Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.01 @ 22:23:23 // Winter2021/Sauler Player: MTF Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (164) 820 Value Destroyed (5362) 5362 Prototype IDs (211) 4220 Alien Tech Used (0) 0 Bonus (3761) 3761 TOTAL SCORE: 17663 Bonus ------- High Alert Combat Kills 656 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -195 Cogmind --------- Core Integrity 0/700 Matter 88/300 Energy 325/325 System Corruption 12% Temperature Cool (30) Movement Treading (360) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (6) --- Spiked Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Makeshift Armor Plating Layered Medium Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (20) --- High-capacity Storage Unit Transport Network Coupler Advanced Particle Charger Experimental Thermal Shield Hacking Suite Hacking Suite Makeshift Hacking Suite Long-range Tractor Beam Neutron Cannon Gauss Rifle Molecular Deconstructor Makeshift Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Spiked Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Makeshift Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Neutron Cannon Gauss Rifle > --- INVENTORY -------- High-capacity Storage Unit Transport Network Coupler Advanced Particle Charger Layered Medium Armor Plating Experimental Thermal Shield Hacking Suite Hacking Suite Long-range Tractor Beam Advanced Assault Cannon Improved Grenade Launcher Molecular Deconstructor Makeshift Sword [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 2 2 . . . . Utility 2 | . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 150 | 4 18 . 1 3 34 27 8 20 26 9 Power 10 | . 2 . . 1 2 2 . . 3 . Engine 6 | . 2 . . 1 2 1 . . . . Core 2 | . . . . . . 1 . . 1 . Reactor 2 | . . . . . . . . . 2 . Propulsion 35 | 2 3 . . 1 15 4 2 3 4 1 Treads 30 | 2 3 . . 1 13 4 2 3 1 1 Leg 3 | . . . . . . . . . 3 . Wheel 2 | . . . . . 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 1 4 . 1 1 5 7 . 4 8 2 Device 13 | 1 1 . . . . 3 . 3 5 . Storage 2 | . 1 . 1 . . . . . . . Processor 3 | . . . . . 2 1 . . . . Hackware . | . . . . . . . . . . . Protection 15 | . 2 . . 1 3 3 . 1 3 2 Artifact . | . . . . . . . . . . . Weapon 72 | 1 9 . . . 12 14 6 13 11 6 Energy Gun 4 | 1 1 . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 36 | . 6 . . . 7 7 3 5 7 1 Ballistic Cannon 3 | . . . . . . . . . . 3 Launcher 22 | . 2 . . . 5 6 2 6 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 1 2 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 12 | . . . . . . . . . 12 . Parts Lost 41 | . . . . 2 6 2 3 5 20 3 Power 3 | . . . . . 1 . . . 2 . Propulsion 17 | . . . . 1 4 . 2 3 7 . Utility 12 | . . . . 1 . 2 . 2 5 2 Weapon 9 | . . . . . 1 . 1 . 6 1 Highest Loss Streak 9 | . . . . 2 4 1 2 2 9 1 Average Slot Usage (%) 95 | . 99 100 100 100 90 99 99 98 79 82 Engine 8 | . 14 14 14 14 8 4 7 7 3 . Treads 32 | . 27 28 28 28 30 46 46 44 23 5 Leg 1 | . . . . . . . . . 5 23 Device 3 | . . . . . . 6 7 7 9 7 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 4 | . . . . . 10 7 7 7 4 . Protection 10 | . 13 14 14 14 11 7 7 7 5 13 Energy Gun 1 | . 9 . . . . . . . 1 . Ballistic Gun 16 | . 17 28 28 28 17 13 10 13 9 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 14 26 26 56 56 69 69 66 67 83 83 Greatest Support 131 | 40 40 40 40 40 80 128 128 131 131 84 Greatest Overweight (x) 19 | . . . 1 1 5 . . . 19 . Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 10 11 20 20 20 20 20 20 20 Most Carried 20 | 7 10 10 11 16 20 20 18 19 19 15 Average Carried 14 | 5 8 10 10 11 18 19 16 16 15 14 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Final Carried 19 | 5 10 10 11 16 19 18 16 19 13 13 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 4087 | 249 354 44 . 159 1110 924 386 342 365 154 Remotely 66 | . . . . . . . . 