Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 17:35:32 Player: flignut Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2513) 2513 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 5696 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 35/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Nuclear Core VTOL Module Advanced Weight Redist. System Terrain Scanner Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle High-powered Shotgun Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core VTOL Module VTOL Module Advanced Weight Redist. System Terrain Scanner Terrain Scan Processor Enhanced Autogun [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon 1 | . . . . . 1 Parts Attached 69 | 5 5 18 5 20 16 Power 14 | 1 1 5 1 3 3 Engine 11 | 1 1 5 1 . 3 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 25 | 2 2 5 2 9 5 Treads . | . . . . . . Leg 25 | 2 2 5 2 9 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 2 6 1 3 3 Device 5 | . 1 3 . . 1 Storage 2 | . 1 . . 1 . Processor 3 | . . 1 1 . 1 Hackware 1 | . . 1 . . . Protection 4 | . . 1 . 2 1 Artifact . | . . . . . . Weapon 15 | 2 . 2 1 5 5 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 1 . 1 3 Ballistic Cannon 3 | . . 1 1 1 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . Parts Lost 30 | . . 6 1 10 13 Power 5 | . . . 1 4 . Propulsion 7 | . . 1 . 4 2 Utility 7 | . . 3 . 1 3 Weapon 11 | . . 2 . 1 8 Highest Loss Streak 7 | . . 3 1 7 4 To Critical Strikes 1 | . . 1 . . . Average Backups 8 | 1 7 9 9 9 7 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 1 2 3 . 1 Utility 2 | . 1 1 3 4 2 Weapon 1 | . . 2 2 3 2 Tool/Special . | . . . . . . Unused Backups 11 | . 2 . . 2 7 Power 2 | . . . . . 2 Propulsion 3 | . . . . 1 2 Utility 5 | . 1 . . 1 3 Weapon . | . . . . . . Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 92 | . 95 87 96 96 82 Engine 8 | . 13 10 10 4 2 Core 1 | . . . . 3 4 Leg 26 | . 27 20 22 33 24 Device 10 | . 13 13 11 5 6 Storage 10 | . 12 11 11 9 6 Processor 7 | . . 2 18 16 11 Hackware 1 | . . 7 . . . Protection 2 | . . . . 5 4 Ballistic Gun 14 | . 25 20 3 . 12 Ballistic Cannon 6 | . . 1 18 17 4 Peak Build Rating 37 | 5 9 16 18 29 37 Average Rating 16 | 3 8 12 16 23 26 On Entrance 11 | . 5 9 16 17 21 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 52 | . . . . . 52 Heaviest Build 40 | 9 21 31 23 33 40 Greatest Support 56 | 20 20 26 26 56 56 Greatest Overweight (x) 2 | . 1 2 . 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 1 7 8 9 9 7 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 2 9 8 10 10 9 Class Distribution -------------------- 48% | Scavenger-Mutant 36% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2441 | 222 289 549 83 954 344 Remotely . | . . . . . . Salvage Created 2637 | . 279 797 110 931 520 Parts 167 | . 21 48 4 63 31 Haulers Intercepted 4 | . 1 1 . 1 1 Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 65 | . 6 17 3 28 11 Melee 4 | . . . . 2 2 Guns 29 | . 6 16 . . 7 Cannons 24 | . . 1 3 19 1 AOE 8 | . . . . 7 1 Classes Destroyed 14 | . 6 4 . 2 2 Worker 5 | . 1 . . 2 2 Builder 3 | . . 1 . 2 . Tunneler 1 | . . . . . 1 Hauler 4 | . 1 1 . 1 1 Recycler 5 | . . 2 . 2 1 Operator 1 | . 1 . . . . Watcher 6 | . 1 2 . 2 1 Swarmer 23 | . 3 7 . 9 4 Grunt 27 | . 3 8 3 11 2 Brawler 2 | . . 1 . . 1 Sentry 6 | . . 1 . 5 . Specialist 3 | . . . . 2 1 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 11 | . 3 6 3 11 4 Combat Bots Only 8 | . 3 6 3 8 4 Max Kills in Single Turn 3 | . 1 2 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 526 | . 22 105 19 184 196 Missed 152 | . 8 21 4 53 66 Hits 374 | . 14 84 15 131 130 Melee 5 | . . 4 . . 1 Projectile 369 | . 14 80 15 131 129 Critical Strikes 8 | . . 2 . 4 2 Part Disruptions 1 | . . . . . 1 Damage Taken 5338 | . 112 857 182 1766 2421 Core 1111 | . 26 112 11 258 704 Absorbed by Shields 88 | . 44 44 . . . Regen/Repaired (Parts) 98 | . . . . 35 63 Core Remaining (%) 77 | 100 89 . 69 53 . Volleys Fired 217 | . 31 63 6 80 37 Largest 3 | . 2 2 2 2 3 Hottest 114 | . 40 56 56 72 114 Shots Fired 435 | . 58 123 12 147 95 Gun 262 | . 58 116 6 . 82 Cannon 161 | . . 7 6 140 8 Launcher 12 | . . . . 