Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.21 @ 23:13:49 Player: Cassie Rose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (177) 885 Value Destroyed (5822) 5822 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1950) 1950 TOTAL SCORE: 11097 Bonus ------- High Alert Combat Kills 1043 Follower Combat Kills 7 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 0/300 Energy 157/160 System Corruption 1% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Hacking Suite > --- WEAPON (3) ------- Assault Cannon Flak Cannon Missile Launcher > --- INVENTORY (12) --- Light Ion Engine Light Ion Engine Improved Heat Sink Relay Coupler [NC] (31) Relay Coupler [Swarmer] (36) Relay Coupler [Swarmer] (42) Relay Coupler [Duelist] (24) Relay Coupler [Sentry] (21) Relay Coupler [Demolisher] (20) Relay Coupler [Demolisher] (21) Relay Coupler [Behemoth] (9) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Arc Projector Precision Beam Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Terrain Scanner Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Demolisher] Relay Coupler [Behemoth] Improved Assault Rifle [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 105 | 6 5 24 19 20 31 . Power 13 | 1 1 3 2 3 3 . Engine 11 | 1 1 3 2 2 2 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 32 | 1 1 11 5 4 10 . Treads 28 | 1 1 10 4 4 8 . Leg 2 | . . . . . 2 . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 1 | . . 1 . . . . Utility 25 | 2 2 5 2 6 8 . Device 11 | 1 . 2 . 4 4 . Storage 3 | 1 1 . . . 1 . Processor 1 | . . . . . 1 . Hackware 4 | . . . . 2 2 . Protection 6 | . 1 3 2 . . . Artifact . | . . . . . . . Weapon 35 | 2 1 5 10 7 10 . Energy Gun 10 | 1 . . 4 2 3 . Energy Cannon 7 | . . 1 4 1 1 . Ballistic Gun 4 | 1 . 1 . 1 1 . Ballistic Cannon 9 | . 1 3 2 . 3 . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 8 | . . 2 4 . 2 . Parts Lost 28 | . 1 5 3 7 12 . Power 4 | . . . 1 1 2 . Propulsion 7 | . . . . 3 4 . Utility 8 | . . 4 . 2 2 . Weapon 9 | . 1 1 2 1 4 . Highest Loss Streak 3 | . 1 3 2 3 3 . Average Slot Usage (%) 95 | . 97 93 96 98 92 90 Engine 8 | . 14 11 9 7 7 . Core 1 | . . . . . . 9 Treads 24 | . 25 31 27 25 22 . Leg 1 | . . . . . . 18 Device 14 | . 6 9 9 21 14 9 Storage 10 | . 14 11 9 9 9 9 Processor 1 | . . . . . 6 9 Hackware 2 | . . . . 1 6 9 Protection 4 | . 7 8 14 3 . . Energy Gun 4 | . 5 . 8 6 6 . Energy Cannon 3 | . . 3 14 4 . . Ballistic Gun 5 | . 14 7 . 3 3 . Ballistic Cannon 7 | . 8 10 4 2 9 18 Launcher 2 | . . . . 3 3 9 Slashing Weapon 1 | . . . . 3 . . Special Melee Weapon 1 | . . . . 3 1 . Naked Turns . | . . . . . . . Heaviest Build 58 | 14 27 39 51 51 58 55 Greatest Support 60 | 20 40 60 60 60 60 20 Greatest Overweight (x) 16 | 4 1 1 2 2 16 2 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 Average Capacity 10 | 5 9 10 10 10 11 12 Most Carried 12 | 4 8 10 10 10 12 12 Average Carried 9 | 2 6 8 8 9 10 12 Final Capacity 12 | 6 10 10 10 10 12 12 Final Carried 12 | 3 7 8 10 10 12 12 Class Distribution -------------------- 32% | Bothacker-Mutant 25% | Mutant 20% | Scavenger-Mutant 9% | Tank 5% | Scavenger-Skirmisher 4% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Bothacker-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 3309 | 287 165 1257 253 428 919 . Remotely . | . . . . . . . Salvage Created 5907 | 148 374 1707 1089 979 1610 . Parts 376 | 15 30 113 71 49 98 . Haulers Intercepted 11 | . . 