66 . . Salvage Created 5743 | 107 536 44 . 302 1619 1426 545 564 365 235 Parts 325 | 7 38 6 . 25 96 68 24 34 16 11 Haulers Intercepted 5 | . 2 . . . 3 . . . . . Recyclers Shooed 9 | 2 . . . . 2 5 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 21 26 . 8 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 127 | . 15 3 . 8 29 28 13 20 4 7 Melee 1 | . . . . . . . . 1 . . Guns 64 | . 9 3 . 8 18 12 5 3 4 2 Cannons 5 | . . . . . . . . . . 5 AOE 57 | . 6 . . . 11 16 8 16 . . Classes Destroyed 15 | 2 6 . . 1 2 2 1 1 . . Worker 4 | . 2 . . . . 2 . . . . Builder 5 | . . . . . 3 2 . . . . Tunneler 3 | 2 . . . 1 . . . . . . Hauler 5 | . 2 . . . 3 . . . . . Recycler 11 | 1 . . . 1 4 5 . . . . Operator 3 | . 1 . . . 2 . . . . . Watcher 6 | . 3 . . . 2 1 . . . . Swarmer 43 | . 9 3 . 6 6 6 4 6 . 3 Grunt 53 | . 6 . . . 15 15 6 11 . . Brawler 4 | . . . . . . 2 . 1 . 1 Duelist 6 | . . . . . 1 3 1 . . 1 Protector 2 | . . . . . . . . 1 . 1 Sentry 12 | . . . . 2 7 1 . 1 . 1 Hunter 2 | . . . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . Best Kill Streak 12 | 2 6 3 . 4 12 9 4 5 1 4 Combat Bots Only 6 | . 3 3 . 3 6 6 4 5 1 4 Max Kills in Single Turn 3 | 1 3 1 . 2 2 2 3 3 1 1 Gunslinging 1 | . . . . 1 1 . . . . . Exploded 3 | . 3 . . . 2 2 3 3 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 8669 | . 531 74 . 483 1790 1365 535 818 2357 716 Core 1062 | . 95 6 . 74 178 71 36 114 306 182 Absorbed by Shields 722 | . . . . . . 478 201 43 . . Core Remaining (%) 65 | 100 . . . 30 67 . . . . . Volleys Fired 468 | 15 65 5 . 19 115 94 34 25 60 36 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 Hottest 118 | 80 80 46 . 46 48 48 48 48 80 118 Shots Fired 849 | 30 125 10 . 38 212 172 63 35 111 53 Gun 743 | 30 120 10 . 38 194 156 58 20 111 6 Cannon 45 | . . . . . . . . . . 45 Launcher 61 | . 5 . . . 18 16 5 15 . 2 Special . | . . . . . . . . . . . Kinetic 690 | 12 72 10 . 38 194 156 58 20 102 28 Thermal 89 | 18 48 . . . . . . . . 23 Explosive 61 | . 5 . . . 18 16 5 15 . 2 Electromagnetic 9 | . . . . . . . . . 9 . Robot Hit Streak 23 | 6 13 3 . 13 21 23 19 13 19 5 Robot Miss Streak 6 | 5 4 3 . 5 6 3 3 5 3 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 11 | . 2 1 . 3 4 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . 1 . . Shots Hit Robots 559 | 11 83 5 . 26 147 114 45 26 82 20 Core Hits 329 | 4 35 3 . 14 85 80 27 35 32 14 Critical Kills 2 | . 1 . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . 1 . Critical Strikes 6 | . 1 . . . 2 . . . 1 2 Destroy 4 | . 1 . . . 2 . . . 1 . Blast 2 | . . . . . . . . . . 2 Melee Attacks 21 | . . . . . . 1 2 3 15 . Impact . | . . . . . . . . . . . Slashing 21 | . . . . . . 1 2 3 15 . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15350 | 127 1315 93 . 436 3756 3713 1543 2066 1419 882 Guns 7626 | 127 896 93 . 403 2071 1839 570 250 1306 71 Cannons 683 | . . . . . . . . . . 683 Explosions 6495 | . 402 . . . 1673 1857 778 1657 . 128 Melee 467 | . . . . . . . 195 159 113 . Ramming 79 | . 17 . . 33 12 17 . . . . Kinetic 7626 | 50 505 93 . 403 2071 1839 570 250 1231 614 Thermal 608 | 77 391 . . . . . . . . 140 Explosive 6495 | . 402 . . . 1673 1857 778 1657 . 128 Electromagnetic 75 | . . . . . . . . . 75 . Impact . | . . . . . . . . . . . Slashing 467 | . . . . . . . 195 159 113 . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 1 1 1 1 9 . . . 12 12 Average Corruption 4 | . 1 1 1 1 9 . . . 11 12 Corruption Purged . | . . . . . . . . . . . Effects 64 | . 1 1 2 2 29 . . . 13 16 Message Errors 22 | . . 1 1 . 12 . . . 4 4 Matter Fused 8 | . . . . . 3 . . . 2 3 Heat Flow Errors 6 | . . . . . 3 . . . 1 2 Energy Discharges 6 | . 1 . 1 1 3 . . . . . Parts Rejected 2 | . . . . . 1 . . . 1 . Data Loss (minor) 8 | . . . . 1 4 . . . 2 1 Data Loss (major) 3 | . . . . . 1 . . . . 