Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.14 @ 22:00:26 Player: Shin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (98) 490 Value Destroyed (3354) 3354 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 9190 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 304 Met Imprinter 300 Was Imprinted 300 Friendly Fire -404 Cogmind --------- Core Integrity 0/850 Matter 275/550 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1450) Ox28 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Matter Compressor Advanced Targeting Computer > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (25) --- Improved VTOL Module Improved VTOL Module Power Amplifier Advanced Heat Sink Makeshift ECM Suite Improved Reaction Control System Insulated Plating EM Disruption Field Makeshift Hacking Suite Improved System Restoration Module Hacking Drone Bay (1/1) Phase Cannon Ripper Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Cooling System Huge Storage Unit Melee Analysis Suite Makeshift Cloaking Device > --- WEAPON ----------- Phase Cannon Enhanced Autogun Advanced Assault Cannon > --- INVENTORY -------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Power Amplifier Advanced Heat Sink Matter Compressor Advanced Visual Processing Unit Advanced Targeting Computer Improved Reaction Control System Improved Light Armor Plating Insulated Plating EM Disruption Field Makeshift Hacking Suite System Restoration Module Improved System Restoration Module Hacking Drone Bay Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Coil Gun Shock Bomb Launcher Improved Grenade Launcher Makeshift Sword Makeshift Spear [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 1 | . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 2 . . . . Utility 2 | . . 1 . 1 . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 136 | . 8 20 32 8 3 3 . 9 21 . 9 6 17 Power 15 | . 2 3 5 . . . . . 2 . 1 1 1 Engine 9 | . 2 3 1 . . . . . 1 . 1 1 . Core 6 | . . . 4 . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 50 | . 2 7 7 7 . . . 5 10 . 8 3 1 Treads 16 | . 2 7 7 . . . . . . . . . . Leg 13 | . . . . . . . . 5 5 . . 3 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 21 | . . . . 7 . . . . 5 . 8 . 1 Utility 29 | . 4 2 3 1 1 2 . 4 3 . . 2 7 Device 13 | . 1 . 2 1 . 1 . 3 2 . . 2 1 Storage 6 | . 2 . 1 . 1 . . 1 . . . . 1 Processor 4 | . . 2 . . . 1 . . . . . . 1 Hackware 1 | . . . . . . . . . 1 . . . . Protection 5 | . 1 . . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 42 | . . 8 17 . 2 1 . . 6 . . . 8 Energy Gun 3 | . . 3 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . Ballistic Gun 22 | . . 5 12 . . . . . 2 . . . 3 Ballistic Cannon 2 | . . . . . . . . . 1 . . . 1 Launcher 8 | . . . 5 . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . 2 . . . 1 . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . 1 . Parts Lost 47 | . . 5 7 . . . . 7 3 1 2 . 22 Power 10 | . . 1 3 . . . . 1 1 . 1 . 3 Propulsion 12 | . . 2 . . . . . 1 . 1 1 . 7 Utility 10 | . . 1 1 . . . . 3 1 . . . 4 Weapon 15 | . . 1 3 . . . . 2 1 . . . 8 Highest Loss Streak 22 | . . 3 2 . . . . 6 3 1 2 . 22 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 96 95 98 81 88 92 74 87 80 99 96 96 Engine 8 | . 14 10 5 . . . . . 2 6 12 11 12 Core 2 | . . . 9 15 8 7 7 2 5 . . . . Treads 6 | . 16 30 27 1 . . . . . . . . . Leg 12 | . 11 . . . . . . 17 32 26 . 18 19 Flight 14 | . . . . 27 30 30 30 12 . . 38 20 18 Device 10 | . 5 4 6 14 8 8 15 12 6 13 13 11 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 Processor 7 | . . 17 11 7 7 12 7 7 6 6 6 6 5 Energy Cannon 3 | . . . . . . . . . . 6 6 6 5 Ballistic Gun 9 | . 28 15 24 23 4 . . . 3 6 6 6 6 Ballistic Cannon 3 | . . . . . . . . . 