Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 16:41:17 Player: Ms. V3-11A Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2290) 2290 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 4939 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 94/280 System Corruption 0% Temperature Warning (363) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (15) --- Large Storage Unit Medium Battery (150) Medium Matter Pod (100) Machine Analyzer Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Reaction Control System Beam Rifle Flak Gun Flak Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Light Armor Plating Shield Generator > --- WEAPON ----------- Beam Rifle Flak Gun > --- INVENTORY -------- Heavy Ion Engine Large Storage Unit Medium Matter Pod Machine Analyzer Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating Shield Generator Improved EM Shotgun Flak Gun Flak Gun Flak Gun Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Surge Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 63 | . 8 32 16 7 Power 9 | . 1 3 4 1 Engine 9 | . 1 3 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | . . 12 4 . Treads . | . . . . . Leg 15 | . . 11 4 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 16 | . 3 6 5 2 Device 6 | . . 3 2 1 Storage 1 | . 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 8 | . 2 3 2 1 Artifact . | . . . . . Weapon 22 | . 4 11 3 4 Energy Gun 8 | . . 6 . 2 Energy Cannon . | . . . . . Ballistic Gun 11 | . 4 3 3 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 17 | . . 1 10 6 Power 2 | . . . 1 1 Propulsion 7 | . . . 5 2 Utility 5 | . . 1 3 1 Weapon 3 | . . . 1 2 Highest Loss Streak 7 | . . 1 7 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 99 96 71 Engine 11 | . 13 11 8 9 Leg 29 | . 28 32 24 17 Device 9 | . . 10 17 1 Storage 11 | . 14 11 9 9 Processor 2 | . . . 9 9 Protection 10 | . 12 11 8 9 Energy Gun 8 | . 5 10 9 15 Ballistic Gun 13 | . 22 11 8 . Peak Build Rating 26 | 6 8 17 26 24 Average Rating 14 | 6 7 14 23 20 On Entrance 10 | 6 6 8 17 17 Naked Turns . | . . . . . Heaviest Build 45 | 11 30 42 45 36 Greatest Support 35 | 20 20 30 35 20 Greatest Overweight (x) 2 | . 1 1 2 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 13 | 4 8 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 15 15 14 12 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1538 | 200 187 781 239 131 Remotely . | . . . . . Salvage Created 3068 | . 343 1453 1173 99 Parts 182 | . 23 101 54 4 Haulers Intercepted 5 | . . 2 3 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 68 | . 13 33 20 2 Guns 67 | . 13 33 19 2 Classes Destroyed 12 | . 3 6 3 . Worker 3 | . . . 3 . Tunneler 2 | . . 2 . . Hauler 5 | . . 2 3 . Recycler 3 | . 1 1 1 . Mechanic 2 | . . 1 1 . Operator 2 | . . . 2 . Watcher 1 | . . 1 . . Swarmer 21 | . 11 10 . . Grunt 29 | . 2 13 12 2 Brawler 4 | . . . 4 . Duelist 3 | . . 1 2 . Sentry 11 | . . 9 2 . Best Kill Streak 14 | . 6 5 14 2 Combat Bots Only 11 | . 6 4 11 2 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 563 | . 75 185 203 100 Missed 168 | . 22 72 57 17 Damage Taken 3795 | . 335 942 1501 1017 Core 736 | . 34 151 289 262 Absorbed by Shields 350 | . . . 350 . Ignored by Resistances 1232 | . 113 291 538 290 Regen/Repaired (Parts) 163 | . 163 . . . Core Remaining (%) 82 | 100 86 62 . . Volleys Fired 207 | . 30 90 77 10 Largest 2 | . 2 2 2 2 Hottest 106 | . 60 79 84 106 Shots Fired 362 | . 60 174 111 17 Gun 357 | . 60 170 111 16 Cannon . | . . . . . Launcher 5 | . . 4 . 1 Special . | . . . . . Kinetic 196 | . 59 86 50 1 Thermal 153 | . . 84 61 8 Explosive 5 | . . 4 . 1 Electromagnetic 8 | . 1 . . 7 Robot Hit Streak 53 | . 14 29 42 53 Robot Miss Streak 4 | . 2 3 4 2 Penetration Max . | . . . . . Secondary Targets 17 | . 3 10 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 284 | . 39 128 103 14 Core Hits 185 | . 18 56 102 9 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 12 | . 2 6 3 1 Burn 9 | . . 5 3 1 Destroy 3 | . 2 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4752 | . 461 1916 1982 393 Guns 4644 | . 461 1916 1967 300 Cannons . | . . . . . Explosions 93 | . . . . 93 Melee . | . . . . . Ramming 15 | . . . 