Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 14:17:48

Player: TheTakerOFToes

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (113)      113
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 2022

 Bonus
-------
Follower Combat Kills      39

 Cogmind 
---------
Core Integrity             0/550
Matter                     292/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
           Flight Unit
     Heavy Battle Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Ion Engine
     Heavy Battle Rifle
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 6   5   10  1   2   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   4   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   2   2   .   .   
  Utility                  7    | 1   2   1   1   2   
    Device                 2    | 1   .   .   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              4    | .   1   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   4   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   1   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     64   | .   77  74  50  29  
  Engine                   12   | .   14  14  11  4   
  Wheel                    1    | .   3   1   .   .   
  Flight                   21   | .   24  26  19  4   
  Device                   2    | .   6   .   .   1   
  Processor                17   | .   7   21  20  18  
  Ballistic Gun            3    | .   12  .   .   .   
  Launcher                 6    | .   7   9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             9    | 8   9   9   7   8   
  Greatest Support         20   | 20  20  20  8   4   
  Greatest Overweight (x)  1    | .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 5   20  5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          2    | .   3   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | .   4   4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           594  | 402 .   190 .   2   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            392  | 353 .   39  .   .   
  Parts                    32   | 31  .   1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  1    | .   .   1   .   .   
  Guns                     1    | .   .   1   .   .   
Classes Destroyed          4    | 3   .   1   .   .   
  Worker                   4    | 4   .   .   .   .   
  Tunneler                 8    | 8   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Grunt                    1    | .   .   1   .   .   
Best Kill Streak           2    | 2   .   1   .   .   
  Combat Bots Only         1    | .   .   1   .   .   
Max Kills in Single Turn   1    | 1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        69   | .   2   7   12  48  
  Missed                   29   | .   2   2   5   20  
Damage Taken               801  | .   .   72  72  657 
  Core                     575  | .   .   17  .   558 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         97   | 100 .   93  100 .   
Volleys Fired              78   | 71  .   7   .   .   
  Largest                  2    | 2   .   1   .   .   
  Hottest                  40   | 40  .   33  .   .   
Shots Fired                149  | 142 .   7   .   .   
  Gun                      149  | 142 .   7   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  149  | 142 .   7   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | 13  .   6   .   .   
  Robot Miss Streak        6    | 6   .   1   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           64   | 58  .   6   .   .   
  Core Hits                25   | 23  .   2   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           671  | 524 .   147 .   .   
  Guns                     671  | 524 .   147 .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  671  | 524 .   147 .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   .   .   
  Average Corruption       2    | .   2   2   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  9    | .   .   9   .   .   
    Message Errors         4    | .   .   4   .   .   
    Matter Fused           2    | .   .   2   .   .   
    Heat Flow Errors       1    | .   .   1   .   .   
    Energy Discharges      1    | .   .   1   .   .   
    Alerts                 1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        134  | .   .   134 .   3   
  Average Temperature      32   | .   .   33  .   3   
  Received Heat Transfer   354  | .   .   45  30  279 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             227  | 55  136 119 148 227 
  Initial                  62   | .   6   52  5   62  
  Average                  56   | 23  47  73  94  111 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 97  
  Level 1                  .    | .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   1   1   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   2   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   7   6   9   22  
  Peak Tracking Total      13   | .   4   2   4   13  
  Tactical Retreats        7    | .   1   2   1   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   4   .   1   1   
  Terminals                6    | .   4   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   10  .   1   2   
  Successful               9    | .   6   .   1   2   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   10  .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   6   .   1   2   
  Record                   4    | .   2   .   1   1   
  Dispatch Records         1    | .   .   .   .   1   
  Hauler Manifests         2    | .   2   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   4   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               5    | .   .   5   .   .   
  Largest Group            4    | .   .   4   3   .   
  Highest-Rated Group      71   | .   .   71  40  .   
