Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:57:24 Player: loky285 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1357) 1357 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 3737 Bonus ------- Follower Combat Kills 265 Friendly Fire -255 Cogmind --------- Core Integrity 535/550 Matter 207/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Light Treads Structural Scanner Targeting Computer Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Autogun Improved Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Drone Bay > --- WEAPON ----------- Assault Rifle Heavy Hammer > --- INVENTORY -------- Carbon-fiber Leg Structural Scanner Targeting Computer Drone Bay Drone Bay Drone Bay Beam Cannon Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Parts Attached 59 | 6 17 4 2 29 1 Power 4 | 1 1 1 . 1 . Engine 3 | 1 . 1 . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 23 | 2 11 . 2 8 . Treads 13 | 2 4 . 2 5 . Leg . | . . . . . . Wheel . | . . . . . . Hover 7 | . 7 . . . . Flight 3 | . . . . 3 . Utility 7 | 1 3 . . 3 . Device 2 | . . . . 2 . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware 2 | . 2 . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 2 3 . 17 1 Energy Gun 2 | 1 . . . 1 . Energy Cannon 8 | . 1 . . 7 . Ballistic Gun 6 | 1 . 1 . 4 . Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . 1 . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon 4 | . . 1 . 3 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 15 | . 5 2 . 7 1 Power 3 | . 1 1 . 1 . Propulsion 6 | . 2 . . 4 . Utility 2 | . 1 . . 1 . Weapon 4 | . 1 1 . 1 1 Highest Loss Streak 5 | . 2 2 . 5 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 92 91 100 93 88 Engine 7 | . 6 6 11 8 9 Core 2 | . 5 2 . . . Treads 30 | . 14 28 44 41 36 Hover 4 | . 12 . . . . Device 1 | . . . . 2 . Storage 12 | . 14 14 11 11 9 Processor 3 | . . . . 6 9 Hackware 6 | . 9 14 11 . . Energy Cannon 8 | . 11 1 . 10 . Ballistic Gun 7 | . 8 9 11 5 . Ballistic Cannon 1 | . . . . 1 18 Launcher 1 | . 5 1 . . 7 Impact Weapon 4 | . . 12 11 3 . Naked Turns . | . . . . . . Heaviest Build 30 | 13 21 21 20 30 28 Greatest Support 92 | 40 46 46 92 92 80 Greatest Overweight (x) 5 | . 4 . . 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 6 9 9 7 10 9 Average Carried 7 | 4 7 8 6 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 8 7 10 9 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 13% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 992 | 218 373 20 51 330 . Remotely . | . . . . . . Salvage Created 2029 | . 728 46 34 1221 . Parts 106 | . 48 2 2 54 . Haulers Intercepted 5 | . 1 . . 4 . Recyclers Shooed 5 | . . . . 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 40 | . 17 2 2 19 . Melee 2 | . . . . 2 . Guns 9 | . 5 . 2 2 . Cannons 23 | . 10 1 . 12 . AOE 2 | . 2 . . . . Classes Destroyed 8 | . 5 1 . 2 . Worker 4 | . . 1 . 3 . Hauler 5 | . 1 . . 4 . Recycler 2 | . . . . 2 . Operator 2 | . 2 . . . . Watcher 3 | . 2 . . 1 . Swarmer 12 | . 3 . 2 7 . Grunt 23 | . 14 2 . 7 . Sentry 7 | . . . . 7 . Best Kill Streak 9 | . 3 1 2 9 . Combat Bots Only 5 | . 3 1 2 5 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 290 | . 105 15 8 145 17 Missed 70 | . 26 4 6 29 5 Damage Taken 2494 | . 885 163 16 1341 89 Core 392 | . 190 15 . 172 15 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 17 | . 17 . . . . Core Remaining (%) 58 | 100 . 18 . 57 . Volleys Fired 164 | . 67 2 7 86 2 Largest 2 | . 2 1 1 2 2 Hottest 136 | . 90 100 20 136 78 Shots Fired 262 | . 126 2 7 123 4 Gun 104 | . 68 . 7 29 . Cannon 153 | . 55 . . 94 4 Launcher 3 | . 3 . . . . Special 2 | . . 2 . . . Kinetic 97 | . 57 . 7 29 4 Thermal 151 | . 55 2 . 