Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.01 @ 04:06:25 Player: Phillammon Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (300) 300 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1980 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (18) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Deuterium Engine Deuterium Engine Heat Sink Advanced Targeting Computer Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Heat Sink Advanced Targeting Computer Advanced Targeting Computer Katana [Rating: 23] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 21 | 2 4 12 3 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads 1 | . . 1 . Leg . | . . . . Wheel 5 | 2 . 3 . Hover . | . . . . Flight 2 | . 2 . . Utility 7 | . 2 4 1 Device . | . . . . Storage 3 | . 2 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 5 | . . 3 2 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 1 | . . 1 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . 1 5 8 Power 2 | . . 1 1 Propulsion 4 | . 1 . 3 Utility 3 | . . 2 1 Weapon 5 | . . 2 3 Highest Loss Streak 8 | . 1 2 8 Average Slot Usage (%) 83 | . 79 85 81 Engine 8 | . 14 7 7 Wheel 21 | . 17 23 22 Flight 5 | . 7 5 . Storage 16 | . 14 16 18 Processor 5 | . . 3 18 Protection 3 | . . 6 . Energy Gun 2 | . 11 . . Ballistic Gun 9 | . 14 9 5 Ballistic Cannon 5 | . . 7 6 Launcher 2 | . . 4 . Naked Turns . | . . . . Heaviest Build 31 | 9 13 31 26 Greatest Support 36 | 20 20 36 36 Greatest Overweight (x) 3 | . 1 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 6 7 8 9 Most Carried 10 | 6 6 10 9 Average Carried 5 | . 4 6 7 Final Capacity 10 | 6 6 10 8 Final Carried 10 | . 5 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 442 | 190 79 148 25 Remotely . | . . . . Salvage Created 551 | . 214 185 152 Parts 20 | . 8 5 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . 3 3 3 Melee 2 | . . . 2 Guns 4 | . 3 1 . Cannons 3 | . . 2 1 Classes Destroyed 5 | . 2 2 1 Recycler 3 | . 2 1 . Swarmer 3 | . 3 . . Grunt 3 | . . 2 1 Duelist 1 | . . 1 . Sentry 2 | . . . 2 Best Kill Streak 5 | . 5 3 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2119 | . 204 810 1105 Core 685 | . 45 86 554 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 82 78 . Volleys Fired 31 | . 14 14 3 Largest 2 | . 2 2 2 Hottest 60 | . 60 59 59 Shots Fired 54 | . 28 21 5 Gun 37 | . 28 7 2 Cannon 17 | . . 14 3 Launcher . | . . . . Special . | . . . . Kinetic 40 | . 14 21 5 Thermal 14 | . 14 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 5 7 4 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 43 | . 16 14 13 Core Hits 19 | . 8 7 4 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 11 | . . . 11 Impact . | . . . . Slashing 11 | . . . 11 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 755 | . 139 269 347 Guns 190 | . 139 44 7 Cannons 287 | . . 225 62 Explosions . | . . . . Melee 278 | . . . 278 Ramming . | . . . . Kinetic 367 | . 29 269 69 Thermal 110 | . 110 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 278 | . . . 278 Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Effects 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 68 | . 60 68 21 Average Temperature 30 | . 33 30 12 Received Heat Transfer 894 | . . 399 495 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 250 | . 250 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 120 | . 85 120 110 Average Influence 55 | . 43 60 78 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 5 20 6 Peak Tracking Total 11 | . 4 11 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 557 | 41 115 295 106 Spaces Moved 465 | 3 101 288 73 Core 2 | . . . 2 Treads 6 | . . 6 . Legs . | . . . . Wheels 294 | 3 51 169 71 Hover . | . . . . Flight 163 | . 50 113 . Fastest Speed 37 | 80 37 37 90 Average Speed 76 | 80 60 78 92 Slowest Speed 200 | 80 117 197 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 2 21 49 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 599 | 43 129 335 92 Wait 36 | 33 2 1 . Move 460 | 2 100 285 73 Hop 1 | . . 1 . Pick Up 23 | . 7 16 . Fast Attach 4 | . . 4 . Attach 10 | . 1 7 2 Detach . | . . . . Swap 7 | 2 3 1 1 Drop 16 | 6 2 6 2 Fire 31 | . 14 14 3 Melee 11 | . . . 11 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Entered another Materials area 157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 446 | -9/Materials | Discovered new exit (range 4) 452 | -9/Materials | Entered another Materials area 452 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 543 | -8/Materials | Core integrity fell below 50% 553 | -8/Materials | Core integrity fell below 20% 558 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00517_ Malfunction: System corrupted (+5). 00520_ Imp. Light Cannon destroyed. 00524_ Neutrino Reactor explodes. 00524_ Door malfunctions. 00524_ Emergency Access malfunctions. 00524_ Y-45 Defender IFF system glitched. 00525_ Dropped Faulty Adv. Beam Cannon. 00532_ System corrupted: Energy discharge (-71). 00532_ R-06 Scavenger collects Faulty Adv. Beam Cannon. 00534_ Deuterium Engine destroyed. 00535_ Y-45 Defender destroyed. 00535_ Arm. Wheel destroyed. 00539_ R-06 Scavenger collects Heat Sink. 00542_ Arm. Wheel destroyed. 00542_ R-06 Scavenger collects Lgt. Treads. 00553_ Sml. Storage Unit destroyed. 00553_ G-47 Trooper destroyed. 00554_ U-05 Engineer lays Concrete. 00557_ Katana destroyed. 00558_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#######???????????????????????????????????????? | | #### #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #??????????##########???????????????????? | | #### #??????????# #???????????????????? | | ???## ##??????????# #???????????????????? | | ????# #???????????# #???????????????????? | | ????# #?????####### #???????????????????? | | ????# ####### # #???????????????????? | | ????# # #???????????????????? | | ????# % + #???????????????????? | | ????# # #???????????????????? | | ????########### # #???????????????????? | | ??????????????###+######/#########???????????????? | | ???????????????# # ######??????????? | | ???????????????# " Y g# ???????? | | ???????????????# "" @rg ???????? | | ???????????????# "" u#u ???????? | | ???????????????# #?? ######??????????? | | ???????????????# #????##???????????????? | | ???????????????# #?????????????????????? | | ???????????????####### #####?????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumMobileApparatus Manual? 0 Play Time 00:08:49 Cumulative 29.2 hours Start 2020.08.01 @ 03:58:57 End 2020.08.01 @ 04:06:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 682d5de5-0f65-4e64-abf2-bf31221ff89a