Cogmind - Beta 11 X5 --- EXPLORER MODE // 2021.06.10 @ 20:01:21 Player: Luigi Panache Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (225) 1125 Value Destroyed (9635) 9635 Prototype IDs (69) 1380 Alien Tech Used (10) 2000 Bonus (31817) 31817 TOTAL SCORE: 57057 Bonus ------- High Alert Combat Kills 1096 Follower Combat Kills 376 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -255 Cogmind --------- Core Integrity 1411/1600 Matter 286/300 Energy 707/1300 System Corruption 9% Temperature Cool (0) Movement Walking (100) Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Centrium Leg Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY (13) ----- Large Storage Unit Experimental Energy Well Experimental Terrain Scan Processor Improved Armor Integrity Analyzer Quantum Capacitor Improved Medium Armor Plating Advanced Shield Generator AEGIS Remote Shield Matter Drive > --- WEAPON (4) ------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY (15) --- Armored Heavy Treads Zionite Biocell (0) Matter Compressor (250) Experimental Terrain Scanner Improved Armor Integrity Analyzer Improved Weapon Shielding Transdimensional Reconstructor Nova Cannon Mini Smartbomb Launcher Advanced Remote Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Experimental Terrain Scan Processor Improved Armor Integrity Analyzer Quantum Capacitor Improved Medium Armor Plating Advanced Shield Generator Advanced Force Field AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Armored Heavy Treads Zionite Biocell Matter Compressor Experimental Terrain Scanner Improved Armor Integrity Analyzer Improved Weapon Shielding Transdimensional Reconstructor Nova Cannon Mini Smartbomb Launcher Advanced Remote Datajack CR-A16's Behemoth Slayer [Rating: 263] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Exoskeleton Hover Unit Combat Gravmag System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware System Mapper Protection Light Armor Plating Artifact Matter Drive Weapon Nova Cannon Energy Gun Improved EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . 1 . 2 . 2 2 . . . . 2 . . . 2 . . . . 2 . . . . . . 2 . . 2 . 1 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Utility 10 | . 1 . 2 . 1 1 . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 298 | . 5 . 7 2 14 34 2 6 24 1 12 . 7 3 26 4 . 9 4 8 3 11 8 . 7 3 8 22 21 6 12 8 21 Power 20 | . . . . . . 3 . 2 3 . . . 3 . 1 . . . . . . . . . 2 . 2 . . 1 . 2 1 Engine 10 | . . . . . . 3 . 2 1 . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . 1 . 2 . . 1 . 2 1 Propulsion 71 | . 3 . . . 5 16 2 . 6 . 6 . . . 9 . . 2 . 2 . 2 . . . . 2 5 . . 8 1 2 Treads 7 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 56 | . . . . . 1 16 2 . 6 . 6 . . . 9 . . 2 . 2 . 2 . . . . 2 5 . . 3 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 140 | . 2 . 3 2 5 8 . 4 12 . 5 . 3 2 11 . . 6 1 3 1 6 4 . 5 1 2 15 20 2 3 2 12 Device 71 | . . . 1 1 . 4 . 1 8 . 1 . 2 1 6 . . 3 1 2 1 2 3 . 3 . . 9 14 2 1 2 3 Storage 7 | . 1 . . . . 1 . . 1 . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . . Processor 13 | . . . 1 . 2 1 . 1 . . . . . . 2 . . . . 1 . 2 . . . . . 1 . . . . 2 Hackware 7 | . . . . . 1 1 . 1 . . . . . . 1 . . 1 . . . . . . . . 1 1 . . . . . Protection 40 | . 1 . 1 1 2 1 . 1 3 . 3 . 1 1 2 . . 2 . . . 2 . . 2 1 1 4 4 . 1 . 6 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Weapon 67 | . . . 4 . 4 7 . . 3 1 1 . 1 1 5 4 . 1 3 3 2 3 4 . . 2 2 2 1 3 1 3 6 Energy Gun 10 | . . . 2 . 4 2 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Cannon 16 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 2 . . 1 2 1 1 . 1 1 4 Ballistic Gun 5 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . . . 1 1 1 . . 1 1 1 . 1 . 1 . 1 . . . 1 . 1 . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . 1 . . . . . . . . 4 . . . . 1 . . 1 . . . . . . 2 . 1 . Piercing Weapon 12 | . . . . . . . . . 1 . . . 1 . . 2 . . 2 1 1 1 1 . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 3 1 2 3 . . 8 . 1 . . . 2 . . 3 . . 1 . . . 4 . . 1 7 2 2 1 1 Corrupted Parts 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . System Corruption 23 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Parts Lost 26 | . . . . . 4 2 . . 7 . 2 . . . 2 . . . . . . 1 . . . . 1 . . . . . 7 Power 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . . . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . 2 . . . 3 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . 7 Weapon 4 | . . . . . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . 1 1 . . 4 . 2 . . . 1 . . . . . . 1 . . . . 1 . . . . . 4 Average Slot Usage (%) 93 | . 100 100 96 100 98 97 100 100 97 100 96 100 100 100 99 100 100 99 100 95 100 97 92 95 94 95 93 95 94 92 79 75 68 Engine 5 | . 12 12 10 10 8 6 7 7 5 . . . 1 . 5 5 5 5 5 5 5 5 5 5 4 5 1 . . . . . . Reactor 3 | . . . . . . . . . 1 7 6 6 4 6 5 5 5 5 5 5 5 5 5 5 5 5 6 9 8 8 8 7 5 Treads 6 | . 7 25 20 20 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 11 9 Hover 15 | . . . . . . 26 28 28 27 28 34 37 37 37 33 33 33 33 33 30 30 30 30 30 30 30 30 31 30 28 8 . . Device 10 | . . . 8 10 8 7 7 7 8 14 12 12 16 12 15 16 16 15 11 13 25 20 17 20 20 20 17 14 15 16 15 14 10 Storage 7 | . 12 12 10 10 8 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 8 10 10 10 9 4 4 4 4 7 7 Processor 9 | . . . 7 10 15 20 21 21 17 14 12 12 12 7 8 11 11 11 11 13 10 10 6 5 5 5 4 8 8 8 8 7 7 Hackware 4 | . . . . . . 13 14 8 5 . . . . . 2 5 5 8 11 10 10 10 6 5 5 5 8 9 8 8 8 7 4 Protection 10 | . 25 25 19 20 15 . . 5 9 14 11 12 7 16 10 5 5 2 5 5 . 2 5 5 5 5 4 7 6 8 7 7 6 Energy Gun 2 | . . . 7 10 14 2 7 7 3 5 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 5 5 4 4 4 4 4 4 3 2 Ballistic Gun 4 | . 25 25 12 10 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 3 7 7 7 7 6 6 6 3 4 5 5 5 5 3 5 5 2 . . . . . . 4 4 3 3 Piercing Weapon 1 | . . . . . . . . . 1 . . . 