Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 07:07:08 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (156) 780 Value Destroyed (5797) 5797 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (-104) -104 TOTAL SCORE: 13773 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 377 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -1172 Cogmind --------- Core Integrity 0/1750 Matter 280/300 Energy 804/950 System Corruption 13% Temperature Cool (0) Movement Rolling (105) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Enhanced Nuclear Core Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (6) ------ Energy Well Improved Terrain Scanner Transmission Jammer Light Regenerative Plating Dynamic Insulation System Dynamic Insulation System > --- WEAPON (6) ------- High-powered Shock Rifle Tesla Rifle Tesla Rifle Improved Arc Projector Improved Arc Projector Improved Arc Projector > --- INVENTORY (3) ---- Light Fission Core Particle Charger Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Energy Well Improved Terrain Scanner Transmission Jammer Light Regenerative Plating Dynamic Insulation System Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Improved Arc Projector Improved Arc Projector Improved Arc Projector Long-range Proton Cannon > --- INVENTORY -------- Light Fission Core Particle Charger Improved Component Analysis Suite [Rating: 87] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Battery Processor Armor Integrity Analyzer Protection Light Regenerative Plating Weapon Light EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 14 | 3 . . 3 . . 1 1 2 1 . . . 1 . 1 . . 1 Power 2 | . . . . . . 1 1 . . . . . . . . . . . Propulsion 2 | 1 . . . . . . . 1 . . . . . . . . . . Utility 5 | 1 . . . . . . . 1 1 . . . 1 . 1 . . . Weapon 5 | 1 . . 3 . . . . . . . . . . . . . . 1 Parts Attached 95 | 6 5 8 8 . 1 . 3 14 2 9 4 2 1 7 2 . 9 14 Power 15 | 1 1 3 . . . . 1 3 . . 1 2 . . . . 1 2 Engine 9 | 1 1 3 . . . . 1 1 . . . 1 . . . . . 1 Core 5 | . . . . . . . . 2 . . 1 1 . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 10 | 2 2 . . . . . . 4 . . . . . . . . 1 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 10 | 2 2 . . . . . . 4 . . . . . . . . 1 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 33 | 1 1 4 . . 1 . . 2 2 6 2 . 1 6 1 . 2 4 Device 29 | 1 1 4 . . . . . 2 2 6 2 . 1 5 1 . 2 2 Storage 2 | . . . . . 1 . . . . . . . . . . . . 1 Processor 1 | . . . . . . . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 1 1 8 . . . 2 5 . 3 1 . . 1 1 . 5 7 Energy Gun 20 | . . . 2 . . . 1 4 . 3 . . . . . . 3 7 Energy Cannon 9 | . . . 3 . . . . 1 . . 1 . . 1 1 . 2 . Ballistic Gun 8 | 2 1 1 3 . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . 1 2 . 1 1 . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . 1 . . . 2 System Corruption 9 | . . . . . . . . . . . . . . 1 . . . 8 Parts Lost 5 | . . . . . . . . . . . . . . 1 1 . 2 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . 1 . Weapon 4 | . . . . . . . . . . . . . . 1 1 . 1 1 Highest Loss Streak 2 | . . . . . . . . . . . . . . 1 1 . 2 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 93 99 97 100 100 90 90 97 100 95 100 100 100 99 99 100 98 99 Engine 7 | . 14 14 10 10 10 9 14 13 6 6 6 6 6 6 5 5 3 . Core 8 | . . . . . . . . 6 13 13 13 13 12 12 11 11 11 11 Wheel 19 | . 28 28 20 20 20 18 16 18 20 20 20 20 18 18 17 17 16 16 Device 20 | . 21 27 20 20 19 9 8 14 16 16 20 20 25 24 29 29 28 23 Storage 5 | . . . . . . 