Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 21:53:06 Player: Olafz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2308) 2308 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 4909 Bonus ------- High Alert Combat Kills 421 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 3% Temperature Cool (9) Movement Core (950) Ox18 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Heavy Mace Heavy Mace > --- INVENTORY (20) --- Cesium-ion Thruster Improved VTOL Module Small Storage Unit Large Storage Unit Improved Sensor Array Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Plasma Cutter Hammer Heavy Hammer Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Heavy Mace Heavy Mace > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Treads Cesium-ion Thruster Small Storage Unit Large Storage Unit Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Plasma Cutter Hammer Heavy Hammer Heavy Mace Heavy Mace [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Heavy Mace Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 53 | . . 6 19 28 Power 14 | . . 1 6 7 Engine 12 | . . 1 6 5 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 17 | . . 1 6 10 Treads 9 | . . . . 9 Leg 8 | . . 1 6 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . . 2 6 6 Device 6 | . . 1 2 3 Storage 3 | . . . 2 1 Processor 4 | . . 1 1 2 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | . . 2 1 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 8 | . . 2 1 5 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 8 | . . 3 5 . System Corruption 24 | . . 7 17 . Parts Lost 24 | . . . 9 15 Power 7 | . . . 3 4 Propulsion 12 | . . . 4 8 Utility 4 | . . . 2 2 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . . 3 4 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 86 | . 85 74 88 89 Engine 8 | . 14 13 9 6 Treads 11 | . . . . 23 Leg 14 | . 28 27 21 4 Device 6 | . . . 8 6 Storage 10 | . 14 14 11 9 Processor 11 | . . . 19 9 Hackware 4 | . . . . 9 Impact Weapon 16 | . . 9 18 17 Naked Turns . | . . . . . Heaviest Build 57 | 12 12 12 47 57 Greatest Support 80 | 20 20 20 25 80 Greatest Overweight (x) 18 | . . 1 2 18 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 8 8 20 20 Average Capacity 14 | . 8 8 14 17 Most Carried 20 | . 6 8 15 20 Average Carried 12 | . 6 6 11 15 Final Capacity 20 | 8 8 8 15 20 Final Carried 17 | 6 6 6 12 17 Class Distribution -------------------- 79% | Mutant 14% | Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 783 | 200 . 28 202 353 Remotely . | . . . . . Salvage Created 2617 | . . 17 512 2088 Parts 96 | . . 1 22 73 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 59 | . . . 15 44 Melee 34 | . . . 9 25 Classes Destroyed 13 | . . 1 5 7 Worker 3 | . . 1 . 2 Tunneler 1 | . . . . 1 Hauler 3 | . . . 2 1 Recycler 2 | . . . . 2 Operator 2 | . . . . 2 Watcher 6 | . . . 1 5 Swarmer 20 | . . . 8 12 Grunt 22 | . . . 4 18 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 8 | . . . 3 5 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Best Kill Streak 7 | . . 1 5 7 Combat Bots Only 5 | . . . 4 5 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 457 | . . . 127 330 Missed 132 | . . . 34 98 Damage Taken 4329 | . . . 1043 3286 Core 791 | . . . 232 559 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 100 42 . Volleys Fired . | . . . . . Largest . | . . . . . Hottest . | . . . . . Shots Fired . | . . . . . Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 155 | . . 1 41 113 Core Hits 29 | . . . 7 22 Critical Kills 4 | . . . . 4 Critical Parts Destroyed 31 | . . 1 5 25 Critical Strikes 35 | . . 1 5 29 Smash 35 | . . 1 5 29 Melee Attacks 218 | . . 1 62 155 Impact 218 | . . 1 62 155 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 15 | . . 1 3 11 Combat Hostiles 2 | . . . . 2 Follow-up Attacks 21 | . . . 5 16 Damage Inflicted 6391 | . . 93 1688 4610 Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee 6391 | . . 93 1688 4610 Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 6391 | . . 93 1688 4610 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . . 7 17 3 Average Corruption 4 | . . 3 10 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . 4 16 17 Message Errors 11 | . . 1 3 7 Matter Fused 13 | . . 2 5 6 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 6 | . . . 