Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 14:11:39

Player: T-900

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1604)     1604
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (111)                111
              TOTAL SCORE: 3755

 Bonus
-------
High Alert Combat Kills    111

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     85/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Wheel
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (15) ---
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Carbon-fiber Leg
        Assault Rifle
        Minigun
   Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
     Heavy Assault Rifle
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
   Armored Wheel
           Minigun
           Minigun
           Grenade Launcher
      Mini Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Authchip [Storage]
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             57   | 6   3   2   11  35  
  Power                    9    | 1   .   .   .   8   
    Engine                 7    | 1   .   .   .   6   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   2   .   7   11  
    Treads                 5    | .   2   .   3   .   
    Leg                    11   | .   .   .   4   7   
    Wheel                  6    | 2   .   .   .   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   .   2   3   
    Device                 3    | .   1   .   1   1   
    Storage                2    | 1   .   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   .   2   2   13  
    Energy Gun             7    | 1   .   1   2   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   .   7   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 24   | .   .   .   2   22  
  Power                    3    | .   .   .   .   3   
  Propulsion               8    | .   .   .   1   7   
  Utility                  3    | .   .   .   1   2   
  Weapon                   10   | .   .   .   .   10  
  Highest Loss Streak      8    | .   .   .   1   8   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     87   | .   92  100 92  82  
  Engine                   9    | .   14  14  11  7   
  Treads                   8    | .   23  28  16  .   
  Leg                      18   | .   .   .   13  25  
  Wheel                    3    | .   4   .   .   5   
  Device                   7    | .   7   14  9   6   
  Storage                  10   | .   14  14  11  9   
  Energy Gun               12   | .   14  12  18  9   
  Ballistic Gun            12   | .   14  14  11  12  
  Ballistic Cannon         2    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 11  12  12  16  34  
  Greatest Support         60   | 20  40  40  60  60  
  Greatest Overweight (x)  6    | 3   .   .   4   6   
  Average Overweight (x)   .    | 1   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  
  Average Capacity         8    | 7   8   8   8   8   
  Most Carried             10   | 8   8   8   8   10  
  Average Carried          6    | 4   7   7   6   6   
  Final Capacity           15   | 8   8   8   8   15  
  Final Carried            8    | 6   8   8   7   8   

