Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 05:13:59 Player: tsintsir Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (730) 730 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-432) -432 TOTAL SCORE: 5073 Bonus ------- Friendly Fire -432 Cogmind --------- Core Integrity 0/1150 Matter 142/300 Energy 98/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Drive HERF Cannon Advanced Plasma Cannon Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Cooling System Hacking Suite Corruption Screen > --- WEAPON ----------- Spread Laser Spread Laser Spread Laser Field Laser > --- INVENTORY -------- Improved Titanium Leg Grenade Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Fusion Compressor Engine Light Angular Momentum Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Corruption Screen Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . . 2 1 . 1 2 Weapon 3 | . . 1 . . 1 1 . Parts Attached 63 | 8 7 10 8 3 12 10 5 Power 7 | 1 1 . 2 . 2 . 1 Engine 2 | 1 . . 1 . . . . Core 5 | . 1 . 1 . 2 . 1 Reactor . | . . . . . . . . Propulsion 21 | 2 1 2 4 2 5 3 2 Treads . | . . . . . . . . Leg 15 | 2 1 2 4 2 . 2 2 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 5 | . . . . . 4 1 . Utility 12 | 1 2 1 2 1 . 3 2 Device 8 | . 2 . 1 1 . 2 2 Storage 2 | 1 . . . . . 1 . Processor 1 | . . . 1 . . . . Hackware 1 | . . 1 . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 4 3 7 . . 5 4 . Energy Gun 12 | 3 1 7 . . 1 . . Energy Cannon 3 | . . . . . 1 2 . Ballistic Gun 5 | 1 2 . . . . 2 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 29 | . 3 . . . 14 7 5 Power 4 | . . . . . 2 1 1 Propulsion 5 | . . . . . 3 . 2 Utility 9 | . 1 . . . 3 3 2 Weapon 11 | . 2 . . . 6 3 . Highest Loss Streak 8 | . 3 . . . 8 3 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 58 | . 87 98 98 93 65 32 7 Engine 3 | . 12 . 7 7 2 . . Core 3 | . 1 11 1 . 2 3 1 Leg 16 | . 28 33 25 27 14 8 . Device 9 | . 2 11 18 19 12 7 5 Storage 2 | . 14 3 . . . . . Processor 2 | . . . 8 7 6 . . Hackware 2 | . . 7 9 7 4 . . Energy Gun 12 | . 22 28 27 23 9 . . Ballistic Gun 1 | . 4 2 . . . 3 . Naked Turns 75 | . . . . . . . 75 Heaviest Build 30 | 12 15 20 20 22 30 22 10 Greatest Support 80 | 20 20 30 60 80 78 38 38 Greatest Overweight (x) 6 | . . . 6 . 2 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 8 | 5 5 8 5 5 5 5 5 Average Carried 3 | . 1 4 4 4 3 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 4 Class Distribution -------------------- 61% | Mutant 28% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 895 | 256 97 102 40 70 47 136 147 Remotely . | . . . . . . . . Salvage Created 974 | 94 239 314 8 15 179 125 . Parts 47 | 1 22 15 1 1 4 3 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 22 | . 9 6 1 . 4 2 . Guns 16 | . 9 6 1 . . . . Cannons 4 | . . . . . 4 . . Classes Destroyed 7 | 1 3 1 . 1 . 1 . Worker 1 | . 1 . . . . . . Builder 1 | . . . . 1 . . . Recycler 3 | 1 . 1 . . 1 . . Swarmer 11 | . 6 . 1 . 4 . . Grunt 6 | . 3 3 . . . . . Sentry 3 | . . 3 . . . . . Hunter 2 | . . . . . . 2 . Best Kill Streak 8 | 1 8 3 1 1 3 1 . Combat Bots Only 8 | . 8 3 1 . 3 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 374 | . 58 14 13 . 131 96 62 Missed 112 | . 17 2 7 . 37 29 20 Damage Taken 4831 | . 485 159 94 . 1729 955 1409 Core 2044 | . 71 23 17 . 445 337 1151 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 21 | . . . . . . 21 . Core Remaining (%) 82 | 100 71 94 96 100 47 66 . Volleys Fired 79 | 7 23 12 1 2 22 12 . Largest 4 | 2 2 3 3 3 4 1 . Hottest 258 | 80 85 195 195 195 258 98 . Shots Fired 148 | 14 45 36 3 6 32 12 . Gun 117 | 14 45 36 3 6 13 . . Cannon 26 | . . . . . 