  Highest-Rated Ally       31   | .   .   31  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               29   | .   .   14  15  .   
  Total Damage             301  | .   .   172 129 .   
  Kills                    6    | .   .   2   4   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1543 | 571 253 432 119 168 
Spaces Moved               2230 | 386 447 907 260 230 
  Core                     166  | 10  .   .   .   156 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   423  | 376 33  14  .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   1641 | .   414 893 260 74  
  Fastest Speed            37   | 50  37  37  37  40  
  Average Speed            49   | 79  41  37  45  71  
  Slowest Speed            120  | 80  117 80  120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            3    | .   .   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       47   | 9   70  97  29  34  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   1   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2541 | 538 519 989 260 235 
  Wait                     180  | 68  56  56  .   .   
  Move                     2220 | 385 446 902 257 230 
  Hop                      3    | .   .   2   1   .   
  Pick Up                  18   | 7   5   3   1   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   19   | 6   5   5   1   2   
  Detach                   12   | .   5   6   .   1   
  Swap                     5    | .   .   5   .   .   
  Drop                     6    | 1   2   3   .   .   
  Fire                     78   | 71  .   7   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 15)
  572 | -11/Scrapyard | Entered Materials
  573 | -10/Materials | Build established: Mutant
  664 | -10/Materials | Discovered new exit (range 10)
  792 | -10/Materials | Discovered new exit (range 14)
  809 | -10/Materials | Discovered new exit (range 16)
  825 | -10/Materials | Entered Mines
  884 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  934 | -10/Mines     | Learned 8 Materials zone layouts
 1034 | -10/Mines     | Discovered new exit (range 5)
 1044 | -10/Mines     | Met a Derelict testing a Signal Generator
 1089 | -10/Mines     | Discovered new exit (range 5)
 1091 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1129 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1225 | -10/Mines     | Identified exit to Materials
 1257 | -10/Mines     | Entered Materials
 1257 | -9/Materials  | Accompanied by 3 allies
 1257 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1258 | -9/Materials  | Identified exit to Materials
 1271 | -9/Materials  | Discovered new exit (range 8)
 1376 | -9/Materials  | Entered another Materials area
 1376 | -8/Materials  | Evolved 2 slots: Utility x2
 1496 | -8/Materials  | Lost 3 parts (1p1n1u)
 1524 | -8/Materials  | Core integrity fell below 50%
 1539 | -8/Materials  | Core integrity fell below 20%
 1544 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  reinforcements to Terminal M004.
You are entering the active sensor range of a
  Heavy class robot, which gives away their
  position but also has a chance to call more
  squads to reinforce the local area while you
  are within range.
Connecting with Terminal...
Penetrated by Slug.
Acquired 1 matter.
T-07 Excavator is excavating.
Acquired 1 matter.
Penetrated by Slug.
T-07 Excavator is excavating.
U-05 Engineer builds a Wall.
T-07 Excavator is excavating.
Critical hit (Burn: +37).
U-05 Engineer builds a Door.
Critical hit (Burn: +37).
T-07 Excavator is excavating. <x2>
Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
|      ??????????????????????????????????#####+##### |
|      ????????????????????????????????????#     ### |
|      ????????????????????????????????????# ""      |
|      ????????????????????????????????????# T       |
|      ????????????????????????????????????#         |
|      ????????????????????????????????????#     ### |
|      ????????????????????????????????????######### |
|      ???????????????????????????????????????  !    |
|      ???????????????????????????????????????       |
|      ????????????????????????????????????????      |
|      ????????????????????????????????????????""" " |
|      ?????????????????????????????????????????"" " |
|      ?????????????????????????????????????????"" " |
|      ??????????????????????????????????????????    |
|      ??????????????????????????????????????????    |
|      ?????????????????????????????????????????##/" |
|      ?????????????????????????????????????????#    |
|      ?????????????????????????????????????????#    |
|      ???#?????????????????????????????????????#    |
|      ???? "??????????????????????????????????##    |
|      ??????  ?????????????#####??????????????#T%   |
|      ????????  ???????????#   #??????????????##    |
|      ???????###/#?????????#  u#????????????  ##    |
|      ???????#     ##########u#############/###]    |
|      ???????#    [     g     u u     Hg gh         |
|      ???????#  Tt      g @   %      g              |
|      ???????#          g           r  r            |
|      ???????#     ###+#############/##########     |
|      ???????## ????   ??????????#      ####??##    |
|      ?????????????# [???????????#      #??????#  ^ |
|      ?????????????#  ???????????#      #??????#^   |
|      ?????????????# ????????????# [    #??????+    |
|      ?????????????# ????????????#      #??????#    |
|      ?????????????#?????????????#  !   #??????#    |
|      ???????????????????????????########??????#    |
|      ??????????????????????????????????????????### |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              AnalysisMiniGun
  Manual?         0
Play Time         00:36:23
  Cumulative      1.7 hours
  Start           2024.04.06 @ 00:10:45
  End             2024.04.06 @ 14:17:48
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 174c2e1f-4792-448d-8ca3-e2af92820542