Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 21:29:06

Player: Olafz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (59)      295
Value Destroyed (1644)     1644
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5139

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Medium Armor Plating
>          --- WEAPON (3) -------
           Chainsword
           Chainsword
           Chainsword
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
  Improved Heat Sink
  Improved Heat Sink
           Actuator Array
           Reaction Control System
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Armor Integrity Analyzer
>          --- WEAPON -----------
           Plasma Cannon
     Heavy Ion Cannon
           Chainsword
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
  Improved Heat Sink
  Improved Heat Sink
           Actuator Array
           Reaction Control System
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
     Light EM Pulse Cannon
           Chainsword
           Chainsword
[Rating: 49]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Armor Integrity Analyzer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             79   | .   9   10  4   14  .   2   14  26  
  Power                    20   | .   1   2   1   4   .   1   4   7   
    Engine                 10   | .   .   .   .   4   .   1   3   2   
    Core                   10   | .   1   2   1   .   .   .   1   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | .   3   2   2   2   .   .   4   5   
    Treads                 3    | .   3   .   .   .   .   .   .   .   
    Leg                    15   | .   .   2   2   2   .   .   4   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   1   1   1   1   .   .   4   7   
    Device                 7    | .   .   .   1   .   .   .   2   4   
    Storage                3    | .   .   .   .   1   .   .   1   1   
    Processor              3    | .   1   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | .   4   5   .   7   .   1   2   7   
    Energy Gun             4    | .   .   3   .   1   .   .   .   .   
    Energy Cannon          4    | .   .   1   .   .   .   .   .   3   
    Ballistic Gun          10   | .   4   1   .   4   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 34   | .   2   1   7   1   .   .   7   16  
  Power                    9    | .   .   .   2   1   .   .   3   3   
  Propulsion               12   | .   .   1   2   .   .   .   3   6   
  Utility                  5    | .   .   .   1   .   .   .   .   4   
  Weapon                   8    | .   2   .   2   .   .   .   1   3   
  Highest Loss Streak      8    | .   2   1   5   1   .   .   3   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     89   | .   89  95  76  81  88  88  92  92  
  Engine                   11   | .   8   .   .   16  22  22  15  6   
  Core                     4    | .   5   14  11  .   .   .   .   6   
  Treads                   3    | .   27  10  .   .   .   .   .   .   
  Leg                      18   | .   .   16  18  20  22  22  22  20  
  Device                   5    | .   .   .   5   .   .   .   9   13  
  Storage                  10   | .   14  14  11  11  11  11  9   6   
  Processor                12   | .   7   11  11  11  11  11  17  14  
  Energy Gun               2    | .   6   12  8   2   .   .   .   .   
  Energy Cannon            4    | .   .   4   9   .   .   .   .   13  
  Ballistic Gun            7    | .   18  9   .   14  11  11  5   .   
  Launcher                 3    | .   .   .   .   .   11  11  4   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  14  19  22  25  21  21  37  61  
  Greatest Support         43   | 20  40  40  30  20  20  20  30  43  
  Greatest Overweight (x)  11   | .   .   .   2   1   1   1   2   11  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   1   
Largest Inventory Capacity 15   | .   8   8   8   10  10  10  15  15  
  Average Capacity         11   | .   8   8   8   8   10  10  14  14  
  Most Carried             15   | .   8   8   8   10  10  10  13  15  
  Average Carried          9    | .   5   7   7   7   10  10  8   13  
  Final Capacity           15   | 8   8   8   8   10  10  10  15  15  
  Final Carried            13   | 6   8   8   8   10  10  10  13  12  

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           1189 | 188 144 242 41  117 .   10  93  354 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1782 | .   316 198 148 117 .   34  301 668 
  Parts                    114  | .   26  7   8   16  .   5   14  38  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  52   | .   11  8   5   9   .   3   6   10  
  Melee                    7    | .   .   .   .   .   .   .   2   5   
  Guns                     35   | .   11  8   4   9   .   2   1   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   4   
  AOE                      4    | .   .   .   .   .   .   1   3   .   
Classes Destroyed          13   | .   3   3   .   .   .   .   2   5   
  Worker                   2    | .   .   1   .   .   .   .   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   
  Swarmer                  22   | .   6   2   2   9   .   3   .   .   
  Grunt                    22   | .   5   2   3   .   .   .   5   7   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
  Assembled                3    | .   .   3   .   .   .   .   .   .   
Best Kill Streak           5    | .   5   2   3   3   .   3   4   4   
  Combat Bots Only         5    | .   5   2   3   3   .   3   3   4   
Max Kills in Single Turn   2    | .   2   1   1   1   .   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        465  | .    60   25   115  54   .    13   71   127  
  Missed                   117  | .    13   6    39   15   .    4    19   21   
Damage Taken               4899 | .    452  269  752  313  .    113  895  2105 
  Core                     1416 | .    62   31   258  69   .    25   260  711  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   168  | .    .    .    .    .    .    .    63   105  
Core Remaining (%)         56   | 100  .    62   .    .    .    12   52   .    
