Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 00:01:39 Player: BionicBot Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (170) 850 Value Destroyed (5733) 5733 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3108) 3108 TOTAL SCORE: 13791 Bonus ------- High Alert Combat Kills 1008 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 77/300 Energy 80/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Point Defense System Authchip [R/Combat] Relay Coupler [NC] (26) Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Improved Light Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Autogun Gauss Rifle Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Armored Wheel Armored Wheel Sensor Array Improved Light Armor Plating Point Defense System Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Lightning Gun Phase Cannon Flak Gun Heavy Flak Cannon Axe [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Minigun Energy Gun Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Slots Evolved 8 | . . 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 5 | . . 2 . . 1 . . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 129 | 8 7 18 13 7 12 25 12 14 13 Power 9 | 1 . 3 1 . . 1 1 1 1 Engine 6 | 1 . 3 1 . . 1 . . . Core 3 | . . . . . . . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 1 3 2 . 2 5 6 . 3 Treads 18 | 2 1 3 2 . 2 5 2 . 1 Leg . | . . . . . . . . . . Wheel 6 | . . . . . . . 4 . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 2 5 3 1 5 6 3 4 4 Device 12 | 1 1 . 2 . 2 1 2 2 1 Storage 3 | 1 1 . 1 . . . . . . Processor 1 | . . . . . 1 . . . . Hackware 4 | . . . . . . . 1 . 3 Protection 15 | . . 5 . 1 2 5 . 2 . Artifact . | . . . . . . . . . . Weapon 61 | 3 4 7 7 6 5 13 2 9 5 Energy Gun 7 | 2 1 . . . . 2 1 1 . Energy Cannon 5 | . 2 1 . . . 1 . . 1 Ballistic Gun 24 | 1 . 3 3 1 5 3 1 6 1 Ballistic Cannon 7 | . . 2 1 2 . 1 . . 1 Launcher 10 | . 1 1 1 2 . 4 . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . 2 . . 1 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . . . Unidentified Prototypes 6 | . . 2 2 . . . . . 2 Parts Lost 39 | . 1 3 . 1 6 14 1 6 7 Power 3 | . . 1 . . . 1 . 1 . Propulsion 8 | . . . . . 1 3 . . 4 Utility 14 | . 1 2 . 1 3 5 . 1 1 Weapon 14 | . . . . . 2 5 1 4 2 Highest Loss Streak 6 | . 1 1 . 1 3 6 1 2 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 94 93 99 100 91 97 96 98 79 Engine 7 | . 14 11 11 11 9 8 4 . . Core 1 | . . . . . . . 2 6 5 Treads 18 | . 28 22 22 22 17 17 15 15 11 Wheel 3 | . . . . . . . 13 15 11 Device 13 | . 9 6 10 11 11 23 14 18 7 Storage 9 | . 14 11 11 11 9 9 7 7 5 Processor 2 | . . . . . 8 7 . . . Hackware 2 | . . . . . . . 6 7 9 Protection 10 | . . 20 22 22 12 3 8 3 5 Energy Gun 1 | . 4 . . . . 1 5 1 . Energy Cannon 3 | . 6 1 . . . 6 7 . 1 Ballistic Gun 11 | . 10 17 8 10 19 3 2 17 9 Ballistic Cannon 3 | . . 2 11 10 3 6 . . . Launcher 2 | . 5 . . . . 6 5 2 . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 74 | 13 35 44 65 65 68 74 74 72 74 Greatest Support 50 | 40 40 40 46 46 46 50 43 24 24 Greatest Overweight (x) 7 | 3 . 1 1 1 2 2 7 2 6 Average Overweight (x) 1 | . . . . 1 1 1 2 2 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 13 15 15 20 20 20 20 20 18 Most Carried 20 | 2 15 15 16 18 20 20 20 20 20 Average Carried 16 | . 9 14 14 16 17 19 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 Final Carried 20 | 2 14 13 15 17 20 17 20 20 4 Class Distribution -------------------- 45% | Mutant 15% | Bothacker-Gunner 10% | Bothacker-Tank 8% | Bothacker-Skirmisher 7% | Scavenger-Tank 6% | Bothacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Bothacker-Gunner | -8/Garrison Scavenger-Tank | -7/Factory Bothacker-Tank | -7/Garrison Bothacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Matter Collected 4321 | 285 195 819 401 207 665 791 228 565 165 Remotely 594 | 136 67 . 