5 6 5 4 5 4 5 5 5 4 4 5 5 5 4 4 4 3 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 152 | 21 32 32 37 37 40 37 25 29 35 38 48 47 48 52 62 52 47 56 50 54 50 77 78 78 78 77 90 91 94 104 102 149 152 Greatest Support 240 | 20 40 40 40 40 60 60 35 35 52 50 72 63 63 63 67 62 51 68 54 72 72 78 78 78 78 78 90 95 105 105 235 240 210 Greatest Overweight (x) 2 | 1 1 . . . 1 . . . 2 . . . . 1 . . . 1 . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 10 15 15 15 15 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 10 15 15 15 15 15 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 7 11 14 15 14 9 10 9 9 10 12 15 15 14 14 15 15 14 15 14 14 14 13 12 14 15 14 14 14 13 13 14 14 Final Capacity 15 | 10 15 15 15 15 15 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 10 15 15 15 15 10 10 9 10 10 15 15 15 15 15 15 15 15 15 15 15 14 12 14 15 15 15 15 14 15 15 15 12 Class Distribution -------------------- 57% | Hacker-Mutant 23% | Hacker-Scout 9% | Hacker-Gladiator 5% | Scavenger-Mutant 4% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Hacker-Mutant | -2/Research Hacker-Assassin | -2/Testing Hacker-Assassin | -1/Access Hacker-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 4507 | 200 318 50 121 39 238 351 . 17 299 45 114 21 . 28 500 25 36 . 30 157 181 81 94 10 80 10 83 277 379 91 157 92 383 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10559 | . 238 91 341 389 1750 895 . . 337 168 189 . . 25 589 41 . . . 157 . 313 119 . 487 238 213 233 125 266 . 703 2652 Parts 535 | . 27 10 21 18 101 35 . . 18 8 12 . . 3 32 3 . . . 8 . 13 5 . 3 15 18 19 5 14 . 40 107 Haulers Intercepted 13 | . 1 . 1 . 5 2 . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 153 | . 6 2 6 8 19 13 . . 6 5 1 . . 4 7 3 . . . . . 3 1 . . 7 3 3 . 2 . 12 42 Melee 49 | . . . . . . 10 . . 4 2 1 . . 1 3 . . . . . . 2 1 . . 2 3 3 . . . 2 15 Guns 38 | . 6 2 6 7 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 12 AOE 34 | . . . . 1 2 . . . 1 3 . . . 3 4 3 . . . . . . . . . 3 . . . . . 7 7 Classes Destroyed 19 | . 4 2 2 1 5 2 . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Worker 11 | . . 3 . . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Builder 6 | . . . . . 4 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Tunneler 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 1 . 5 2 . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Recycler 6 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 6 | . . . . . 2 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 25 | . 2 . 2 . 4 2 . . . . 3 . . . 2 . . . . 2 . 2 . . . . . 1 . . . 1 4 Swarmer 59 | . 4 . 4 . 2 4 . . . 3 . . . 4 4 3 . . . . . 2 . . . 6 . . . . . 8 15 Grunt 38 | . 2 2 . 6 10 6 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 9 Brawler 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 13 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 Hunter 9 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 5 Programmer 13 | . . . . . . 3 . . . . . . . . 2 . . . . . . . . . . . 2 3 . . . . 3 Behemoth 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . 2 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 2 3 3 2 7 4 . . 3 3 3 . . 4 5 3 . . . 1 . 2 1 . . 4 2 3 1 2 . 9 7 Combat Bots Only 7 | . 2 2 3 2 3 3 . . 3 3 1 . . 4 4 3 . . . . . 1 1 . . 4 2 3 . 2 . 7 7 Max Kills in Single Turn 5 | . 1 1 1 2 3 2 . . 1 3 1 . . 2 2 3 . . . 1 . 1 1 . . 2 1 1 1 1 . 5 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 1 . . . 1 3 . . . 2 2 3 . . . . . . . . . 2 . . . . . 5 4 Melee 1 | . . . . . . 1 . . 1 1 1 . . 1 1 . . . . . . 1 1 . . 1 1 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 8615 | . 101 96 92 155 699 861 . . 785 47 180 . 32 17 194 . . . . . . 141 521 . . 283 400 241 251 185 . 258 3076 Core 910 | . 11 7 28 27 57 194 . . 107 11 16 . 32 . 59 . . . . . . 35 57 . . 16 9 12 43 . . . 189 Absorbed by Shields 2283 | . . . . . . . . . . . . . . . . . . . . . . 8 169 . . 110 103 72 50 58 . 280 1433 Reduced by Siege Mode 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Core Remaining (%) 88 | 100 . 92 . 86 89 . . . . 55 . . . 94 . . . . 94 . . . . . . 90 . . 89 . 100 . 88 Volleys Fired 366 | . 20 10 16 13 64 4 . . 10 2 1 . . 2 3 2 . . 1 . . 5 3 . . 5 27 9 31 1 9 12 116 Largest 2 | . 2 2 2 2 2 2 . . 1 1 1 . . 1 1 1 . . 1 . . 1 1 . . 1 1 1 1 1 1 2 1 Hottest 313 | . 40 40 68 68 95 95 . . 61 61 39 . . 43 43 90 . . 90 . . 81 90 . . 90 90 113 113 113 113 313 200 Shots Fired 480 | . 40 20 26 26 119 8 . . 10 2 1 . . 2 3 2 . . 1 . . 5 3 . . 5 27 9 32 1 9 13 116 Gun 243 | . 40 20 26 26 119 8 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Cannon 209 | . . . . . . . . . . . . . . . . 1 . . 1 . . 5 3 . . 3 27 9 32 1 9 9 109 Launcher 27 | . . . . . . . . . 7 1 1 . . 2 3 1 . . . . . . . . . 2 . . . . . 4 6 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 113 | . 40 20 19 13 18 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 208 | . . . . . . . . . 3 1 . . . . . 1 . . 1 . . . 3 . . 3 27 9 32 1 9 9 109 Explosive 20 | . . . . . . . . . . 1 1 . . 2 3 1 . . . . . . . . . 2 . . . . . 4 6 Electromagnetic 138 | . . . 7 13 101 5 . . 7 . . . . . . . . . . . . 5 . . . . . . . . . . . Robot Hit Streak 71 | . 8 8 11 18 71 15 . . 13 . . . . . 4 5 . . . . . 7 . . . 2 3 4 1 2 . 6 49 Robot Miss Streak 2 | . 2 1 2 1 1 2 . . 1 . . . . . . . . . . . . 1 . . . 1 . 1 . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Shots Hit Robots 606 | . 27 16 20 24 105 69 . . 29 9 23 . 1 1 23 1 . . . 8 . 15 8 . 11 8 14 17 1 3 . 15 158 Core Hits 370 | . 14 9 13 15 82 21 . . 13 9 7 . . 4 18 3 . . . 5 . 8 3 . 3 12 8 8 1 1 . 19 94 Critical Kills 10 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Critical Parts Destroyed 7 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Critical Strikes 32 | . . . . 2 . 1 . . . 3 . . . . 1 . . . . 1 . . . . 1 1 3 . . . . 1 18 Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Destroy 14 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 Smash 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Puncture 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 3 . . . . . 