15 . Kinetic 2564 | . 461 923 1145 35 Thermal 1935 | . . 993 822 120 Explosive 93 | . . . . 93 Electromagnetic 145 | . . . . 145 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . . . 6 . Kicked 6 | . . . 6 . Crushed . | . . . . . Highest Temperature 371 | . 26 10 72 371 Average Temperature 110 | . 5 4 25 221 Received Heat Transfer 2141 | . 60 357 1022 702 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 12 | . . 3 8 1 Heat Transferred 5513 | . . 2923 2294 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 412 | . 266 404 412 144 Initial 114 | . . 15 60 114 Average 169 | . 86 222 175 116 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 58 | 100 95 33 55 100 Level 1 38 | . 4 61 38 . Level 2 3 | . . 5 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 2 6 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 10 | . 1 5 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 124 | . 26 46 39 13 Peak Tracking Total 11 | . 4 6 8 11 Tactical Retreats 7 | . 5 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 21 | . 9 6 6 . Terminals 18 | . 8 5 5 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 95 | . 47 31 17 . Successful 68 | . 34 23 11 . Failed 27 | . 13 8 6 . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 41 | . 23 12 6 . Terminals 74 | . 38 21 15 . Fabricators . | . . . . . Repair Stations 9 | . 9 . . . Recycling Units . | . . . . . Scanalyzers 10 | . . 10 . . Garrison Access 2 | . . . 2 . Terminal Hacks 29 | . 18 6 5 . Robot Schematic 1 | . 1 . . . Robot Analysis 3 | . 3 . . . Prototype ID Bank 5 | . 3 . 2 . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 5 | . 3 2 . . Patrol Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Hauler Manifests 2 | . 1 1 . . Registered Components 2 | . 1 1 . . Registered Prototypes 1 | . . . 1 . Zone Layout 6 | . 3 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 8 . . . Scan Component 4 | . 4 . . . Repair 4 | . 4 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . 10 . . Insert Component 5 | . . 5 . . Analyze 5 | . . 5 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 20 | . 8 7 5 . Terminals 20 | . 8 7 5 . Botnet 5 | . 3 2 . . Skim 15 | . 5 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 9 5 5 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 5 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 4 . . . Time 104 | . 104 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 5 . . Part Schematics Acquired 5 | . . 5 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4695 | 2 1327 2104 1134 128 Spaces Moved 2015 | 1 626 905 436 47 Core . | . . . . . Treads . | . . . . . Legs 2015 | 1 626 905 436 47 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 190 Average Speed 187 | 120 173 189 200 190 Slowest Speed 260 | 120 190 190 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 93 69 50 17 Regions Visited 4 Branch Regions . Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . . 9 . . Terrain Destroyed 34 | . . 32 . 2 Melee . | . . . . . Projectile . | . . . . . AOE 34 | . . 32 . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2601 | 4 808 1133 587 69 Wait 212 | . 122 62 28 . Move 2012 | . 625 904 436 47 Hop . | . . . . . Pick Up 42 | . 18 12 10 2 Fast Attach 14 | . 5 2 6 1 Attach 14 | . 1 3 5 5 Detach 3 | . . 1 . 2 Swap 35 | . 2 27 5 1 Drop 56 | 4 5 32 14 1 Fire 207 | . 30 90 77 10 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . 6 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Discovered new exit (range 5) 598 | -10/Materials | Loaded intel: 8 terminal locations 665 | -10/Materials | Learned Storage security intel 720 | -10/Materials | Learned location of 2 exits from Subcaves 763 | -10/Materials | Identified exit to Subcaves 794 | -10/Materials | Learned location of 1 exit from Recycling 814 | -10/Materials | Identified exit to Materials 814 | -10/Materials | Learned location of 1 exit from Materials 871 | -10/Materials | Learned location of 2 exits from Subcaves 911 | -10/Materials | Learned 2 Materials zone layouts 959 | -10/Materials | Learned Storage non-interactive machine intel 1067 | -10/Materials | Repaired Lgt. Armor Plating 1095 | -10/Materials | Repaired