss Streak 10 | . . 2 . 2 1 5 . 1 10 Average Slot Usage (%) 78 | . 80 61 46 89 99 80 46 63 54 Engine 2 | . 9 8 . 3 . . . . . Core 2 | . . . . 1 6 3 4 4 2 Wheel 11 | . 28 15 10 13 13 6 . . . Hover 1 | . . . . . . . 9 9 3 Device 10 | . . 7 9 13 20 18 . . . Storage 6 | . 14 8 3 7 8 6 . 4 2 Processor 18 | . . . 9 19 23 25 22 28 20 Hackware 3 | . . . . . 5 7 . 2 7 Protection 6 | . . 3 . 13 6 2 3 9 9 Energy Gun 2 | . 3 2 . 5 2 . . . . Ballistic Gun 6 | . 24 16 13 5 2 3 . . . Ballistic Cannon 1 | . . . 1 2 3 . . . . Slashing Weapon 2 | . . . . . 4 2 4 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 7 16 22 16 63 74 67 28 28 30 Greatest Support 34 | 20 20 20 20 22 29 29 34 34 30 Greatest Overweight (x) 5 | . . 1 1 3 3 5 . . . Average Overweight (x) . | . . . . 1 2 . . . . Largest Inventory Capacity 16 | 6 10 8 8 12 16 16 8 8 8 Average Capacity 9 | 5 6 6 5 9 13 11 4 8 6 Most Carried 16 | 5 6 8 4 12 16 16 4 8 8 Average Carried 8 | 2 5 6 3 7 12 10 3 6 5 Final Capacity 16 | 6 8 4 8 12 16 4 8 8 4 Final Carried 16 | 5 6 4 4 11 16 4 4 7 2 Class Distribution -------------------- 84% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 1961 | 260 131 109 74 203 771 153 . 133 127 Remotely 91 | . . . . . 91 . . . . Salvage Created 2164 | . 307 202 129 229 936 228 . 133 . Parts 109 | . 20 23 8 17 35 5 . 1 . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 5 | . 1 . . . 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 37 | . 8 6 1 6 12 4 . . . Guns 24 | . 8 6 . 6 2 2 . . . Cannons 11 | . . . 1 . 9 1 . . . AOE 1 | . . . . . . 1 . . . Classes Destroyed 11 | . 4 1 2 1 2 1 . . . Worker 6 | . . . 1 1 2 2 . . . Builder 2 | . . . . 1 1 . . . . Tunneler 2 | . 1 . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 5 | . . . 1 . 3 . . 1 . Mechanic 1 | . . . . . 1 . . . . Swarmer 14 | . 3 3 . 5 3 . . . . Grunt 12 | . 5 . . . 5 2 . . . Sentry 9 | . . 3 1 1 3 1 . . . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 5 | . 3 3 2 3 5 3 . 1 . Combat Bots Only 3 | . 2 3 1 2 3 3 . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 7323 | . 257 411 13 1086 1145 1318 20 415 2658 Core 2764 | . 71 106 . 269 152 625 . 117 1424 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 71 73 100 61 82 37 100 91 . Volleys Fired 154 | . 38 15 3 46 38 14 . . . Largest 2 | . 2 2 2 2 2 2 . . . Hottest 110 | . 60 43 64 110 96 63 . . . Shots Fired 288 | . 76 30 6 83 68 25 . . . Gun 218 | . 76 30 4 73 21 14 . . . Cannon 65 | . . . 2 8 47 8 . . . Launcher 5 | . . . . 2 . 3 . . . Special . | . . . . . . . . . . Kinetic 237 | . 71 30 6 40 68 22 . . . Thermal . | . . . . . . . . . . Explosive 5 | . . . . 2 . 3 . . . Electromagnetic 46 | . 5 . . 41 . . . . . Robot Hit Streak 16 | . 7 15 16 14 15 7 . . . Robot Miss Streak 13 | . 6 2 1 13 2 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 223 | . 44 24 5 50 72 22 . 3 3 Core Hits 111 | . 21 12 4 26 31 11 . 3 3 Critical Hits 7 | . 1 1 . 1 3 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . 1 1 . 1 2 1 . . . Melee Attacks 69 | . . . . 2 22 12 1 13 19 Impact . | . . . . . . . . . . Slashing 69 | . . . . 2 22 12 1 13 19 Piercing . | . . . . . . . . . . Sneak Attacks 17 | . . . . . 11 3 . 1 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5453 | . 366 257 85 608 2684 904 . 241 308 Guns 1714 | . 366 257 31 425 406 229 . . . Cannons 1504 | . . . 54 183 1114 153 . . . Explosions 185 | . . . . . . 185 . . . Melee 2009 | . . . . . 1164 337 . 210 298 Ramming 41 | . . . . . . . . 31 10 Kinetic 2904 | . 299 257 85 361 1520 382 . . . Thermal . | . . . . . . . . . . Explosive 185 | . . . . . . 185 . . . Electromagnetic 314 | . 67 . . 