1 Melee Attacks 370 | . . . . . . 75 . . 22 11 26 . 6 1 42 3 1 . 4 14 . 17 10 . 11 7 15 30 . 7 . 9 59 Impact 32 | . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 203 | . . . . . . 43 . . 15 11 26 . 1 . 22 3 1 . 1 6 . 7 2 . . . . . . 3 . 6 56 Piercing 135 | . . . . . . . . . 7 . . . 5 1 20 . . . 3 8 . 10 8 . 11 7 15 30 . 4 . 3 3 Sneak Attacks 22 | . . . . . . 3 . . . 1 5 . 1 . 5 . . . . 1 . 2 . . . . 1 . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . 5 . . . . 2 . 3 . . . . . . . . . . 1 Damage Inflicted 34636 | . 301 198 288 424 3202 2409 . . 1164 521 1221 . 127 457 1803 218 . . . 429 . 782 292 . 1072 625 590 754 40 41 . 1686 15992 Guns 3346 | . 278 166 277 349 2117 119 . . 40 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 6533 | . . . . . . . . . . . . . . . . . . . . . . 122 . . . 36 38 42 40 41 . 159 6055 Explosions 8727 | . . . . 42 1036 142 . . 422 159 . . . 420 476 218 . . . . . . . . . 417 . . . . . 1074 4321 Melee 14923 | . . . . . . 2148 . . 662 362 1221 . 127 37 1308 . . . . 429 . 660 292 . 1072 172 552 712 . . . 453 4716 Ramming 1107 | . 23 32 11 33 49 . . . 40 . . . . . 19 . . . . . . . . . . . . . . . . . 900 Kinetic 1010 | . 278 166 180 145 229 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 10531 | . . . . 42 653 142 . . 121 . . . . . . . . . . . . . . . . 36 38 42 40 41 . 214 9162 Explosive 4249 | . . . . . 383 . . . . 159 . . . 420 476 218 . . . . . . . . . 417 . . . . . 962 1214 Electromagnetic 2816 | . . . 97 204 1888 107 . . 341 . . . . . . . . . . . . 122 . . . . . . . . . 57 . Impact 790 | . . . . . . 790 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9596 | . . . . . . 1358 . . 486 362 1221 . . . 515 . . . . 210 . 316 . . . . . . . . . 453 4675 Piercing 4537 | . . . . . . . . . 176 . . . 127 37 793 . . . . 219 . 344 292 . 1072 172 552 712 . . . . 41 Highest Corruption 18 | . 1 1 . . 5 4 4 4 2 2 . . . . 1 1 1 1 . . . . . . . . 2 5 5 . 18 . 8 Average Corruption 2 | . 1 1 . . 5 2 4 4 2 2 . . . . 1 1 1 1 . . . . . . . . 2 3 5 . 17 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 113 | . 1 4 . . 35 14 1 . 4 2 . . . . 1 . . . . . . . . . . . 3 10 19 . 4 . 15 Message Errors 38 | . . . . . 10 5 1 . . 1 . . . . . . . . . . . . . . . . 2 4 6 . 2 . 7 Matter Fused 20 | . . . . . 11 1 . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . 3 Heat Flow Errors 14 | . . . . . 2 4 . . 2 . . . . . . . . . . . . . . . . . 1 3 1 . . . 1 Energy Discharges 15 | . . 2 . . 3 1 . . 1 . . . . . . . . . . . . . . . . . . 2 4 . . . 2 Data Loss (minor) 16 | . 1 2 . . 4 3 . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Misfires 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2914 | . . . . . 131 200 . . 43 48 332 . . 52 331 11 . . . 35 . . . . 337 93 102 . . . . 213 986 Projectiles 279 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 Explosions 521 | . . . . . 131 14 . . 5 . . . . 52 16 11 . . . . . . . . . 78 . . . . . 78 136 Melee 2114 | . . . . . . 186 . . 38 48 332 . . . 315 . . . . 35 . . . . 337 15 102 . . . . 135 571 Knockbacks 12 | . . 1 . . . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 Impact 12 | . . 1 . . . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 425 | . . . . 24 180 153 . . 20 . . . . . 9 . . . . . . . . . . 15 . . . . . 24 . Shots 14 | . . . . 1 8 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Rammed 18 | . 3 3 . 3 7 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 97 | . 4 7 1 3 9 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 71 Kicked 72 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Crushed 7 | . . 4 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | . 23 34 27 45 209 260 . . 198 44 18 . 6 52 315 119 4 21 64 . . 6 100 . . 28 99 316 151 . . 96 274 Average Temperature 50 | . 7 18 8 18 51 115 . . 66 15 10 . 4 9 55 22 2 3 26 . . 2 36 . . 26 16 77 24 . . 54 114 Received Heat Transfer 1758 | . 39 93 36 87 306 294 . . 378 36 . . 6 . . . . . . . . . 66 . . 12 66 6 56 50 . . 227 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Longest Duration 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Robots Corrupted 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 26 | . . . . 1 11 5 . . 8 . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions 10 | . . . . . . 8 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Parts Melted 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heat Transferred 5608 | . . . . 50 700 100 . . 136 . . . . . . . . . . . . . . . . 25 25 37 37 37 . 129 4332 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . 1 12 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 1022 | . 117 55 254 140 264 1022 . . . . 224 . . . 443 . . . . 83 19 157 . . . . 389 156 301 315 186 577 924 Initial 282 | . . . 2 . . . . . . . 52 . . . 43 . . . . . 19 10 . . . . 96 101 47 126 132 84 282 Average 199 | . 62 13 105 48 106 277 . . . . 122 . . . 212 . . . . 33 19 93 . . . . 183 75 101 212 169 241 622 Maximum Alert Level 3 | . . . 1 . 1 3 . . . . 1 . . . 2 . . . . . . . . . . . 1 . 1 1 . 2 3 Low Security (%) 69 | . 100 100 70 100 96 60 . . . . 75 . . . 42 . . . . 100 100 100 . . . . 59 100 89 44 100 61 . Level 1 12 | . . . 29 . 3 18 . . . . 24 . . . 43 . . . . . . . . . . . 40 . 10 55 . 15 7 Level 2 12 | . . . . . . 2 . . . . . . . . 13 . . . . . . . . . . . . . . . . 22 67 Level 3 5 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . 1 . . 4 8 . . . . . . . . 3 . . . . . . . . . . . 1 1 5 1 5 3 10 Investigation 8 | . . 1 . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 1 . Extermination 11 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . 1 5 Reinforcement 21 | . . . . . 3 4 . . . . . . . . 1 . . . . . . . . . . . 1 . 3 1 2 1 5 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 29 | . . . . . 7 1 . . . . . . . . 1 . . . . . . 