Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 14:57:09 Player: Singularius Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (1039) 1039 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1031) 1031 TOTAL SCORE: 5440 Bonus ------- Follower Combat Kills 463 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 46/300 Energy 100/100 System Corruption 16% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Plasma Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Carbon-fiber Leg Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Melee Analysis Suite Advanced Target Analyzer Improved Reaction Control System > --- WEAPON ----------- Plasma Rifle Plasma Rifle Flak Gun Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Hacking Drone Bay [Rating: 61] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion VTOL Module Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Target Analyzer Device Hacking Drone Bay Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Advanced System Shield Protection Utility Shielding Weapon Heavy Missile Launcher Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 3 | . . 1 . . . 2 Parts Attached 69 | 6 6 14 . 8 9 26 Power 9 | 1 . 1 . 1 3 3 Engine 8 | 1 . 1 . 1 3 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 3 3 . . 4 5 Treads 3 | . . . . . . 3 Leg 8 | . 2 . . . 4 2 Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight 3 | . . 3 . . . . Utility 16 | 1 2 4 . 3 1 5 Device 7 | . 2 2 . 1 . 2 Storage 1 | 1 . . . . . . Processor 5 | . . 1 . 1 1 2 Hackware 1 | . . . . 1 . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 27 | 2 1 6 . 4 1 13 Energy Gun 6 | 1 . 1 . . 1 3 Energy Cannon 6 | . . 1 . . . 5 Ballistic Gun 4 | 1 . . . 1 . 2 Ballistic Cannon 3 | . . 1 . . . 2 Launcher 4 | . 1 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 2 . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 7 | . . . . . . 7 Parts Lost 39 | . . 11 . . 5 23 Power 6 | . . 1 . . 1 4 Propulsion 7 | . . 3 . . 1 3 Utility 8 | . . 3 . . 1 4 Weapon 18 | . . 4 . . 2 12 Highest Loss Streak 9 | . . 9 . . 2 7 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 82 | . 95 81 44 88 90 60 Engine 8 | . 14 7 . 8 10 6 Leg 5 | . 3 16 . . 17 7 Wheel 1 | . 24 . . . . . Flight 11 | . . 3 22 22 4 . Device 9 | . 17 15 11 11 3 3 Processor 11 | . . 1 . 8 18 20 Hackware 4 | . . . . 8 3 . Energy Gun 2 | . 14 7 . . . 6 Ballistic Gun 5 | . . . . 8 9 1 Ballistic Cannon 1 | . . 8 . . . 2 Launcher 8 | . 13 7 . 10 10 2 Impact Weapon 1 | . . 2 11 2 . . Slashing Weapon 4 | . . . . 5 11 . Piercing Weapon 1 | . . . . 2 . . Peak Build Rating 61 | 6 9 14 7 45 47 61 Average Rating 32 | 4 6 10 7 35 39 39 On Entrance 15 | . 6 9 7 7 45 33 Naked Turns . | . . . . . . . Heaviest Build 41 | 10 13 17 4 18 28 41 Greatest Support 66 | 26 26 26 8 8 30 66 Greatest Overweight (x) 11 | . . 1 . 2 4 11 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 Most Carried 5 | 1 5 5 4 5 5 4 Average Carried 4 | . 3 4 4 4 4 1 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 5 4 4 5 4 3 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Mutant 6% | Sprinter 5% | Scavenger-Bomber 5% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Sprinter | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 937 | 238 14 142 . 43 204 296 Remotely . | . . . . . . . Salvage Created 971 | . 40 169 . . 253 509 Parts 55 | . 4 9 . . 16 26 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 29 | . 3 5 . . 10 11 Melee 5 | . . 1 . . 4 . Guns 5 | . 2 . . . . 3 Cannons 6 | . . 2 . . . 4 AOE 10 | . 1 . . . 6 3 Classes Destroyed 6 | . 1 3 . . 1 1 Builder 1 | . . . . . . 1 Swarmer 16 | . 3 2 . . 7 4 Grunt 6 | . . 1 . . 1 4 Brawler 1 | . . 1 . . . . Sentry 4 | . . 1 . . 1 2 Programmer 2 | . . . . . 1 1 Best Kill Streak 4 | . 3 4 . . 4 2 Combat Bots Only 4 | . 3 4 . . 4 2 Max Kills in Single Turn 2 | . 2 1 . . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 1 Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 555 | . 31 145 4 . 57 318 Missed 187 | . 10 51 2 . 23 101 Damage Taken 5466 | . 210 1135 27 . 569 3525 Core 1285 | . 63 308 15 . 47 852 Absorbed by Shields 66 | . . 66 . . . . Redirected to Shielding 12 | . . 12 . . . . Core Remaining (%) 60 | 100 74 . . . 7 . Volleys Fired 54 | . 2 2 . . 4 46 Largest 5 | . 