247 . . . . . Impact . | . . . . . . . . . . Slashing 2009 | . . . . . 1164 337 . 210 298 Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . 4 . . 4 14 Average Corruption 3 | . . . . . 2 . . 3 6 Corruption Purged . | . . . . . . . . . . Effects 19 | . . . . . 11 . . 1 7 Message Errors 5 | . . . . . 1 . . 1 3 Matter Fused 4 | . . . . . 3 . . . 1 Heat Flow Errors 2 | . . . . . 1 . . . 1 Energy Discharges 1 | . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 3 . . . 1 Targeting Errors 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 782 | . . . . . 329 183 . 104 166 Projectiles 28 | . . . . . 28 . . . . Explosions . | . . . . . . . . . . Melee 754 | . . . . . 301 183 . 104 166 Knockbacks 11 | . . . . . 10 1 . . . Impact . | . . . . . . . . . . Kinetic 9 | . . . . . 8 1 . . . Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 20 | . . . . . . . . 15 5 Shots . | . . . . . . . . . . Rammed 7 | . . . . . . . . 2 5 Targets Rammed 7 | . . . . . . . . 2 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 90 | . 76 6 . 7 79 . . . 90 Average Temperature 30 | . 33 5 . 7 31 . . . 65 Received Heat Transfer 876 | . 75 81 . 150 294 159 . . 117 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 652 | . 190 287 151 213 248 321 216 169 652 Initial 151 | . . 52 66 68 14 58 151 113 94 Average 136 | . 61 155 100 89 75 152 171 131 375 Maximum Alert Level 2 | . . 1 . 1 1 1 1 . 2 Low Security (%) 81 | 100 100 72 100 91 94 66 91 100 17 Level 1 11 | . . 27 . 8 5 33 8 . 29 Level 2 6 | . . . . . . . . . 52 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . . 1 2 3 . . 4 Investigation . | . . . . . . . . . . Extermination 3 | . . . . 1 1 . . . 1 Reinforcement 8 | . 2 . . . 1 3 . . 2 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 13 | . 3 2 . 1 1 2 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 17 10 1 15 13 35 3 7 59 Peak Tracking Total 26 | . 4 5 1 4 3 10 2 6 26 Tactical Retreats 27 | . 2 2 . 4 1 5 . . 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 4 | . 1 . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 2 | . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 35 | . 4 3 2 4 6 1 2 4 9 Terminals 27 | . 3 3 2 4 4 1 2 1 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . 2 . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 76 | . 6 9 9 8 13 1 4 9 17 Successful 33 | . 4 4 4 3 8 . 2 2 6 Failed 43 | . 2 5 5 5 5 1 2 7 11 Catastrophic 7 | . . . . 2 1 1 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 20 | . 1 6 . 5 2 1 2 . 3 Terminals 60 | . 5 9 9 8 10 1 4 2 12 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 1 . . . 2 . . 5 . Scanalyzers 5 | . . . . . . . . . 5 Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 19 | . 3 3 4 2 4 . 1 . 2 Level Access Points 3 | . . . . . 1 . 1 . 1 Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 4 | . . 1 1 1 . . . . 1 Unreport Threat 2 | . . 1 . . 1 . . . . Locate Traps 4 | . 2 . . 1 1 . . . . Patrol Status 2 | . . . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . 2 . . 2 . Process 2 | . . . . . 1 . . 1 . Retrieve Matter 2 | . . . . . 1 . . 1 . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . 2 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 5 | . . 1 . 1 1 . 1 . 1 Terminals 5 | . . 1 . 1 1 . 1 . 1 Assimilate 1 | . . . . . . . . . 1 Botnet 4 | . . 1 . 1 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 3 3 2 4 4 1 2 4 9 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 47 | . . . . . 36 . . 11 . Retrieved Matter 47 | . . . . . 36 . . 11 . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 44 | . . . . . . . . . 44 Highest-Rated Ally 44 | . . . . . . . . . 