5 3 . 3 . Recyclers Shooed 5 | . 2 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 130 | . 14 34 22 23 37 . Guns 54 | . 11 14 6 13 10 . Cannons 57 | . 3 19 11 3 21 . AOE 17 | . . 1 3 7 6 . Classes Destroyed 15 | 2 4 4 1 1 3 . Worker 4 | . 1 2 . . 1 . Builder 7 | . . 1 1 . 5 . Tunneler 3 | 3 . . . . . . Hauler 11 | . . 5 3 . 3 . Recycler 6 | 1 . 3 . . 2 . Mechanic 1 | . . . . . 1 . Operator 5 | . . 4 . . 1 . Watcher 10 | . 2 4 . 1 3 . Swarmer 36 | . 9 7 6 6 8 . Grunt 57 | . 5 18 7 11 16 . Brawler 1 | . . . . 1 . . Duelist 2 | . . . . . 2 . Protector 1 | . . . . . 1 . Sentry 29 | . . 9 7 4 9 . Hunter 4 | . . . 2 1 1 . Best Kill Streak 6 | 2 4 5 6 4 6 . Combat Bots Only 6 | . 3 5 6 4 4 . Max Kills in Single Turn 4 | 1 1 2 2 2 4 . Gunslinging 1 | . . . . . 1 . Exploded 3 | . . 1 2 2 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 6841 | . 339 1975 1286 1317 1874 50 Core 963 | . 76 336 96 189 234 32 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 69 16 . . . . Volleys Fired 441 | 9 50 132 42 98 109 1 Largest 3 | 2 2 2 3 3 3 1 Hottest 176 | 60 60 95 176 160 160 44 Shots Fired 938 | 18 99 264 117 199 240 1 Gun 420 | 18 69 110 37 92 94 . Cannon 505 | . 30 154 80 101 139 1 Launcher 13 | . . . . 6 7 . Special . | . . . . . . . Kinetic 582 | 9 79 242 17 66 168 1 Thermal 112 | . . . 19 68 25 . Explosive 13 | . . . . 6 7 . Electromagnetic 231 | 9 20 22 81 59 40 . Robot Hit Streak 15 | 4 9 14 12 15 14 . Robot Miss Streak 9 | 1 5 4 3 4 9 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 601 | 10 55 171 79 85 201 . Core Hits 324 | 4 22 71 38 47 142 . Critical Hits 11 | . 1 4 3 2 1 . Critical Kills 4 | . . 1 2 . 1 . Critical Parts Destroyed 6 | . 1 2 1 2 . . Melee Attacks 11 | . . . . 6 5 . Impact . | . . . . . . . Slashing 1 | . . . . 1 . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11605 | 129 661 3294 1838 1992 3691 . Guns 4344 | 129 521 1222 605 824 1043 . Cannons 5332 | . 140 1979 853 642 1718 . Explosions 1929 | . . 93 380 526 930 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5521 | 35 473 2799 117 208 1889 . Thermal 1815 | . . 51 500 687 577 . Explosive 1220 | . . . 180 338 702 . Electromagnetic 3049 | 94 188 444 1041 759 523 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 . . . 1 1 Average Corruption 2 | . 4 . . . 1 1 Corruption Purged . | . . . . . . . Effects 39 | . 30 . . . 5 4 Message Errors 13 | . 9 . . . 1 3 Matter Fused 4 | . 4 . . . . . Heat Flow Errors 4 | . 4 . . . . . Energy Discharges 2 | . 1 . . . . 1 Data Loss (minor) 5 | . 4 . . . 1 . Misfires 1 | . 1 . . . . . Targeting Errors 9 | . 6 . . . 3 . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 120 | . 2 52 14 26 26 . Projectiles 56 | . 2 46 8 . . . Explosions 64 | . . 6 6 26 26 . Melee . | . . . . . . . Knockbacks 45 | . 1 8 1 4 31 . Impact . | . . . . . . . Kinetic 44 | . 1 8 1 4 30 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 479 | . . 160 56 187 76 . Shots 12 | . . 3 1 6 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 241 | 20 239 96 148 241 221 . Average Temperature 48 | 20 60 20 41 58 49 . Received Heat Transfer 1947 | . 96 582 252 315 675 27 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 2 . 1 . Combat Hostiles 2 | . . . 2 . . . Parts Fried 11 | . 