391 . . . . . . Salvage Created 5543 | 88 292 1166 545 276 725 904 389 860 298 Parts 335 | 5 24 67 45 15 44 54 28 46 7 Haulers Intercepted 11 | . 2 4 5 . . . . . . Recyclers Shooed 7 | . 3 . 1 . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 131 | . 10 20 11 11 13 30 7 23 6 Guns 53 | . 1 17 2 4 12 3 . 12 2 Cannons 38 | . . 1 5 4 1 20 3 . 4 AOE 39 | . 9 2 4 3 . 7 3 11 . Classes Destroyed 20 | 2 6 2 1 1 3 3 . 2 . Worker 3 | . 1 1 . . . . 1 . . Builder 4 | . . . 2 . 1 . 1 . . Tunneler 1 | 1 . . . . . . . . . Hauler 11 | . 2 4 5 . . . . . . Recycler 7 | 1 . 3 . . 2 . 1 . . Operator 4 | . 1 . 2 . 1 . . . . Watcher 9 | . 2 1 2 . 1 . 2 . 1 Swarmer 34 | . 3 7 4 3 3 7 . 6 1 Cutter 2 | . . . . . . 2 . . . Grunt 53 | . 7 7 4 4 4 11 3 10 3 Brawler 5 | . . . . 1 . 4 . . . Duelist 3 | . . 1 . . . . . 1 1 Protector 1 | . . . . . . . . 1 . Sentry 18 | . . 5 3 3 2 2 . 3 . Demolisher 1 | . . . . . . . . 1 . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 8 | . . . . . . 3 3 1 1 Heavy 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 8 | 2 7 6 4 7 4 6 5 8 2 Combat Bots Only 8 | . 7 4 4 7 3 6 4 8 2 Max Kills in Single Turn 4 | 1 2 2 2 2 1 3 2 4 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 2 2 2 . 3 2 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Hostile Shots Fired 727 | . 34 114 21 42 72 148 24 171 101 Missed 193 | . 10 30 5 10 17 39 9 52 21 Intercepted 2 | . . . . . . . . 2 . Damage Taken 7766 | . 292 991 241 327 849 1949 203 1008 1906 Core 1675 | . 30 140 60 77 182 248 . 67 871 Absorbed by Shields 407 | . . . . . . . . 407 . Redirected to Shielding 138 | . . 61 . 1 45 31 . . . Core Remaining (%) 65 | 100 88 . . 30 . 21 . 90 . Volleys Fired 427 | 5 27 81 37 28 44 74 22 61 48 Largest 3 | 2 2 2 2 2 3 3 2 3 2 Hottest 163 | 60 136 64 64 72 79 163 163 153 138 Shots Fired 843 | 10 54 161 71 52 120 156 39 100 80 Gun 576 | 10 40 150 34 25 109 73 17 91 27 Cannon 221 | . 2 10 35 24 11 73 17 . 49 Launcher 42 | . 12 1 2 3 . 10 5 9 . Special 4 | . . . . . . . . . 4 Kinetic 661 | 5 26 160 69 49 120 102 5 82 43 Thermal 131 | 5 16 . . . . 44 29 4 33 Explosive 42 | . 12 1 2 3 . 10 5 9 . Electromagnetic 5 | . . . . . . . . 5 . Robot Hit Streak 22 | 9 12 10 14 9 22 22 4 11 9 Robot Miss Streak 5 | . 3 4 2 4 2 4 4 5 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 10 | . . 5 . . 1 1 . 3 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . Shots Hit Robots 533 | 9 31 100 50 24 86 105 19 57 52 Core Hits 275 | 4 29 36 22 13 33 43 15 48 32 Critical Kills 3 | . . . . . . . 1 1 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 12 | . . 1 2 2 1 3 1 1 1 Meltdown 1 | . . . . . . . 1 . . Destroy 3 | . . . . . . 1 . 1 1 Blast 8 | . . 1 2 2 1 2 . . . Melee Attacks 9 | . . . 5 . . . . . 4 Impact . | . . . . . . . . . . Slashing 9 | . . . 5 . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13991 | 87 1118 1797 1405 756 1570 3125 886 2065 1182 Guns 6701 | 87 232 1617 466 241 1484 1091 117 1012 354 Cannons 3651 | . 20 117 493 232 86 1489 386 . 828 Explosions 3440 | . 856 51 269 283 . 545 383 1053 . Melee 155 | . . . 155 . . . . . . Ramming 44 | . 10 12 22 . . . . . . Kinetic 8171 | 32 111 1734 959 473 1570 1768 17 918 589 Thermal 2117 | 55 141 . . . . 812 486 30 593 Explosive 3440 | . 856 51 269 283 . 545 383 1053 . Electromagnetic 64 | . . . . . . . . 64 . Impact . | . . . . . . . . . . Slashing 155 | . . . 155 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . 17 . 2 5 Average Corruption 6 | . . . . . . 16 . 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . 14 . 10 6 Message Errors 7 | . . . . . . 2 . 4 1 Matter Fused 7 | . . . . . . 4 . 2 1 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 5 | . . . . . . 2 . 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 5 | . . . . . . 4 . . 1 Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 271 | . 4 . 50 . . 196 11 10 . Projectiles 161 | . . . . . . 150 11 . . Explosions 60 | . 4 . . . . 46 . 10 . Melee 50 | . . . 50 . . . . . . Knockbacks 18 | . 1 1 1 . 1 5 . . 9 Impact 1 | . 1 . . . . . . . . Kinetic 17 | . . 1 1 . 1 5 . . 9 Secondary . | . . . . . . . . . . Self-Inflicted Damage 66 | . . . 66 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed 9 | . 1 3 5 . . . . . . Targets Rammed 11 | . 1 4 6 . . . . . . Kicked . | . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . Highest Temperature 562 | 20 76 392 86 44 62 562 348 294 551 Average Temperature 103 | 13 35 73 21 16 18 176 93 89 190 Received Heat Transfer 1925 | . 156 279 48 87 108 288 54 258 647 Effects 26 | . . . . . . 17 . 1 8 Shutdowns 4 | . . . . . . 1 . . 3 Energy Bleed 7 | . . . . . . 4 . 1 2 Interference 5 | . . . . . . 5 . . . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 3 | . . . . . . 2 . . 1 Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 3 | . . . . . . 3 . . . Damage (core) 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 6 | . . . . . . . 5 . 1 Heat Transferred 3144 | 125 312 . . . . 1158 772 74 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Peak Influence 1262 | 10 220 305 375 510 365 1262 872 1064 764 Initial 662 | . 6 31 128 185 248 211 662 549 558 Average 453 | 3 121 147 236 365 270 659 717 899 540 Maximum Alert Level 4 | . 1 1 1 2 1 4 3 3 3 Low Security (%) 22 | 100 67 69 35 17 7 . . . . Level 1 27 | . 32 30 64 33 92 10 . . 10 Level 2 26 | . . . . 48 . 45 55 11 88 Level 3 20 | . . . . . . 31 44 88 . Level 4 2 | . . . . . . 12 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 1 1 . 4 . 5 . 5 Investigation 5 | . 1 1 1 . . . . . 2 Extermination 2 | . . . . . . . 1 . 1 Reinforcement 9 | . 2 . . . 3 . 3 . 1 Assault 2 | . . . . . . . 1 . 1 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Distress Signals 9 | . 1 3 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 15 29 16 12 19 27 16 23 27 Peak Tracking Total 10 | . 8 6 4 4 5 7 4 8 10 Tactical Retreats 9 | . . 2 . . 2 1 . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Traps Triggered 21 | . 1 . . 4 1 9 . 5 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 35 | . . . . 3 . 32 . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . 1 . 3 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Machines Disabled 18 | . 1 1 4 2 2 4 2 . 2 Max in Single Turn 2 | . 1 1 1 1 1 2 1 . 1 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 2 | . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Machines Accessed 33 | . 5 7 7 2 3 2 3 1 3 Terminals 29 | . 5 7 6 2 2 2 2 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 Total Hacks 87 | . 16 24 16 3 10 4 5 2 7 Successful 37 | . 10 11 7 1 3 . 2 . 3 Failed 50 | . 6 13 9 2 7 4 3 2 4 Catastrophic 10 | . 1 4 . 1 . 3 . . 1 Database Lockouts . | . . . . . . . . . . Manual 63 | . 10 20 14 . 9 . 4 . 6 Terminals 83 | . 16 24 15 3 9 4 4 2 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 Terminal Hacks 15 | . 6 6 2 1 . . . . . Prototype ID Bank 8 | . 3 5 . . . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Garrison Index 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 Unlock Access 3 | . . . 1 . 1 . 1 . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 18 | . 4 5 4 . 2 . 1 . 2 Terminals 18 | . 4 5 4 . 2 . 1 . 2 Botnet 18 | . 4 5 4 . 2 . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 4 7 5 2 3 2 3 1 2 Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . Hotswap 1 | . . . . . . . . 1 . Command Fork 1 | . . . . . . 1 . . . Robots Hacked 3 | . . . . . . . . . 3 Non-combat 3 | . . . . . . . . . 3 Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 find_chute 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . 1 Relay Couplers Released 10 | . . . . 5 . 5 . . . Machine Destruction 10 | . . . . 5 . 5 . . . Attached 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Total Allies 4 | . . . . . . 3 . . 1 Largest Group 3 | . . . . . . 3 . . 1 Highest-Rated Group 19 | . . . . . . 15 . . 19 Highest-Rated Ally 19 | . . . . . . 5 . . 19 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . Total Damage 34 | . . . . . . 34 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Turns Passed 10132 | 88 889 1549 939 604 991 2394 556 1193 929 Spaces Moved 4700 | 41 495 637 430 211 328 794 356 815 593 Core 124 | 10 . . . . . . . . 114 Treads 2952 | 31 495 637 430 211 328 794 26 . . Legs . | . . . . . . . . . . Wheels 1624 | . . . . . . . 330 815 479 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 120 120 50 Average Speed 174 | 149 160 195 179 240 245 246 129 120 107 Slowest Speed 330 | 200 160 240 240 240 320 330 240 120 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 45 | 4 90 58 72 43 21 70 11 75 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 14 | . . . . . . . . . 14 Terrain Destroyed 265 | . 37 8 31 11 2 77 19 62 18 Melee 4 | . . . . . . . . . 4 Projectile 47 | . . 1 3 4 2 13 6 4 14 AOE 214 | . 37 7 28 7 . 64 13 58 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Fac Gar Fac Total 5907 | 55 542 811 521 260 440 1123 412 940 803 Wait 397 | . . 44 9 1 49 136 8 13 137 Move 4693 | 40 494 636 429 210 328 793 356 814 593 Hop . | . . . . . . . . . . Pick Up 55 | 2 10 8 9 3 4 9 5 2 3 Fast Attach 48 | 7 2 8 3 . 8 8 3 5 4 Attach 35 | . 1 4 1 1 4 10 3 4 7 Detach 17 | . 2 3 1 . 2 3 2 2 2 Swap 46 | 1 4 6 9 6 . 7 6 5 2 Drop 50 | . 1 17 12 . 1 7 7 2 3 Fire 427 | 5 27 81 37 28 44 74 22 61 48 Melee 9 | . . . 5 . . . . . 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . 1 4 6 . . . . . . Escape Stasis 46 | . . . . 8 . 6 . 32 . Rewire 38 | . . . . . . 38 . . . Trap 35 | . . . . 3 . 32 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 3) 460 | -10/Materials | Discovered new exit (range 18) 584 | -10/Materials | Discovered new exit (range 13) 593 | -10/Materials | Destroyed 7 combat bots 822 | -10/Materials | Discovered new exit (range 6) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Utility x2 1442 | -9/Materials | Discovered new exit (range 11) 1458 | -9/Materials | Discovered new exit (range 10) 1583 | -9/Materials | Discovered new exit (range 16) 2376 | -9/Materials | Discovered new exit (range 14) 2474 | -9/Materials | Identified exit to Mines 2474 | -9/Materials | Identified exit to Storage 2527 | -9/Materials | Entered Storage 3400 | -9/Storage | Identified exit to Garrison 3466 | -9/Storage | Entered Garrison 3570 | -9/Garrison | Triggered checkpoint 3578 | -9/Garrison | Core integrity fell below 50% 3631 | -9/Garrison | Garrison Relay disabled 3806 | -9/Garrison | Destroyed 7 combat bots 3818 | -9/Garrison | Triggered checkpoint 3841 | -9/Garrison | Discovered new exit (range 46) 3841 | -9/Garrison | Discovered new exit (range 50) 3841 | -9/Garrison | Discovered new exit (range 34) 3881 | -9/Garrison | Triggered checkpoint 4004 | -9/Garrison | Installed Relay Interface Framework 4070 | -9/Garrison | Entered Materials 4070 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4539 | -8/Materials | Lost 3 parts (2u1w) 4587 | -8/Materials | Found