44 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 4624 | 45 587 236 135 848 1108 481 293 309 582 Spaces Moved 4706 | 42 415 239 164 618 755 501 438 435 1099 Core 583 | 8 . 123 93 . . 277 15 . 67 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2233 | 34 415 116 71 618 755 224 . . . Hover 1214 | . . . . . . . 423 435 356 Flight 676 | . . . . . . . . . 676 Fastest Speed 37 | 50 80 50 50 80 100 50 50 51 37 Average Speed 71 | 74 80 65 66 96 103 72 60 60 43 Slowest Speed 130 | 80 80 90 100 110 110 130 61 61 51 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . 18 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 71 27 19 18 20 19 18 11 36 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 36 | . . . . 2 4 6 1 8 15 Terrain Destroyed 116 | . . . . 22 8 62 1 8 15 Melee 36 | . . . . 2 4 6 1 8 15 Projectile 7 | . . . . . 4 3 . . . AOE 73 | . . . . 20 . 53 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 5569 | 53 609 296 183 783 986 583 461 460 1155 Wait 351 | . 137 21 10 52 100 18 7 . 6 Move 4664 | 41 414 238 163 617 754 500 437 435 1065 Hop 16 | . . . . . . . . . 16 Pick Up 60 | 6 5 2 2 10 17 3 4 5 6 Fast Attach 45 | 4 2 3 2 11 8 1 7 1 6 Attach 38 | 1 . . 2 4 6 7 3 1 14 Detach 31 | . . 3 . 3 6 6 1 1 11 Swap 51 | 1 5 4 1 14 20 6 . . . Drop 68 | . 8 10 . 8 15 16 1 3 7 Fire 154 | . 38 15 3 46 38 14 . . . Melee 69 | . . . . 2 22 12 1 13 19 Ram 6 | . . . . . . . . 1 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . Rewire 8 | . . . . 8 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: Acc x3 / *Qua) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 13) 579 | -10/Materials | Discovered new exit (range 13) 603 | -10/Materials | Identified exit to Mines 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Utility x2 814 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Discovered new exit (range 4) 869 | -9/Materials | Identified exit to Materials 869 | -9/Materials | Entered another Materials area 869 | -8/Materials | Evolved 2 slots: Utility x2 905 | -8/Materials | Discovered new exit (range 10) 1003 | -8/Materials | Identified exit to Factory 1004 | -8/Materials | Entered Factory 1004 | -7/Factory | Evolved 2 slots: Utility x2 1608 | -7/Factory | Discovered new exit (range 8) 1615 | -7/Factory | Identified exit to Lower Caves 1847 | -7/Factory | Discovered new exit (range 5) 1850 | -7/Factory | Identified exit to Factory 1852 | -7/Factory | Entered another Factory area 1852 | -6/Factory | Evolved 2 slots: Utility x2 2560 | -6/Factory | Discovered new exit (range 11) 2639 | -6/Factory | Identified exit to Lower Caves 2744 | -6/Factory | Identified exit to Factory 2960 | -6/Factory | Entered another Factory area 2960 | -5/Factory | Evolved 2 slots: Utility x2 3261 | -5/Factory | Discovered new exit (range 20) 3282 | -5/Factory | Lost 5 parts (3n2u) 3286 | -5/Factory | Discovered new exit (range 11) 3290 | -5/Factory | Identified exit to Upper Caves 3431 | -5/Factory | Core integrity fell below 50% 3431 | -5/Factory | Discovered new exit (range 9) 3441 | -5/Factory | Identified exit to Factory 3441 | -5/Factory | Entered another Factory area 3441 | -4/Factory | Evolved 2 slots: Utility x2 3471 | -4/Factory | Lost 5 parts (5u) 3622 | -4/Factory | Identified exit to Research 3721 | -4/Factory | Spotted B-86 Titan 3734 | -4/Factory | Entered Research 3734 | -3/Research | Evolved 2 slots: Utility x2 3771 | -3/Research | Discovered new exit (range 9) 4042 | -3/Research | Identified exit to Research 4043 | -3/Research | Entered another Research area 4043 | -2/Research | Evolved 2 slots: Utility x2 4311 | -2/Research | Identified exit to Access 