2 . 2 4 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 . 3 . Heat Transferred 2722 | . . 50 594 1051 1027 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . 1 3 3 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1053 | 20 265 722 660 1053 983 454 Average Influence 558 | 8 109 403 427 819 603 454 Maximum Alert Level 3 | . 1 3 2 3 3 2 Low Security (%) 16 | 100 91 23 . . . . Level 1 13 | . 8 23 56 12 . . Level 2 38 | . . 50 43 12 87 100 Level 3 30 | . . 3 . 74 12 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 6 2 . 7 . Investigation 4 | . 1 . 2 . 1 . Extermination . | . . . . . . . Reinforcement 11 | . 1 6 . . 4 . Assault 1 | . . . . . 1 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 6 | . . 2 . 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 221 | . 28 52 25 51 63 2 Peak Tracking Total 8 | . 3 4 6 8 5 2 Tactical Retreats 31 | . 1 2 2 20 6 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 14 | . 5 2 1 3 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 19 | . 3 6 3 4 3 . Max in Single Turn 2 | . 1 2 2 1 2 . Garrison Relay 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 14 | . 4 1 4 . 5 . Terminals 12 | . 4 1 3 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 53 | . 20 3 14 . 16 . Successful 28 | . 13 2 5 . 8 . Failed 25 | . 7 1 9 . 8 . Catastrophic 7 | . 1 . 3 . 3 . Database Lockouts . | . . . . . . . Manual 41 | . 16 3 11 . 11 . Terminals 49 | . 20 3 12 . 14 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 17 | . 9 1 2 . 5 . Prototype ID Bank 2 | . 1 . . . 1 . Branch Access Points 1 | . 1 . . . . . Alert Level 3 | . 1 . 1 . 1 . Unreport Threat 4 | . . . 1 . 3 . Zone Layout 7 | . 6 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 21 | . 10 2 5 . 4 . Terminals 8 | . 4 1 2 . 1 . Botnet 8 | . 4 1 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 1 4 . 4 . Full Trace Events 4 | . . . 1 . 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 7 | . . . . 5 2 . Non-combat 2 | . . . . . 2 . Combat 5 | . . . . 5 . . Robot Hacks Applied 10 | . . . . 5 5 . map_walls 1 | . . . . . 1 . map_earth 1 | . . . . . 1 . link_fov 1 | . . . . . 1 . amplify_resonance 1 | . . . . 1 . . streamctrl_high 1 | . . . . 1 . . formatsys_low 2 | . . . . . 2 . formatsys_high 3 | . . . . 3 . . Relay Couplers Released 19 | . . . . 19 . . Machine Destruction 19 | . . . . 19 . . Attached 3 | . . . . 2 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 6 | . . . . 4 2 . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 19 | . . . . 16 19 . Highest-Rated Ally 16 | . . . . 16 10 . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . 15 . . Total Damage 84 | . . . . 84 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 11036 | 119 1349 2133 715 4132 1942 646 Spaces Moved 4080 | 53 649 999 262 1303 777 37 Core 28 | 19 . . . . 9 . Treads 3981 | 34 649 999 262 1303 734 . Legs 71 | . . . . . 34 37 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 Average Speed 165 | 138 162 160 170 165 174 180 Slowest Speed 850 | 250 180 180 210 210 850 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 93 81 25 98 63 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 172 | . . 35 33 41 63 . Melee . | . . . . . . . Projectile 13 | . . 6 5 2 . . AOE 159 | . . 29 28 39 63 . