Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 15:23:19 Player: Kaz Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (89) 445 Value Destroyed (2187) 2187 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 4700 Bonus ------- High Alert Combat Kills 348 Cogmind --------- Core Integrity 0/550 Matter 25/500 Energy 265/500 System Corruption 0% Temperature Cool (862) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (5) ------ Large Storage Unit High-capacity Battery High-capacity Matter Pod Medium Reflective Plating > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Heavy Ion Engine Large Storage Unit Compact Battery (300) High-capacity Matter Pod (200) Particle Gun Improved Medium Laser Light Assault Rifle Light Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Battery High-capacity Matter Pod Medium Reflective Plating Medium Reflective Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Large Storage Unit Compact Battery High-capacity Matter Pod Particle Gun Improved Medium Laser Light Assault Rifle Light Assault Rifle High-powered Shotgun Gauss Cannon [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Matter Pod Device Thermal Converter Storage High-capacity Matter Pod Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 80 | 6 22 28 24 Power 11 | 1 2 6 2 Engine 11 | 1 2 6 2 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 6 4 2 Treads . | . . . . Leg 1 | . 1 . . Wheel 13 | 2 5 4 2 Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 6 5 Device 1 | . . . 1 Storage 10 | 1 3 5 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 40 | 2 11 12 15 Energy Gun 14 | 2 8 2 2 Energy Cannon 4 | . . 3 1 Ballistic Gun 12 | . 2 5 5 Ballistic Cannon 10 | . 1 2 7 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 3 1 Parts Lost 31 | . 11 4 16 Power 5 | . 1 1 3 Propulsion 5 | . 2 . 3 Utility 4 | . . . 4 Weapon 17 | . 8 3 6 Highest Loss Streak 11 | . 11 2 9 Average Slot Usage (%) 90 | . 86 94 85 Engine 9 | . 7 10 7 Leg 1 | . 6 . . Wheel 19 | . 18 21 13 Storage 32 | . 25 37 29 Protection 3 | . . 3 7 Energy Gun 4 | . 13 . 2 Energy Cannon 2 | . . 3 3 Ballistic Gun 11 | . 11 13 8 Ballistic Cannon 4 | . 1 3 9 Naked Turns . | . . . . Heaviest Build 68 | 13 21 45 68 Greatest Support 32 | 26 32 24 24 Greatest Overweight (x) 11 | 4 4 2 11 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 5 7 8 10 Most Carried 10 | 4 8 10 10 Average Carried 6 | 1 4 7 7 Final Capacity 10 | 6 8 10 10 Final Carried 10 | 1 7 10 9 Class Distribution -------------------- 88% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2317 | 230 320 1292 475 Remotely . | . . . . Salvage Created 3019 | . 385 1906 728 Parts 191 | . 22 135 34 Haulers Intercepted 8 | . 1 6 1 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 63 | . 8 36 19 Guns 38 | . 8 21 9 Cannons 25 | . . 15 10 Classes Destroyed 11 | . 6 4 1 Worker 5 | . 1 4 . Builder 2 | . . 2 . Tunneler 1 | . . 1 . Hauler 8 | . 1 6 1 Recycler 2 | . 1 . 1 Mechanic 1 | . . 1 . Watcher 7 | . 2 5 . Swarmer 22 | . 5 11 6 Grunt 29 | . 3 15 11 Brawler 1 | . . . 1 Sentry 11 | . . 10 1 Best Kill Streak 11 | . 7 11 6 Combat Bots Only 10 | . 7 10 6 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4851 | . 832 1616 2403 Core 1063 | . 188 236 639 Absorbed by Shields . | . . . . Core Remaining (%) 55 | 100 24 41 . Volleys Fired 278 | 1 47 152 78 Largest 3 | 2 2 2 3 Hottest 152 | 90 112 128 152 Shots Fired 562 | 2 78 299 183 Gun 385 | 2 76 213 94 Cannon 177 | . 2 86 89 Launcher . | . . . . Special . | . . . . Kinetic 413 | . 20 252 141 Thermal 109 | 1 19 47 42 Explosive . | . . . . Electromagnetic 40 | 1 39 . . Robot Hit Streak 9 | 1 5 9 7 Robot Miss Streak 11 | 1 7 4 11 Penetration Max 1 | . . . 1 Secondary Targets 7 | . 2 3 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 323 | 1 37 186 99 Core Hits 138 | . 19 83 36 Critical Hits 9 | . . 2 7 Critical Kills 3 | . . 1 2 Critical Parts Destroyed 6 | . . 1 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5485 | 13 626 3088 1758 Guns 3035 | 13 479 1799 744 Cannons 2065 | . 36 1031 998 Explosions 365 | . 107 258 . Melee . | . . . . Ramming 20 | . 4 . 16 Kinetic 3910 | . 120 2269 1521 Thermal 1021 | . 239 561 221 Explosive 258 | . . 258 . Electromagnetic 276 | 13 263 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 74 | . . 38 36 Projectiles 46 | . . 10 36 Explosions 28 | . . 28 . Melee . | . . . . Knockbacks 16 | . . 5 11 Impact 1 | . . . 1 Kinetic 12 | . . 4 8 Secondary 3 | . . 1 2 Self-Inflicted Damage 32 | . 24 . 8 Shots 1 | . 1 . . Rammed 3 | . 1 . 2 Targets Rammed 3 | . 1 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 916 | 20 367 297 916 Average Temperature 188 | 15 169 95 262 Received Heat Transfer 1575 | . 282 420 873 Effects 51 | . 4 1 46 Shutdowns 6 | . . . 6 Energy Bleed 8 | . 1 . 7 Interference 7 | . 1 1 5 Matter Decay 5 | . 1 . 4 Short Circuit 4 | . . . 4 Damage (minor) 5 | . 1 . 4 Damage (major) 12 | . . . 12 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2037 | . 372 1258 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 822 | . 202 822 663 Initial 347 | . . 42 347 Average 335 | . 