2 3 . . 2 5 Hottest 293 | . 70 143 . . 63 293 Shots Fired 112 | . 4 6 . . 7 95 Gun 58 | . 2 1 . . 3 52 Cannon 38 | . . 4 . . . 34 Launcher 16 | . 2 1 . . 4 9 Special . | . . . . . . . Kinetic 49 | . . 2 . . 3 44 Thermal 45 | . 2 3 . . . 40 Explosive 7 | . 2 1 . . 4 . Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 23 | . 2 1 . . 2 23 Robot Miss Streak 4 | . . 1 . . 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 94 | . 2 12 . . 14 66 Core Hits 57 | . 3 3 . . 15 36 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . 3 . . . . Critical Strikes 12 | . . 3 . . 1 8 Burn 6 | . . . . . . 6 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Smash 3 | . . 3 . . . . Sever 1 | . . . . . 1 . Melee Attacks 31 | . . 17 . . 14 . Impact 17 | . . 17 . . . . Slashing 14 | . . . . . 14 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3515 | . 54 352 . . 1501 1608 Guns 777 | . 23 . . . 33 721 Cannons 700 | . . 36 . . . 664 Explosions 1230 | . 31 . . . 976 223 Melee 808 | . . 316 . . 492 . Ramming . | . . . . . . . Kinetic 823 | . . 36 . . 33 754 Thermal 645 | . 23 . . . . 622 Explosive 1007 | . 31 . . . 976 . Electromagnetic 232 | . . . . . . 232 Impact 316 | . . 316 . . . . Slashing 492 | . . . . . 492 . Piercing . | . . . . . . . Highest Corruption 16 | . . 8 8 8 . 16 Average Corruption 8 | . . 7 8 8 . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . 2 1 1 . 23 Message Errors 7 | . . 1 . . . 6 Matter Fused 9 | . . 1 . . . 8 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . 1 . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . 1 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 218 | . . 88 . . 121 9 Projectiles 7 | . . . . . . 7 Explosions 75 | . . . . . 73 2 Melee 136 | . . 88 . . 48 . Knockbacks 7 | . . 2 . . . 5 Impact 2 | . . 2 . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 177 | . 40 37 . . . 100 Shots 8 | . 1 1 . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 513 | . 18 78 . . 36 513 Average Temperature 163 | . 10 33 . . 11 188 Received Heat Transfer 1033 | . . 430 . . 105 498 Effects 10 | . . . . . . 10 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Fried 2 | . . 1 . . . 1 Impact Corruptions 3 | . . 3 . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . . . . . 2 Heat Transferred 1950 | . 50 . . . . 1900 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 229 | . 169 219 7 . . 229 Initial 77 | . . 70 7 . . 77 Average 99 | . 132 106 . . . 90 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 97 | 100 100 96 100 . . 97 Level 1 2 | . . 3 . . . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . . 1 4 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement . | . . . . . . . Assault 1 | . . . . . 1 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 12 25 12 . 23 20 Peak Tracking Total 20 | . 3 9 20 . 7 6 Tactical Retreats 14 | . 2 8 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . 1 . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 6 2 . . . . Terminals 6 | . 4 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 11 3 . . . . Successful 11 | . 8 3 . . . . Failed 3 | . 3 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 6 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 5 3 . . . . Record 1 | . 1 . . . . . Robot Analysis 3 | . 1 2 . . . . Alert Level 3 | . 2 1 . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 5 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . 2 8 . . Largest Group 8 | . . . 1 8 8 1 Highest-Rated Group 246 | . . . 28 246 246 39 Highest-Rated Ally 39 | . . . 28 39 39 39 Total Orders . | . . . . . . . Ally Attacks 57 | . . . 2 . 51 4 Total Damage 1363 | . . . 42 . 1188 133 Kills 13 | . . . . . 12 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 1 2 . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . Drone Launches 1 | . . . . 1 . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 11 | . . . . . . 11 Garrisons 2 | . . . . . . 2 Patrols 5 | . . . . . . 5 Guards 4 | . . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5245 | 43 369 405 18 2555 821 1034 Spaces Moved 3744 | 36 396 348 56 1875 557 476 Core 70 | 1 . 8 . . . 61 Treads 101 | . . . . . . 101 Legs 1037 | . 32 216 . . 475 314 Wheels 399 | 35 364 . . . . . Hover . | . . . . . . . Flight 2137 | . . 