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 7517 | 81 844 1270 443 3114 1148 617 Wait 2697 | 5 131 61 98 1644 189 569 Move 4075 | 52 648 998 261 1302 777 37 Hop . | . . . . . . . Pick Up 98 | 9 8 31 12 20 18 . Fast Attach 13 | . . 1 2 6 4 . Attach 39 | 6 2 10 5 5 11 . Detach 1 | . . . . . 1 . Swap 53 | . 3 13 12 9 16 . Drop 75 | . 2 24 11 20 18 . Fire 441 | 9 50 132 42 98 109 1 Melee 11 | . . . . 6 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 14 | . . . . 4 . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 659 | -10/Materials | Discovered new exit (range 14) 794 | -10/Materials | Identified exit to Mines 794 | -10/Materials | Discovered new exit (range 6) 1420 | -10/Materials | Discovered new exit (range 9) 1469 | -10/Materials | Entered another Materials area 1469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2090 | -9/Materials | Discovered new exit (range 5) 2179 | -9/Materials | Discovered new exit (range 5) 2396 | -9/Materials | Discovered new exit (range 15) 2396 | -9/Materials | Discovered new exit (range 4) 2562 | -9/Materials | Build established: Scavenger-Mutant 2841 | -9/Materials | Core integrity fell below 50% 2892 | -9/Materials | Lost 3 parts (2u1w) 2992 | -9/Materials | Core integrity fell below 20% 3283 | -9/Materials | Discovered new exit (range 15) 3290 | -9/Materials | Build established: Mutant 3602 | -9/Materials | Entered another Materials area 3602 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4244 | -8/Materials | Build established: Tank 4293 | -8/Materials | Identified exit to Garrison 4317 | -8/Materials | Entered Garrison 4326 | -8/Garrison | Installed Relay Interface Framework 4813 | -8/Garrison | Triggered checkpoint 4908 | -8/Garrison | Garrison Relay disabled 5154 | -8/Garrison | Triggered checkpoint 5212 | -8/Garrison | Build established: Bothacker-Tank 5232 | -8/Garrison | Discovered new exit (range 13) 5312 | -8/Garrison | Triggered checkpoint 5365 | -8/Garrison | Garrison Relay disabled 5536 | -8/Garrison | Triggered checkpoint 5588 | -8/Garrison | Triggered checkpoint 5663 | -8/Garrison | Build established: Bothacker-Mutant 5690 | -8/Garrison | Triggered checkpoint 5714 | -8/Garrison | Garrison Relay disabled 5771 | -8/Garrison | Discovered new exit (range 13) 6064 | -8/Garrison | Triggered checkpoint 6184 | -8/Garrison | Triggered checkpoint 6360 | -8/Garrison | Triggered checkpoint 6538 | -8/Garrison | Lost 3 parts (1p1u1w) 6546 | -8/Garrison | Garrison Relay disabled 7102 | -8/Garrison | Discovered new exit (range 15) 8325 | -8/Garrison | Core integrity fell below 50% 8449 | -8/Garrison | Entered Materials 9095 | -8/Materials | Discovered new exit (range 12) 9285 | -8/Materials | Build established: Scavenger-Skirmisher 9376 | -8/Materials | Discovered new exit (range 15) 9649 | -8/Materials | First assault squad dispatched 9911 | -8/Materials | Identified exit to Factory 10004 | -8/Materials | Core integrity fell below 20% 10204 | -8/Materials | Garrison activated, responded to threat 10266 | -8/Materials | Lost 3 parts (1p1n1w) 10391 | -8/Materials | Identified exit to Garrison 10391 | -8/Materials | Entered Garrison 10622 | -8/Garrison | Build established: Scavenger-Mutant 11036 | -8/Garrison | Triggered checkpoint 11037 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10876_ Field strength at 55. 10877_ Field strength at 40. 