Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 00:04:57 Player: Strikerv2 Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2150) 2150 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 6037 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 129 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Advanced Visual Processing Unit Advanced Targeting Computer Component Analysis Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Advanced Assault Cannon Great Maul > --- INVENTORY -------- Weight Redist. System Shock Absorption System Rocket Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Weapon Cycler Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 1 2 Weapon 2 | . . . . 1 1 . Parts Attached 90 | 5 . 3 14 19 33 16 Power 18 | 1 . 2 4 3 5 3 Engine 13 | 1 . 1 3 3 3 2 Core 5 | . . 1 1 . 2 1 Reactor . | . . . . . . . Propulsion 13 | 2 . . 1 2 7 1 Treads . | . . . . . . . Leg 4 | . . . . . 4 . Wheel 9 | 2 . . 1 2 3 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . . 1 4 4 8 6 Device 13 | . . 1 . 2 4 6 Storage 1 | . . . 1 . . . Processor 2 | . . . . . 2 . Hackware 1 | . . . . 1 . . Protection 6 | . . . 3 1 2 . Artifact . | . . . . . . . Weapon 36 | 2 . . 5 10 13 6 Energy Gun 7 | . . . 1 3 2 1 Energy Cannon 7 | . . . 1 3 3 . Ballistic Gun 13 | 2 . . 2 2 6 1 Ballistic Cannon 4 | . . . . 2 1 1 Launcher 2 | . . . 1 . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 56 | . 1 . 4 7 21 23 Power 10 | . 1 . 1 1 3 4 Propulsion 12 | . . . 1 2 6 3 Utility 13 | . . . 1 1 3 8 Weapon 21 | . . . 1 3 9 8 Highest Loss Streak 14 | . 1 . 4 3 5 14 To Critical Strikes 2 | . . . . 1 1 . Average Slot Usage (%) 74 | . 71 69 77 65 82 58 Engine 10 | . 14 10 10 16 8 3 Core 2 | . . 1 . . 4 3 Leg 6 | . . . . . 10 7 Wheel 9 | . 28 28 27 6 9 . Device 6 | . . 1 2 8 3 15 Processor 6 | . . . . . 9 10 Hackware 3 | . . . . 8 2 . Protection 3 | . . . 16 . 3 . Energy Gun 4 | . . . 1 6 5 . Energy Cannon 5 | . . . 5 9 5 3 Ballistic Gun 9 | . 28 28 11 6 10 3 Ballistic Cannon 2 | . . . . 1 3 3 Impact Weapon 1 | . . . . . 2 3 Naked Turns 28 | . . . . . . 28 Heaviest Build 43 | 7 7 10 19 37 43 40 Greatest Support 63 | 26 26 26 42 26 63 30 Greatest Overweight (x) 10 | . . . . 10 10 5 Average Overweight (x) . | . . . . 3 . . Largest Inventory Capacity 8 | 5 5 5 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 2 5 5 5 5 5 Average Carried 3 | 1 2 4 4 2 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 4 4 4 . Class Distribution -------------------- 32% | Mutant 22% | Gunner 19% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1940 | 250 . 40 267 240 1066 77 Remotely . | . . . . . . . Salvage Created 2780 | . . 93 407 522 1709 49 Parts 149 | . . 3 36 25 79 6 Haulers Intercepted 2 | . . . . 1 1 . Recyclers Shooed 3 | . . . 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . . 2 11 6 28 1 Melee 4 | . . . . . 3 1 Guns 18 | . . 2 3 2 11 . Cannons 11 | . . . 1 3 7 . AOE 9 | . . . 7 . 2 . Classes Destroyed 15 | . . 1 4 3 6 1 Worker 9 | . . . . . 9 . Builder 9 | . . . . 4 3 2 Hauler 2 | . . . . 1 1 . Recycler 8 | . . . 2 4 2 . Mechanic 1 | . . . . . 1 . Watcher 4 | . . . 1 . 3 . Swarmer 13 | . . . 4 3 6 . Cutter 1 | . . . . . . 1 Grunt 20 | . . 2 4 2 12 . Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Sentry 7 | . . . 3 . 4 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 2 . Heavy 1 | . . . . 1 . . Best Kill Streak 8 | . . 2 8 4 7 1 Combat Bots Only 7 | . . 2 7 2 6 1 Max Kills in Single Turn 4 | . . 2 4 2 2 1 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . 4 . 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6093 | . 74 132 515 774 2753 1845 Core 1594 | . 6 28 36 245 420 859 Absorbed by Shields 116 | . . . . . 116 . Core Remaining (%) 74 | 100 . 86 91 55 40 . Volleys Fired 205 | . . 5 31 47 111 11 Largest 4 | . . 2 2 3 4 3 Hottest 233 | . . 40 88 149 233 141 Shots Fired 404 | . . 10 51 86 229 28 Gun 254 | . . 10 36 32 163 13 Cannon 143 | . . . 10 54 66 13 Launcher 7 | . . . 5 . . 2 Special . | . . . . . . . Kinetic 215 | . . 10 33 45 107 20 Thermal 144 | . . . 10 41 90 3 Explosive 7 | . . . 5 . . 2 Electromagnetic 38 | . . . 3 . 32 3 Robot Hit Streak 13 | . . 3 7 12 13 9 Robot Miss Streak 9 | . . 3 3 6 9 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 268 | . . 