 Class Distribution 
--------------------
 57% | Mutant
 31% | Gunner
  7% | Scavenger-Gunner
  3% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1238 | 204  .    23   230  781  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1490 | .    .    23   460  1007 
  Parts                    82   | .    .    6    27   49   
Haulers Intercepted        2    | .    .    .    1    1    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  43   | .   .   3   13  27  
  Guns                     26   | .   .   1   13  12  
  Cannons                  5    | .   .   .   .   5   
  AOE                      12   | .   .   2   .   10  
Classes Destroyed          9    | .   .   1   4   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   2    | .   .   .   1   1   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  11   | .   .   3   5   3   
  Grunt                    24   | .   .   .   5   19  
  Brawler                  2    | .   .   .   1   1   
  Sentry                   4    | .   .   .   2   2   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           9    | .   .   3   2   9   
  Combat Bots Only         9    | .   .   3   2   9   
Max Kills in Single Turn   3    | .   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3842 | .    .    45   589  3208 
  Core                     640  | .    .    .    59   581  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  .    100  85   .    
Volleys Fired              108  | .    .    2    37   69   
  Largest                  4    | .    .    2    3    4    
  Hottest                  155  | .    .    70   150  155  
Shots Fired                269  | .    .    4    87   178  
  Gun                      230  | .    .    3    87   140  
  Cannon                   31   | .    .    .    .    31   
  Launcher                 8    | .    .    1    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  174  | .    .    2    37   135  
  Thermal                  87   | .    .    1    50   36   
  Explosive                8    | .    .    1    .    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    .    1    11   13   
  Robot Miss Streak        10   | .    .    .    4    10   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           174  | .    .    1    57   116  
  Core Hits                121  | .    .    3    25   93   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    .    .    7    .    
    Burn                   7    | .    .    .    7    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3798 | .    .    120  688  2990 
  Guns                     1941 | .    .    13   688  1240 
  Cannons                  544  | .    .    .    .    544  
  Explosions               1313 | .    .    107  .    1206 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1605 | .    .    .    149  1456 
  Thermal                  880  | .    .    13   539  328  
  Explosive                1313 | .    .    107  .    1206 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  21   | .    .    .    .    21   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    3    
    Misfires               2    | .    .    .    .    2    
    Misdirections          3    | .    .    .    .    3    
    Weapon Failures        3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    11   
  Projectiles              .    | .    .    .    .    .    
  Explosions               11   | .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 27   | .    .    .    .    27   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  23   | .    .    .    .    23   
  Secondary                4    | .    .    .    .    4    
Self-Inflicted Damage      139  | .    .    2    .    137  
  Shots                    4    | .    .    1    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        354  | .    .    30   354  210  
  Average Temperature      64   | .    .    14   80   52   
  Received Heat Transfer   1269 | .    .    .    180  1089 
  Effects                  1    | .    .    .    1    .    
    Short Circuit          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    
  Heat Transferred         2775 | .    .    37   1924 814  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             564  | .   .   88  358 564 
  Initial                  124  | .   .   .   33  124 
  Average                  189  | .   .   84  180 250 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         56   | 100 100 100 66  36  
  Level 1                  38   | .   .   .   33  54  
  Level 2                  4    | .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   .   .   2   8   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   .   .   2   6   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           5    | .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   .   3   23  51  
  Peak Tracking Total      12   | .   .   3   5   12  
  Tactical Retreats        6    | .   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            3    | .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          4    | .   .   .   .   4   
  Max in Single Turn       3    | .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          2    | .   .   .   .   2   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                3    | .   .   .   .   3   
  Successful               1    | .   .   .   .   1   
  Failed                   2    | .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   8   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               2107 | 77   178  77   715  1060 
Spaces Moved               1183 | 45   119  43   371  605  
  Core                     47   | 44   .    .    1    2    
  Treads                   303  | .    92   43   168  .    
  Legs                     693  | .    .    .    202  491  
  Wheels                   140  | 1    27   .    .    112  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  120  83   
  Average Speed            133  | 132  141  160  138  126  
  Slowest Speed            350  | 200  160  160  250  350  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 3    29   19   34   52   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          65   | .    .    6    .    59   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      65   | .    .    6    .    59   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1514 | 62  129 48  504 771 
  Wait                     94   | .   .   .   73  21  
  Move                     1179 | 44  118 42  370 605 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 12  5   1   7   23  
  Fast Attach              11   | .   1   .   2   8   
  Attach                   37   | 6   2   1   8   20  
  Detach                   3    | .   .   .   .   3   
  Swap                     9    | .   .   1   1   7   
  Drop                     25   | .   3   1   6   15  
  Fire                     108  | .   .   2   37  69  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 16)
  256 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  314 | -10/Mines     | Discovered new exit (range 8)
  317 | -10/Mines     | Learned location of 1 exit from Materials
  333 | -10/Mines     | Entered Materials
  333 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  334 | -9/Materials  | Identified exit to Materials
  951 | -9/Materials  | Build established: Gunner
 1042 | -9/Materials  | Discovered exit to Materials (range 4)
 1048 | -9/Materials  | Entered another Materials area
 1048 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1455 | -8/Materials  | Build established: Mutant
 1690 | -8/Materials  | Lost 4 parts (2p1n1w)
 1771 | -8/Materials  | System corruption reached 10%
 1801 | -8/Materials  | Lost 5 parts (1n1u3w)
 1833 | -8/Materials  | Core integrity fell below 50%
 2096 | -8/Materials  | Core integrity fell below 20%
 2101 | -8/Materials  | Discovered new exit (range 16)
 2108 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02086_ Critical hit (Burn: +37).
02088_ G-47 Trooper destroyed. <x6>
02092_ Ion Engine destroyed.
02093_ Hvy. Assault Rifle blasted off.
02094_ Y-45 Defender destroyed.
02094_ Switching to secondary target: H-61 Shepherd.
02095_ Penetrated by Slug.
02096_ Imp. Titanium Leg destroyed.
02097_ Knocked back.
02098_ Arm. Wheel destroyed.
02101_ EXIT=FOUND
02101_ Slug penetrates Wall.
02102_ System corrupted: FCS attempts to trigger Assault Rifle.
02102_ System corrupted: Assault Rifle misfires.
02102_ Acquired 49 matter.
02103_ U-05 Engineer builds a Door.
02104_ Wheel destroyed.
02104_ Knocked back.
02106_ Particle Gun destroyed. <x2>
02106_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ??????#    #  ???????#        #????????            |
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| ????????###  !#?????#   #   #         #            |
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| ????????????????????#####% %#??????###?            |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastStormCanceller
  Manual?         0
Play Time         00:36:39
  Cumulative      27.5 hours
  Start           2022.04.04 @ 13:37:05
  End             2022.04.04 @ 14:11:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7937125c-66df-4688-931d-f563b5efe335