Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 14:11:39 Player: T-900 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1604) 1604 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 3755 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 85/100 System Corruption 10% Temperature Cool (0) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Assault Rifle Minigun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Particle Gun Light Assault Rifle Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Armored Wheel Minigun Minigun Grenade Launcher Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Authchip [Storage] Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon 2 | . . . 1 1 Parts Attached 57 | 6 3 2 11 35 Power 9 | 1 . . . 8 Engine 7 | 1 . . . 6 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 22 | 2 2 . 7 11 Treads 5 | . 2 . 3 . Leg 11 | . . . 4 7 Wheel 6 | 2 . . . 4 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 . 2 3 Device 3 | . 1 . 1 1 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 . 2 2 13 Energy Gun 7 | 1 . 1 2 3 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . . . 7 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . . . 2 22 Power 3 | . . . . 3 Propulsion 8 | . . . 1 7 Utility 3 | . . . 1 2 Weapon 10 | . . . . 10 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 87 | . 92 100 92 82 Engine 9 | . 14 14 11 7 Treads 8 | . 23 28 16 . Leg 18 | . . . 13 25 Wheel 3 | . 4 . . 5 Device 7 | . 7 14 9 6 Storage 10 | . 14 14 11 9 Energy Gun 12 | . 14 12 18 9 Ballistic Gun 12 | . 14 14 11 12 Ballistic Cannon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 34 | 11 12 12 16 34 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 6 | 3 . . 4 6 Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 8 | 7 8 8 8 8 Most Carried 10 | 8 8 8 8 10 Average Carried 6 | 4 7 7 6 6 Final Capacity 15 | 8 8 8 8 15 Final Carried 8 | 6 8 8 7 8 Class Distribution -------------------- 57% | Mutant 31% | Gunner 7% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1238 | 204 . 23 230 781 Remotely . | . . . . . Salvage Created 1490 | . . 23 460 1007 Parts 82 | . . 6 27 49 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 43 | . . 3 13 27 Guns 26 | . . 1 13 12 Cannons 5 | . . . . 5 AOE 12 | . . 2 . 10 Classes Destroyed 9 | . . 1 4 4 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Hauler 2 | . . . 1 1 Operator 1 | . . . . 1 Swarmer 11 | . . 3 5 3 Grunt 24 | . . . 5 19 Brawler 2 | . . . 1 1 Sentry 4 | . . . 2 2 Hunter 2 | . . . . 2 Best Kill Streak 9 | . . 3 2 9 Combat Bots Only 9 | . . 3 2 9 Max Kills in Single Turn 3 | . . 2 1 3 Gunslinging . | . . . . . Exploded 3 | . . 2 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3842 | . . 45 589 3208 Core 640 | . . . 59 581 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 . 100 85 . Volleys Fired 108 | . . 2 37 69 Largest 4 | . . 2 3 4 Hottest 155 | . . 70 150 155 Shots Fired 269 | . . 4 87 178 Gun 230 | . . 3 87 140 Cannon 31 | . . . . 31 Launcher 8 | . . 1 . 7 Special . | . . . . . Kinetic 174 | . . 2 37 135 Thermal 87 | . . 1 50 36 Explosive 8 | . . 1 . 7 Electromagnetic . | . . . . . Robot Hit Streak 13 | . . 1 11 13 Robot Miss Streak 10 | . . . 4 10 Penetration Max . | . . . . . Secondary Targets 4 | . . . 2 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 174 | . . 1 57 116 Core Hits 121 | . . 3 25 93 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 7 . Burn 7 | . . . 7 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3798 | . . 120 688 2990 Guns 1941 | . . 13 688 1240 Cannons 544 | . . . . 544 Explosions 1313 | . . 107 . 1206 Melee . | . . . . . Ramming . | . . . . . Kinetic 1605 | . . . 149 1456 Thermal 880 | . . 13 539 328 Explosive 1313 | . . 107 . 1206 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . . 21 Message Errors 2 | . . . . 2 Matter Fused 5 | . . . . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 2 | . . . . 2 Misdirections 3 | . . . . 3 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles . | . . . . . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks 27 | . . . . 27 Impact . | . . . . . Kinetic 23 | . . . . 23 Secondary 4 | . . . . 4 Self-Inflicted Damage 139 | . . 2 . 137 Shots 4 | . . 1 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | . . 30 354 210 Average Temperature 64 | . . 14 80 52 Received Heat Transfer 1269 | . . . 180 1089 Effects 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2775 | . . 37 1924 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 564 | . . 88 358 564 Initial 124 | . . . 33 124 Average 189 | . . 84 180 250 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 56 | 100 100 100 66 36 Level 1 38 | . . . 