6 28 45 163 26 Core Hits 150 | . . 5 18 18 97 12 Critical Kills 3 | . . . . 1 2 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 9 | . . . . 5 4 . Burn 1 | . . . . . 1 . Destroy 2 | . . . . 1 1 . Blast 4 | . . . . 4 . . Smash 2 | . . . . . 2 . Melee Attacks 26 | . . . . . 21 5 Impact 23 | . . . . . 21 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 1 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6659 | . . 103 834 1267 3766 689 Guns 2493 | . . 103 290 245 1703 152 Cannons 2552 | . . . 83 1022 1154 293 Explosions 847 | . . . 461 . 276 110 Melee 737 | . . . . . 631 106 Ramming 30 | . . . . . 2 28 Kinetic 2733 | . . 103 245 763 1224 398 Thermal 2154 | . . . 83 504 1540 27 Explosive 571 | . . . 461 . . 110 Electromagnetic 434 | . . . 45 . 369 20 Impact 737 | . . . . . 631 106 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . 21 3 Average Corruption 14 | . . . . . 14 2 Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 82 | . . . . . 81 1 Message Errors 16 | . . . . . 16 . Matter Fused 22 | . . . . . 22 . Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 11 | . . . . . 11 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . . 10 1 Data Loss (major) 3 | . . . . . 3 . Misfires 4 | . . . . . 4 . Misdirections 1 | . . . . . 1 . Weapon Failures 5 | . . . . . 5 . Overload Shots . | . . . . . . . Overflow Damage 385 | . . . . 100 209 76 Projectiles 105 | . . . . 100 5 . Explosions 35 | . . . . . 35 . Melee 245 | . . . . . 169 76 Knockbacks 12 | . . . . 1 10 1 Impact 5 | . . . . . 4 1 Kinetic 7 | . . . . 1 6 . Secondary . | . . . . . . . Self-Inflicted Damage 273 | . . . 30 . 190 53 Shots 7 | . . . 1 . 4 2 Rammed 12 | . . . . . 3 9 Targets Rammed 12 | . . . . . 3 9 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 493 | . . 21 108 486 493 39 Average Temperature 134 | . . 10 36 173 133 20 Received Heat Transfer 1112 | . 12 114 105 153 566 162 Effects 24 | . . . . 14 10 . Shutdowns 5 | . . . . 2 3 . Energy Bleed 3 | . . . . 1 2 . Interference 8 | . . . . 5 3 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 1 1 . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . . . 7 1 Impact Corruptions 11 | . . . . . 8 3 Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 5 | . . . . 1 4 . Heat Transferred 3938 | . . . 148 999 2754 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 4 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 582 | . . 65 582 386 539 284 Initial 263 | . . . 25 245 37 263 Average 242 | . . 60 227 198 297 192 Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 43 | 100 100 100 45 60 31 37 Level 1 32 | . . . 34 39 24 62 Level 2 24 | . . . 19 . 44 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 . 2 1 12 5 Investigation . | . . . . . . . Extermination 3 | . . . . . 3 . Reinforcement 12 | . 1 . 2 1 3 5 Assault . | . . . . . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 . 2 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . 3 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 5 2 18 10 50 18 Peak Tracking Total 8 | . 4 2 8 3 8 8 Tactical Retreats 10 | . . . . 1 6 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 8 | . . . 1 . 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 8 | . . . 2 . 5 1 Max in Single Turn 4 | . . . 1 . 4 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . 1 . Successful 1 | . . . . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 no_distress 1 | . . . . . . 1 check_alert 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 6 | . . 1 . . 5 . Largest Group 3 | . . 1 1 . 3 . Highest-Rated Group 93 | . . 31 31 . 93 . Highest-Rated Ally 31 | . . 31 31 . 31 . Total Orders . | . . . . . . . Ally Attacks 58 | . . . 7 . 51 . Total Damage 904 | . . . 83 . 821 . Kills 9 | . . . 3 . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4298 | 46 36 123 347 1016 2200 530 Spaces Moved 2507 | 39 40 90 247 354 1383 354 Core 313 | 3 . . . 105 7 198 Treads . | . . . . . . . Legs 766 | . . . . . 619 147 Wheels 1428 | 36 40 90 247 249 757 9 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 50 Average Speed 130 | 86 90 90 91 234 121 110 Slowest Speed 550 | 90 90 90 93 550 550 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 11 32 23 26 29 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 126 | . . . 