2 Misfires 3 | . . . . . 1 . . . 1 1 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 4 | . . . . . 1 . . . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 220 | . 18 . . . 41 7 . 32 103 19 Projectiles 19 | . . . . . . . . . . 19 Explosions 98 | . 18 . . . 41 7 . 32 . . Melee 103 | . . . . . . . . . 103 . Knockbacks 8 | . 1 . . . 1 . . . . 6 Impact 2 | . 1 . . . 1 . . . . . Kinetic 5 | . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 144 | . . . . . 20 36 . 88 . . Shots 7 | . . . . . 1 3 . 3 . . Rammed 15 | . 5 . . 7 2 1 . . . . Targets Rammed 16 | . 6 . . 7 2 1 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 277 | 54 132 . . 32 277 30 20 86 245 224 Average Temperature 37 | 26 25 . . 17 54 8 6 29 79 42 Received Heat Transfer 2336 | . 186 . . 108 801 328 109 252 360 192 Effects 7 | . . . . . 4 . . . 3 . Energy Bleed 1 | . . . . . 1 . . . . . Interference 6 | . . . . . 3 . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 1125 | 175 875 . . . . . . . . 75 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 1166 | 15 172 82 . 115 577 1166 . . . . Initial 262 | . 9 12 . . . 262 . . . . Average 287 | 9 77 74 . 45 323 828 . . . . Maximum Alert Level 4 | . . . . . 2 4 . . . . Low Security (%) 58 | 100 100 100 . 100 20 . . . . . Level 1 12 | . . . . . 39 10 . . . . Level 2 12 | . . . . . 39 7 . . . . Level 3 14 | . . . . . . 72 . . . . Level 4 2 | . . . . . . 10 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 3 . . . 5 5 . 1 . 1 Investigation 5 | . 2 . . . 2 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . 1 . . . 3 . . . . . Assault 4 | . . . . . . 2 . 1 . 1 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 6 | . 2 . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 29 2 . 8 47 38 14 20 4 14 Peak Tracking Total 7 | . 5 2 . 3 5 7 4 6 1 7 Tactical Retreats 7 | . 1 . . . 2 1 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 18 | . . . . . 4 12 . 2 . . Max in Single Turn 3 | . . . . . 3 3 . 1 . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 25 | . 9 . 2 . 8 2 . . 4 . Terminals 14 | . 7 . . . 6 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 99 | . 35 . 2 . 30 4 . . 28 . Successful 63 | . 19 . 2 . 13 1 . . 28 . Failed 34 | . 15 . . . 16 3 . . . . Catastrophic 5 | . . . . . 3 2 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . Manual 30 | . 12 . . . 16 1 . 1 . . Terminals 51 | . 31 . . . 19 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . 3 . . . 10 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 51 | . 14 . 2 . 7 . . . 28 . Record 14 | . 1 . 2 . . . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Robot Analysis 2 | . 1 . . . 1 . . . . . Prototype ID Bank 7 | . 3 . . . 1 . . . 3 . Branch Access Points 2 | . 1 . . . 1 . . . . . Unreport Threat 5 | . 4 . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . 2 . . . 5 . . . . . Scan Component 4 | . 1 . . . 3 . . . . . Repair 3 | . 1 . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . . 1 1 . . . . Terminals 2 | . 2 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Tunnel 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 7 . . . 7 2 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . Time 100 | . 26 . . . 74 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 130 | . 1 . . . 1 . . . 128 . Derelict Logs Recovered 4 | . . . . 1 . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 8674 | 96 1274 38 483 1267 1388 1037 935 839 878 439 Spaces Moved 3822 | 34 606 15 284 490 510 458 504 455 194 272 Core 2 | . . . . . . . . . 2 . Treads 3385 | 8 606 15 284 490 473 458 504 455 92 . Legs 398 | 26 . . . . . . . . 100 272 Wheels 37 | . . . . . 