1 6 6 6 5 Slashing Weapon 2 | . . . . . 11 15 15 10 10 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 115 | 10 28 31 107 101 101 54 54 85 111 110 115 113 113 Greatest Support 80 | 20 40 60 60 26 26 26 26 60 80 65 65 45 45 Greatest Overweight (x) 30 | . . . 1 3 3 2 2 2 1 1 22 3 30 Average Overweight (x) 1 | . . . . 3 1 1 2 1 1 1 3 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 20 20 25 25 25 25 25 25 Average Capacity 23 | 8 10 15 24 25 21 20 20 22 25 25 25 25 25 Most Carried 25 | 6 10 15 25 23 20 20 19 25 25 25 25 25 25 Average Carried 21 | 6 7 11 22 18 19 19 19 21 22 24 23 24 24 Final Capacity 25 | 8 15 15 25 25 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 10 15 24 19 20 19 19 24 23 25 23 25 13 Class Distribution -------------------- 64% | Scavenger-Gunner 23% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3013 | 200 128 301 1185 . 30 106 . 94 192 205 228 47 297 Remotely 210 | . . . 194 . 16 . . . . . . . . Salvage Created 3739 | . 298 569 1546 . . . . 274 217 150 78 . 607 Parts 236 | . 19 39 119 . . . . 15 15 8 6 . 15 Haulers Intercepted 5 | . 1 1 3 . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 2 . 13 . 8 2 . 27 Prevented 3 | . . . . . . . . 1 . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . 7 13 34 . . . . 4 6 4 4 . 8 Melee 5 | . . . . . . . . 4 1 . . . . Guns 49 | . 7 13 26 . . . . . . . 1 . 2 Cannons 12 | . . . . . . . . . 2 4 3 . 3 AOE 14 | . . . 8 . . . . . 3 . . . 3 Classes Destroyed 14 | . 3 3 5 . . . . . . 1 1 . 1 Worker 3 | . . . 3 . . . . . . . . . . Builder 5 | . . . 4 . . . . . 1 . . . . Hauler 5 | . 1 1 3 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . Swarmer 21 | . 3 4 7 . . . . . . 4 3 . . Grunt 31 | . 4 4 12 . . . . 4 3 . . . 4 Brawler 2 | . . . 2 . . . . . . . . . . Duelist 9 | . . 1 6 . . . . . . . . . 2 Sentry 13 | . . 4 5 . . . . . 3 . . . 1 Hunter 3 | . . . 2 . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 4 7 . . . . 2 4 4 3 . 5 Combat Bots Only 5 | . 3 4 5 . . . . 2 3 4 3 . 5 Max Kills in Single Turn 5 | . 1 1 5 . . . . 1 1 2 1 . 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . 1 . . . 3 Melee 1 | . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 8433 | . 378 1436 1624 . . . . 785 722 89 178 . 3221 Core 1540 | . 67 214 108 . . . . 285 52 . 18 . 796 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 574 | . . 95 . . . . . . . . . 479 . Core Remaining (%) 71 | 100 73 46 80 . . . . 59 . . . . . Volleys Fired 262 | . 35 75 83 . . . . . 26 8 5 . 30 Largest 3 | . 2 2 3 . . . . . 2 3 3 . 3 Hottest 158 | . 40 80 86 . . . . . 84 158 158 . 158 Shots Fired 589 | . 70 144 231 . . . . . 31 24 15 . 74 Gun 501 | . 70 144 224 . . . . . 1 8 5 . 49 Cannon 75 | . . . . . . . . . 25 16 10 . 24 Launcher 13 | . . . 7 . . . . . 5 . . . 1 Special . | . . . . . . . . . . . . . . Kinetic 497 | . 70 93 224 . . . . . 26 16 10 . 58 Thermal 78 | . . 50 . . . . . . . 8 5 . 15 Explosive 12 | . . . 7 . . . . . 5 . . . . Electromagnetic 2 | . . 1 . . . . . . . . . . 1 Robot Hit Streak 23 | . 8 23 12 . . . . . 7 5 5 . 14 Robot Miss Streak 6 | . 5 3 6 . . . . . 3 5 3 . 2 Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 409 | . 45 110 143 . . . . 16 26 11 8 . 50 Core Hits 199 | . 20 33 82 . . . . 9 14 5 5 . 31 Critical Kills 1 | . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . 1 1 . . . 2 Destroy 1 | . 1 . . . . . . . . . . . . Blast 3 | . . . . . . . . . 1 . . . 2 Sever 1 | . . . . . . . . 1 . . . . . Melee Attacks 35 | . . . . . . . . 27 8 . . . . Impact 3 | . . . . . . . . 3 . . . . . Slashing 32 | . . . . . . . . 24 8 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 4 1 . . . . Damage Inflicted 9334 | . 387 1235 3486 . . . . 550 1276 359 210 . 1831 Guns 4633 | . 387 1234 2285 . . . . . . 