Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:12:28 Player: satan5 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3265) 3265 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 8596 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 96 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 98/100 System Corruption 31% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Terrain Scanner Plasma Rifle Scatter Rocket Array Phasing Sabre Peak State ------------ > --- POWER ------------ F-cell Engine Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Particle Charger > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Cooled Particle Cannon > --- INVENTORY -------- F-cell Engine F-cell Engine F-cell Engine Titanium Leg Improved Heat Sink Improved Sensor Array Improved Terrain Scanner System Restoration Module Hacking Drone Bay Field Laser Gatling Laser Gatling Laser Plasma Rifle Barrage Gun Heavy Machine Gun Heavy Machine Gun Scatter Rocket Array Scatter Rocket Array Phasing Sabre Self-destruct Interrupter [Rating: 74] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Centrium Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . 1 . . Utility 3 | . . . . . . . 3 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 121 | 7 1 3 8 7 1 15 49 8 22 Power 14 | 2 . . 1 2 . 2 4 . 3 Engine 10 | 2 . . 1 1 . 1 2 . 3 Core 3 | . . . . 1 . 1 1 . . Reactor 1 | . . . . . . . 1 . . Propulsion 25 | 2 . . 2 3 . 3 9 1 5 Treads . | . . . . . . . . . . Leg 22 | 2 . . 2 3 . 3 9 1 2 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 36 | 1 . 1 3 . . 4 19 3 5 Device 24 | . . . 1 . . 4 16 2 1 Storage 4 | 1 . 1 . . . . 1 . 1 Processor 6 | . . . 2 . . . 2 . 2 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . . 1 1 Artifact . | . . . . . . . . . . Weapon 46 | 2 1 2 2 2 1 6 17 4 9 Energy Gun 15 | 1 . . . 2 . 1 6 2 3 Energy Cannon 2 | . . . . . . . 1 . 1 Ballistic Gun 11 | 1 . 1 1 . . 3 3 1 1 Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 13 | . 1 1 1 . . 2 4 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 6 1 . Parts Lost 42 | . . . 1 6 . 7 9 8 11 Power 4 | . . . 1 1 . 1 . . 1 Propulsion 20 | . . . . 3 . 3 6 2 6 Utility 9 | . . . . . . 1 2 3 3 Weapon 9 | . . . . 2 . 2 1 3 1 Highest Loss Streak 8 | . . . 1 6 . 5 3 8 4 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 88 | . 85 85 76 97 100 96 97 54 61 Engine 4 | . 14 14 9 7 . 2 5 4 7 Core 3 | . . . . 2 11 8 1 . . Reactor 1 | . . . . . . . 5 2 . Leg 30 | . 28 28 30 42 44 41 32 17 7 Device 8 | . . . . . . 9 18 8 5 Storage 7 | . 14 14 11 11 11 11 6 2 2 Processor 7 | . . . 3 11 11 . 5 6 14 Energy Gun 11 | . 7 . . 20 17 9 12 5 6 Ballistic Gun 4 | . 14 17 16 . . 11 4 . 2 Slashing Weapon 1 | . . . . . 4 . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 13 15 30 31 31 32 37 87 84 62 Greatest Support 71 | 20 20 20 40 40 40 50 71 71 32 Greatest Overweight (x) 7 | . . 1 1 . . 1 2 7 4 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 20 20 15 Average Capacity 15 | 6 8 14 15 15 15 15 19 11 9 Most Carried 20 | 5 6 11 14 15 15 15 20 20 10 Average Carried 13 | 2 3 10 12 12 14 14 18 11 5 Final Capacity 20 | 8 8 15 15 15 15 15 20 5 5 Final Carried 20 | 2 6 11 14 14 15 14 20 5 5 Class Distribution -------------------- 39% | Scavenger-Skirmisher 32% | Scavenger-Mutant 20% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 2578 | 247 . 79 231 175 15 259 1039 268 265 Remotely . | . . . . . . . . . . Salvage Created 4108 | . 39 79 349 139 . 266 2163 668 405 Parts 175 | . 6 6 28 7 . 8 96 . 24 Haulers Intercepted 5 | . . . 1 . . . 4 . . Recyclers Shooed 3 | . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 4 4 . . . Prevented 4 | . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 75 | . 3 2 10 10 . 7 31 3 9 Melee 1 | . . . . . . 1 . . . Guns 29 | . . 1 4 3 . 6 12 . 3 Cannons 5 | . . . . . . . 3 . 2 AOE 40 | . 3 1 6 7 . . 16 3 4 Classes Destroyed 18 | . 2 1 2 1 . 2 9 1 . Worker 12 | . 1 . . . . . 10 . 1 Builder 8 | . . . . . . . 5 . 3 Tunneler 1 | . . . . . . . 1 . . Hauler 5 | . . . 1 . . . 4 . . Recycler 4 | . . . . . . . 4 . . Mechanic 3 | . . . . . . . 3 . . Drone 2 | . . . . . . 2 . . . Watcher 6 | . . . . . . . 4 . 2 Swarmer 17 | . 3 . 3 . . 1 7 . 3 Saboteur 1 | . . . . . . . 1 . . Grunt 30 | . . 2 5 4 . 3 12 . 4 Brawler 3 | . . . . . . . 2 . 1 Duelist 2 | . . . . . . 1 1 . . Sentry 5 | . . . 2 . . . 3 . . Hunter 1 | . . . . . . . 1 . . Programmer 5 | . . . . . . . 4 . 1 Compactor 3 | . . . . . . . . 3 . Assembled 6 | . . . . 6 . . . . . Best Kill Streak 17 | . 4 2 3 10 . 2 17 2 5 Combat Bots Only 10 | . 3 2 3 10 . 2 6 2 3 Max Kills in Single Turn 7 | . 2 1 3 3 . 1 7 2 5 Gunslinging 1 | . . . . . . . 1 . . Exploded 4 | . 2 1 3 3 . . 4 2 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 362 | . 3 3 20 21 . 36 134 6 139 Missed 109 | . . . 6 7 . 8 51 . 37 Damage Taken 4956 | . 105 101 205 563 . 677 1157 415 1733 Core 1094 | . 30 11 60 57 . 71 63 137 665 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 83 . . . 53 . . . Volleys Fired 177 | . 2 2 15 15 . 35 69 13 26 Largest 3 | . 2 2 2 2 . 2 3 3 3 Hottest 235 | . 50 50 53 112 . 112 220 235 235 Shots Fired 403 | . 4 5 29 26 . 64 191 30 54 Gun 312 | . 2 3 25 18 . 60 154 19 31 Cannon 58 | . . . . . . . 31 8 19 Launcher 33 | . 2 2 4 8 . 4 6 3 4 Special . | . . . . . . . . . . Kinetic 147 | . 2 3 25 4 . 30 69 . 14 Thermal 223 | . . . . 14 . 30 116 27 36 Explosive 33 | . 2 2 4 8 . 4 6 3 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 1 1 6 14 . 10 13 19 8 Robot Miss Streak 10 | . 1 2 2 2 . 3 10 6 6 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 269 | . 1 2 18 19 . 42 121 29 37 Core Hits 261 | . 7 3 15 20 . 19 139 11 47 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . . . . 4 8 . . Burn 11 | . . . . . . 4 7 . . Blast 1 | . . . . . . . 1 . . Melee Attacks 4 | . . . . . 1 2 1 . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . 1 2 1 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13346 | . 223 96 471 866 . 824 6249 2850 1767 Guns 4539 | . . 12 228 185 . 610 2413 588 503 Cannons 1348 | . . . . . . . 442 496 410 Explosions 7399 | . 223 84 243 681 . 154 3394 1766 854 Melee 60 | . . . . . . 60 . . . Ramming . | . . . . . . . . . . Kinetic 1777 | . . 12 228 52 . 318 927 . 240 Thermal 4110 | . . . . 133 . 292 1928 1084 673 Explosive 7372 | . 196 84 243 681 . 154 3394 1766 854 Electromagnetic 27 | . 27 . . . . . . . . Impact . | . . . . . . . . . . Slashing 60 | . . . . . . 60 . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . 3 3 . 5 5 . 1 28 31 Average Corruption 11 | . 2 3 . 4 5 . 1 15 28 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 95 | . 1 6 . 5 2 . 8 11 62 Message Errors 27 | . . 1 . 3 1 . 4 6 12 Matter Fused 21 | . 1 3 . . 1 . . 3 13 Heat Flow Errors 8 | . . . . . . . 1 . 7 Energy Discharges 7 | . . . . . . . 1 . 6 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . 1 . . 1 . 8 Data Loss (major) 6 | . . 1 . 1 . . 1 . 3 Misfires 4 | . . 1 . . . . . . 3 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . 2 5 Overload Shots 10 | . . . . . . . 2 8 . Overflow Damage 264 | . . . . 124 . 20 79 33 8 Projectiles 16 | . . . . . . . 8 . 8 Explosions 228 | . . . . 124 . . 71 33 . Melee 20 | . . . . . . 20 . . . Knockbacks 10 | . . . . . . . 