Volleys Fired              184  | .    30   26   35   29   .    9    25   30   
  Largest                  2    | .    2    2    2    2    .    2    2    2    
  Hottest                  180  | .    40   116  116  70   .    53   53   180  
Shots Fired                281  | .    53   52   39   44   .    10   29   54   
  Gun                      209  | .    53   43   35   44   .    9    25   .    
  Cannon                   65   | .    .    9    4    .    .    .    .    52   
  Launcher                 5    | .    .    .    .    .    .    1    4    .    
  Special                  2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  133  | .    53   17   .    29   .    9    25   .    
  Thermal                  126  | .    .    18   39   15   .    .    .    54   
  Explosive                5    | .    .    .    .    .    .    1    4    .    
  Electromagnetic          17   | .    .    17   .    .    .    .    .    .    
  Robot Hit Streak         8    | .    8    7    8    4    .    4    5    5    
  Robot Miss Streak        8    | .    4    8    5    5    .    3    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    
Shots Hit Robots           186  | .    30   29   17   23   .    5    28   54   
  Core Hits                90   | .    17   15   6    11   .    5    14   22   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    1    2    .    .    2    4    
    Burn                   5    | .    .    .    1    2    .    .    .    2    
    Sever                  4    | .    .    .    .    .    .    .    2    2    
Melee Attacks              39   | .    .    .    .    .    .    .    13   26   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 39   | .    .    .    .    .    .    .    13   26   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    1    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    2    
Damage Inflicted           3923 | .    418  390  252  259  .    69   783  1752 
  Guns                     1448 | .    418  357  248  249  .    43   133  .    
  Cannons                  886  | .    .    19   .    .    .    .    .    867  
  Explosions               323  | .    .    .    .    .    .    26   297  .    
  Melee                    1211 | .    .    .    .    .    .    .    353  858  
  Ramming                  28   | .    .    14   4    10   .    .    .    .    
  Kinetic                  962  | .    418  206  .    162  .    43   133  .    
  Thermal                  1291 | .    .    62   248  87   .    .    .    894  
  Explosive                323  | .    .    .    .    .    .    26   297  .    
  Electromagnetic          108  | .    .    108  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1211 | .    .    .    .    .    .    .    353  858  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    6    
    Message Errors         2    | .    .    .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    .    .    .    .    .    .    24   92   
  Projectiles              24   | .    .    .    .    .    .    .    .    24   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    92   | .    .    .    .    .    .    .    24   68   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    1    .    .    41   46   .    
  Shots                    2    | .    .    .    .    .    .    1    1    .    
  Rammed                   2    | .    .    1    1    .    .    .    .    .    
Targets Rammed             9    | .    .    3    2    4    .    .    .    .    
  Kicked                   6    | .    .    1    1    4    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    
Highest Temperature        420  | .    5    420  316  28   .    18   41   324  
  Average Temperature      82   | .    1    108  112  7    .    5    15   87   
  Received Heat Transfer   1698 | .    147  42   231  .    .    .    513  765  
  Effects                  8    | .    .    2    3    .    .    .    .    3    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    
    Interference           7    | .    .    2    2    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    .    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    .    .    1    
  Parts Melted             13   | .    .    .    5    2    .    .    .    6    
  Heat Transferred         3005 | .    .    148  703  407  .    .    .    1747 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             315  | .   315 187 200 296 .   78  176 226 
  Initial                  122  | .   .   122 15  81  .   .   29  15  
  Average                  106  | .   138 118 121 213 .   55  43  89  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   1   
  Low Security (%)         81   | .   67  100 90  30  .   100 100 82  
  Level 1                  18   | .   32  .   9   69  .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   .   .   .   1   4   
  Investigation            3    | .   1   .   1   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   1   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   13  13  23  9   .   3   10  18  
  Peak Tracking Total      11   | .   5   6   11  3   .   3   3   5   
  Tactical Retreats        7    | .   1   1   5   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   1   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          5    | .   .   .   .   1   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          10   | .   3   .   2   .   .   .   2   3   
  Terminals                8    | .   3   .   2   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   14  .   11  .   .   .   3   10  
  Successful               19   | .   7   .   5   .   .   .   3   4   
  Failed                   19   | .   7   .   6   .   .   .   .   6   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   8   .   11  .   2   .   1   5   
  Terminals                31   | .   14  .   11  .   .   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   2   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   2   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   2   4   
  Scan Component           3    | .   .   .   .   .   .   .   1   2   
  Repair                   3    | .   .   .   .   .   .   .   1   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   3   .   .   .   1   .   
  Terminals                8    | .   4   .   3   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 5    | .   3   .   2   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   2   .   .   .   2   2   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   2   
  Time                     90   | .   .   .   .   .   .   .   26  64  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   10  .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4414 | .    353  508  276  446  923  148  666  1094 
Spaces Moved               2154 | 1    156  294  165  277  486  68   289  418  
  Core                     48   | .    .    .    40   .    .    .    .    8    
  Treads                   242  | .    153  89   .    .    .    .    .    .    