1 . . . . 6 2 3 4 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 374 | . 13 2 13 11 35 30 . . 14 2 8 . 4 1 13 2 . . . 3 . 10 13 . . 14 26 10 39 14 . 20 77 Peak Tracking Total 16 | . 3 2 4 4 5 7 . . 5 1 2 . 4 3 4 3 . . . 2 . 4 12 . . 9 12 3 16 5 . 6 7 Tactical Retreats 43 | . . . 2 2 . 5 . . . . . . . . 3 . . . . . . 2 4 . . 1 5 2 12 1 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 16 | . 2 . . . . 2 . . . . . . . . 2 . . . . 1 . 1 . . . . 1 2 1 . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 14 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Reused 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . 3 . . . 6 . . . 1 . 1 1 2 . . . . 3 . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 29 | . . . . . 3 2 . . 2 . . . 1 . 2 . . . . . . 1 . . . . . 4 9 . 3 2 . Max in Single Turn 2 | . . . . . 1 2 . . . . . . 1 . 2 . . . . . . 1 . . . . . 1 1 . 1 1 . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 113 | . 3 1 4 . 11 12 . . . . 8 . 3 . 8 1 . 1 . 4 . 2 . . 4 . 14 8 10 1 4 7 7 Terminals 67 | . 3 . 3 . 8 6 . . . . 7 . . . 3 . . . . . . 1 . . . . 6 4 8 1 3 7 7 Fabricators 9 | . . . . . . 2 . . . . 1 . . . 2 . . . . 1 . . . . . . 3 . . . . . . Repair Stations 15 | . . . 1 . 2 3 . . . . . . . . 1 . . . . 2 . 1 . . . . 2 2 . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 2 1 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 1 . . . . Total Hacks 341 | . 10 1 8 . 33 63 . . . . 18 . 24 . 18 1 . 1 . 11 . 4 . . 17 . 37 29 24 2 9 16 15 Successful 236 | . 5 1 5 . 21 47 . . . . 12 . 24 . 13 1 . 1 . 10 . 2 . . 17 . 28 18 13 . 3 7 8 Failed 105 | . 5 . 3 . 12 16 . . . . 6 . . . 5 . . . . 1 . 2 . . . . 9 11 11 2 6 9 7 Catastrophic 13 | . . . . . 3 1 . . . . 1 . . . 2 . . . . . . . . . . . 1 . 1 1 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 116 | . 9 . 4 . 10 26 . 4 . . 9 . . . 6 . . 1 . 4 . 1 . . . . 12 6 8 2 7 2 5 Terminals 194 | . 10 . 5 . 23 39 . . . . 14 . . . 7 . . . . . . 2 . . . . 18 14 21 2 8 16 15 Fabricators 34 | . . . . . . 10 . . . . 4 . . . 6 . . . . 5 . . . . . . 9 . . . . . . Repair Stations 45 | . . . 3 . 9 11 . . . . . . . . 2 . . . . 4 . 2 . . . . 5 8 . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . . 3 . . . . . . . . 2 . . . . . . . . . . . 2 7 1 . . . . Garrison Access 8 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 3 . 2 . . . . Terminal Hacks 131 | . 4 1 2 . 13 21 . . . . 3 . 24 . 2 1 . 1 . . . 1 . . 17 . 8 7 10 . 1 7 8 Record 11 | . . . . . . . . . . . . . 6 . . . . . . . . . . . 5 . . . . . . . . Part Schematic 23 | . 2 . . . . 3 . . . . 1 . 8 . . . . . . . . 1 . . 4 . 1 1 1 . . 1 . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . . . . . . 5 . . . . . . . . 1 . . . . . . . . . 4 . . . 2 . . . . Prototype ID Bank 8 | . . . . . . 1 . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . Open Door 11 | . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . 3 . . 3 1 Level Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Branch Access Points 6 | . 1 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Terminal Index 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Index 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Alert Level 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 2 Unreport Threat 11 | . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . 2 1 2 . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recall Reinforcements 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 24 | . . . . . . 6 . . . . 4 . . . 5 . . . . 3 . . . . . . 6 . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 10 | . . . . . . 2 . . . . 2 . . . 2 . . . . 1 . . . . . . 3 . . . . . . Build 13 | . . . . . . 4 . . . . 2 . . . 2 . . . . 2 . . . . . . 3 . . . . . . Repair Station Hacks 32 | . . . 3 . 5 9 . . . . . . . . 1 . . . . 3 . 1 . . . . 4 5 . . 1 . . Scan Component 20 | . . . 2 . 3 5 . . . . . . . . 1 . . . . 2 . 1 . . . . 2 3 . . 1 . . Repair 12 | . . . 1 . 2 4 . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . 2 5 . . . . . Insert Component 8 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 5 . . . . . Analyze 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 1 . . . . Unauthorized Hacks 33 | . 1 . . . 3 9 . . . . 5 . . . 2 . . . . 3 . . . . . . 6 1 2 . 1 . . Terminals 20 | . 1 . . . 2 5 . . . . 5 . . . 1 . . . . . . . . . . . 4 1 . . 1 . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . Botnet 14 | . 1 . . . 2 3 . . . . 4 . . . 1 . . . . . . . . . . . 1 1 . . 1 . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . 4 . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 6 | . . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Watchers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 3 . 2 . 9 12 . . . . 7 . . . 6 . . . . 2 . 2 . . . . 9 6 7 1 3 5 5 Full Trace Events 4 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 2 . . . . 4 . . . . 1 . 8 . 1 . . . . . . 1 . . 4 . 2 1 1 . . 1 . Parts Built 19 | . . . . . . 8 . . . . 3 . . . 2 . . . . 2 . . . . . . 4 . . . . . . Matter 2821 | . . . . . . 672 . . . . 248 . . . 735 . . . . 318 . . . . . . 848 . . . . . . Time 992 | . . . . . . 210 . . . . 61 . . . 266 . . . . 159 . . . . . . 296 . . . . . . Total Part Build Rating 86 | . . . . . . 32 . . . . 7 . . . 15 . . . . 12 . . . . . . 20 . . . . . . Parts Repaired 12 | . . . 1 . 2 4 . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . . . Time 611 | . . . 26 . 162 166 . . . . . . . . . . . . . 44 . . . . . . 65 148 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 9 | . . . . 3 . . . . 1 . 1 . . . 1 . . . . . . . . . . . 3 . . . . . . Largest Group 3 | . . . . 3 3 . . . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 118 | . . . . 75 75 . . . 118 . 32 . . . 29 . . . . . . . . . . . 45 . . . . . . Highest-Rated Ally 118 | . . . . 31 31 . . . 118 . 32 . . . 29 . . . . . . . . . . . 45 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . 35 . . . 24 . 4 . . . 