9 8 7 6 6 6 6 6 6 5 5 5 5 Energy Gun 15 | . . . 4 10 10 9 8 12 13 24 26 26 25 18 11 11 11 22 Energy Cannon 13 | . . . 6 30 30 27 25 21 20 8 6 6 6 11 16 17 15 10 Ballistic Gun 4 | . 28 28 33 10 10 9 7 1 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 6 7 7 23 23 26 26 29 49 53 57 58 58 59 61 67 67 77 84 Greatest Support 41 | 26 26 20 20 20 20 25 25 41 41 41 41 41 41 41 41 41 41 41 Greatest Overweight (x) 2 | 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 3 | 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 Average Capacity 2 | 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 Most Carried 3 | . 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 3 3 Average Carried 1 | . . 1 . 1 . 1 1 1 1 1 2 2 1 1 1 1 2 2 Final Capacity 3 | 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 Final Carried 3 | . 1 1 1 1 1 1 1 2 1 2 2 2 1 2 1 1 3 3 Class Distribution -------------------- 47% | Generator-Gunner 20% | Scavenger-Skirmisher 13% | Generator-Executioner 11% | Derelict-Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Generator-Gunner | -7/Factory Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Zion Generator-Gunner | -6/Proximity Caves Generator-Gunner | -6/Factory Generator-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Generator-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2014 | 342 167 116 213 6 . 34 51 160 50 335 85 20 10 87 29 . 120 189 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8752 | 262 434 64 294 131 . 298 302 836 791 139 . 827 40 1138 484 . 1589 1123 Parts 394 | 26 30 13 8 7 . 4 4 45 22 11 . 30 1 58 21 . 46 68 Haulers Intercepted 6 | . 2 . 2 . . . . 2 . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . 12 8 3 10 . 19 . . 16 . Prevented 110 | . . . . . . . . . 10 3 . 18 . 26 12 . 41 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 110 | . 5 4 6 2 . 6 3 8 11 4 . 11 . 13 2 . 20 15 Guns 41 | . 5 4 6 . . 1 1 2 1 2 . 6 . 4 . . 3 6 Cannons 37 | . . . . 2 . 2 1 5 9 2 . . . 5 1 . 8 2 AOE 8 | . . . . . . 1 1 1 . . . 3 . 1 . . . 1 Classes Destroyed 20 | 3 5 . 1 . . 1 . 3 1 1 . 1 . 2 . . . 2 Worker 10 | 2 4 . . . . . 1 1 . . . . . . . . . 2 Builder 3 | . 1 . . . . . . 1 . . . . . . . . . 1 Tunneler 7 | 7 . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . 2 . . . . 2 . . . . . . . . . . Recycler 5 | 1 1 . 1 . . . . 1 . . . . . . . . . 1 Minesweeper 3 | . . . . . . . . . 2 . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . 1 . . . . . 1 . . . . 3 Swarmer 17 | . 3 4 2 . . . . . . 3 . . . 2 . . 3 . Grunt 58 | . 2 . 4 2 . 5 3 2 8 . . 9 . 6 . . 13 4 Brawler 2 | . . . . . . . . . . . . 1 . 1 . . . . Duelist 4 | . . . . . . 1 . . 1 . . 1 . . . . 1 . Sentry 7 | . . . . . . . . 3 . . . . . 1 1 . 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 7 | . . . . . . . . 1 1 . . . . . . . . 5 Programmer 9 | . . . . . . . . 2 1 1 . . . 2 . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . 1 1 . 1 . Decomposer 3 | . . . . . . . . . . . . . . 1 2 . . . Tinkerer 2 | . . . . . . . . . . 1 . . . 1 . . . . Savage 2 | . . . . . . . . . . . . . . 1 1 . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . . . . . . . . 1 1 . . . Best Kill Streak 8 | 3 5 3 2 2 . 3 3 2 4 3 . 4 1 4 1 . 6 8 Combat Bots Only 6 | . 3 3 2 2 . 3 3 1 4 3 . 4 . 4 1 . 6 6 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 2 2 2 1 . 2 1 2 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 1 . . . 2 . 1 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7160 | . 257 199 77 18 . 227 219 572 322 135 . 319 . 842 78 . 