10 . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . 10 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 772 | . 79 55 36 263 . 28 95 168 48 Shots 28 | . 2 2 2 8 . 1 4 7 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 572 | . . 10 . 264 . 372 168 133 572 Average Temperature 96 | . . 7 . 100 . 120 41 59 138 Received Heat Transfer 1003 | . . 45 57 97 . 255 165 . 384 Effects 11 | . . . . 1 . 5 . . 5 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 2 | . . . . 1 . 1 . . . Interference 5 | . . . . . . 3 . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 16 | . . . . . . 1 15 . . Heat Transferred 7581 | . . . . 333 . 1036 3939 1217 1056 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Peak Influence 827 | . 120 127 322 179 . . 827 277 256 Initial 277 | . . 46 49 92 . . 162 277 166 Average 293 | . 63 120 136 44 . . 463 247 106 Maximum Alert Level 3 | . . . 1 . . . 3 1 1 Low Security (%) 58 | 100 100 100 73 100 . . 31 . 97 Level 1 9 | . . . 26 . . . 5 100 2 Level 2 18 | . . . . . . . 36 . . Level 3 13 | . . . . . . . 25 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 2 . . . 9 . 5 Investigation 2 | . . . 2 . . . . . . Extermination 5 | . . . . . . . 3 . 2 Reinforcement 6 | . . . . . . . 3 . 3 Assault 3 | . . . . . . . 3 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 3 1 10 11 . 8 44 6 32 Peak Tracking Total 11 | . 3 1 3 6 . 3 5 3 11 Tactical Retreats 4 | . . . . . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . 2 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 12 | . 2 . . . . . 9 . 1 Max in Single Turn 4 | . 2 . . . . . 4 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 17 | . 1 . 3 1 1 . 9 . 2 Terminals 9 | . 1 . 2 1 . . 3 . 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units 2 | . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 6 . 11 2 4 . 17 . 3 Successful 18 | . 4 . 4 1 4 . 5 . . Failed 24 | . 2 . 6 1 . . 12 . 3 Catastrophic 5 | . . . 1 . . . 2 . 2 Database Lockouts 1 | . . . 1 . . . . . . Manual 16 | . 4 . 7 2 . . 1 . 2 Terminals 23 | . 6 . 6 2 . . 6 . 3 Fabricators 2 | . . . . . . . 2 . . Repair Stations 6 | . . . . . . . 6 . . Recycling Units 8 | . . . 5 . . . 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 4 . 2 1 4 . 1 . . Part Schematic 4 | . . . . . 4 . . . . Prototype ID Bank 4 | . 3 . 1 . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 2 | . . . . . . . 2 . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . . Retrieve Components 2 | . . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Monitor 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . 3 1 . . 9 . 2 Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 1 . . . 9 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 7 | . . . . 2 5 . . . . Largest Group 5 | . . . . 2 5 4 . . . Highest-Rated Group 116 | . . . . 41 116 102 . . . Highest-Rated Ally 31 | . . . . 31 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . 30 . . . Total Damage 782 | . . . . . . 782 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 7035 | 57 121 252 314 247 1580 540 2522 232 1170 Spaces Moved 3961 | 44 79 124 142 149 1218 337 1153 158 557 Core 293 | 13 . . . . . . . 102 178 Treads . | . . . . . . . . . . Legs 3659 | 31 79 124 142 149 1218 337 1153 56 370 Wheels . | . . . . . . . . . . Hover 9 | . . . . . . . . . 9 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 148 | 99 120 187 159 120 120 120 178 107 184 Slowest Speed 400 | 120 120 190 190 120 120 190 260 400 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 27 37 17 49 85 56 30 99 22 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . 3 2 . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 448 | . 3 16 36 41 . 18 216 55 63 Melee 1 | . . . . . . . 1 . . Projectile 10 | . . . . . . . 8 . 2 AOE 437 | . 3 16 36 41 . 18 207 55 61 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 4723 | 55 100 140 199 192 1336 405 1457 192 647 Wait 322 | . 15 5 25 13 110 2 129 9 14 Move 3953 | 43 78 123 141 148 1217 336 1153 157 557 Hop . | . . . . . . . . . . Pick Up 101 | 5 4 6 9 7 4 10 35 2 19 Fast Attach 16 | 3 . . . . . 1 6 1 5 Attach 51 | 3 . 1 5 6 . 6 13 5 12 Detach 3 | . . . . . . . . 2 1 Swap 54 | 1 1 2 3 1 1 8 30 2 5 Drop 42 | . . 1 1 2 3 5 21 1 8 Fire 177 | . 2 2 15 15 . 35 69 13 26 Melee 4 | . . . . . 1 2 1 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 6) 179 | -10/Materials | Entered Mines 264 | -10/Mines | Learned location of Zion (-7) 301 | -10/Mines | Build established: Mutant 406 | -10/Mines | Discovered new exit (range 7) 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Propulsion x2 454 | -9/Materials | Central database locked down 734 | -9/Materials | Discovered new exit (range 6) 745 | -9/Materials | Entered Mines 746 | -9/Mines | Assembled infested the area 788 | -9/Mines | Destroyed 10 combat bots 798 | -9/Mines | Lost 6 parts (1p3n2w) 978 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 992 | -9/Mines | Entered Zion 992 | -7/Zion | Accompanied by 2 allies 1019 | -7/Zion | Learned Factory trap positions 1042 | -7/Zion | Led the pair of lost Derelicts to a safe place 1042 | -7/Zion | Given A8's code to call for help 1066 | -7/Zion | System corruption cleaned by Quarantine Array 1077 | -7/Zion | Build established: Scavenger-Mutant 1228 | -7/Zion | Discovered new exit (range 12) 1874 | -7/Zion | Learned Factory security intel 2220 | -7/Zion | Given the Hacking Drone Bay 2221 | -7/Zion | Found Prototype Device 2253 | -7/Zion | Gained Derelict followers 2572 | -7/Zion | Entered Proximity Caves 2572 | -6/Proximity Caves | Accompanied by 5 allies 2575 | -6/Proximity Caves | Spotter reported a threat 2602 | -6/Proximity Caves | Spotted B-75 Beast 2621 | -6/Proximity Caves | Allies destroyed B-75 Beast 2644 | -6/Proximity Caves | Lost 4 allies 2841 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3011 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 3094 | -6/Proximity Caves | Discovered new exit (range 4) 3112 | -6/Proximity Caves | Entered Factory 3112 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3113 | -6/Factory | Loaded intel: 94 trap records 3485 | -6/Factory | Build established: Scavenger-Skirmisher 3827 | -6/Factory | Found Prototype Launcher 3827 | -6/Factory | Identified Scatter Rocket Array 3841 | -6/Factory | Found Scatter Rocket Array 4084 | -6/Factory | Lost 3 parts (1n2u) 4162 | -6/Factory | First assault squad dispatched 5180 | -6/Factory | Spotted B-75 Beast 5634 | -6/Factory | Sucked down chute 5634 | -6/Factory | Entered Waste 5649 | -6/Waste | EMP discharged 5649 | -6/Waste | System corruption reached 10% 5704 | -6/Waste | Spotted C-40 Crusher 5728 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5731 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5734 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5737 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5740 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5743 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5745 | -6/Waste | Destroyed C-40 Crusher 5746 | -6/Waste | Spotted C-40 Crusher 5749 | -6/Waste | EMP discharged 5750 | -6/Waste | Spotted C-40 Crusher 5767 | -6/Waste | Destroyed C-40 Crusher 5767 | -6/Waste | Destroyed C-40 Crusher 5776 | -6/Waste | Lost 8 parts (2n3u3w) 5793 | -6/Waste | Spotted C-40 Crusher 5801 | -6/Waste | Spotted C-40 Crusher 5818 | -6/Waste | Spotted C-40 Crusher 5849 | -6/Waste | EMP discharged 5850 | -6/Waste | Discovered new exit (range 10) 5854 | -6/Waste | Identified exit to Factory 5856 | -6/Waste | Found Prototype Protection 5856 | -6/Waste | Identified Centrium Heavy Armor Plating 5866 | -6/Waste | Entered Factory 6042 | -6/Factory | Build established: Mutant 6793 | -6/Factory | Build established: Scavenger-Skirmisher 6938 | -6/Factory | Core integrity fell below 50% 6941 | -6/Factory | System corruption reached 30% 6965 | -6/Factory | Lost 3 parts (2n1u) 7032 | -6/Factory | Core integrity fell below 20% 7036 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06975_ Acquired Airjet. 06987_ K-01 Serf cleans the Recycling Unit. 06988_ System corrupted: IFF burst signal emitted. 06989_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06993_ O-24 Administrator sends out distress signal. 06995_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 06996_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06998_ Door malfunctions. 07010_ PF%N:IB3XNACZWT45>Q>L3T 07015_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 07027_ P-60 Hacker IFF system glitched. 07027_ Airjet destroyed. 07031_ Carbon-fiber Leg destroyed. 07034_ Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# #???????# """ # #? | | ?????????????????????# #???????# """ # | | ?????????????????????# #???????# # | | ?????????????????????# #???????# """ # | | ?????????????????????# #? ?????# """ + | | ?????????????????????# # ????# """ # | | ?????????????????????# # "??# # ## | | ?????????????????????# # ""?###+#### #? | | ?????????????????????# # ""?# #? | | ?????????????????????# # ""# #? | | ?????????????????????# # ""# """ #? | | ?????????????????????# # + """ #? | | ?????????????????????# # # """ #? | | ???????????????#####?# # # #####? | | ??????????????# ?# ######### #????? | | ??????????????# "" # """ +????? | | ?????????????## T" # Y" #????? | | ?????????????# "" / """ #????? | | ?????????????## # #????? | | ??????????????# //?# #????? | | ??????????????# /??# ########### #### #????? | | ??????????????# ???# #?#########+#### ???? | | ??????????????# ????# #? #?###??? | | ??????????????# ?????# # #??????? | | ??????????????#??????# # #??????? | | ?????????????????????+ @ + #??????? | | ?????????????????????# # #??????? | | ?????????????????????# # #??????? | | ???????????????##+#### ################??????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????+ ######### | | ??????????????# # | | ??????????????+ ggg # | | ??????????????# ################ # | | ??????????????# ???????????????# # """ | | ??????????????# ????????????????# # """ | | ??????????????# ????????????????# # """ | | ??????????????# ?????????????????# / | | ??????????????# ??????????????????# # """ | | ???????????????????????????????????# + """ | | ???????????????????????????????????####### """ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Particle Charging 20 Salvage Targeting 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Imp. Thermal Generator | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Beamcaster | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed NeutronSpreadFlail Manual? 0 Play Time 00:51:47 Cumulative 128.0 hours Start 2024.04.04 @ 15:21:20 End 2024.04.04 @ 16:12:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 29 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 52 Gallery% 67 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d76cb35-0bbc-4f0c-9b86-7c8632b258f6