4319 | -2/Research | Spotted B-90 Cyclops 4392 | -2/Research | Discovered new exit (range 9) 4395 | -2/Research | Identified exit to Quarantine 4498 | -2/Research | Build established: Hacker-Mutant 4507 | -2/Research | Spotted B-90 Cyclops 4575 | -2/Research | System corruption reached 10% 4579 | -2/Research | Core integrity fell below 50% 4588 | -2/Research | First assault squad dispatched 4610 | -2/Research | Core integrity fell below 20% 4615 | -2/Research | Lost 10 parts (1p6n2u1w) 4625 | -2/Research | Self-destructed Last Messages --------------- 04589_ Penetrated by Slug. 04589_ Slug penetrates Wall. 04598_ Penetrated by Slug. 04602_ W-44 Eye sends out distress signal. 04605_ System corrupted: Heat flow error (+139). 04606_ Slammed into P-80 Master. 04607_ Destabilizing: System corrupted (+2). 04608_ Slammed into R-10 Processor. 04610_ Slammed into A-15 Conveyor. 04610_ Destabilizing: System interference. 04610_ Adv. Targeting Computer temporarily disabled. 04610_ Enh. Optical Array temporarily disabled. 04610_ Adv. Targeting Computer temporarily disabled. 04611_ A-15 Conveyor calls for reinforcements. 04611_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04611_ Slammed into R-10 Processor. 04618_ Fabricator disabled. 04619_ P-80 Master resets P-80 Master, system corruption cleaned. 04621_ MCW%%X&WTQ2WZCUH&%J DWMTZYX Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? +???????????????????????????????????? | | ???????? #?????????????????? ????????????????? | | ????????# #????????????????? ???????????????? | | ????????# #????????????????? ????????????????? | | ????????# #???????????????? ?????????????????? | | ????????+ #############?###/#######???????????? | | ????????# #"""""""""""#? R ???????????? | | ????????# # """"T"""" ## ??????????? | | ????????# k ??????????? | | ????????# ??????????? | | ????????# ?????????? | | ????????# ?????????? | | ????????# p pp ????????? | | ????????# p p Ak ????????? | | ######### pF" @ ????????? | | " " kk ????????? | | ########## #####+####################k ????????? | | ?????????#+#####?????????????????????????????????? | | ????????? ^ ??????????????????????????????????? | | ???????? ??????????????????????????????????? | | ???????? """" #?????????????????????????????????? | | ######? """" +?????????????????????????????????? | | #! """" #?????????????????????????????????? | | # """" #?????????????????????????????????? | | # #?????????????????????????????????? | | ## + ! #?????????????????????????????????? | | # ###########?????????????????????????????????? | | # ## #?????????????????????????????????????? | | # ## #?????????????????????????????????????? | | # ## #?????????????????????????????????????? | | # ## #?????????????????????????????????????? | | # ## #?????????????????????????????????????? | | # #? #?????????????????????????????????????? | | ## #? #?????????????????????????????????????? | | ?# #?? ??????????????????????????????????????? | | ## ##? ??#"??????????????????????????????????? | | # ###+### "??????????????????????????????????? | | # "" "??????????????????????????????????? | | + T" "??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 24 Melee Accuracy 8 Core Analysis 8 Armor Integrity Analysis 33 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Impulse Thruster Array | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityExperimentalTorch Manual? 0 Play Time 02:01:09 Cumulative 263.0 hours Start 2020.11.14 @ 20:19:34 End 2020.11.15 @ 17:17:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 67 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d8281f98-4aa4-4376-b6c5-a3d9152e408e