Lgt. Ion Engine 1122 | -10/Materials | Repaired EM Pulse Gun 1149 | -10/Materials | Repaired Assault Rifle 1330 | -10/Materials | Entered another Materials area 1330 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1331 | -9/Materials | Identified exit to Mines 1646 | -9/Materials | Discovered new exit (range 15) 2150 | -9/Materials | Build established: Scavenger-Mutant 3270 | -9/Materials | Discovered new exit (range 3) 3434 | -9/Materials | Entered another Materials area 3434 | -8/Materials | Evolved 2 slots: Utility x2 3884 | -8/Materials | Learned 2 Storage zone layouts 3940 | -8/Materials | Learned location of Extension (-4) 3958 | -8/Materials | Garrison activated, responded to threat 3984 | -8/Materials | Identified exit to Factory 4085 | -8/Materials | Learned Factory trap positions 4123 | -8/Materials | Destroyed 11 combat bots 4132 | -8/Materials | Learned Factory emergency access door positions 4513 | -8/Materials | Garrison activated, responded to threat 4560 | -8/Materials | Core integrity fell below 50% 4568 | -8/Materials | Identified exit to Garrison 4568 | -8/Materials | Entered Garrison 4597 | -8/Garrison | Lost 7 parts (3n3u1w) 4662 | -8/Garrison | Triggered checkpoint 4664 | -8/Garrison | Triggered checkpoint 4687 | -8/Garrison | Core integrity fell below 20% 4696 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04665_ G-47 Trooper suffers critical hit (Burn). 04668_ Lgt. Nuclear Core melted. 04668_ G-47 Trooper destroyed. 04668_ Switching to secondary target: G-47 Trooper. 04672_ G-47 Trooper IFF system glitched. 04676_ Cld. Ion Engine destroyed. 04676_ Acquired Imp. Heat Sink. 04678_ C-30 ARC bursts open, deploying its payload. 04678_ L-31 Rogue unfolds itself. 04678_ G-47 Trooper unfolds itself. 04679_ G-47 Trooper destroyed. 04681_ Critical hit (Burn: +37). 04683_ Aluminum Leg destroyed. 04684_ G-47 Trooper IFF system glitched. 04686_ Imp. EM Shotgun destroyed. 04689_ Power failure, Cld. Ion Engine shutdown. 04690_ Imp. Light Armor Plating destroyed. 04692_ Aluminum Leg destroyed. 04694_ Adv. Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????###""??## ##??????????????????????? | | ?????????????? ?? #??????????????????????? | | ????????????? ?? ??????????????????????? | | ?????????????? % g?? ??????????????????????? | | ???????????? ??# gg ?# #??????????????????????? | | ????????????? # gg ## ###????????????????????? | | ??????????????? #????????????????????? | | ????????????????? #????????????????????? | | ??????????????????? = ?????????????????????? | | ????????????????????? !%g ??????????????????????? | | ????????????????# ???# %#??????????????????????? | | ???????????# ## ## l@##########?????????????? | | ????????? ^ g #?????????????? | | ????????? g #?????????????? | | ???????????# g ####### #?????????????? | | ???????????## ## ## ##?????# #?????????????? | | ????????????????# ??# Y#??????# #?????????????? | | ????????????????###???# #??????# #?????????????? | | ??????????????????????# #??????# #????#####????? | | ??????????????????????# #??????# #????#! !#????? | | ??????????????????????# #??????# #????#! !#????? | | ??????????????????????# ???????# #????# !#????? | | ??????????????????????# ######## ####### ######? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????########### ########### #? | | ????????????????????????????????# #?????????# #? | | ????????????????????????????????# #?????????# #? | | ????????????????????????????????" #?????????# #? | | ????????????????????????????????" #?????????# #? | | ????????????????????????????????" #?????????# ## | | ????????????????????????????????# #?????????# | | ????????????????????????????????# ??????????# | | ????????????????????????????????# ??????????# | | ????????????????????????????????# ??????????##### | | ????????????????????????????????# ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonLongswordMaul Manual? 0 Play Time 00:37:37 Cumulative 300.5 hours Start 2024.08.22 @ 15:44:41 End 2024.08.22 @ 16:41:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 228 Rogue 63 Adventurer 139 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 1438de2a-d8db-4731-979d-eac08d5cec4b