14 12 . Launcher 1 | . . . . . 1 . . Special 4 | . . . . . 4 . . Kinetic 34 | . 18 2 . . 14 . . Thermal 104 | 14 27 34 3 6 13 7 . Explosive 1 | . . . . . 1 . . Electromagnetic 5 | . . . . . . 5 . Robot Hit Streak 14 | 3 14 12 2 6 9 7 . Robot Miss Streak 7 | 2 3 5 3 7 6 1 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 105 | 9 28 32 2 4 22 8 . Core Hits 70 | 2 17 25 2 3 19 2 . Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 . . . . 2 . Meltdown 1 | . . . . . . 1 . Destroy 1 | . 1 . . . . . . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1883 | 101 309 455 11 58 686 263 . Guns 1139 | 101 309 455 11 58 205 . . Cannons 480 | . . . . . 217 263 . Explosions 264 | . . . . . 264 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 319 | . 96 6 . . 217 . . Thermal 1342 | 101 213 449 11 58 409 101 . Explosive 60 | . . . . . 60 . . Electromagnetic 162 | . . . . . . 162 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 2 | . . . . . . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked 6 | . . . . . . 6 . Effects 8 | . . . . . . 8 . Message Errors 3 | . . . . . . 3 . Matter Fused 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 91 | . . . . . 91 . . Projectiles 1 | . . . . . 1 . . Explosions 90 | . . . . . 90 . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 226 | . . . . . 226 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 387 | 54 191 387 51 . 72 96 . Average Temperature 85 | 27 76 149 26 . 28 31 . Received Heat Transfer 632 | . 159 60 54 . 318 . 41 Effects 1 | . . 1 . . . . . Shutdowns 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 8 | . . 4 . . 1 3 . Heat Transferred 2151 | 225 486 808 15 75 392 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 324 | 5 262 324 171 82 172 57 135 Initial 136 | . 3 110 136 77 39 14 22 Average 80 | 2 63 208 158 79 63 27 56 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 91 | 100 83 45 100 100 100 100 100 Level 1 8 | . 16 54 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 2 1 2 2 1 2 Investigation 2 | . . 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 9 | . 2 1 . 2 1 1 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 2 | . . 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 15 8 7 3 13 6 29 Peak Tracking Total 10 | . 6 4 3 2 6 2 10 Tactical Retreats 12 | . 2 1 . . 3 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 2 1 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 4 | . . . . . 3 1 . Max in Single Turn 3 | . . . . . 3 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 11 | . 2 1 . 1 2 4 1 Terminals 11 | . 2 1 . 1 2 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 8 2 . 1 3 9 2 Successful 15 | . 4 2 . 1 2 5 1 Failed 10 | . 4 . . . 1 4 1 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 8 2 . 1 3 9 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 4 2 . 1 2 5 1 Record 3 | . . . . . 1 2 . Robot Analysis 2 | . . . . . 1 . 1 Open DSF 2 | . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . 1 . . . . 1 . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 . 1 2 2 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat . | . . . . . . . . Combat 2 | . . . . . 2 . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 2 | . . . . . 2 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . . . 1 . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 3168 | 87 380 373 328 228 416 752 604 Spaces Moved 2281 | 49 100 218 231 117 374 614 578 Core 947 | 11 . . 1 . 99 293 543 Treads . | . . . . . . . . Legs 1127 | 38 100 218 230 117 78 311 35 Wheels . | . . . . . . . . Hover 44 | . . . . . 