3 3 Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Misdirections 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 2210 | . . 93 586 1531 Projectiles . | . . . . . Explosions . | . . . . . Melee 2210 | . . 93 586 1531 Knockbacks 23 | . . . 3 20 Impact 22 | . . . 3 19 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 204 | . . . 115 204 Average Temperature 50 | . . . 45 52 Received Heat Transfer 1749 | . . . 327 1422 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 51 | . . 1 11 39 Impact Corruptions 81 | . . 1 19 61 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 1092 | . . 5 362 1092 Initial 152 | . . . 1 152 Average 306 | . . . 104 540 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 46 | . 100 100 79 6 Level 1 27 | . . . 20 40 Level 2 11 | . . . . 22 Level 3 15 | . . . . 30 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . . 1 11 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 6 | . . . 1 5 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . . . 30 64 Peak Tracking Total 8 | . . . 5 8 Tactical Retreats 19 | . . . 9 10 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . 2 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . . 1 1 3 Terminals 3 | . . . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 14 | . . 1 2 11 Successful 3 | . . 1 1 1 Failed 11 | . . . 1 10 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . . 2 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 6 | . . . . 6 Terminal Hacks 3 | . . 1 1 1 Open Door 1 | . . 1 . . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3493 | . 9 558 1178 1748 Spaces Moved 1614 | 1 8 443 525 637 Core 3 | . . . . 3 Treads 430 | . . . . 430 Legs 1181 | 1 8 443 525 204 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 160 | 120 120 120 182 170 Slowest Speed 950 | 120 120 190 260 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 6 75 46 62 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 4 | . . . 2 2 Terrain Destroyed 4 | . . . 2 2 Melee 4 | . . . 2 2 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2178 | . 7 470 644 1057 Wait 255 | . . 3 22 230 Move 1610 | . 7 442 524 637 Hop . | . . . . . Pick Up 39 | . . 7 17 15 Fast Attach 18 | . . 4 5 9 Attach 21 | . . 2 11 8 Detach 8 | . . 3 3 2 Swap 14 | . . . 3 11 Drop 23 | . . 8 4 11 Fire . | . . . . . Melee 190 | . . 1 55 134 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 8) 10 | -10/Materials | Entered Mines 27 | -10/Mines | Met a Derelict bent on vengeance 117 | -10/Mines | Learned location of Storage (-9) 133 | -10/Mines | Assembled infested the area 159 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 314 | -10/Mines | Build established: Mutant 432 | -10/Mines | Learned Materials emergency access door positions 524 | -10/Mines | Discovered new exit (range 14) 568 | -10/Mines | Entered Materials 568 | -9/Materials | Evolved 2 slots: Utility x2 1271 | -9/Materials | System corruption reached 10% 1292 | -9/Materials | Build established: Gladiator 1532 | -9/Materials | Lost 3 parts (1n2u) 1619 | -9/Materials | Core integrity fell below 50% 1640 | -9/Materials | Lost 3 parts (1p2n) 1670 | -9/Materials | Discovered new exit (range 16) 1736 | -9/Materials | Identified exit to Materials 1746 | -9/Materials | Entered another Materials area 1746 | -8/Materials | Evolved 2 slots: Propulsion x2 1803 | -8/Materials | Build established: Mutant 2934 | -8/Materials | Garrison activated, responded to threat 3346 | -8/Materials | First assault squad dispatched 3426 | -8/Materials | Core integrity fell below 50% 3460 | -8/Materials | Core integrity fell below 20% 3494 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper overheating. K-01 Serf collects debris. G-47 Trooper heat short circuits Lgt. Nuclear Core. G-47 Trooper overheating. K-01 Serf collects debris. K-01 Serf destroyed. G-47 Trooper heat damages Particle Gun, Broken Lgt. Nuclear Core, Aluminum Leg. G-47 Trooper overheating. Imp. Deuterium Engine destroyed. Critical hit (Burn: +37). G-47 Trooper overheating. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. Hvy. Laser fried. G-47 Trooper heat damages Aluminum Leg. Acquired 10 matter. G-47 Trooper heat short circuits Particle Gun. Map ----- +----------------------------------------------------+ | =######## """ # # """"?????????????? | | %% +%[ + """ # # """"?????????????? | | %########! 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