69 16 . 642 Cannons 1602 | . . . . . . . . . 512 290 194 . 606 Explosions 2312 | . . . 1201 . . . . . 528 . . . 583 Melee 786 | . . . . . . . . 550 236 . . . . Ramming 1 | . . 1 . . . . . . . . . . . Kinetic 5073 | . 387 743 2285 . . . . . 512 204 93 . 849 Thermal 1686 | . . 479 84 . . . . . . 155 117 . 851 Explosive 1645 | . . . 1117 . . . . . 528 . . . . Electromagnetic 143 | . . 12 . . . . . . . . . . 131 Impact 105 | . . . . . . . . 105 . . . . . Slashing 681 | . . . . . . . . 445 236 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 222 | . . . 107 . . . . 14 52 44 5 . . Projectiles 50 | . . . . . . . . . 1 44 5 . . Explosions 158 | . . . 107 . . . . . 51 . . . . Melee 14 | . . . . . . . . 14 . . . . . Knockbacks 9 | . . . . . . . . 1 5 2 . . 1 Impact 1 | . . . . . . . . 1 . . . . . Kinetic 7 | . . . . . . . . . 4 2 . . 1 Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 110 | . . . 63 . . . . . . . . . 47 Shots 3 | . . . 1 . . . . . . . . . 2 Rammed 2 | . . 1 1 . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 272 | . 77 217 213 . . . . 34 209 60 212 . 272 Average Temperature 55 | . 23 58 42 . . . . 28 61 29 102 . 94 Received Heat Transfer 2770 | . 153 456 594 . . . . 409 308 . . . 850 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . Heat Transferred 2609 | . . 1145 50 . . . . . . 185 148 . 1081 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 732 | . 182 237 732 301 . . . . 212 . . . . Initial 301 | . . . 100 301 . . . . . . . . . Average 203 | . 82 71 370 301 . . . . 44 . . . . Maximum Alert Level 3 | . . 1 3 1 . . . . 1 . . . . Low Security (%) 65 | 100 100 93 33 . . . . . 95 . . . . Level 1 16 | . . 6 24 100 . . . . 4 . . . . Level 2 13 | . . . 32 . . . . . . . . . . Level 3 4 | . . . 10 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 7 . . . . . 2 . . . 1 Investigation 2 | . . . 2 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . . . 1 . . . . . 2 . . . . Assault 2 | . . . 1 . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 10 | . . 5 5 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 133 | . 10 23 54 . . . . 6 6 2 4 . 28 Peak Tracking Total 10 | . 4 5 7 . . . . 3 3 2 3 . 10 Tactical Retreats 5 | . . 1 4 . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 12 | . . . 12 . . . . . . . . . . Max in Single Turn 4 | . . . 4 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 14 | . 3 3 5 . . 1 . . 2 . . . . Terminals 8 | . 3 2 2 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 38 | . 12 8 14 . . 1 . . 3 . . . . Successful 30 | . 8 8 10 . . 1 . . 3 . . . . Failed 8 | . 4 . 4 . . . . . . . . . . Catastrophic 2 | . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . 5 1 5 . . . . . 1 . . 3 . Terminals 25 | . 12 5 7 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Terminal Hacks 17 | . 6 5 4 . . 1 . . 1 . . . . Record 2 | . 1 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . Alert Level 6 | . 3 . 3 . . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . . . 2 . . . . Insert Component 2 | . . . 1 . . . . . 1 . . . . Analyze 4 | . . . 3 . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 3 1 4 . . . . . 1 . . . . Full Trace Events 3 | . 1 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 235 | . . . 235 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 8 | . . . . . . . . . . . . 8 . Largest Group 8 | . . . . . . . . . . . . 8 8 Highest-Rated Group 263 | . . . . . . . . . . . . 263 263 Highest-Rated Ally 41 | . . . . . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . . . . 49 Total Damage 1101 | . . . . . . . . . . . . . 1101 Kills 10 | . . . . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 11989 | 37 515 746 1659 135 341 284 12 1053 770 676 1318 2912 1531 Spaces Moved 5151 | 31 281 305 553 53 303 266 8 514 345 340 498 1109 545 Core 1 | . . . . . . . . . . . . . 