Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.04 @ 12:52:35 Player: MirenBlacksword Result: Destroyed by 8T-FDK(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (391) 391 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 871 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 1/300 Energy 30/100 System Corruption 0% Temperature Cool (6) Movement Rolling (175) Ox5 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Subdweller Laser Battle Cannon > --- INVENTORY (25) --- Ion Engine Light Treads Spiked Treads Aluminum Leg Aluminum Leg VTOL Module VTOL Module VTOL Module VTOL Module High-capacity Battery (250) Seismic Detector Utility Shielding Shotgun Shotgun Shotgun Shotgun Battle Rifle Battle Cannon Datajack Flail Flail Scrap Shield Fragment (44) Scrap Shield Fragment (39) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Grenade Launcher Flail > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Aluminum Leg Aluminum Leg Compact Wheel VTOL Module VTOL Module VTOL Module VTOL Module High-capacity Battery Improved Terrain Scanner Utility Shielding Light Armor Plating Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Shotgun Shotgun Shotgun Battle Cannon Grenade Launcher Datajack Flail [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Subdweller Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 4 5 10 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 3 | 2 . 1 Leg . | . . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 1 | 1 . . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 9 | 1 2 6 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon 2 | . . 2 Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 5 | . . 5 To Critical Strikes 1 | . . 1 Average Backups 23 | 6 20 24 Power 1 | 1 1 1 Propulsion 7 | 4 7 8 Utility 3 | . 2 3 Weapon 9 | 1 8 9 Tool/Special . | . . . Unused Backups 31 | 3 9 19 Power 2 | 1 1 . Propulsion 9 | . 2 7 Utility 5 | 1 1 3 Weapon 14 | 1 5 8 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 100 99 Engine 13 | . 14 13 Treads 27 | . 28 27 Device 13 | . 14 13 Storage 14 | . 14 14 Ballistic Gun 12 | . 28 6 Launcher 12 | . . 17 Impact Weapon 2 | . . 3 Peak Build Rating 12 | 8 10 12 Average Rating 10 | 6 9 11 On Entrance 8 | 6 8 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 94 | 13 89 94 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 5 | . 2 5 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 8 22 25 Most Carried 25 | 8 25 25 Average Carried 23 | 6 20 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 8 25 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 414 | 252 56 106 Remotely . | . . . Salvage Created 420 | 81 99 240 Parts 31 | 7 8 16 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 8 | . . 8 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 12 | . 2 10 Guns 2 | . 2 . AOE 10 | . . 10 Classes Destroyed 6 | 2 3 1 Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 4 | . 2 2 Subdweller 8 | . . 8 Best Kill Streak 4 | 2 2 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 162 | . 17 145 Missed 70 | . 6 64 Hits 92 | . 11 81 Projectile 92 | . 11 81 Critical Strikes 1 | . . 1 Damage Taken 1096 | . 87 1009 Core 264 | . . 264 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 43 | 6 17 20 Largest 2 | 2 2 2 Hottest 60 | 40 40 60 Shots Fired 80 | 12 34 34 Gun 51 | 12 34 5 Cannon . | . . . Launcher 29 | . . 29 Special . | . . . Kinetic 46 | 12 34 . Thermal 5 | . . 5 Explosive 29 | . . 29 Electromagnetic . | . . . Robot Hit Streak 11 | 10 11 9 Robot Miss Streak 3 | 1 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 38 | 10 19 9 Core Hits 38 | 4 8 26 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 9 | . . 9 Impact 9 | . . 9 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1531 | 75 161 1295 Guns 333 | 75 161 97 Cannons . | . . . Explosions 1198 | . . 1198 Melee . | . . . Ramming . | . . . Kinetic 236 | 75 161 . Thermal 97 | . . 97 Explosive 1198 | . . 1198 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 2 | . . 2 Projectiles . | . . . Explosions 2 | . . 2 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 57 | . . 57 Shots 4 | . . 4 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 19 | . . 19 Average Temperature 7 | . . 7 Received Heat Transfer 429 | . . 429 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 125 | . . 125 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 45 | 10 45 . Initial . | . . . Average 3 | . 3 . Influence Increases 166 | 10 86 70 Destroy 0b10 Robot/C 80 | . 