Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 05:30:35 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1780) 1780 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 4647 Bonus ------- High Alert Combat Kills 67 Entered Garrisons 200 Cogmind --------- Core Integrity 279/550 Matter 285/300 Energy 41/100 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Wheel High-capacity Matter Pod (200) Experimental Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Hacking Suite Long-range Tractor Beam Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Beam Rifle Pulse Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Wheel High-capacity Matter Pod Experimental Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Hacking Suite Long-range Tractor Beam Heavy Flail [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . 2 . Weapon 2 | . . . . . 2 . Parts Attached 54 | 1 19 . . 1 25 8 Power 5 | . 2 . . . 3 . Engine 2 | . . . . . 2 . Core 3 | . 2 . . . 1 . Reactor . | . . . . . . . Propulsion 9 | . 5 . . . 2 2 Treads 6 | . 2 . . . 2 2 Leg . | . . . . . . . Wheel 3 | . 3 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 2 . . . 11 4 Device 7 | 1 1 . . . 3 2 Storage 1 | . 1 . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 8 | . . . . . 6 2 Artifact . | . . . . . . . Weapon 22 | . 10 . . 1 9 2 Energy Gun 2 | . . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 15 | . 7 . . 1 6 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 4 | . 3 . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . 2 . . . 4 10 Power 4 | . 1 . . . 2 1 Propulsion 2 | . . . . . . 2 Utility 4 | . 1 . . . . 3 Weapon 6 | . . . . . 2 4 Highest Loss Streak 9 | . 1 . . . 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 100 95 93 Engine 2 | . 2 . . . 4 . Core 8 | . 11 14 14 14 4 8 Treads 13 | . 8 14 14 14 15 16 Leg 2 | . 10 . . . . . Wheel 7 | . 8 14 14 14 2 . Device 11 | . 13 14 14 14 9 10 Storage 11 | . 14 14 14 14 9 9 Processor 2 | . . . . . 4 4 Protection 5 | . . . . . 11 9 Energy Gun 6 | . 2 . . . 11 17 Ballistic Gun 24 | . 24 28 28 28 23 16 Naked Turns . | . . . . . . . Heaviest Build 69 | 14 50 50 50 51 69 67 Greatest Support 40 | 20 20 16 16 16 40 40 Greatest Overweight (x) 4 | . 3 3 3 3 4 1 Average Overweight (x) 2 | . 1 3 3 3 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 8 15 20 20 20 20 20 Most Carried 20 | 7 16 17 17 20 20 20 Average Carried 17 | 6 12 16 17 17 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 7 16 17 17 20 20 15 Class Distribution -------------------- 52% | Mutant 32% | Scavenger-Tank 8% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1995 | 210 536 26 72 86 913 152 Remotely 295 | . . . . . 295 . Salvage Created 1956 | 20 443 26 . 11 1211 245 Parts 128 | 2 38 2 . 5 70 11 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 6 | 1 2 . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 42 | . 10 . . . 25 7 Melee 1 | . . . . . 1 . Guns 40 | . 10 . . . 23 7 AOE 1 | . . . . . 1 . Classes Destroyed 11 | 1 5 . . . 5 . Worker 2 | . . . . . 2 . Builder 1 | . . . . . 1 . Tunneler 6 | 1 2 1 . 1 1 . Hauler 3 | . 1 . . . 2 . Recycler 2 | . . . . . 2 . Operator 2 | . 1 . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 13 | . 3 . . . 7 3 Grunt 22 | . 7 . . . 11 4 Brawler 2 | . . . . . 2 . Sentry 5 | . . . . . 5 . Best Kill Streak 11 | 1 3 1 . 1 11 3 Combat Bots Only 6 | . 3 . . . 6 3 Max Kills in Single Turn 5 | 1 1 1 . 1 5 1 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 323 | . 65 . . 20 110 128 Missed 94 | . 17 . . 6 28 43 Damage Taken 3235 | . 603 . . 213 1098 1321 Core 466 | . 137 . . 58 102 169 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 285 | . 84 . . . 201 . Core Remaining (%) 61 | 100 . . . 22 . . Volleys Fired 169 | 2 68 1 . 13 61 24 Largest 4 | 2 2 2 . 2 4 4 Hottest 165 | 70 70 40 . 40 165 165 Shots Fired 445 | 4 121 2 . 26 211 81 Gun 445 | 4 121 2 . 26 211 81 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 340 | 2 79 2 . 26 191 40 Thermal 105 | 2 42 . . . 20 41 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 3 8 9 . 13 14 19 Robot Miss Streak 8 | . 4 . . 3 8 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . . . 6 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 285 | 3 74 1 . 19 128 60 Core Hits 113 | 2 26 1 . 4 63 17 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | 1 3 . . . 1 2 Burn 6 | 1 2 . . . 1 2 Destroy 1 | . 1 . . . . . Melee Attacks 5 | . 4 . . . . 1 Impact 5 | . 4 . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4807 | 33 964 14 . 