1204 2691 Core 5631 | . 211 161 61 14 . 180 172 457 251 109 . 257 . 686 61 . 956 2055 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Core 4999 | . 138 113 55 14 . 167 172 383 251 95 . 237 . 560 61 . 882 1871 Regen/Repaired (Parts) 99 | . . . . . . . . . . . . . . . . . . 99 Core Remaining (%) 85 | 100 . 74 . . . 100 80 . . . . 72 . . . . 85 . Volleys Fired 354 | 46 49 21 17 2 . 8 8 26 21 9 . 14 4 37 12 . 32 48 Largest 6 | 2 2 2 5 5 . 5 5 5 5 5 . 5 5 5 5 . 5 6 Hottest 416 | 40 40 40 148 236 . 236 236 278 278 276 . 289 289 290 310 . 351 416 Shots Fired 1417 | 92 98 43 66 10 . 40 37 129 105 45 . 70 20 186 60 . 154 262 Gun 917 | 92 98 43 63 4 . 16 15 53 42 36 . 56 16 113 25 . 64 181 Cannon 500 | . . . 3 6 . 24 22 76 63 9 . 14 4 73 35 . 90 81 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 307 | 92 98 43 55 2 . 8 7 2 . . . . . . . . . . Thermal 5 | . . . 5 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 1105 | . . . 6 8 . 32 30 127 105 45 . 70 20 186 60 . 154 262 Robot Hit Streak 40 | 12 12 7 11 16 . 30 11 18 22 8 . 16 1 27 20 . 40 34 Robot Miss Streak 5 | 3 4 5 2 . . 1 2 2 2 3 . 2 2 4 1 . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 951 | 65 67 23 49 5 . 25 25 90 77 22 . 39 2 134 33 . 110 185 Core Hits 387 | 17 33 10 23 3 . 9 9 37 30 14 . 21 1 53 11 . 46 70 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . Critical Strikes 8 | . . . 2 . . 1 . . 2 . . . . 2 . . 1 . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . Corrupt 7 | . . . 1 . . 1 . . 2 . . . . 2 . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15699 | 494 556 161 547 99 . 784 730 1260 1314 254 . 1100 88 1978 695 . 2969 2670 Guns 6995 | 494 556 161 460 33 . 168 162 393 437 168 . 657 36 1106 234 . 853 1077 Cannons 6486 | . . . 87 66 . 352 380 622 705 86 . 130 52 772 377 . 1743 1114 Explosions 2207 | . . . . . . 264 188 234 172 . . 313 . 100 84 . 373 479 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 11 | . . . . . . . . 11 . . . . . . . . . . Kinetic 1682 | 494 556 161 341 . . 53 56 21 . . . . . . . . . . Thermal 2269 | . . . 62 . . 264 188 234 172 . . 313 . 100 84 . 373 479 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 11737 | . . . 144 99 . 467 486 994 1142 254 . 787 88 1878 611 . 2596 2191 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 3 3 . . . . . 2 4 4 . . . 4 4 4 4 13 Average Corruption 3 | . 1 3 . . . . . 1 3 2 . . . 3 4 4 4 4 Corruption Purged 4 | . . . . . . . . . . 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 105 | . 1 12 . . . . . 10 20 3 . . . 14 11 1 24 9 Message Errors 30 | . . 3 . . . . . 2 10 2 . . . 4 1 . 5 3 Matter Fused 22 | . 1 5 . . . . . 2 4 . . . . 2 2 . 5 1 Heat Flow Errors 18 | . . 1 . . . . . 2 1 1 . . . 1 2 1 6 3 Energy Discharges 9 | . . . . . . . . 1 . . . . . 3 1 . 3 1 Data Loss (minor) 11 | . . 1 . . . . . . 2 . . . . 3 3 . 2 . Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 . 1 . Misfires 7 | . . 1 . . . . . 1 1 . . . . 1 1 . 2 . Alerts 3 | . . 1 . . . . . 1 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 315 | . . . 10 . . 14 9 23 25 10 . . . . 1 . 58 165 Projectiles 184 | . . . 10 . . 14 4 . 12 10 . . . . . . 58 76 Explosions 131 | . . . . . . . 5 23 13 . . . . . 1 . . 89 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 401 | . . . . . . . . 88 . . . . . . . . 128 185 Shots 7 | . . . . . . . . 2 . . . . . . . . 2 3 Rammed 1 | . . . . . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . . 97 24 39 . 121 369 339 276 192 . 