10878_ Field strength at 25. 10879_ UG3FDC>P0C7LAURRZO6DTPROKKB58N 10879_ Field strength at 10. 10880_ Stasis field depleted. 10880_ Triggered Stasis Trap. 10880_ A bubble of rippling energy engulfs the area. 10880_ Field strength at 85. 10881_ Field strength at 70. 10882_ Field strength at 55. 10883_ Field strength at 40. 10884_ Field strength at 25. 10885_ Field strength at 10. 10886_ Stasis field depleted. 10962_ OG,ZV6NTVK4EF#U EO1E 1%3D,F |J=/JT/H 10995_ System corrupted: Energy discharge (-46). 11030_ NPEYH7W ,2U&9VPVQVM<>KA9KL=XXEMBHR 11036_ Beams of light sweep through the air. An alarm sounds. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????#??????????????"??????????????????? | | ?????#????#??????????##?????#?? ???# ????????????? | | ??????#??????????????###??#??#? ?????????????????? | | ?????????????????#??? ? ? ??? ????????????????? | | #?????????????????#?# ? ? ? ? ???? ???????????? | | ?#??????#???#?#?????# #?#??#?#?? ? ????????????? | | ??????##???##???#??## #???????????????"?????????? | | ??????##?##?##?###??# #?#???????????????????????? | | ??##?##????##????#?## #?#??#??# ?##????????????? | | ??????#??????###???## #????#????????#???????????? | | ?##??##?##???##??#??# ## ?? ? ?#??????????????? | | #??#?#????##?###?#??# ##??#???#?????#???????????? | | ?#??#?##?#?########## ######### #??????????????? | | ?#??#####?## #??????#???????? | | #?????#????# #??##?##???????? | | #?#######??# ####### ############?#??###????????? | | ?#?#####?#?# #?##??# #?? ?????# ??????????? ????? | | ?###??#??### #?##?## #?? ???#?? ????#?????? ????? | | ?????#??#### ##??#?# #?? ?###?# ?????????? ?????? | | ??????##???# ##?#### #####????????#???#?????????? | | ??####??#?## #???### #?#?#??????????????????? | | ??????###?## ##???###### ##??#??#???#???#???????? | | ###????#??## ###?##?#?## #?###????#?????#???????? | | ???#??#?#?## #####?????# #?##?# #????#??????????? | | ??#?##???### #???#?#???# ###????????##??##??????? | | #?##??#### ####??#####@ #?????????????#??????? | | #?????##?# #?##??##?## g; #???#???????????? | | #?#??#?### #???????#?# g#######??????????????? | | ?#?????########???##?#??# ####?????????##????????? | | ##?##?###??#??#???#???#?# #??##?#????#????#??????? | | ??????#?###?#?#?#?## ? #?#??????????#?????????? | | ####????????##??????? ?#######??#???????????????? | | ??#?#?#???#??#####?""?""?###?#???????????????????? | | ?????????????#?#?#####??####???#??#?##?#?????????? | | ###???#??##???#???#??#?##?#?#??#?????????????????? | | ???##????#????###?#????????#?????????????????????? | | ?#?#????????#??####?#??##??#???#?#???????????????? | | #?###???#?????#?##?#?#??#?????????##?????????????? | | ??????#?##?#?#??###??##??#???????????????????????? | | #?##?#????#????#?????#????##??#??????????????????? | | ??#??#????#?????#?##???##????????????????????????? | | ?#???#??????#??#???###???????????????????????????? | | ?#???????#??#??####??????????????????????????????? | | ????#???#????##???#??????????????????????????????? | | ?????????#?#??#??????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Error 47 Challenges ------------ None Game ------ Seed MediumArcMapper Manual? 0 Play Time 01:43:30 Cumulative 37.7 hours Start 2019.11.21 @ 21:20:43 End 2019.11.21 @ 23:13:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: fbfabb3d-2a54-40cc-99a2-6de1d835d1a3