246 2553 997 Guns 4322 | 33 964 14 . 246 2073 992 Cannons . | . . . . . . . Explosions 473 | . . . . . 473 . Melee . | . . . . . . . Ramming 12 | . . . . . 7 5 Kinetic 3165 | 7 601 14 . 246 1825 472 Thermal 1630 | 26 363 . . . 721 520 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . Average Corruption 1 | . 1 1 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 3 6 1 9 . . Message Errors 3 | . . 1 . 2 . . Matter Fused 2 | . . 1 . 1 . . Heat Flow Errors 3 | . 1 1 1 . . . Energy Discharges 4 | . 1 2 . 1 . . Data Loss (minor) 6 | . . 1 . 5 . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . 25 . Projectiles . | . . . . . . . Explosions 25 | . . . . . 25 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 76 | . . . . . 76 . Shots 1 | . . . . . 1 . Rammed 3 | . . . . . 1 2 Targets Rammed 4 | . . . . . 2 2 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 334 | 40 334 199 125 16 207 277 Average Temperature 85 | 20 150 100 71 8 36 92 Received Heat Transfer 1650 | . 345 . . 72 459 774 Effects 2 | . 2 . . . . . Energy Bleed 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | 1 2 . . . 1 4 Heat Transferred 3680 | 148 1221 . . . 979 1332 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 486 | 5 252 17 . 15 486 452 Initial 202 | . 3 12 . . 5 202 Average 162 | 3 60 15 . 1 271 326 Maximum Alert Level 2 | . 1 . . . 2 2 Low Security (%) 55 | 100 96 100 . 100 19 . Level 1 35 | . 3 . . . 65 79 Level 2 8 | . . . . . 15 20 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . . . 2 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 8 | . 2 . . . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 20 . . 2 46 13 Peak Tracking Total 7 | . 4 . . 2 6 7 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 6 | . . . . . 4 2 Max in Single Turn 3 | . . . . . 3 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 21 | . 8 . 1 . 11 1 Terminals 13 | . 6 . . . 6 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Total Hacks 95 | . 36 . 4 . 53 2 Successful 56 | . 21 . 4 . 31 . Failed 39 | . 15 . . . 22 2 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 36 | . 18 . . . 18 . Terminals 56 | . 28 . . . 26 2 Fabricators . | . . . . . . . Repair Stations 18 | . 7 . . . 11 . Recycling Units 1 | . 1 . . . . . Scanalyzers 15 | . . . . . 15 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 22 | . 11 . 4 . 7 . Record 4 | . . . 4 . . . Robot Analysis 6 | . 2 . . . 4 . Prototype ID Bank 2 | . 2 . . . . . Emergency Access Points 2 | . 1 . . . 1 . Terminal Index 2 | . 1 . . . 1 . Alert Level 1 | . 1 . . . . . Locate Traps 3 | . 2 . . . 1 . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . 6 . . . 7 . Scan Component 7 | . 3 . . . 4 . Repair 6 | . 3 . . . 3 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 12 | . . . . . 12 . Insert Component 5 | . . . . . 5 . Analyze 7 | . . . . . 7 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 3 . . . 4 . Terminals 7 | . 3 . . . 4 . Assimilate 1 | . . . . . 1 . Botnet 4 | . 2 . . . 2 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 17 | . 8 . . . 8 1 Full Trace Events 2 | . 2 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 3 . . . 3 . Time 198 | . 90 . . . 108 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged 2 | . . . . . 2 . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total 6 | . 2 . . . 4 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 4998 | 33 1278 406 282 587 1931 481 Spaces Moved 2286 | 20 641 260 195 312 717 141 Core . | . . . . . . . Treads 593 | . . . . . 452 141 Legs 252 | 20 232 . . . . . Wheels 1441 | . 409 260 195 312 265 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 145 145 145 145 240 Average Speed 167 | 120 135 145 145 145 207 240 Slowest Speed 240 | 120 145 145 145 145 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 95 59 58 55 61 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 32 | . 4 . . . 28 . Melee 4 | . 4 . . . . . Projectile . | . . . . . . . AOE 28 | . . . . . 28 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3100 | 25 916 287 194 421 1029 228 Wait 525 | 2 165 26 . 92 196 44 Move 2280 | 19 640 259 194 311 716 141 Hop . | . . . . . . . Pick Up 29 | 1 13 1 . 3 11 . Fast Attach 24 | 1 6 . . . 15 2 Attach 10 | . 2 . . . 4 4 Detach 1 | . . . . . 1 . Swap 20 | . 11 . . 1 6 2 Drop 27 | . 7 . . 1 17 2 Fire 169 | 2 68 1 . 13 61 24 Melee 5 | . 4 . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . 2 2 Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 800 | -10/Materials | Discovered new exit (range 16) 945 | -10/Materials | Discovered new exit (range 8) 984 | -10/Materials | Repaired Assault Rifle 1024 | -10/Materials | Repaired Lgt. Nuclear Core 1051 | -10/Materials | Repaired Lgt. Treads 1298 | -10/Materials | Discovered new exit (range 10) 1312 | -10/Materials | Entered Mines 1559 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1562 | -10/Mines | Found Prototype Device 1615 | -10/Mines | Learned location of Mines (-9) 1712 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1712 | -10/Mines | Discovered new exit (range 5) 1718 | -10/Mines | Entered Exiles 1753 | -10/Exiles | Met 8R-AWN 1778 | -10/Exiles | Met EX-HEX 1843 | -10/Exiles | Learned location of Zion (-7) 1859 | -10/Exiles | Met EX-DEC 1988 | -10/Exiles | Discovered new exit (range 10) 2000 | -10/Exiles | Entered Mines 2006 | -9/Mines | Met a Derelict bent on vengeance 2503 | -9/Mines | Discovered new exit (range 6) 2587 | -9/Mines | Entered Materials 2587 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2884 | -8/Materials | Build established: Tank 3186 | -8/Materials | Build established: Skirmisher 3252 | -8/Materials | Garrison activated, responded to threat 3612 | -8/Materials | Build established: Scavenger-Tank 3657 | -8/Materials | Discovered new exit (range 16) 3717 | -8/Materials | Identified Exp. Sensor Array 4281 | -8/Materials | Repaired Broken Shield Generator 4316 | -8/Materials | Repaired Autogun 4350 | -8/Materials | Repaired Hvy. Assault Rifle 4508 | -8/Materials | Identified exit to Garrison 4518 | -8/Materials | Entered Garrison 4586 | -8/Garrison | Triggered checkpoint 4662 | -8/Garrison | Garrison Relay disabled 4942 | -8/Garrison | Triggered checkpoint 4999 | -8/Garrison | Self-destructed Last Messages --------------- 04975_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 04975_ G-47 Trooper overheating. 04976_ G-47 Trooper heat damages Broken Lgt. Nuclear Core. 04976_ G-47 Trooper overheating. 04977_ G-47 Trooper suffers critical hit (Burn). 04977_ G-47 Trooper overheating. 04980_ G-47 Trooper heat damages Particle Gun, Imp. Heat Sink. 04980_ G-47 Trooper overheating. 04982_ Beam Rifle destroyed. 04982_ G-47 Trooper suffers critical hit (Burn). 04982_ G-47 Trooper overheating. 04983_ G-47 Trooper heat damages Imp. Heat Sink. 04983_ Pulse Rifle destroyed. 04983_ G-47 Trooper overheating. 04984_ G-47 Trooper critical meltdown. 04987_ G-47 Trooper heat spikes uncontrollably. 04987_ G-47 Trooper overheating. 04992_ Acquired 31 matter. 04994_ Slammed into G-47 Trooper. 04998_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ????????????????????## #???""##?????????????????? | | ???????????????????## ^??? ?????????????????? | | ???????????????????? ?? ??? ????????????? | | ???????????????????? ?? ?? ?????????????? | | ????????????????????# #? #? #?????????????? | | ??????????????????### ## g ## #?????????????? | | ??????????????????# "?????????????? | | ??????????????????# ? b "?????????????? | | ??????????????????# ???????????????? | | ??????????????????? ? ?????????????????? | | ????????????????????# #? #??? #?????????????? | | ????????????????????# ## ## ####??????????? | | ????????????????????# g ????????? | | ????????????????????# g @g ????????? | | ????????????????????# #?????????????? | | ????????????????????# ## ## ##?????????????? | | ????????????????????# #? #??????????????????? | | ????????????????????# #?#####??????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????#^ #????????????????????????? | | #####################^^ #????????????????????????? | | = ^ #????????????????????????? | | *=[ ^ #????????????????????????? | | * ==% #????????????????????????? | | ############%=###########????????????????????????? | | ???????????#*%###????????????????????????????????? | | ???????????#% #????????????????????????????????? | | ???????????# + #??????????????????????????? | | ???????????# ##### #??????????????????????????? | | ???????????# ###????????????????????????????????? | | ??????????## #??????????????????????????????????? | | ??????????#T #??????????????????????????????????? | | ??????????## ###????????????????????????????????? | | ???????????# #"#????????????????????????????????? | | ???????????# !! #????????????????????????????????? | | ???????????# !!"#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentShadeOptics Manual? 0 Play Time 00:31:19 Cumulative 147.6 hours Start 2024.06.03 @ 04:59:47 End 2024.06.03 @ 05:30:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8984a49-2c1c-486f-96d1-3d630b6c1923