93 427 497 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 36 | 100 99 11 . Level 1 18 | . . 28 19 Level 2 43 | . . 55 80 Level 3 2 | . . 4 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 5 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 7 | . 1 4 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 3 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 106 | . 25 48 33 Peak Tracking Total 8 | . 7 6 8 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 1 6 3 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 2 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 10 7 . Successful 16 | . 9 7 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 9 . . Record 5 | . 5 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 90 | . . 90 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2737 | 56 786 1384 511 Spaces Moved 1649 | 38 634 780 197 Core 31 | 12 18 . 1 Treads . | . . . . Legs 5 | . 5 . . Wheels 1613 | 26 611 780 196 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 100 Average Speed 99 | 107 94 99 113 Slowest Speed 600 | 250 250 110 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 3 98 78 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 50 | . . 23 27 Melee . | . . . . Projectile 28 | . . 1 27 AOE 22 | . . 22 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2239 | 51 753 1104 331 Wait 112 | . 4 103 5 Move 1646 | 37 633 779 197 Hop . | . . . . Pick Up 86 | 7 33 27 19 Fast Attach . | . . . . Attach 47 | 6 15 9 17 Detach 1 | . . . 1 Swap 33 | . 7 19 7 Drop 33 | . 13 15 5 Fire 278 | 1 47 152 78 Melee . | . . . . Ram 3 | . 1 . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Core integrity fell below 50% 187 | -10/Materials | Destroyed 7 combat bots 194 | -10/Materials | Lost 11 parts (1p2n8w) 272 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 9) 497 | -10/Materials | Central database locked down 534 | -10/Materials | Discovered new exit (range 4) 623 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Utility x2 985 | -9/Materials | Destroyed 10 combat bots 1217 | -9/Materials | Repaired Arm. Wheel 1251 | -9/Materials | Repaired Arm. Wheel 1400 | -9/Materials | Discovered new exit (range 16) 1607 | -9/Materials | Discovered new exit (range 16) 1959 | -9/Materials | Repaired Hcp. Battery 1972 | -9/Materials | Discovered new exit (range 12) 2001 | -9/Materials | Core integrity fell below 50% 2204 | -9/Materials | Discovered new exit (range 16) 2227 | -9/Materials | Entered another Materials area 2227 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2375 | -8/Materials | Lost 4 parts (1n2u1w) 2496 | -8/Materials | Core integrity fell below 50% 2534 | -8/Materials | Lost 9 parts (2p1n1u5w) 2627 | -8/Materials | First assault squad dispatched 2728 | -8/Materials | Core integrity fell below 20% 2739 | -8/Materials | Core destroyed Last Messages --------------- 02721_ Arm. Wheel destroyed. 02722_ Overheating: Med. Reflective Plating damaged (-98). 02723_ Overheating: Energy bleed (-61). 02723_ Deuterium Engine destroyed. 02724_ Gauss Cannon permanently disabled. 02724_ Overheating: Short circuit. 02726_ Overheating: Gauss Cannon damaged (-41). 02726_ U-05 Engineer builds a Wall. 02728_ Overheating: Core damaged (-88). 02730_ Arm. Wheel permanently disabled. 02730_ Overheating: Short circuit. 02730_ B-36 Bruiser destroyed. 02732_ Overheating: Gauss Cannon damaged (-24). 02734_ Overheating: System interference. 02734_ Gauss Cannon temporarily disabled. 02734_ Destroyed Datajack. 02736_ Overheating: Core damaged (-60). 02737_ U-05 Engineer builds a Wall. 02738_ Dropped Broken Gauss Cannon. 02739_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ####?????????????????????????????????????????????? | | ######?#####?????????????????????????????????? | | # T #?# !!#???????????###???????????????????? | | "" ]# #?# #???????????!!##??????????????????? | | "" # ### !!############ !#??????????????????? | | "" # == + !!## !#????#####+####????? | | # = # [## !#???? ????? | | #+######## [ ## o !#???? ???? | | % ####"# !!##??? ???? | | # = #??###u ####???? =???? | | # %*= ####;;m = * ######## *??? | | # !! % g % = ??? | | #=*= ##/####;; * %@ k ?? | | # %%* # ## ; =[ ?? | | # %= + ### # ?? | | #%####### #???# u ?? | | #=#?????# " #???# ###+#################???? | | # #?????# T #???# # # ##?????????????? | | # #?????# " #???# [[ + ###??????????????? | | # #?????# #######+#;#### ] #????????????????? | | # #?????###### ![ [/ [ # #????????????????? | | #+#??????????# ! * # "T #????????????????? | | # ???????????# """%""" # """ #????????????????? | | # ???????????#! 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""""""" #???????????????????????? | | ? ???????????# """"""" #???????????????????????? | | ? ???????????###??########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 980 Matter Stores 603 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Thermal Conversion 30 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed TerrainLightningSlayer Manual? 0 Play Time 00:41:21 Cumulative 36.6 hours Start 2022.02.07 @ 14:43:40 End 2022.02.07 @ 15:23:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33a5ada6-9f25-4ced-b375-3f567f626416