182 164 375 130 100 293 407 Average Temperature 84 | . . 53 10 24 . 49 98 112 60 59 . 66 83 62 39 57 56 139 Received Heat Transfer 1152 | . 108 . 42 9 . 126 117 42 72 . . 144 . 90 . . 327 75 Effects 12 | . . . . . . . 3 1 . . . . . 3 . . . 5 Shutdowns 3 | . . . . . . . . . . . . . . 1 . . . 2 Interference 7 | . . . . . . . 3 1 . . . . . 2 . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . . 2 1 . 1 . . 2 . 3 2 . 9 6 Combat Hostiles 24 | . . . . . . 2 . . 1 . . 2 . 3 1 . 9 6 Parts Fried 110 | . . . 2 . . 2 2 12 16 2 . 7 2 15 7 . 18 25 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1975 | . . . 75 . . 250 150 200 200 . . 250 . 100 100 . 350 300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . . . . . . 1 2 4 2 . . 2 . 2 2 . 3 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 480 | 50 264 177 344 189 . 201 192 190 . . . . 53 . . . . 480 Initial 163 | . 32 102 24 133 . . 78 21 . . . . 31 . . . . 163 Average 125 | 28 154 95 180 155 . 86 151 61 . . . . 47 . . . . 197 Maximum Alert Level 2 | . 1 . 1 . . 1 . . . . . . . . . . . 2 Low Security (%) 80 | 100 70 100 60 100 . 92 100 100 . . . . 100 . . . . 50 Level 1 16 | . 29 . 39 . . 7 . . . . . . . . . . . 37 Level 2 3 | . . . . . . . . . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 1 5 . . . . 5 . . . . . . . . . 9 Investigation 12 | . 2 1 3 . . . . 3 . . . . . . . . . 3 Extermination 3 | . . . . . . . . 2 . . . . . . . . . 1 Reinforcement 6 | . . . 2 . . . . . . . . . . . . . . 4 Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 6 | . 3 . 2 . . . . . . . . . . . . . . 1 Communications Jammed 38 | . . . . . . . . 7 . . . . . . . . . 31 Distress Signals 33 | . . . . . . . . 3 . . . . . . . . . 30 Times Spotted 148 | . 15 5 17 2 . 5 4 12 11 4 . 10 1 12 2 . 23 25 Peak Tracking Total 8 | . 5 3 4 2 . 3 3 2 4 2 . 4 1 4 1 . 8 6 Tactical Retreats 3 | . 1 . . . . . . . . . . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 7 | . 2 . . . . . 1 1 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 24 | . . . . . . . . . 16 . . . . 8 . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 14 | . . . . . . 2 . 3 . 1 . . . 1 . . 1 6 Max in Single Turn 3 | . . . . . . 2 . 1 . 1 . . . 1 . . 1 3 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 38 | . 3 3 4 . 1 . 2 8 1 1 . . 1 2 1 4 1 6 Terminals 17 | . 3 1 3 . . . 2 3 . . . . . . 1 . 1 3 Fabricators 2 | . . . . . . . . . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 2 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . . 1 Total Hacks 110 | . 12 3 17 . 1 . 8 16 1 1 . . 1 4 1 30 2 13 Successful 76 | . 5 3 10 . 1 . 4 6 1 1 . . 1 4 1 30 2 7 Failed 31 | . 7 . 6 . . . 3 9 . . . . . . . . . 6 Catastrophic 8 | . 2 . 1 . . . . 3 . . . . . . . . . 2 Database Lockouts 3 | . . . 1 . . . 1 1 . . . . . . . . . . Manual 39 | . 4 1 12 . 1 . 8 9 . . 1 . . . . . . 3 Terminals 48 | . 12 1 14 . . . 8 5 . . . . . . 1 . 2 5 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 3 Repair Stations 3 | . . . . . . . . 3 . . . . . . . . . . Recycling Units 9 | . . . 3 . . . . 3 . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 5 . . . . . . . . . 2 Terminal Hacks 65 | . 5 2 8 . 1 . 4 2 1 1 . . . 4 1 30 2 4 Record 17 | . . . . . . . . . . . . . . 3 1 11 2 . Part Schematic 9 | . . . . . . . . . . . . . . . . 9 . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 19 | . 3 . 7 . . . 3 2 . . . . . . . 3 . 1 Open Door 5 | . . 2 . . . . . . 1 1 . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . 1 . . . 1 . . . . . . . . . . 