7 5 Special . | . . . . . . Kinetic 415 | . 58 123 12 140 82 Thermal . | . . . . . . Explosive 11 | . . . . 7 4 Electromagnetic 9 | . . . . . 9 Robot Hit Streak 11 | . 7 11 10 10 10 Robot Miss Streak 5 | . 3 4 1 5 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 280 | . 33 83 10 91 63 Core Hits 143 | . 16 35 4 50 38 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 9 | . 1 1 . 6 1 Destroy 3 | . 1 1 . . 1 Blast 6 | . . . . 6 . Melee Attacks 20 | . . . . 6 14 Impact 3 | . . . . 3 . Slashing 17 | . . . . 3 14 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6361 | . 424 1227 180 2909 1621 Guns 2359 | . 424 1138 76 . 721 Cannons 2152 | . . 89 104 1897 62 Explosions 1485 | . . . . 866 619 Melee 365 | . . . . 146 219 Ramming . | . . . . . . Kinetic 4492 | . 424 1227 180 1897 764 Thermal . | . . . . . . Explosive 1479 | . . . . 866 613 Electromagnetic 25 | . . . . . 25 Impact 51 | . . . . 51 . Slashing 314 | . . . . 95 219 Piercing . | . . . . . . Highest Corruption 8 | . . 6 6 . 8 Average Corruption 5 | . . 5 6 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . 10 12 . 3 Message Errors 7 | . . 2 5 . . Matter Fused 4 | . . 1 1 . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . 1 3 . . Data Loss (minor) 3 | . . 3 . . . Data Loss (major) 2 | . . 1 1 . . Misfires 1 | . . . 1 . . Weapon Failures 3 | . . 2 1 . . Overload Shots . | . . . . . . Overflow Damage 219 | . . 3 . 133 83 Projectiles 35 | . . 3 . 32 . Explosions 136 | . . . . 56 80 Melee 48 | . . . . 45 3 Knockbacks 26 | . . 1 . 24 1 Impact 1 | . . . . 1 . Kinetic 24 | . . 1 . 22 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 553 | . . . . 40 513 Shots 9 | . . . . 1 8 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 434 | . . 434 26 81 350 Average Temperature 47 | . . 98 15 21 68 Received Heat Transfer 1238 | . 40 181 99 630 288 Effects 4 | . . 3 . . 1 Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 71 | 100 100 100 100 48 3 Level 1 18 | . . . . 9 96 Level 2 9 | . . . . 41 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 515 | . 90 124 106 515 325 Initial 231 | . . . 31 . 231 Average 120 | . 15 46 30 252 258 Influence Increases 2311 | . 201 457 85 1029 539 Destroy 0b10 Robot/C 1360 | . 120 340 60 620 220 Destroy 0b10 Robot/NC 130 | . 20 30 . 50 30 Destroy Leader 312 | . 34 66 10 158 44 Allied During Kill 11 | . . . . 11 . Successful Hack 78 | . 27 5 . 20 26 Disable Machine 180 | . . 15 15 30 120 Destroy Structure 120 | . . 1 . 80 39 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 105 | . . . . 45 60 Influence Decreases 2033 | . 201 375 167 520 770 Entered New Map 329 | . . . 51 . 278 Time Decay 1364 | . 201 315 106 380 362 Lost Part 300 | . . 60 10 100 130 Lost Ally 40 | . . . . 40 . Squads Dispatched 15 | . 3 3 . 6 3 Investigation 4 | . . 1 . 2 1 Extermination 1 | . . . . . 1 Reinforcement 9 | . 3 2 . 4 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . . 1 . 7 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 15 31 3 50 30 Peak Tracking Total 13 | . 2 5 3 5 13 Tactical Retreats 6 | . . 1 . 2 3 ECM-based Alert Blocks 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 8 | . 2 2 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 12 | . . 1 1 2 8 Max in Single Turn 4 | . . 1 1 1 4 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 20 | . 6 4 1 6 3 Terminals 13 | . 5 4 . 3 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 60 | . 20 12 1 18 9 Successful 33 | . 14 6 1 10 2 Failed 27 | . 6 6 . 8 7 Catastrophic 7 | . 1 . . 3 3 Database Lockouts . | . . . . . . Manual 33 | . 15 8 . 9 1 Terminals 43 | . 18 12 . 9 4 Fabricators . | . . . . . . Repair Stations 5 | . . . . 3 2 Recycling Units 2 | . 2 . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 6 | . . . . 3 3 Terminal Hacks 12 | . 6 3 1 2 . Record 1 | . 1 . . . . Open Door 1 | . . . 1 . . Level Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 1 . 1 . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Zone Layout 4 | . 2 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 3 2 Scan Component 3 | . . . . 2 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 12 | . 7 3 . 2 . Terminals 12 | . 7 3 . 2 . Track 6 | . 4 1 . 