6 . . . . . . . . . . . . . . . . . . Total Damage 4093 | . . . . . 513 . . . 3337 . 129 . . . 114 . . . . . . . . . . . . . . . . . . Kills 21 | . . . . . 5 . . . 14 . 1 . . . 1 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 12 | . . . . . . 5 . . . . . . . . 1 . . . . . . . . . 4 . . . 2 . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . 2 . 2 . . . 2 . 1 1 . . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 15643 | . 821 1197 478 1080 1420 1348 50 326 570 228 598 36 95 167 813 168 143 113 96 182 112 290 225 18 128 125 561 608 638 358 281 383 1987 Spaces Moved 16772 | 1 400 717 240 598 517 1104 108 717 608 393 999 88 95 294 1238 250 247 285 244 377 248 486 410 37 180 253 1002 1003 1140 630 305 309 1249 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2239 | . 135 717 240 598 517 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1980 | 1 265 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 309 1249 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12553 | . . . . . . 1072 108 717 608 393 999 88 95 294 1238 250 247 285 244 377 248 486 410 37 180 253 1002 1003 1140 630 149 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 200 160 160 160 160 160 38 43 43 21 45 38 38 21 38 20 35 36 20 32 32 20 20 21 43 43 21 20 38 23 46 46 100 100 Average Speed 66 | 200 186 160 160 160 194 45 43 43 42 45 39 38 36 51 37 35 36 33 32 32 35 39 36 43 43 34 33 42 41 46 74 100 104 Slowest Speed 260 | 200 200 160 160 160 260 160 43 43 170 45 45 38 42 102 42 36 36 94 32 36 36 43 43 43 43 43 43 47 46 46 130 106 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 2 70 96 25 99 67 28 19 79 69 59 17 21 76 51 34 45 45 54 53 8 95 11 68 18 60 56 34 80 71 25 29 13 39 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 10 | . . . . 2 1 . . . . 1 . . 1 . . . . . . . . . 2 . 3 . . . . . . . . Known Exits Taken 31 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . 1 . . . 1 . . . 1 . 1 . . 1 . 2 . . . . 1 . 1 . . . . . . . Spaces Dug 132 | . . . . . . 10 . . . 2 22 . . . 14 4 1 . 4 2 . 3 3 . . 1 20 14 18 3 5 2 4 Terrain Destroyed 491 | . . . . 4 85 44 . . 13 21 22 . . 12 60 17 1 . 4 2 . 3 5 . . 32 28 14 20 3 6 28 67 Melee 57 | . . . . . . 10 . . . 2 1 . . . 14 3 1 . 3 2 . 3 2 . . . 2 8 . 3 . . 3 Projectile 73 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 3 . . 2 26 6 20 . 6 3 5 AOE 361 | . . . . 4 85 34 . . 13 19 21 . . 12 46 13 . . . . . . . . . 30 . . . . . 25 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 20314 | . 435 745 313 693 811 1814 109 737 866 424 1159 89 140 304 1529 318 298 302 251 417 273 554 460 38 212 273 1174 1127 1260 685 353 354 1797 Wait 2112 | . 2 7 34 77 183 561 . 3 184 18 104 2 34 3 202 60 51 . . 9 15 24 26 . . 5 111 32 55 41 8 9 252 Move 16739 | . 399 716 239 597 516 1103 107 716 607 392 998 87 94 293 1237 249 246 284 243 377 247 485 409 36 179 252 1001 1002 1139 629 304 308 1248 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 111 | . 4 5 8 . 13 10 . 4 4 . 8 . . 1 7 . . 2 . 3 3 4 . 2 4 . 7 13 . 1 2 . 6 Fast Attach 123 | . 1 . 3 1 5 11 . 2 17 . 7 . . . 9 . . 4 . 6 2 2 . . 8 1 1 5 14 2 9 3 10 Attach 52 | . 1 . 2 . 4 10 . 1 1 . 1 . . 1 5 . . . . . . 3 4 . . . 3 3 1 1 2 1 8 Detach 18 | . . . . . . 1 . . . . . . . . 1 . . . . . . 2 2 . . . . . . . . 3 9 Swap 130 | . 3 . 2 1 5 13 2 3 6 1 4 . 7 2 12 4 . 5 4 2 1 6 4 . . 2 4 14 11 3 2 4 3 Drop 210 | . 1 . 8 1 12 26 . 8 14 . 8 . . 1 18 . . 7 . 8 5 9 2 . 10 1 5 19 9 2 17 5 14 Fire 366 | . 20 10 16 13 64 4 . . 10 2 1 . . 2 3 2 . . 1 . . 5 3 . . 5 27 9 31 1 9 12 116 Melee 350 | . . . . . . 75 . . 22 11 26 . 5 1 33 3 1 . 3 12 . 14 10 . 11 7 15 30 . 5 . 9 57 Ram 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Kick 72 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Crush 23 | . 3 7 1 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 5 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) Free Derelict Territories History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 141 | -10/Materials | Identified exit to Mines 222 | -10/Materials | Identified exit to Materials 222 | -10/Materials | Discovered exit to Materials (range 15) 315 | -10/Materials | Build established: Hacker-Mutant 629 | -10/Materials | Discovered exit to Materials (range 5) 822 | -10/Materials | Entered Mines 971 | -10/Mines | Discovered exit to Materials (range 10) 1277 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1306 | -10/Mines | Discovered exit to Materials (range 7) 1814 | -10/Mines | Met a Derelict shopkeep closing up shop 2019 | -10/Mines | Entered Materials 2019 | -9/Materials | Evolved 2 slots: Utility x2 2060 | -9/Materials | Repaired Lgt. Armor Plating 2211 | -9/Materials | Identified exit to Mines 2424 | -9/Materials | Identified exit to Materials 2424 | -9/Materials | Discovered exit to Materials (range 16) 2497 | -9/Materials | Entered Mines 2497 | -9/Mines | Discovered exit to Materials (range 9) 2629 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2629 | -9/Mines | Identified exit to Exiles 2629 | -9/Mines | Discovered exit to Exiles (range 5) 2716 | -9/Mines | Found a hidden stash of uninstalled traps 3011 | -9/Mines | Learned location of Zion (-7) 3016 | -9/Mines | Learned location of Recycling (-7) 3329 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3332 | -9/Mines | Found Prototype Device 3332 | -9/Mines | Identified Exp. Sensor Array 3466 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3547 | -9/Mines | Discovered exit to Materials (range 12) 3561 | -9/Mines | Received a Mining Laser from a helpful Derelict 3577 | -9/Mines | Entered Materials 3577 | -8/Materials | Accompanied by 3 allies 3577 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3582 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3660 | -8/Materials | Identified exit to Factory 4593 | -8/Materials | Repaired Broken Exp. Sensor Array 4620 | -8/Materials | Repaired Lgt. Treads 4997 | -8/Materials | Entered Factory 4997 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5117 | -7/Factory | Garrison activated, responded to threat 5320 | -7/Factory | Repaired Aerolev Unit 5363 | -7/Factory | Build established: Hacker-Scout 5671 | -7/Factory | Identified exit to Factory 5671 | -7/Factory | Discovered exit to Factory (range 11) 5707 | -7/Factory | Repaired Aerolev Unit 5828 | -7/Factory | Fabricated Gravmag System? 