2 Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . 2 Network Status 1 | . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 . . . . 2 . . . . . . . . . 1 Report Inventory 4 | . . . 1 . . . . 2 . . . . . . . . . 1 Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . . . 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . Detonate 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 3 . . . 2 5 . . . . 1 . . . 1 6 Full Trace Events 12 | . 3 . 2 . . . 1 3 . . . . . . . . . 3 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . . . . . 9 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 4 | . . 3 . . . . . . . . . . . . . . 1 . Largest Group 3 | . . 3 3 2 2 2 . . . . . . . . . . 1 . Highest-Rated Group 96 | . . 40 40 32 32 32 . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . 16 16 16 16 16 . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . 1 43 . . 5 . . . . . . . . . . 26 . Total Damage 1573 | . . 11 500 . . 49 . . . . . . . . . . 1013 . Kills 14 | . . 1 8 . . . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . 1 1 2 . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 11299 | 243 336 672 350 131 408 358 203 1459 718 681 681 420 144 1056 551 98 1094 1696 Spaces Moved 8333 | 61 207 714 309 116 419 172 176 937 574 553 636 332 108 811 479 94 847 788 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 8329 | 57 207 714 309 116 419 172 176 937 574 553 636 332 108 811 479 94 847 788 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 95 95 95 105 105 105 105 105 105 105 105 105 105 Average Speed 100 | 88 86 80 82 95 95 95 95 99 105 105 105 105 105 105 105 105 105 116 Slowest Speed 120 | 100 90 80 95 95 95 95 95 105 105 105 105 105 105 105 105 105 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 36 96 37 31 89 37 19 29 71 67 77 49 3 85 72 75 89 20 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 9 | . . 2 . . . . . . 1 . 3 . . . . 1 2 . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 18 | . . 1 . 1 . 1 . . 2 3 3 1 . 2 2 . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 154 | . . . . . . 37 4 10 4 . . 12 . 9 3 . 21 54 Melee . | . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE 154 | . . . . . . 37 4 10 4 . . 12 . 9 3 . 21 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 10392 | 173 285 782 368 131 429 344 190 1395 631 629 649 365 127 913 493 93 966 1429 Wait 1318 | 61 12 28 15 14 7 153 2 388 4 44 5 4 15 3 1 . 17 545 Move 8315 | 60 206 713 308 115 418 171 175 936 573 552 635 331 107 810 478 93 846 788 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 16 | . . . 1 . 1 . . 3 1 2 . . . 3 . . 4 1 Fast Attach 57 | 6 1 4 7 . 1 . 2 8 . 6 3 . . 4 1 . 7 7 Attach 11 | . . . 1 . . . 1 1 1 2 . . 1 1 1 . 1 1 Detach 8 | . . . . . . . 1 1 . 2 . . . 2 . . 2 . Swap 27 | . 4 4 . . . . . 5 1 1 1 2 . 2 . . 1 6 Drop 62 | . 3 8 5 . 2 . 1 11 1 7 4 2 . 4 . . 7 7 Fire 354 | 46 49 21 17 2 . 8 8 26 21 9 . 14 4 37 12 . 32 48 Melee . | . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . 9 . . 1 . . . . . . . Trap 24 | . . . . . . . . . 16 . . . . 8 . . . . Miscellaneous 189 | . 10 4 14 . . 12 . 6 13 4 . 12 . 39 . . 