40 40 Destroy 0b10 Robot/NC 20 | 10 10 . Destroy Leader 4 | . 4 . Successful Hack 17 | . 17 . Lose Combat Pursuer 45 | . 15 30 Influence Decreases 148 | 10 86 52 Time Decay 100 | 10 86 4 Lost Part 48 | . . 48 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 6 15 Peak Tracking Total 5 | . 3 5 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 3 | . 3 . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 3875 | 41 1120 2714 Seismic 3875 | 41 1120 2714 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3953 | 64 1120 2769 Spaces Moved 1187 | 26 368 793 Core . | . . . Treads 1171 | 20 368 783 Legs 6 | 6 . . Wheels 10 | . . 10 Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 160 175 Average Speed 312 | 150 278 332 Slowest Speed 340 | 160 320 340 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 3 47 38 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 84 | . . 84 Melee . | . . . Projectile . | . . . AOE 84 | . . 84 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1362 | 39 444 879 Wait 46 | 2 17 27 Move 1185 | 25 367 793 Hop . | . . . Pick Up 36 | 2 25 9 Fast Attach 1 | 1 . . Attach 2 | . . 2 Detach . | . . . Swap 17 | 3 5 9 Drop 23 | . 13 10 Fire 43 | 6 17 20 Melee 9 | . . 9 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat] / [*Rec] / [*Scr]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 1137 | -10/Materials | Discovered new exit (range 16) 1166 | -10/Materials | Discovered new exit (range 7) 1185 | -10/Materials | Entered Subcaves 1186 | -10/Subcaves | Approached by a straggling Scientist 1523 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1862 | -10/Subcaves | Discovered new exit (range 15) 2047 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2097 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2488 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2551 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3496 | -10/Subcaves | A Subdweller sparked back to life 3496 | -10/Subcaves | A Subdweller sparked back to life 3903 | -10/Subcaves | Discovered new exit (range 15) 3907 | -10/Subcaves | Core integrity fell below 50% 3945 | -10/Subcaves | Core integrity fell below 20% 3954 | -10/Subcaves | Destroyed by 8T-FDK(R) with Subdweller Laser Last Messages --------------- 03551_ The unstable cave ceiling collapses. 03575_ Subatomizers dissect the Sub. Optics. 03897_ S-10 Pest destroyed. 03903_ EXIT=FOUND 03906_ Lgt. Assault Rifle fries itself beyond repair. 03909_ Flight Unit fries itself beyond repair. 03910_ The unstable cave ceiling collapses. 03910_ Destroyed Sub. Laser. 03911_ Lgt. Assault Rifle fries itself beyond repair. 03912_ Lgt. Ion Engine fries itself beyond repair. 03913_ Machine disabled. 03919_ Lgt. Armor Plating destroyed. 03922_ Grenade Launcher destroyed. 03924_ Critical hit (Destroy). 03924_ Lgt. Treads destroyed. 03939_ Ion Engine destroyed. 03949_ Destroyed Scrap Shield. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ??###???????????????????? | | ??????????????????????# ?? ????????????????????? | | ?????????????????????? ?? ????????????????????? | | ????????????????????### ## #????????????????????? | | ???????????????????## #????????????????????? | | ???????????????????# #????????????????????? | | ????????????????#### ###??????????????????? | | ????????????????# # #??????????????????? | | ?????????????????? 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"# ??????# ????? | | ??????????###########????### #### ?????? | | ??????????# ###### #???## #### #??????????? | | ??????????# ## ## #???# #???##??????????? | | ??????????# #???## # ##???????????????? | | ??????????# ##???# ## ##???###?????????? | | ??????????# #????# ### #??# #?????????? | | ??????????# ###??## ## ### #?????????? | | ??????????#### ##?## ## ##????????? | | ?????????????# ### ### #????????? | | ???????????### ### ### ##????????? | | ??????????## ### #####?????????????? | | ??????????# #### ##?????????????????? | | ??????????#""" ####?# #??????????????????? | | ??????????#""" " ##????#" ##???????????????### | | ??????????##"##"" #?????## ##??????????????# # | | ???????????##?## #?????## #######????????# | | ???????????????# ##???## ##??????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartArchitectGuard Manual? 0 Play Time 00:23:43 Cumulative 39.4 hours Start 2026.06.02 @ 21:31:58 End 2026.06.04 @ 12:52:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 35 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e43e528e-bd77-47e4-83a1-43433220d067