1 Treads 1001 | . 143 305 553 . . . . . . . . . . Legs 2737 | 31 138 . . . . . . 289 345 340 5 1046 543 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1412 | . . . . 53 303 266 8 225 . . 493 63 1 Fastest Speed 96 | 120 120 160 160 236 96 96 166 96 190 192 192 259 260 Average Speed 211 | 120 140 160 238 236 109 102 166 188 191 192 259 259 264 Slowest Speed 1835 | 120 160 160 240 236 236 166 166 260 192 192 1835 260 1550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 41 32 41 1 45 45 23 67 8 64 56 88 60 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 14 | . . . . . 2 3 . 4 . 2 . 2 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 100 | . . . 45 . . . . . 44 4 2 . 5 Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . 3 4 2 . 1 AOE 90 | . . . 45 . . . . . 41 . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 5777 | 30 347 432 731 65 311 279 7 559 413 349 513 1140 601 Wait 34 | . 1 . 6 . . 3 . 6 . . . 15 3 Move 5138 | 30 280 304 552 52 302 265 7 513 344 339 497 1108 545 Hop . | . . . . . . . . . . . . . . Pick Up 102 | . 14 22 33 1 2 4 . 7 9 2 . 6 2 Fast Attach 11 | . . . 1 . . 1 . 4 . . 3 2 . Attach 56 | . 2 12 8 6 . 2 . . 11 . . 2 13 Detach 6 | . . . . . . . . . 4 . . 1 1 Swap 69 | . 6 8 23 2 3 . . 5 10 . 6 2 4 Drop 69 | . 9 10 24 4 4 4 . 2 3 . 2 4 3 Fire 262 | . 35 75 83 . . . . . 26 8 5 . 30 Melee 28 | . . . . . . . . 22 6 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Lost 3 parts (1p1n1u) 964 | -9/Materials | Core integrity fell below 50% 1169 | -9/Materials | Repaired Lgt. Treads? 1273 | -9/Materials | Discovered new exit (range 10) 1299 | -9/Materials | Entered another Materials area 1299 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1603 | -8/Materials | Build established: Scavenger-Gunner 1772 | -8/Materials | Garrison activated, responded to threat 2499 | -8/Materials | First assault squad dispatched 2770 | -8/Materials | Discovered new exit (range 16) 2958 | -8/Materials | Entered Factory 2958 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3046 | -7/Factory | Discovered new exit (range 9) 3093 | -7/Factory | Entered Lower Caves 3268 | -7/Lower Caves | Learned 4 Factory zone layouts 3406 | -7/Lower Caves | Encountered a Warlord checkpoint 3420 | -7/Lower Caves | Discovered new exit (range 15) 3434 | -7/Lower Caves | Entered another Lower Caves area 3470 | -7/Lower Caves | Learned location of 1 exit from Factory 3477 | -7/Lower Caves | Build established: Scavenger-Mutant 3549 | -7/Lower Caves | Encountered a Warlord checkpoint 3653 | -7/Lower Caves | Discovered new exit (range 13) 3718 | -7/Lower Caves | Entered Data Miner 3718 | -7/Data Miner | Discovered new exit (range 6) 3730 | -7/Data Miner | Entered Proximity Caves 4184 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 4246 | -6/Proximity Caves | Learned Factory stockpile data 4766 | -6/Proximity Caves | Discovered new exit (range 9) 4783 | -6/Proximity Caves | Entered Factory 4783 | -6/Factory | Evolved 2 slots: Propulsion x2 4784 | -6/Factory | Identified exit to Lower Caves 5543 | -6/Factory | Lost 3 parts (1p1u1w) 5553 | -6/Factory | Entered Lower Caves 5828 | -6/Lower Caves | Build established: Scavenger-Gunner 6179 | -6/Lower Caves | Discovered new exit (range 11) 6229 | -6/Lower Caves | Entered another Lower Caves area 6388 | -6/Lower Caves | Encountered a Warlord checkpoint 7491 | -6/Lower Caves | Discovered new exit (range 12) 7547 | -6/Lower Caves | Entered Zion 7644 | -6/Zion | Learned Factory terminal intel 7711 | -6/Zion | Given the Hacking Drone Bay 7711 | -6/Zion | Found Prototype Device 7712 | -6/Zion | Identified