44 . . Flight 163 | . . . . . 153 10 . Fastest Speed 28 | 50 120 120 120 127 28 28 50 Average Speed 91 | 104 120 120 123 128 69 87 73 Slowest Speed 350 | 120 120 120 350 130 150 125 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 14 | 4 29 18 25 5 11 10 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . . . . 22 2 . Melee . | . . . . . . . . Projectile 4 | . . . . . 2 2 . AOE 20 | . . . . . 20 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3242 | 71 320 306 276 190 503 821 755 Wait 736 | . 180 47 20 68 88 164 169 Move 2274 | 48 99 217 230 116 373 613 578 Hop . | . . . . . . . . Pick Up 42 | 6 8 6 6 . 5 9 2 Fast Attach 21 | 1 . 7 3 2 5 1 2 Attach 42 | 7 7 3 5 1 7 9 3 Detach 22 | 2 3 6 4 1 2 4 . Swap . | . . . . . . . . Drop 25 | . . 8 7 . 1 9 . Fire 79 | 7 23 12 1 2 22 12 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 21) 317 | -10/Materials | Build established: Mutant 418 | -10/Materials | Lost 3 parts (1u2w) 425 | -10/Materials | Destroyed 8 combat bots 443 | -10/Materials | Discovered new exit (range 5) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 774 | -9/Materials | Build established: Scavenger-Gunner 819 | -9/Materials | Discovered new exit (range 3) 841 | -9/Materials | Entered another Materials area 841 | -8/Materials | Evolved 2 slots: Utility x2 891 | -8/Materials | Met 7R-MNS 1007 | -8/Materials | Discovered new exit (range 16) 1169 | -8/Materials | Entered Factory 1169 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -7/Factory | Caught up to 7R-MNS 1281 | -7/Factory | Discovered new exit (range 4) 1397 | -7/Factory | Entered another Factory area 1397 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1398 | -6/Factory | Caught up to 7R-MNS 1534 | -6/Factory | Garrison activated, responded to threat 1539 | -6/Factory | Attacked by 7R-MNS 1595 | -6/Factory | Lost 8 parts (2p1u5w) 1687 | -6/Factory | Core integrity fell below 50% 1701 | -6/Factory | Lost 6 parts (3n2u1w) 1803 | -6/Factory | Discovered new exit (range 5) 1813 | -6/Factory | Entered another Factory area 1813 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1999 | -5/Factory | Lost 3 parts (1u2w) 2114 | -5/Factory | Build established: Mutant 2561 | -5/Factory | Discovered new exit (range 10) 2565 | -5/Factory | Entered another Factory area 2565 | -4/Factory | Evolved 2 slots: Utility x2 2739 | -4/Factory | Assembled infested ambush trap array 2804 | -4/Factory | Core integrity fell below 50% 2843 | -4/Factory | Lost 4 parts (1p1n2u) 2855 | -4/Factory | Core integrity fell below 20% 3169 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf cleans the Repair Station. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Adv. ECM Suite severed. ALERT: Cargo convoy en route, clear transfer corridor. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????"????# | | ???????????????????????????????????????""""??# | | ???????????????????????????????????????""""" # | | ???????????????????????????????????????""""" + | | ??????????????????????????????????? # | | ?????????????????????????????????# ??# | | ?????????????????????????????????# ????###+# | | ???????????????????????????# ??#####+???????# | | ??????????????????????????? ###### #??????# "" | | ??????????????????????????? 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R# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed SegregatorDimensionalLance Manual? 0 Play Time 00:54:45 Cumulative 6.6 hours Start 2024.06.24 @ 04:15:55 End 2024.06.24 @ 05:13:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a62255c8-2444-4e12-892f-52f744f96ddf