1 . Botnet 6 | . 3 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 6 4 . 5 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 57 | . . . . 38 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 25 | . . . . 25 . Total Damage 268 | . . . . 268 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2524 | . . 225 376 1156 767 Optics 2491 | . . 192 376 1156 767 Sensors 766 | . . . . . 766 ECM 199 | . . 33 . 166 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4821 | 49 1561 853 376 1156 826 Spaces Moved 2505 | 40 631 381 254 599 600 Core 120 | 14 . . . . 106 Treads . | . . . . . . Legs 2385 | 26 631 381 254 599 494 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 110 50 Average Speed 129 | 95 161 148 120 119 100 Slowest Speed 270 | 120 190 260 120 270 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 76 31 50 43 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 11 1 Terrain Destroyed 153 | . . 1 . 88 64 Melee 2 | . . . . 1 1 Projectile 8 | . . 1 . 7 . AOE 143 | . . . . 80 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3647 | 51 1113 548 313 889 733 Wait 700 | . 422 55 39 138 46 Move 2500 | 39 630 380 253 598 600 Hop . | . . . . . . Pick Up 72 | 7 16 16 5 17 11 Fast Attach 15 | . 2 2 1 4 6 Attach 62 | 5 4 17 3 21 12 Detach 14 | . . 3 2 9 . Swap 12 | . 3 1 2 5 1 Drop 35 | . 5 11 2 11 6 Fire 217 | . 31 63 6 80 37 Melee 20 | . . . . 6 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 1176 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Identified exit to Materials 1530 | -10/Materials | Discovered new exit (range 15) 1611 | -10/Materials | Entered another Materials area 1611 | -9/Materials | Evolved 2 slots: Utility x2 1885 | -9/Materials | Build established: Scavenger-Mutant 2198 | -9/Materials | Lost 3 parts (2u1w) 2441 | -9/Materials | Discovered new exit (range 18) 2464 | -9/Materials | Entered Mines 2540 | -9/Mines | Discovered new exit (range 8) 2560 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2577 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2635 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2840 | -9/Mines | Entered Materials 2840 | -8/Materials | Accompanied by 3 allies 2840 | -8/Materials | Evolved 2 slots: Propulsion x2 3045 | -8/Materials | Repaired Carbon-fiber Leg 3472 | -8/Materials | Lost 7 parts (2p4n1w) 3476 | -8/Materials | Destroyed 8 combat bots 3647 | -8/Materials | Discovered new exit (range 11) 3932 | -8/Materials | Discovered new exit (range 13) 3996 | -8/Materials | Entered Factory 3996 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4132 | -7/Factory | Lost 4 parts (1n1u2w) 4184 | -7/Factory | Repaired VSS Leg 4415 | -7/Factory | Build established: Scavenger-Skirmisher 4736 | -7/Factory | Cargo convoy interrupted 4739 | -7/Factory | Garrison activated, responded to threat 4752 | -7/Factory | Core integrity fell below 50% 4763 | -7/Factory | Released all parts (8) 4773 | -7/Factory | Core integrity fell below 20% 4794 | -7/Factory | Lost 4 parts (1n1u2w) 4822 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04765_ U-05 Engineer lays Concrete. 04766_ W-25 Informer sends out distress signal. 04767_ The unstable cave ceiling collapses. 04767_ Minigun crushed. 04768_ K-01 Serf collects debris. 04768_ U-05 Engineer forms the Earth. 04771_ C-45 Heavy ARC bursts open, deploying its payload. 04771_ X-62 Marksman unfolds itself. 04771_ X-67 Chaingunner unfolds itself. 04771_ H-55 Commando unfolds itself. 04771_ I-36 Angel unfolds itself. 04772_ Slug penetrates Wall. 04775_ Penetrated by Slug. 04782_ System corrupted: Matter fused (-7). 04814_ Acquired Proton Missile Launcher. 04821_ Door malfunctions. 04821_ Proton Missile Launcher destroyed. 04821_ Destroyed Proton Missile Launcher. 04821_ Door malfunctions. 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Jackpot Live, Flee, And Rebuild Organ Harvest Overwhelming Throw Away The Key Challenges ------------ None Game ------ Seed RegenerativeImpactRail Manual? 0 Play Time 02:04:02 Cumulative 21.7 hours Start 2025.11.01 @ 11:37:27 End 2025.11.05 @ 17:35:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2913e466-d056-4313-92c1-bdde9b854e77