124 56 1875 82 . Fastest Speed 32 | 50 80 32 32 32 120 50 Average Speed 123 | 88 86 88 32 123 132 178 Slowest Speed 600 | 90 120 120 32 192 355 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . 2 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 65 30 27 93 67 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 77 | . 9 4 . . 59 5 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 72 | . 9 4 . . 59 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4232 | 47 417 409 55 2110 611 583 Wait 262 | . 2 20 . 216 16 8 Move 3735 | 35 395 344 55 1874 556 476 Hop 1 | . . 1 . . . . Pick Up 55 | 6 8 8 . 7 4 22 Fast Attach 13 | . 2 1 . 4 6 . Attach 45 | 6 1 9 . 3 1 25 Detach 3 | . . 1 . . . 2 Swap 11 | . 3 4 . 1 2 1 Drop 22 | . 4 2 . 5 8 3 Fire 54 | . 2 2 . . 4 46 Melee 31 | . . 17 . . 14 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 5) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 470 | -9/Materials | Discovered new exit (range 13) 749 | -9/Materials | Core integrity fell below 50% 768 | -9/Materials | Lost 9 parts (1p2n3u3w) 818 | -9/Materials | Entered Mines 819 | -9/Mines | Assembled infested the area 820 | -9/Mines | Core integrity fell below 20% 824 | -9/Mines | Assisted by a Guerilla fighting off Assembled 824 | -9/Mines | Learned Materials stockpile data 832 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 834 | -9/Mines | Learned Materials stockpile data 836 | -9/Mines | Entered Zion 867 | -7/Zion | Given A8's code to call for help 893 | -7/Zion | System corruption cleaned by Quarantine Array 911 | -7/Zion | Learned 8 Factory zone layouts 945 | -7/Zion | Learned Factory emergency access door positions 958 | -7/Zion | Gained Derelict followers 1033 | -7/Zion | Build established: Sprinter 1139 | -7/Zion | Met Imprinter 1359 | -7/Zion | Build established: Mutant 1390 | -7/Zion | Found Prototype Processor 1810 | -7/Zion | Given the Hacking Drone Bay 1817 | -7/Zion | Found Prototype Device 1818 | -7/Zion | Identified Hacking Drone Bay 2005 | -7/Zion | Learned location of Quarantine (-2) 2461 | -7/Zion | Imprinted 2463 | -7/Zion | Declared Zion's savior 3364 | -7/Zion | Discovered new exit (range 10) 3391 | -7/Zion | Entered Proximity Caves 3391 | -6/Proximity Caves | Accompanied by 9 allies 3527 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3640 | -6/Proximity Caves | Lost 4 allies 3676 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3747 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 3921 | -6/Proximity Caves | Build established: Scavenger-Mutant 4180 | -6/Proximity Caves | Discovered new exit (range 9) 4183 | -6/Proximity Caves | Learned 8 Factory zone layouts 4212 | -6/Proximity Caves | Entered Factory 4212 | -6/Factory | Accompanied by 1 ally 4212 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4213 | -6/Factory | Identified exit to Factory 4213 | -6/Factory | Identified exit to Lower Caves 4832 | -6/Factory | System corruption reached 10% 4862 | -6/Factory | Garrison activated, responded to threat 4921 | -6/Factory | Lost 3 parts (1p2w) 4934 | -6/Factory | Spotted B-75 Beast 5033 | -6/Factory | Core integrity fell below 50% 5078 | -6/Factory | Lost 7 parts (1p2n1u3w) 5127 | -6/Factory | Core integrity fell below 20% 5157 | -6/Factory | Lost 3 parts (1n2u) 5246 | -6/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. Slug penetrates Wall. Plasma Cannon destroyed. Acquired Lgt. Angular Momentum Engine. U-05 Engineer lays Concrete. R-10 Processor collects Gravmag System. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Matter fused (-7). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. Plasma Cannon destroyed. 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" # #?## | | ????????# * # # #??# | | ????????# " ##+###########??# | | ????????####+######### ## #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 3 Defensive Hacking 14 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Hunted I Survived The Infestation I'm Back, Baby! It's Just You Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed NeutronRocketStorage Manual? 0 Play Time 01:55:08 Cumulative 5.9 hours Start 2025.03.22 @ 12:13:24 End 2025.03.22 @ 14:57:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 553f9a86-c6ff-4cac-ba88-a0e258232c91