40 14 59 13 Melee 1 | . . . . . . 1 Projectile 16 | . . . . 14 1 1 AOE 109 | . . . 40 . 58 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3135 | 50 39 122 320 471 1669 464 Wait 162 | . . 16 . 26 66 54 Move 2501 | 38 39 89 246 353 1382 354 Hop . | . . . . . . . Pick Up 98 | 7 . 7 16 17 38 13 Fast Attach . | . . . . . . . Attach 68 | 5 . 2 6 13 26 16 Detach 3 | . . . . 2 1 . Swap 22 | . . 1 8 6 7 . Drop 38 | . . 2 13 7 14 2 Fire 205 | . . 5 31 47 111 11 Melee 26 | . . . . . 21 5 Ram 12 | . . . . . 3 9 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 14) 83 | -10/Materials | Entered Mines 115 | -10/Mines | Met a Derelict bent on vengeance 122 | -10/Mines | Received a Mining Laser from a helpful Derelict 182 | -10/Mines | Discovered new exit (range 10) 189 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 206 | -10/Mines | Entered Materials 206 | -9/Materials | Accompanied by 1 ally 206 | -9/Materials | Evolved 2 slots: Propulsion x2 340 | -9/Materials | Build established: Mutant 506 | -9/Materials | Discovered new exit (range 9) 509 | -9/Materials | Destroyed 7 combat bots 515 | -9/Materials | Lost 4 parts (1p1n1u1w) 553 | -9/Materials | Entered another Materials area 553 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 706 | -8/Materials | Lost 3 parts (1u2w) 1157 | -8/Materials | Build established: Gunner 1552 | -8/Materials | Discovered new exit (range 14) 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1893 | -7/Factory | Build established: Scavenger-Tank 2267 | -7/Factory | System corruption reached 10% 2302 | -7/Factory | Lost 3 parts (2u1w) 2361 | -7/Factory | Allied Derelicts emerged from ambush trap array 2377 | -7/Factory | Lost 5 parts (3n2w) 2392 | -7/Factory | Found Powered Armor 2561 | -7/Factory | Garrison activated, responded to threat 2634 | -7/Factory | Build established: Mutant 3122 | -7/Factory | Build established: Scavenger-Gunner 3230 | -7/Factory | Garrison activated, responded to threat 3369 | -7/Factory | Allied Derelicts emerged from ambush trap array 3619 | -7/Factory | Core integrity fell below 50% 3745 | -7/Factory | Discovered new exit (range 20) 3769 | -7/Factory | Entered another Factory area 3769 | -6/Factory | Evolved 2 slots: Utility x2 4140 | -6/Factory | Lost 14 parts (2p2n4u6w) 4254 | -6/Factory | Core integrity fell below 50% 4277 | -6/Factory | Core integrity fell below 20% 4299 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 04270_ Slammed into C-17 Slicer. 04271_ U-05 Engineer lays Concrete. 04271_ Slammed into C-17 Slicer. 04271_ Triggered Ambush Trap. 04271_ B-48 Gladiator emerges from a hatch in the floor. 04271_ G-50 Soldier emerges from a hatch in the floor. 04271_ S-27 Virus emerges from a hatch in the floor. 04272_ U-05 Engineer lays Concrete. 04273_ Terrain Scanner destroyed. 04273_ System corrupted by crushing effect (+2). 04273_ U-05 Engineer lays Concrete. 04273_ Lgt. Nuclear Core destroyed. 04274_ Slammed into C-17 Slicer. 04275_ Adv. Heat Sink destroyed. 04275_ U-05 Engineer lays Concrete. 04278_ G-50 Soldier suffers critical hit (Burn). 04289_ Acquired 9 matter. 04290_ Acquired 4 matter. 04291_ Acquired 9 matter. 04295_ Slammed into C-17 Slicer. Map ----- +----------------------------------------------------+ | ???????????????????????????# #?????# "" # | | ???????????????????????????# #?????# # | | ???????????????????????########/#####+##????###### | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ! #?????????? | | ??????????????????????## #?????????? | | ??????????????????????## "" "" #?????????? | | ??????????????????????## "" "" #?????????? | | ??????????????????????## %" "" """ #?????????? | | ??????????????????????## ! """ """ #?????????? | | ??????????????????????## ! 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""" """ " | | ???????????????????????????????????????? | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????########### | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight It's Just You More Dakka Please Challenges ------------ None Game ------ Seed NeutrinoImpactAutogun Manual? 0 Play Time 01:03:37 Cumulative 8.4 hours Start 2022.04.06 @ 00:44:44 End 2022.04.10 @ 00:04:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ba1dbdf-9143-46f5-8520-e7b4ce44fe93