5978 | -7/Factory | Identified exit to Storage 5978 | -7/Factory | Identified exit to Lower Caves 6012 | -7/Factory | Fabricated Gravmag System (x2) 6059 | -7/Factory | Fabricated Gravmag System? 6059 | -7/Factory | Cargo convoy interrupted 6098 | -7/Factory | Local fabrication network quarantined 6126 | -7/Factory | Fabricated Gravmag System? 6275 | -7/Factory | Repaired Exp. Sensor Array 6298 | -7/Factory | Repaired Imp. Deuterium Engine 6345 | -7/Factory | Entered Lower Caves 6392 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6394 | -7/Lower Caves | Identified exit to Zion 6395 | -7/Lower Caves | Entered Zion 6405 | -7/Zion | Given A8's code to call for help 6417 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6432 | -7/Zion | System corruption cleaned by Quarantine Array 6443 | -7/Zion | Learned Factory terminal intel 6606 | -7/Zion | Found CR-A16's Pointy Stick 6629 | -7/Zion | Learned location of 1 exit from Lower Caves 6713 | -7/Zion | Opened final containment barrier to the Deep Caves 6721 | -7/Zion | Identified exit to Deep Caves 6721 | -7/Zion | Discovered exit to Deep Caves (range 3) 6721 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6721 | -7/Zion | Entered Deep Caves 6723 | -7/Deep Caves | Met 5H-AD0 6811 | -7/Deep Caves | Attacked by Z-Imprinter 6818 | -7/Deep Caves | Build established: Hacker-Mutant 6825 | -7/Deep Caves | Allies destroyed Z-Imprinter 6832 | -7/Deep Caves | Found Prototype Device 6832 | -7/Deep Caves | Identified Zio. Metafield Generator 6844 | -7/Deep Caves | Found Prototype Protection 6844 | -7/Deep Caves | Identified Zio. Weapon Casing 6986 | -7/Deep Caves | Z-Facility disabled 7075 | -7/Deep Caves | Lost 3 parts (1n1u1w) 7206 | -7/Deep Caves | Lost 4 parts (1p1n2u) 7287 | -7/Deep Caves | Identified exit to Proximity Caves 7287 | -7/Deep Caves | Discovered exit to Proximity Caves (range 11) 7291 | -7/Deep Caves | Entered Proximity Caves 7469 | -6/Proximity Caves | Learned Factory trap positions 7471 | -6/Proximity Caves | Build established: Scavenger-Mutant 7515 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7519 | -6/Proximity Caves | Entered Factory 7519 | -6/Factory | Evolved 2 slots: Propulsion x2 7520 | -6/Factory | Loaded intel: 74 trap records 7521 | -6/Factory | Loaded intel: 22 terminal locations 7652 | -6/Factory | Identified exit to Lower Caves 7652 | -6/Factory | Identified exit to Extension 7797 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 7847 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 8117 | -6/Factory | Entered Lower Caves 8118 | -6/Lower Caves | Identified exit to Lower Caves 8150 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8152 | -6/Lower Caves | Identified exit to Data Miner 8153 | -6/Lower Caves | Entered Data Miner 8153 | -6/Data Miner | Identified exit to Proximity Caves 8153 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 8161 | -6/Data Miner | Met Data Miner 8171 | -6/Data Miner | Learned location of Section 7 (-3) 8171 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8216 | -6/Data Miner | Received God Mode back door access code from Data Miner 8229 | -6/Data Miner | Data Conduit disabled 8248 | -6/Data Miner | Entered Proximity Caves 8403 | -5/Proximity Caves | Identified exit to Factory 8403 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8415 | -5/Proximity Caves | Entered Factory 8415 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8480 | -5/Factory | Found Launcher Loader 8599 | -5/Factory | Build established: Hacker-Mutant 8623 | -5/Factory | Identified exit to Factory 8623 | -5/Factory | Discovered exit to Factory (range 12) 8757 | -5/Factory | Fabricated Exp. Terrain Scanner? 8989 | -5/Factory | Identified exit to Upper Caves 8989 | -5/Factory | Discovered exit to Upper Caves (range 25) 9014 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 9102 | -5/Factory | Local fabrication network quarantined 9114 | -5/Factory | Build established: Hacker-Scout 9228 | -5/Factory | Entered Upper Caves 9327 | -5/Upper Caves | Learned 8 Factory zone layouts 9356 | -5/Upper Caves | Identified exit to Upper Caves 9356 | -5/Upper Caves | Discovered exit to Upper Caves (range 22) 9396 | -5/Upper Caves | Entered another Upper Caves area 9397 | -5/Upper Caves | Identified exit to Warlord 9411 | -5/Upper Caves | Discovered exit to Factory (range 7) 9433 | -5/Upper Caves | Learned Factory stockpile data 9539 | -5/Upper Caves | Entered Warlord 9544 | -5/Warlord | Identified exit to Proximity Caves 9544 | -5/Warlord | Discovered exit to Proximity Caves (range 25) 9552 | -5/Warlord | System corruption cleaned by Quarantine Array 9585 | -5/Warlord | Met Warlord 9588 | -5/Warlord | Opened Warlord's prototype stash 9590 | -5/Warlord | Found Prototype Device 9590 | -5/Warlord | Identified Exp. Focal Shield 9595 | -5/Warlord | Found Prototype Hackware 9595 | -5/Warlord | Identified System Mapper 9605 | -5/Warlord | Found Prototype Reactor 9610 | -5/Warlord | Warlord's base attacked by MAIN.C 9642 | -5/Warlord | Opened side exit 9652 | -5/Warlord | Entered Proximity Caves 9712 | -4/Proximity Caves | Spotted B-86 Titan 9738 | -4/Proximity Caves | Discovered exit to Factory (range 29) 9748 | -4/Proximity Caves | Entered Factory 9748 | -4/Factory | Evolved 2 slots: Utility x2 9749 | -4/Factory | Identified exit to Upper Caves 9749 | -4/Factory | Identified exit to Research 9818 | -4/Factory | Repaired Ionic Axe? 9909 | -4/Factory | Fabricated Cmb. Gravmag System (x2) 9930 | -4/Factory | Sucked down chute 9930 | -4/Factory | Entered Waste 9930 | -4/Waste | The area was eerily silent 9994 | -4/Waste | Found Broken Gamma Bomb Array 10002 | -4/Waste | Identified exit to Factory 10002 | -4/Waste | Discovered exit to Factory (range 21) 10042 | -4/Waste | Entered Factory 10054 | -4/Factory | Discovered exit to Upper Caves (range 27) 10147 | -4/Factory | Discovered exit to Upper Caves (range 23) 10332 | -4/Factory | Entered Upper Caves 10376 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10394 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10414 | -4/Upper Caves | Spotted B-86 Titan 10438 | -4/Upper Caves | Destroyed B-86 Titan 10518 | -4/Upper Caves | Learned location of Testing (-2) 10547 | -4/Upper Caves | Identified exit to Upper Caves 10547 | -4/Upper Caves | Discovered exit to Upper Caves (range 29) 10551 | -4/Upper Caves | Learned location of Quarantine (-3) 10557 | -4/Upper Caves | Entered another Upper Caves area 10558 | -4/Upper Caves | Encountered a Warlord checkpoint 10566 | -4/Upper Caves | Identified exit to Zhirov 10566 | -4/Upper Caves | Discovered exit to Zhirov (range 7) 10575 | -4/Upper Caves | Entered Zhirov 10575 | -4/Zhirov | Identified exit to Proximity Caves 10575 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 10583 | -4/Zhirov | Met Zhirov 10593 | -4/Zhirov | Learned location of Command (-1) 10595 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10602 | -4/Zhirov | Found Alien Artifact 10602 | -4/Zhirov | Identified Integrated Dissipator 10602 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10610 | -4/Zhirov | Found Alien Artifact 10640 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 10646 | -4/Zhirov | Build established: Hacker-Mutant 10703 | -4/Zhirov | Entered Proximity Caves 10709 | -3/Proximity Caves | Spotted B-86 Titan 10711 | -3/Proximity Caves | Destroyed B-86 Titan 10813 | -3/Proximity Caves | Discovered exit to Research (range 29) 10828 | -3/Proximity Caves | Entered Research 10828 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10851 | -3/Research | Spotted B-86 Titan 10863 | -3/Research | Identified exit to Quarantine 10910 | -3/Research | Repaired Broken Adv. Reaction Control System? 10936 | -3/Research | Repaired Imp. Antigrav System? 11090 | -3/Research | Identified exit to Research 11090 | -3/Research | Discovered exit to Research (range 27) 11105 | -3/Research | Fabricated Imp. Propulsion Shielding (x2) 11146 | -3/Research | Fabricated Mni. Smartbomb Launcher? 11262 | -3/Research | Fabricated Exp. Sensor Array? 11273 | -3/Research | Spotted B-86 Titan 11389 | -3/Research | Entered Quarantine 11427 | -3/Quarantine | Cryocooling Duct disabled 11442 | -3/Quarantine | Ambient heat levels rising (+20) 11442 | -3/Quarantine | Non-combat units ordered to evacuate 11472 | -3/Quarantine | Found Prototype Hackware 11472 | -3/Quarantine | Identified Exp. System Shield 11584 | -3/Quarantine | Found Alien Slashing Weapon 11624 | -3/Quarantine | Found Alien Artifact 11732 | -3/Quarantine | Repaired Imp. Propulsion Shielding 11786 | -3/Quarantine | Found Alien Artifact 11863 | -3/Quarantine | Found Alien Artifact 11873 | -3/Quarantine | Identified Transdimensional Reconstructor 11873 | -3/Quarantine | Identified Core Reset Matrix 11873 | -3/Quarantine | Identified Subatomic Replicator 11873 | -3/Quarantine | Identified Matter Drive 11873 | -3/Quarantine | Identified Vortex Chain Reactor 11890 | -3/Quarantine | Repaired Broken Cld. Antigrav System? 11960 | -3/Quarantine | Spotted Fortress 11991 | -3/Quarantine | Identified exit to Section 7 11991 | -3/Quarantine | Discovered exit to Section 7 (range 5) 11997 | -3/Quarantine | Entered Section 7 12033 | -3/Section 7 | Discovered exit to Research (range 27) 12045 | -3/Section 7 | Spotted S7 Guard 12061 | -3/Section 7 | Found Alien Artifact 12061 | -3/Section 7 | Identified Core Physics Calibrator 12098 | -3/Section 7 | Spotted S7 Guard 12108 | -3/Section 7 | Found Alien Artifact 12108 | -3/Section 7 | Identified Integrated Heat Negator 12108 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 12299 | -3/Section 7 | Build established: Hacker-Scout 12348 | -3/Section 7 | Found Alien Artifact 12348 | -3/Section 7 | Identified Integrated Reactor 12348 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12385 | -3/Section 7 | Found Alien Artifact 12385 | -3/Section 7 | Identified Integrity Redistributor 12385 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-73) 12466 | -3/Section 7 | Spotted B-99 Colossus 12482 | -3/Section 7 | Found Alien Artifact 12482 | -3/Section 7 | Identified Core Expander 12482 | -3/Section 7 | Installed Core Expander, added new Utility slot 12497 | -3/Section 7 | Found Alien Artifact 12497 | -3/Section 7 | Identified LRC Boosters 12497 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 12635 | -3/Section 7 | Entered Research 12635 | -2/Research | Warlord forces began assault on 0b10 12635 | -2/Research | Evolved 2 slots: Weapon x2 12635 | -2/Research | Identified Sigix Broadsword 12745 | -2/Research | Research machine network offline 12788 | -2/Research | Spotted B-90 Cyclops 12794 | -2/Research | Destroyed B-90 Cyclops 12811 | -2/Research | Spotted B-90 Cyclops 12812 | -2/Research | Destroyed B-90 Cyclops 12816 | -2/Research | Found Quantum Capacitor 12862 | -2/Research | Identified exit to Access 12862 | -2/Research | Discovered exit to Access (range 4) 12866 | -2/Research | Met up with Warlord 12929 | -2/Research | Build established: Hacker-Mutant 12938 | -2/Research | Found Prototype Slashing Weapon 12938 | -2/Research | Identified Vibroblade 12977 | -2/Research | Discovered exit to Access (range 27) 12983 | -2/Research | Identified exit to Testing 12983 | -2/Research | Discovered exit to Testing (range 10) 12993 | -2/Research | Entered Testing 13007 | -2/Testing | Protovariant out of control (PG-QK7H971Y99) 13007 | -2/Testing | Unleashed a protovariant (PG-QK7H971Y99) 13071 | -2/Testing | Found Prototype Leg 13071 | -2/Testing | Identified Myomer Exoskeleton 13083 | -2/Testing | Used Subatomic Replicator to replicate Myomer Exoskeleton 13168 | -2/Testing | Discovered exit to Access (range 30) 13175 | -2/Testing | Found Prototype Energy Cannon 13197 | -2/Testing | System corruption reached 10% 13274 | -2/Testing | Entered Access 13274 | -1/Access | Evolved 1 slot: Utility x1 13381 | -1/Access | Build established: Hacker-Assassin 13406 | -1/Access | Spotted B-99 Colossus 13408 | -1/Access | Destroyed B-99 Colossus 13427 | -1/Access | Spotted B-99 Colossus 13441 | -1/Access | Destroyed B-99 Colossus 13511 | -1/Access | Identified Imp. Potential Cannon 13561 | -1/Access | Identified exit to Command 13561 | -1/Access | Discovered exit to Command (range 27) 13609 | -1/Access | Destroyed 7 combat bots 13657 | -1/Access | Entered Command 13803 | -1/Command | Destroyed 7 combat bots 14035 | -1/Command | Build established: Hacker-Gladiator 14236 | -1/Command | Identified exit to Surface 14626 | -1/Command | Spotted B-99 Colossus 14634 | -1/Command | Destroyed B-99 Colossus 14723 | -1/Command | Disengaged cave seal 14723 | -1/Command | Derelicts emerged from the dark tunnel 14724 | -1/Command | Welcomed Warlord to Command 14736 | -1/Command | P-80 Master assimilated allied XK-O7C(h) 14807 | -1/Command | Spotted B-99 Colossus 14977 | -1/Command | Crushed by falling debris 15229 | -1/Command | Warlord commented on Warlord statues 15234 | -1/Command | Spotted Combat Programmer 15243 | -1/Command | Spotted M Guard 15243 | -1/Command | Spotted Combat Programmer 15245 | -1/Command | Destroyed Combat Programmer 15249 | -1/Command | Spotted M Guard 15261 | -1/Command | Destroyed M Guard 15281 | -1/Command | Destroyed M Guard 15285 | -1/Command | All MAIN.C guards destroyed 15308 | -1/Command | Lost 4 parts (4u) 15320 | -1/Command | Found Prototype Device 15320 | -1/Command | Identified AEGIS Remote Shield 15550 | -1/Command | 0b10 Conduit disabled 15551 | -1/Command | Met MAIN.C 15556 | -1/Command | Build established: Hacker-Mutant 15585 | -1/Command | MAIN.C activated Command garrisons 15644 | *** | Establishing Free Derelict Territories! Last Messages --------------- 15607_ Blast Slug penetrates MAIN.C. 15613_ MAIN.C knocked back. 15614_ Warlord suffers critical hit (Destroy). 15615_ MAIN.C knocked back. 15617_ Blast Slug penetrates 0b10 Conduit. 15617_ Warlord suffers critical hit (Destroy). 15618_ System corrupted: Matter fused (-7). 15621_ Blast Slug penetrates MAIN.C. 15630_ Warlord suffers critical hit (Blast). 15631_ Blast Slug penetrates MAIN.C. 15632_ Slug penetrates Warlord. 15638_ Blast Slug penetrates MAIN.C. 15638_ MAIN.C knocked back. 15640_ Blast Slug penetrates MAIN.C. 15640_ MAIN.C knocked back. 15642_ Slug penetrates Reinforced Barrier. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ????????????###########;;##??????????????????????? | | ??????????? """" ;;#??????????????????????? | | ??????????? "" ; #??????????????????????? | | ??????????? "" ;;#####################??? | | ???????????""" ; #??? | | ???????????"" p #??? | | ???????? @ h #??? | | ???????? W ;;################ #??? | | ????????? ; ##??????????????# #??? | | ??????? % ;;#???????????????# #### | | ??????? ; #???????????????#% %T#%% | | ????????""% """""; #???????????????#/% ##%% | | ???????? """""";##???????????????#%%% %%% | | ????????? """"""##????????????????#%%%% %% | | ????????? " #?????????????????#%%%%% % | | ????????? ? " #?????????????????#%%% | | ?????????? " " "??""" " #?????????????????#%% | | ???????????"?" ??? """" #??????????????# # | | ????????????????????? #??????????????# ###### | | ????????????????????? ???????????????###????# | | ?????????????????????""?????????????????????? | | ???????????????????????????????????????????# #### | | ???????????????????????????????????????????###??# | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Energy Generation 65 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 1010 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 90 Reclamation Efficiency 15 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 54 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Gravmag System | -7/Factory | Hacked Katana | -7/Factory | Hacked Shock Bomb Launcher | -7/Factory | Scanalyzed Cloaking Device | -7/Factory | Hacked Imp. Propulsion Shielding | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Cmb. Gravmag System | -5/Factory | Scanalyzed Com. HERF Cannon | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Hacking Suite | -3/Research | Scanalyzed Hdn. Centrium Heavy Treads | -3/Research | Hacked Cmb. Linear Gravjet | -3/Quarantine | Hacked Centrium Heavy Armor Plating | -3/Section 7 | Hacked Biometal Heavy Treads | -1/Access | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Gravmag System | x2 | -7/Factory Gravmag System | x2 | -7/Factory Gravmag System | x2 | -7/Factory Gravmag System | x2 | -7/Factory Lrg. Storage Unit | x1 | -6/Factory Imp. Propulsion Shielding | x2 | -6/Factory Exp. Terrain Scanner | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Cmb. Gravmag System | x2 | -4/Factory Imp. Propulsion Shielding | x2 | -3/Research Mni. Smartbomb Launcher | x1 | -3/Research Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Physics Calibrator Integrated Heat Negator Integrated Reactor Integrity Redistributor Core Expander LRC Boosters Sigix Broadsword Subatomic Replicator Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleBeamBeamcaster Manual? 0 Play Time 05:23:51 Cumulative 383.6 hours Start 2021.06.07 @ 03:12:10 End 2021.06.10 @ 20:01:21 Sessions 19 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 361 Rogue 146 Adventurer 112 Explorer 103 Win Type 7 Total 26 Types 18/0/5/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee6d2123-8c13-4a3e-b7f0-2d10fb74fcbd