  Legs                     1864 | 1    3    205  125  277  486  68   289  410  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  120  100  120  190  190  120  120  
  Average Speed            164  | 120  159  132  118  125  190  190  172  196  
  Slowest Speed            600  | 120  160  160  190  190  190  190  260  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    38   62   24   53   82   15   22   13   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    2    .    
Terrain Destroyed          61   | .    .    .    .    .    .    10   49   2    
  Melee                    2    | .    .    .    .    .    .    .    2    .    
  Projectile               2    | .    .    .    .    .    .    .    .    2    
  AOE                      57   | .    .    .    .    .    .    10   47   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total                      2682 | .   209 361 205 332 486 80  412 597 
  Wait                     150  | .   2   17  .   4   1   .   52  74  
  Move                     2146 | .   155 293 164 276 485 67  288 418 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  35   | .   4   3   .   .   .   .   12  16  
  Fast Attach              43   | .   5   6   .   7   .   .   10  15  
  Attach                   20   | .   3   2   2   4   .   .   2   7   
  Detach                   12   | .   5   1   .   4   .   .   1   1   
  Swap                     16   | .   1   2   2   3   .   2   2   4   
  Drop                     31   | .   4   8   .   1   .   2   8   8   
  Fire                     184  | .   30  26  35  29  .   9   25  30  
  Melee                    36   | .   .   .   .   .   .   .   12  24  
  Ram                      1    | .   .   .   1   .   .   .   .   .   
  Kick                     6    | .   .   1   1   4   .   .   .   .   
  Crush                    2    | .   .   2   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 8)
  354 | -10/Materials | Entered Mines
  370 | -10/Mines     | Assembled infested the area
  375 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  692 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  784 | -10/Mines     | Discovered new exit (range 13)
  860 | -10/Mines     | Build established: Scavenger-Mutant
  862 | -10/Mines     | Entered Materials
  862 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  938 | -9/Materials  | Discovered new exit (range 2)
 1127 | -9/Materials  | Core integrity fell below 50%
 1130 | -9/Materials  | Discovered new exit (range 9)
 1138 | -9/Materials  | Entered Mines
 1140 | -9/Mines      | Met a Derelict bent on vengeance
 1144 | -9/Mines      | Lost 5 parts (2n1u2w)
 1177 | -9/Mines      | Learned Materials terminal intel
 1194 | -9/Mines      | Discovered new exit (range 7)
 1380 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1460 | -9/Mines      | Learned location of Storage (-9)
 1474 | -9/Mines      | Core integrity fell below 20%
 1537 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1576 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1576 | -9/Mines      | Discovered new exit (range 5)
 1584 | -9/Mines      | Entered Exiles
 1584 | -9/Exiles     | Found Exiles lab abandoned
 2479 | -9/Exiles     | Discovered new exit (range 14)
 2507 | -9/Exiles     | Entered Mines
 2565 | -8/Mines      | Discovered new exit (range 7)
 2655 | -8/Mines      | Entered Materials
 2655 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2656 | -8/Materials  | Loaded intel: 12 terminal locations
 2851 | -8/Materials  | Repaired Aluminum Leg
 3273 | -8/Materials  | Lost 3 parts (2p1n)
 3297 | -8/Materials  | Discovered new exit (range 10)
 3319 | -8/Materials  | Identified exit to Factory
 3321 | -8/Materials  | Entered Factory
 3321 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3421 | -7/Factory    | Lost 7 parts (2p2n1u2w)
 3685 | -7/Factory    | Repaired Imp. Sensor Array
 3713 | -7/Factory    | Repaired Lrg. Storage Unit
 4363 | -7/Factory    | Core integrity fell below 50%
 4384 | -7/Factory    | Core integrity fell below 20%
 4411 | -7/Factory    | Lost 8 parts (1p3n3u1w)
 4415 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Knocked back.
Plasma Cannon destroyed.
Adv. Heat Sink destroyed.
Hvy. Deuterium Engine severed.
Imp. Sensor Array destroyed.
M-13 Machinist repairs L-41 Fighter.
Armor Integrity Analyzer destroyed.
Imp. Medium Armor Plating severed.
Chainsword follow-up attack on L-41 Fighter.
Chainsword severed.
Acquired Imp. Medium Armor Plating.
L-41 Fighter destroyed.
Acquired 30 matter.
Acquired Chainsword.
Chainsword follow-up attack on G-47 Trooper.
M-13 Machinist repairs Imp. Heat Sink.
M-13 Machinist repairs Aluminum Leg.
Sneak attack on M-13 Machinist.
Destroyed Lgt. Ion Engine.
M-13 Machinist destroyed.

 Map 
-----
+----------------------------------------------------+
| ??#       ######+####    ^^^#            #  """#?# |
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| ?????????????#         =[g                "T%[     |
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| ????????????????????????????? """""""""     +      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GunLightpackFrame
  Manual?         0
Play Time         00:42:02
  Cumulative      39.9 hours
  Start           2024.04.09 @ 20:44:44
  End             2024.04.09 @ 21:29:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           105
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9486bde-2a4e-43fc-9386-2bcc7c663109