37 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 115 | 120 160 160 160 240 115 165 163 161 120 120 Average Speed 171 | 129 160 160 170 240 173 165 163 161 168 120 Slowest Speed 1000 | 160 160 160 240 240 245 165 165 163 1000 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 53 | 3 96 4 70 94 52 19 69 58 80 39 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 26 | . 1 . . . 1 . 1 . 23 . Known Exits Taken 3 | . 1 . . . 1 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . 2 . . 5 3 . 1 Spaces Dug 16 | . 5 . . . . 5 . . . 6 Terrain Destroyed 346 | . 32 . . . 62 104 36 62 . 50 Melee 1 | . . . . . . 1 . . . . Projectile 23 | . . . . . . . . . . 23 AOE 322 | . 32 . . . 62 103 36 62 . 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5126 | 55 792 19 286 535 801 604 567 517 625 325 Wait 541 | . 63 . . 5 109 6 19 10 324 5 Move 3812 | 33 605 14 283 489 509 457 503 454 193 272 Hop . | . . . . . . . . . . . Pick Up 61 | 1 13 . 1 9 18 8 1 5 4 1 Fast Attach 47 | 1 12 . . 1 12 5 . 2 11 3 Attach 36 | . . . . 2 9 6 3 3 10 3 Detach 5 | . 2 . . . 1 . . . . 2 Swap 67 | 3 6 . 1 . 13 16 5 15 5 3 Drop 52 | 2 20 . 1 3 13 10 . . 3 . Fire 468 | 15 65 5 . 19 115 94 34 25 60 36 Melee 21 | . . . . . . 1 2 3 15 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 16 | . 6 . . 7 2 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 97 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Central database locked down 301 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Repaired Lgt. Treads 1212 | -10/Materials | Discovered new exit (range 10) 1371 | -10/Materials | Entered Mines 1402 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1402 | -10/Mines | Discovered new exit (range 5) 1409 | -10/Mines | Entered Exiles 1409 | -10/Exiles | Found Exiles lab abandoned 1430 | -10/Exiles | Discovered new exit (range 15) 1871 | -10/Exiles | Discovered new exit (range 11) 1892 | -10/Exiles | Entered Mines 2180 | -9/Mines | Learned location of 1 exit from Materials 2477 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2690 | -9/Mines | Discovered new exit (range 11) 2890 | -9/Mines | Core integrity fell below 50% 3159 | -9/Mines | Entered Materials 3159 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3160 | -8/Materials | Identified exit to Factory 3465 | -8/Materials | Central database locked down 3702 | -8/Materials | Crushed by falling debris 3733 | -8/Materials | Lost 4 parts (1p2n1w) 4043 | -8/Materials | Build established: Scavenger-Mutant 4185 | -8/Materials | Repaired Arm. Treads 4222 | -8/Materials | Repaired Broken Lgt. Treads 4234 | -8/Materials | Discovered exit to Factory (range 14) 4547 | -8/Materials | Entered Factory 4547 | -7/Factory | Evolved 2 slots: Propulsion x2 4947 | -7/Factory | First assault squad dispatched 5559 | -7/Factory | Discovered new exit (range 6) 5572 | -7/Factory | Identified exit to Lower Caves 5580 | -7/Factory | Garrison activated, responded to threat 5584 | -7/Factory | Entered Lower Caves 6379 | -7/Lower Caves | Learned location of Zion (-6) 6439 | -7/Lower Caves | Discovered new exit (range 14) 6519 | -7/Lower Caves | Entered another Lower Caves area 6566 | -7/Lower Caves | Build established: Mutant 6568 | -7/Lower Caves | Learned location of 1 exit from Factory 7044 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7283 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7302 | -7/Lower Caves | Found Prototype Special Weapon 7340 | -7/Lower Caves | Discovered new exit (range 12) 7358 | -7/Lower Caves | Entered Data Miner 7358 | -7/Data Miner | Discovered new exit (range 6) 7389 | -7/Data Miner | Met Data Miner 7415 | -7/Data Miner | Build established: Scavenger-Mutant 7420 | -7/Data Miner | Learned location of Section 7 (-3) 7420 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7445 | -7/Data Miner | Received God Mode back door access code from Data Miner 7476 | -7/Data Miner | Interfaced with the Data Conduit 7790 | -7/Data Miner | Lost 9 parts (1p5n2u1w) 7928 | -7/Data Miner | Core integrity fell below 50% 7950 | -7/Data Miner | Lost 4 parts (2n1u1w) 7960 | -7/Data Miner | System corruption reached 10% 7964 | -7/Data Miner | Found Exp. Thermal Shield 8080 | -7/Data Miner | Lost 4 parts (2u2w) 8183 | -7/Data Miner | Lost 3 parts (1p2w) 8194 | -7/Data Miner | Found Exp. Thermal Shield 8236 | -7/Data Miner | Entered Proximity Caves 8241 | -6/Proximity Caves | Spotted B-75 Beast 8281 | -6/Proximity Caves | Core integrity fell below 20% 8611 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8675 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08653_ Slug penetrates Wall. 08659_ Y-64 Sentinel destroyed. 08660_ VZRBP8RAEDT LOF0ZLPYDAY 08660_ C-30 ARC bursts open, deploying its payload. 08660_ G-67 Veteran unfolds itself. 08660_ B-48 Gladiator unfolds itself. 08660_ G-50 Soldier unfolds itself. 08660_ I-36 Angel unfolds itself. 08662_ G-50 Soldier knocked back. 08665_ I-36 Angel knocked back. 08665_ I-36 Angel destroyed. 08667_ Lyr. Medium Armor Plating destroyed. 08669_ Com. Battery fries itself beyond repair. 08669_ Slug penetrates B-48 Gladiator. 08669_ L-41 Fighter destroyed. 08672_ G-50 Soldier knocked back. 08672_ Slug penetrates B-48 Gladiator. 08673_ Core Shielding fries itself beyond repair. 08674_ Imp. Treads fries itself beyond repair. 08675_ Com. Battery fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????????????????????##### #????????????? | | ????????????????????????????## ##????????????? | | ?????????###??????????????#### ##?????????????? | | ?????? ?????????????## #??????????????? | | ???? ?????????????# #??????????????? | | ??? ?????????????# #??????????????? | | ??? ????????????## #??????????????? | | ???# ???????????## ##?????????????? | | ????# ???????##### #?????????????? | | ????# ##??#### ### #?????????????? | | ????## #### ##?### "#?????????????? | | ????# ## #####????##"#?????????????? | | ?????# ###??????????# #????????????? | | ?????# ##???????????#?# #???????????? | | #??????# #??????????? ##?##???????????? | | #??????#### #??????#### #??????????????? | | #???####### ##?????# ???????????????? | | #?### #?????# ???????????????? | | ### ##???## ??????????????????? | | ####### #?????????????????????? | | # #??????????????????????? | | # #???????????????????????? | | # ### #### ####????????????????????? | | #######?### ## ###??# ## ##???????????????????? | | ??????????# ######???# #???????????????????? | | ??????????# #??## ## @ % #???????????????????? | | ??????????# #?## gb [;#???????????????????? | | ?????????? %%!/######???????????????? | | ???####?? =g g #???????????????? | | # ##?# """"""" *%%%! #???????????? | | #??# """""" %### ###########?? | | #??# " " " ##?# %! #?? | | #??? ?? #??# =### ### #?? | | #??? "???""" #??? " #???? | | #??? ??????" #; #????# " #???? | | #????????" #?# ?????# " # ??? | | ?????? ?? ?????? " ?# #?? | | # ### ????? ?? #??????# " ?? # ? | | ? ##????#?????# ###??? ???????# ""??""# | | ?? #???????????? ?????? ????????# ##???##? | | ?? ???????????????????? ?????????# ???????? | | ??? ??????????????????? ??????????###?????????# | | ??? ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Matter Filtering 30 Particle Charging 25 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizing Apparatus | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Actuator Array | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldInertialLog Manual? 0 Play Time 00:59:41 Cumulative 1123.7 hours Start 2022.01.01 @ 21:21:32 End 2022.01.01 @ 22:23:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 363 Rogue 363 Adventurer 0 Explorer 0 Win Type - Total 62 Types 13/17/11/3/1/2/12/2/1 Lore% 95 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 770792be-62e3-43ec-b741-65a5a9415c52