Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.11 @ 15:52:22 Player: Demise Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (978) 978 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 4202 Bonus ------- Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 427/550 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Transport Network Coupler Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- High-capacity Storage Unit Humpback High-capacity Matter Pod (200) Targeting Computer Advanced Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Light Assault Rifle Grenade Launcher Mining Laser Katana Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Transport Network Coupler Light Armor Plating Hacking Suite > --- WEAPON ----------- Beamcaster Light Assault Rifle > --- INVENTORY -------- Light Treads High-capacity Storage Unit Humpback High-capacity Matter Pod Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Light Assault Rifle Grenade Launcher Mining Laser Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 54 | 9 21 10 4 . 10 Power 4 | 1 1 1 . . 1 Engine 4 | 1 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 3 . . . 1 Treads 6 | 2 3 . . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 3 11 1 2 . 4 Device 3 | 1 2 . . . . Storage 12 | 1 8 1 2 . . Processor 4 | 1 1 . . . 2 Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 23 | 3 6 8 2 . 4 Energy Gun 9 | 3 4 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 8 | . . 5 . . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon 3 | . 1 1 . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 1 1 . . 7 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 4 | . 1 1 . . 2 Highest Loss Streak 4 | . 1 1 . . 4 Average Slot Usage (%) 99 | . 99 100 99 100 95 Engine 13 | . 14 14 14 14 6 Treads 27 | . 28 28 28 28 18 Storage 23 | . 19 28 28 28 18 Processor 4 | . 6 . . . 18 Energy Gun 14 | . 26 1 5 14 5 Ballistic Gun 10 | . . 26 14 14 9 Special Melee Weapon 1 | . . . 7 . . Naked Turns . | . . . . . . Heaviest Build 80 | 12 42 57 77 77 80 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 3 | 1 1 1 1 1 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 6 16 18 20 20 20 Average Capacity 14 | 5 10 16 18 20 20 Most Carried 20 | 4 16 16 20 20 20 Average Carried 13 | 1 10 15 17 20 17 Final Capacity 20 | 4 16 18 20 20 20 Final Carried 20 | 4 16 16 20 20 19 Class Distribution -------------------- 55% | Mutant 34% | Scavenger-Mutant 9% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1039 | 280 423 148 50 28 110 Remotely . | . . . . . . Salvage Created 1331 | 161 579 230 . 153 208 Parts 95 | 11 57 11 . 6 10 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 10 | . 10 . . . . Retrieved Matter 35 | . 35 . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 11 7 . 3 4 Guns 15 | . 2 6 . 3 4 AOE 9 | . 8 1 . . . Classes Destroyed 10 | 2 7 . . . 1 Worker 3 | . 2 1 . . . Builder 3 | . 2 1 . . . Tunneler 4 | 3 . . . 1 . Hauler 2 | . 2 . . . . Recycler 1 | 1 . . . . . Operator 2 | . 2 . . . . Watcher 3 | . 3 . . . . Swarmer 6 | . 3 3 . . . Grunt 17 | . 8 4 . 3 2 Sentry 2 | . . . . . 2 Best Kill Streak 5 | 3 5 3 . 2 2 Combat Bots Only 4 | . 4 3 . 2 2 Max Kills in Single Turn 2 | 2 2 1 . 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1519 | . 324 330 . 227 638 Core 204 | . 18 53 . 10 123 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . . . 67 . Volleys Fired 113 | 5 47 20 . 8 33 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 80 100 100 . 95 100 Shots Fired 189 | 10 75 36 . 16 52 Gun 159 | 10 59 30 . 16 44 Cannon . | . . . . . . Launcher 13 | . 11 2 . . . Special 17 | . 5 4 . . 8 Kinetic 68 | . . 19 . 8 41 Thermal 35 | 3 9 4 . 8 11 Explosive 13 | . 11 2 . . . Electromagnetic 73 | 7 55 11 . . . Robot Hit Streak 19 | 5 5 15 . 14 19 Robot Miss Streak 7 | 2 7 2 . 