Hacking Drone Bay 7985 | -6/Zion | Visited the Megawrench Repair Shop 7985 | -6/Zion | Megawrench repaired 8 parts 8533 | -6/Zion | Learned Factory emergency access door positions 8723 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8882 | -6/Zion | Received a visual enhancement algorithm 9469 | -6/Zion | Gained Derelict followers 9791 | -6/Zion | Imprinted 9794 | -6/Zion | Declared Zion's savior 10441 | -6/Zion | Discovered new exit (range 7) 10459 | -6/Zion | Entered Proximity Caves 10459 | -5/Proximity Caves | Accompanied by 8 allies 11877 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11960 | -5/Proximity Caves | Core integrity fell below 50% 11977 | -5/Proximity Caves | Core integrity fell below 20% 11990 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11958_ G-67 Veteran destroyed. 11962_ Critical hit (Burn: +37). 11964_ Plasma Rifle fries itself beyond repair. 11964_ I-47 Archangel destroyed. 11965_ Critical hit (Destroy). 11965_ Coil Gun destroyed. 11967_ Adv. Assault Cannon destroyed. 11967_ S-27 Virus destroyed. 11968_ Com. Wheel fries itself beyond repair. 11968_ Critical hit (Burn: +37). 11972_ Power Amplifier fries itself beyond repair. 11973_ Cesium-ion Thruster destroyed. 11974_ Flexi-carbon Leg fries itself beyond repair. 11976_ Antimatter Reactor fries itself beyond repair. 11977_ Com. Wheel fries itself beyond repair. 11979_ Autogun fries itself beyond repair. 11980_ Point Defense System fries itself beyond repair. 11984_ VTOL Module fries itself beyond repair. 11988_ Mak. Spear destroyed. 11990_ Mak. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????## #### ### #??## # #?????? | | ??????# ### ###?## ## ## ##?????? | | ??????# ##### ## ## #####?#### #####???????? | | ??????# ##???# ## ###??#####???????????? | | ??????###???## ## #?#####????????????? | | ???????????## #? ###??????????? | | ???????????# ####? ?????????? | | ???????????# ##???# ??????????? | | ???????????## #### ##### ??????????? | | ????????????# ##??## #?????????????????? | | ????????????# ##????## #????""???????????? | | ????????????####??????# #??? "#??????????? | | ??????????????????????### #??? "???????????? | | ????????????????????????## # #?? ???? ???????? | | ???????????????????####### #?### ###? ???????? | | ???????????????????# #?? # ??????? | | ???????????????????# #? " ??????? | | ???????????????????#### #? %" ??????? | | ?????????????? #?????## [##; % ?????? | | ????????????? ##### =% % g % ?????? | | ????????????? [ *%%% % ????? | | ???????????? %= g ssss%[ ????? | | ????????????? #### ! %% ????? | | ????????????? ?#?????# "#; =% ????? | | ?????????????????????#####; ## ## ????? | | ????????????????????????#@ #???#??????????? | | ????????????????????? #??????????????? | | ????????????????? #??????????????? | | ????????????????##### ##??????????????? | | ???????????????????# ###???????????????? | | ?????????????????? ##?????????????????? | | ?????????????????# ##??????????????????? | | ?????????????????#### #???????????????????? | | ????????????????????; ## ???????????????????? | | ???????????????????## ?## ???????????????????? | | ???????????????????? ??# ??????????????????? | | ??????????????????? ??## ??????????????????? | | ??????????????????? ?????# ?????????????????? | | ??????????????????? ??????# ?????????????????? | | ????????????????????? ??????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 335 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Use The Force Challenges ------------ None Game ------ Seed PhysicsDrainedSteel Manual? 0 Play Time 01:54:07 Cumulative 37.6 hours Start 2022.03.14 @ 20:02:36 End 2022.03.14 @ 22:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b4742c6-3386-4eec-ba7c-a9a37cbb1a1b