33 54 Level 2 4 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . . 2 8 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 8 | . . . 2 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . . 3 23 51 Peak Tracking Total 12 | . . 3 5 12 Tactical Retreats 6 | . . . 1 5 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 3 | . . . . 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 3 | . . . . 3 Successful 1 | . . . . 1 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . . . . 8 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2107 | 77 178 77 715 1060 Spaces Moved 1183 | 45 119 43 371 605 Core 47 | 44 . . 1 2 Treads 303 | . 92 43 168 . Legs 693 | . . . 202 491 Wheels 140 | 1 27 . . 112 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 120 83 Average Speed 133 | 132 141 160 138 126 Slowest Speed 350 | 200 160 160 250 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 29 19 34 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 65 | . . 6 . 59 Melee . | . . . . . Projectile . | . . . . . AOE 65 | . . 6 . 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1514 | 62 129 48 504 771 Wait 94 | . . . 73 21 Move 1179 | 44 118 42 370 605 Hop . | . . . . . Pick Up 48 | 12 5 1 7 23 Fast Attach 11 | . 1 . 2 8 Attach 37 | 6 2 1 8 20 Detach 3 | . . . . 3 Swap 9 | . . 1 1 7 Drop 25 | . 3 1 6 15 Fire 108 | . . 2 37 69 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 8) 317 | -10/Mines | Learned location of 1 exit from Materials 333 | -10/Mines | Entered Materials 333 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 334 | -9/Materials | Identified exit to Materials 951 | -9/Materials | Build established: Gunner 1042 | -9/Materials | Discovered exit to Materials (range 4) 1048 | -9/Materials | Entered another Materials area 1048 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1455 | -8/Materials | Build established: Mutant 1690 | -8/Materials | Lost 4 parts (2p1n1w) 1771 | -8/Materials | System corruption reached 10% 1801 | -8/Materials | Lost 5 parts (1n1u3w) 1833 | -8/Materials | Core integrity fell below 50% 2096 | -8/Materials | Core integrity fell below 20% 2101 | -8/Materials | Discovered new exit (range 16) 2108 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02086_ Critical hit (Burn: +37). 02088_ G-47 Trooper destroyed. 02092_ Ion Engine destroyed. 02093_ Hvy. Assault Rifle blasted off. 02094_ Y-45 Defender destroyed. 02094_ Switching to secondary target: H-61 Shepherd. 02095_ Penetrated by Slug. 02096_ Imp. Titanium Leg destroyed. 02097_ Knocked back. 02098_ Arm. Wheel destroyed. 02101_ EXIT=FOUND 02101_ Slug penetrates Wall. 02102_ System corrupted: FCS attempts to trigger Assault Rifle. 02102_ System corrupted: Assault Rifle misfires. 02102_ Acquired 49 matter. 02103_ U-05 Engineer builds a Door. 02104_ Wheel destroyed. 02104_ Knocked back. 02106_ Particle Gun destroyed. 02106_ Knocked back. Map ----- +----------------------------------------------------+ | ??????# # ???????# #???????? | | ??????###+## ??????# """ #???????? | | ???????# #? """"??# """ #???????? | | ???????# #? """""?# """ #???????? | | ???????# #?? """""## " " #???????? | | ???????## ##?? """""?# " " #???????? | | ????????# #????""""??# ! #???????? | | ????????# #???? ???# % #???????? | | ????????# #???##+#########+####???????? | | ????????# #???# = =* #?????????? | | ????????# ##### === u #?????????? | | ????????# #?????????? | | ????????# ############+## #??????"??? | | ????????# !!##?????# # #???? """?? | | ????????# !#?????# # #??"" """ # | | ????????### !#?????# # # # | | ??????????# !#?????# # + [ ! # | | ??????????# !#?????# #! # # | | ??????????#!!##?????# # #?? # | | ??????????####??????# #%% #???? # | | ????????????????????#####% %#??????###? | | ????????????????????????# [ #?????????? | | ??????????????????????###* #?????????? | | ???????????????????####;; ### ##????? | | ???????????????????# % !!% #????? | | ???????????????????# @k #????? | | ???????????????????+ #????? | | ???????????????????# g ####????? | | ???????????????????# H """#??????? | | ???????????????????# T"#??????? | | ???????????????????# %"""#??????? | | ???????????????????#] g[[ ##??????? | | ???????????????????# =% % ???????? | | ???????????????????# * "??????? | | ??????????????????? "# ""?????? | | ?????????????????? o # "??????? | | ?????????????????? + ??????? | | ?????????????????#####+## < #? ??????? | | ????????????????????????? ?? ??????? | | ?????????????????????????###??????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastStormCanceller Manual? 0 Play Time 00:36:39 Cumulative 27.5 hours Start 2022.04.04 @ 13:37:05 End 2022.04.04 @ 14:11:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7937125c-66df-4688-931d-f563b5efe335