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 106 | 6 24 21 4 13 38 Core Hits 73 | 5 34 18 . 6 10 Critical Hits 2 | . . . . 1 1 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 4 | . . . 4 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2263 | 98 1110 400 . 207 448 Guns 1379 | 98 402 224 . 207 448 Cannons . | . . . . . . Explosions 845 | . 693 152 . . . Melee . | . . . . . . Ramming 15 | . 15 . . . . Kinetic 568 | . . 151 . 32 385 Thermal 515 | 22 150 105 . 175 63 Explosive 614 | . 543 71 . . . Electromagnetic 551 | 76 402 73 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . 3 . . . Projectiles . | . . . . . . Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 88 | . 56 32 . . . Shots 2 | . 1 1 . . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 274 | 54 93 129 . 274 85 Average Temperature 41 | 25 31 41 . 107 25 Received Heat Transfer 702 | . 123 147 . 126 306 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 757 | 50 150 150 . 296 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 202 | 20 202 202 . 75 145 Initial 29 | . 13 27 . . 29 Average 56 | 8 55 68 . 28 64 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 95 | 100 98 87 . 100 100 Level 1 4 | . 1 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 23 9 . 5 5 Peak Tracking Total 4 | . 4 2 . 2 3 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 12 | . 9 . 2 . 1 Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 34 . 2 . 2 Successful 28 | . 24 . 2 . 2 Failed 10 | . 10 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 29 | . 27 . 1 . 1 Terminals 30 | . 30 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 4 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 14 . 2 . . Record 1 | . . . 1 . . Part Schematic 3 | . 3 . . . . Robot Analysis 5 | . 5 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 Retrieve Components 3 | . 2 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 8 . . . 1 Terminals 7 | . 7 . . . . Track 1 | . 1 . . . . Botnet 5 | . 5 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Reject 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 7 | . 7 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 3 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 9 . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . 4 . . Non-combat 3 | . . . 3 . . Combat 1 | . . . 1 . . Robot Hacks Applied 4 | . . . 4 . . parse_system 4 | . . . 4 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 5 | . 5 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3739 | 77 1586 919 619 283 255 Spaces Moved 1785 | 30 758 488 330 110 69 Core 2 | 2 . . . . . Treads 1783 | 28 758 488 330 110 69 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 Average Speed 171 | 154 166 170 180 180 180 Slowest Speed 220 | 160 180 180 180 180 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 96 98 70 31 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 6 | . 1 1 . . 4 Terrain Destroyed 82 | . 50 24 . . 8 Melee . | . . . . . . Projectile 15 | . 4 3 . . 8 AOE 67 | . 46 21 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2254 | 47 999 536 357 181 134 Wait 225 | . 134 9 . 64 18 Move 1780 | 29 757 487 329 109 69 Hop . | . . . . . . Pick Up 41 | 2 22 3 10 . 4 Fast Attach 14 | 9 3 1 . . 1 Attach 10 | . 2 1 1 . 6 Detach 7 | 2 3 1 1 . . Swap 30 | . 16 8 3 . 3 Drop 28 | . 13 6 9 . . Fire 113 | 5 47 20 . 8 33 Melee 4 | . . . 4 . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 577 | -10/Materials | Identified exit to Materials 681 | -10/Materials | Discovered new exit (range 10) 681 | -10/Materials | Identified exit to Mines 895 | -10/Materials | Discovered exit to Materials (range 4) 1160 | -10/Materials | Discovered exit to Materials (range 16) 1664 | -10/Materials | Entered Mines 1675 | -10/Mines | Met a Derelict bent on vengeance 1841 | -10/Mines | Learned location of Zion (-6) 1951 | -10/Mines | Discovered exit to Materials (range 8) 2025 | -10/Mines | Discovered exit to Materials (range 8) 2027 | -10/Mines | Build established: Scavenger-Mutant 2077 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2314 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2576 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2576 | -10/Mines | Discovered new exit (range 5) 2583 | -10/Mines | Entered Exiles 2627 | -10/Exiles | Met 8R-AWN 2663 | -10/Exiles | Met EX-HEX 2788 | -10/Exiles | Met EX-DEC 2881 | -10/Exiles | Met EX-BIN 2909 | -10/Exiles | Aligned with FarCom system 2910 | -10/Exiles | Given EX-Vault access code 2916 | -10/Exiles | Build established: Mutant 2952 | -10/Exiles | Opened EX-Vault 2963 | -10/Exiles | Found Deploy-a-Sentry 2966 | -10/Exiles | Found Deploy-a-Sentry 2968 | -10/Exiles | Found Deploy-a-Sentry 3007 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3030 | -10/Exiles | Exiles lab attacked by MAIN.C 3187 | -10/Exiles | Discovered new exit (range 10) 3202 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 3202 | -10/Exiles | Entered Mines 3325 | -9/Mines | Discovered new exit (range 7) 3388 | -9/Mines | Excavation squad dispatched 3388 | -9/Mines | A large section of the Mines collapsed 3420 | -9/Mines | Build established: Hauler-Mutant 3485 | -9/Mines | Entered Materials 3485 | -8/Materials | Evolved 4 slots: Utility x4 3486 | -8/Materials | Identified exit to Factory 3740 | -8/Materials | Self-destructed Last Messages --------------- 03630_ Acquired Katana. 03643_ Beamcaster destroyed. 03643_ Lgt. Treads destroyed. 03661_ Y-45 Defender destroyed. 03664_ Acquired 42 matter. 03664_ K-01 Serf collects debris. 03668_ Acquired Imp. Ion Engine. 03668_ K-01 Serf cleans the Recycling Unit. 03669_ Acquired 10 matter. 03673_ Acquired Lgt. Armor Plating. 03673_ K-01 Serf collects debris. 03710_ G-50 Soldier suffers critical hit. 03710_ G-50 Soldier destroyed. 03710_ Switching to secondary target: G-47 Trooper. 03718_ G-47 Trooper destroyed. 03728_ Hvy. Assault Rifle destroyed. 03730_ Imp. Ion Engine destroyed. 03734_ Lgt. Armor Plating destroyed. 03740_ Lgt. Treads destroyed. 03740_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ???????????### #?????????????????????????????????? | | ??????######""#############??????????????????????? | | ??????# * " #u """ #??????????????????????? | | ??????+ ###"# "Y" !#?###########??????????? | | ??????# " " ###"# # ???????????? | | ??????# "R" # # =#= #????????????????? | | ??????# """ # #= *%+! #????????????????? | | ??????# # # //g%!# #????????????????? | | ??????####+### # /// %# #????????????????? | | ??????# # // #? ##????????????????? | | ??????# # @#?? #?????????????????? | | ??????# #####/####??? #?????????????????? | | ??????# ########????g??????? #?????????????????? | | ??????# #????????????????????#???w?????????????? | | ??????# #???????????g??????????????????????????? | | ??????# #???????????g??????????????????????????? | | ?????? ????????????????????????w?????????????? | | ????? a?????????????????????????????????????? | | ???? ?????????????????????????????????????? | | ??? """ ?????????????????????????????????????? | | ??# ! """ ????????????????????????????????????? | | ??# """ ????????????????????????????????????? | | ??? ??? ???????????????????????????????????? | | ??? ???? ???????????????????????????????????? | | ???? ???? ????ga??????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????a??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunSwordSuperbattery Manual? 0 Play Time 00:28:38 Cumulative 194.2 hours Start 2021.01.11 @ 15:25:52 End 2021.01.11 @ 15:52:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12dd6acf-9aa1-46fb-ac14-2a7be29202fd