94 . Explosive 3 | . 3 . . . . Electromagnetic 11 | . 11 . . . . Robot Hit Streak 9 | . 7 3 2 9 . Robot Miss Streak 7 | . 7 . 2 5 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 158 | . 68 8 3 79 . Core Hits 79 | 2 39 2 2 34 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . 2 . 1 . Critical Strikes 5 | . 1 2 . 2 . Meltdown 1 | . . . . 1 . Corrupt 1 | . 1 . . . . Smash 3 | . . 2 . 1 . Melee Attacks 25 | . . 8 . 17 . Impact 25 | . . 8 . 17 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3101 | 7 1017 319 41 1717 . Guns 704 | . 357 . 41 306 . Cannons 1693 | . 560 . . 1133 . Explosions 97 | . 97 . . . . Melee 549 | . . 271 . 278 . Ramming 10 | 7 3 . . . . Kinetic 598 | . 251 . 41 306 . Thermal 1741 | . 560 48 . 1133 . Explosive 97 | . 97 . . . . Electromagnetic 106 | . 106 . . . . Impact 549 | . . 271 . 278 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 6 . Message Errors 1 | . . . . 1 . Matter Fused 4 | . . . . 4 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 239 | . . 145 . 94 . Projectiles 8 | . . 4 . 4 . Explosions . | . . . . . . Melee 231 | . . 141 . 90 . Knockbacks 2 | . . 2 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 30 | . 30 . . . . Shots 1 | . 1 . . . . Rammed 4 | 3 1 . . . . Targets Rammed 4 | 3 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 483 | . 483 36 . 356 6 Average Temperature 102 | . 106 16 . 101 3 Received Heat Transfer 1020 | . 381 111 . 528 . Effects 22 | . 17 . . 5 . Shutdowns 2 | . 2 . . . . Energy Bleed 5 | . 4 . . 1 . Interference 6 | . 2 . . 4 . Matter Decay 2 | . 2 . . . . Damage (major) 7 | . 7 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 2 . 2 . Impact Corruptions 10 | . . 5 . 5 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . . . . 6 . Heat Transferred 3356 | . 1184 100 . 2072 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 367 | . 305 108 52 367 118 Initial 118 | . . 66 . 21 118 Average 118 | . 152 61 31 136 116 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 73 | 100 70 100 100 60 100 Level 1 26 | . 29 . . 39 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 5 . . 2 . Investigation 5 | . 3 . . 2 . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 8 | . 2 . . 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 30 2 2 33 4 Peak Tracking Total 5 | . 4 2 2 5 4 Tactical Retreats 3 | . 2 . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 5 | . 2 . . 3 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 16 | . 5 1 . 10 . Terminals 15 | . 4 1 . 10 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 17 7 . 31 . Successful 22 | . 7 4 . 11 . Failed 32 | . 10 2 . 20 . Catastrophic 7 | . 2 1 . 4 . Database Lockouts 1 | . . 1 . . . Manual 3 | . . . . 3 . Terminals 51 | . 13 7 . 31 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 5 4 . 11 . Record 3 | . . 3 . . . Open Door 3 | . . . . 3 . Branch Access Points 1 | . 1 . . . . Unreport Threat 2 | . . . . 2 . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 2 | . 1 . . 1 . Hauler Manifests 3 | . 1 . . 2 . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 15 | . 5 . . 10 . Full Trace Events 8 | . 3 . . 5 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 12 | . . 2 . 10 . Largest Group 10 | . . 2 2 10 . Highest-Rated Group 88 | . . 45 45 88 . Highest-Rated Ally 31 | . . 31 31 16 . Total Orders 8 | . . . . 8 . ROAM 1 | . . . . 1 . FOLLOW 1 | . . . . 1 . GUARD 1 | . . . . 1 . AID 2 | . . . . 2 . EXPLORE 3 | . . . . 3 . Ally Attacks 70 | . . . 7 63 . Total Damage 675 | . . . 44 631 . Kills 10 | . . . . 10 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 16 | . . . . 16 . Drone Recoveries 8 | . . . . 8 . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 4091 | 234 1221 619 136 1832 49 Spaces Moved 2144 | 96 741 344 75 862 26 Core 16 | 4 6 . . 6 . Treads 1688 | 92 308 344 75 843 26 Legs . | . . . . . . Wheels . | . . . . . . Hover 427 | . 427 . . . . Flight 13 | . . . . 13 . Fastest Speed 50 | 50 56 160 160 160 160 Average Speed 152 | 155 124 160 160 170 160 Slowest Speed 500 | 160 250 160 160 500 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 7 79 78 7 93 4 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 29 | . 24 . . 5 . Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE 24 | . 24 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2672 | 177 920 389 84 1073 29 Wait 210 | 66 69 32 . 43 . Move 2139 | 95 740 343 74 861 26 Hop . | . . . . . . Pick Up 33 | 7 15 . 1 10 . Fast Attach 26 | 5 6 1 . 14 . Attach 17 | 1 3 1 2 9 1 Detach 7 | . . . . 7 . Swap 16 | . 8 2 . 6 . Drop 27 | . 11 . . 16 . Fire 164 | . 67 2 7 86 2 Melee 25 | . . 8 . 17 . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | 3 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 4 | . . . . 4 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 235 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 337 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core 430 | -10/Materials | Discovered new exit (range 6) 724 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Discovered new exit (range 15) 998 | -10/Materials | Core integrity fell below 50% 1034 | -10/Materials | Discovered new exit (range 9) 1230 | -10/Materials | Identified exit to Mines 1456 | -10/Materials | Entered Mines 1458 | -10/Mines | Central database locked down 1576 | -10/Mines | Core integrity fell below 20% 2014 | -10/Mines | Discovered new exit (range 12) 2075 | -10/Mines | Entered Materials 2075 | -9/Materials | Accompanied by 2 allies 2075 | -9/Materials | Evolved 2 slots: Propulsion x2 2076 | -9/Materials | Identified exit to Storage 2080 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2211 | -9/Materials | Entered Storage 2211 | -9/Storage | Accompanied by 1 ally 2443 | -9/Storage | Lost 3 allies 2610 | -9/Storage | Lost 4 allies 2621 | -9/Storage | Lost 5 parts (1p3n1u) 2958 | -9/Storage | Build established: Scavenger-Mutant 2974 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3169 | -9/Storage | Lost 3 allies 3275 | -9/Storage | Build established: Commander-Mutant 3531 | -9/Storage | Lost 4 allies 3810 | -9/Storage | Build established: Scavenger-Mutant 3816 | -9/Storage | Discovered new exit (range 15) 4043 | -9/Storage | Entered Materials 4043 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4092 | -8/Materials | Self-destructed Last Messages --------------- 03811_ Acquired 48 matter. 03816_ Acquired 1 matter. 03816_ EXIT=FOUND 03831_ System corrupted: Matter fused (-6). 03832_ Dropped Flight Unit. 03868_ Acquired Prototype Ballistic Gun. 03868_ Identified Imp. Assault Rifle. 03871_ Acquired Imp. Assault Rifle. 03874_ Dropped Carbon-fiber Leg. 03878_ Acquired Imp. Assault Rifle. 03887_ Dropped Imp. Assault Rifle. 03893_ Acquired Imp. Light Cannon. 03909_ System corrupted: Matter fused (-6). 03918_ Connecting with Terminal... 03973_ RL,1VPTWSZOR1YOPNO0|S|ZUQF>|SIAMD#OJ PARAMETERS=POWER+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 04083_ Grenade Launcher destroyed. 04090_ S-10 Pest destroyed. 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Release The Drones! The More The Merrier Challenges ------------ None Game ------ Seed DisposableBarrageSource Manual? 0 Play Time 00:50:11 Cumulative 3.0 hours Start 2024.04.03 @ 14:00:11 End 2024.04.06 @ 20:57:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70e7d334-9125-452b-bcf8-d70fd015d0fc