Prototype Device 4976 | -8/Materials | Garrison activated, responded to threat 4980 | -8/Materials | Build established: Scavenger-Gunner 5061 | -8/Materials | Identified exit to Garrison 5061 | -8/Materials | Entered Garrison 5091 | -8/Garrison | Triggered checkpoint 5177 | -8/Garrison | Garrison Relay disabled 5295 | -8/Garrison | Triggered checkpoint 5315 | -8/Garrison | Spotted B-75 Beast 5355 | -8/Garrison | Destroyed B-75 Beast 5368 | -8/Garrison | Discovered new exit (range 12) 5382 | -8/Garrison | Lost 6 parts (1n1u4w) 5486 | -8/Garrison | Build established: Bothacker-Gunner 5913 | -8/Garrison | Triggered checkpoint 5984 | -8/Garrison | Lost 3 allies 6119 | -8/Garrison | Triggered checkpoint 6278 | -8/Garrison | Discovered new exit (range 10) 6375 | -8/Garrison | Triggered checkpoint 6394 | -8/Garrison | Core integrity fell below 50% 6492 | -8/Garrison | Discovered new exit (range 13) 6627 | -8/Garrison | Triggered checkpoint 6724 | -8/Garrison | Expanded RIF knowledge: Command Fork 6865 | -8/Garrison | Triggered checkpoint 7007 | -8/Garrison | Build established: Bothacker-Mutant 7099 | -8/Garrison | Discovered new exit (range 13) 7114 | -8/Garrison | System corruption reached 10% 7148 | -8/Garrison | Lost 6 parts (1p1n3u1w) 7442 | -8/Garrison | Build established: Scavenger-Tank 7455 | -8/Garrison | Entered Factory 7455 | -7/Factory | Evolved 2 slots: Propulsion x2 7855 | -7/Factory | First assault squad dispatched 8011 | -7/Factory | Identified exit to Garrison 8011 | -7/Factory | Entered Garrison 8121 | -7/Garrison | Triggered checkpoint 8170 | -7/Garrison | Destroyed 8 combat bots 8309 | -7/Garrison | Discovered new exit (range 13) 8356 | -7/Garrison | Triggered checkpoint 8455 | -7/Garrison | Build established: Bothacker-Tank 8468 | -7/Garrison | Triggered checkpoint 8558 | -7/Garrison | Expanded RIF knowledge: Hotswap 8599 | -7/Garrison | Discovered new exit (range 13) 8706 | -7/Garrison | Triggered checkpoint 8788 | -7/Garrison | Discovered new exit (range 12) 8824 | -7/Garrison | Triggered checkpoint 9016 | -7/Garrison | Triggered checkpoint 9204 | -7/Garrison | Entered Factory 9204 | -6/Factory | Evolved 2 slots: Utility x2 9205 | -6/Factory | Identified Active Sensor Suite 9509 | -6/Factory | Build established: Bothacker-Skirmisher 9904 | -6/Factory | First assault squad dispatched 9945 | -6/Factory | Crushed by falling debris 10059 | -6/Factory | Core integrity fell below 50% 10060 | -6/Factory | Released all parts (9) 10081 | -6/Factory | Lost 5 parts (3n1u1w) 10125 | -6/Factory | Core integrity fell below 20% 10133 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10060_ Released Hcp. Storage Unit. 10060_ Released Active Sensor Suite. 10060_ Released Enh. Nuclear Core. 10060_ Released Lgt. Treads. 10060_ Released Arm. Wheel. 10060_ Released Flak Gun. 10062_ M-28 Smith repairs G-50 Soldier. 10064_ M-28 Smith repairs Hvy. Laser. 10067_ >Seal Access door sealed. 10103_ System corrupted: Matter fused (-8). 10107_ Acquired System Shield. 10126_ Triggered Blade Trap. 10126_ Massive razor-sharp blades shoot up from within the floor. 10126_ Axe severed. 10126_ System Shield severed. 10128_ Acquired Hacking Suite. 10130_ Acquired Axe. 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"??????????????????????????????? | | ???????? ???????????????????????????????? | | ????????? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Explosion For You Challenges ------------ None Game ------ Seed GunNuclearLance Manual? 0 Play Time 01:45:25 Cumulative 88.7 hours Start 2024.05.16 @ 21:27:25 End 2024.05.17 @ 00:01:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b63261d-c26e-41e8-bc2e-27f83f2610f9