49 26 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 13) 244 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 9) 580 | -10/Materials | Entered Mines 593 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 639 | -10/Mines | Met a Derelict shopkeep closing up shop 693 | -10/Mines | Reached level 2 792 | -10/Mines | Learned location of Storage (-9) 824 | -10/Mines | Build established: Scavenger-Skirmisher 911 | -10/Mines | Discovered new exit (range 14) 1003 | -10/Mines | Learned 2 Materials zone layouts 1011 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1210 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1213 | -10/Mines | Found Prototype Device 1213 | -10/Mines | Identified Exp. Sensor Array 1237 | -10/Mines | Discovered new exit (range 11) 1252 | -10/Mines | Entered Materials 1252 | -9/Materials | Accompanied by 3 allies 1252 | -9/Materials | Discovered new exit (range 9) 1254 | -9/Materials | Reached level 3 1259 | -9/Materials | Upgraded with Weapon slot (x2) 1359 | -9/Materials | Discovered new exit (range 16) 1366 | -9/Materials | Central database locked down 1388 | -9/Materials | Reached level 4 1421 | -9/Materials | Upgraded with Weapon slot (x1) 1536 | -9/Materials | Discovered new exit (range 8) 1602 | -9/Materials | Entered Mines 1602 | -9/Mines | Accompanied by 2 allies 1604 | -9/Mines | Reached level 5 1640 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1717 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1717 | -9/Mines | Discovered new exit (range 5) 1733 | -9/Mines | Entered Exiles 1733 | -9/Exiles | Accompanied by 2 allies 1748 | -9/Exiles | Discovered new exit (range 15) 1756 | -9/Exiles | Met 8R-AWN 1771 | -9/Exiles | Met EX-HEX 1802 | -9/Exiles | Met EX-BIN 1813 | -9/Exiles | Aligned with FarCom system 1814 | -9/Exiles | Given EX-Vault access code 1836 | -9/Exiles | Opened EX-Vault 1844 | -9/Exiles | Found Cloak of Protection 1866 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1914 | -9/Exiles | Met EX-DEC 1953 | -9/Exiles | Visited The Gauntlet 2090 | -9/Exiles | Discovered new exit (range 14) 2141 | -9/Exiles | Left Exiles lab with Cloak of Protection 2141 | -9/Exiles | Entered Mines 2141 | -8/Mines | Accompanied by 2 allies 2155 | -8/Mines | Reached level 6 2170 | -8/Mines | Upgraded with Power slot (x1) 2485 | -8/Mines | Discovered new exit (range 13) 2499 | -8/Mines | Entered Materials 2501 | -8/Materials | Reached level 7 2507 | -8/Materials | Central database locked down 2542 | -8/Materials | Upgraded with Power slot (x1) 2622 | -8/Materials | Discovered new exit (range 14) 2702 | -8/Materials | Entered Factory 2704 | -7/Factory | Reached level 8 2705 | -7/Factory | Upgraded with Utility slot (x1) 3052 | -7/Factory | Reached level 9 3063 | -7/Factory | Upgraded with Propulsion slot (x1) 3368 | -7/Factory | Central database locked down 3378 | -7/Factory | Build established: Generator-Gunner 3888 | -7/Factory | Core integrity fell below 50% 4152 | -7/Factory | Discovered new exit (range 11) 4161 | -7/Factory | Entered Lower Caves 4163 | -7/Lower Caves | Reached level 10 4602 | -7/Lower Caves | Reached level 11 4636 | -7/Lower Caves | Upgraded with Utility slot (x1) 4797 | -7/Lower Caves | Learned location of Extension (-6) 4874 | -7/Lower Caves | Discovered new exit (range 5) 4879 | -7/Lower Caves | Entered another Lower Caves area 5114 | -7/Lower Caves | Learned Factory emergency access door positions 5178 | -7/Lower Caves | Found Prototype Device 5178 | -7/Lower Caves | Identified Heart of Steel 5546 | -7/Lower Caves | Discovered new exit (range 14) 5560 | -7/Lower Caves | Entered Zion 5562 | -7/Zion | Reached level 12 5716 | -7/Zion | Learned location of Armory (-4) 5739 | -7/Zion | Learned Factory emergency access door positions 5825 | -7/Zion | Found Prototype Device 5825 | -7/Zion | Identified Phasing AFG 5831 | -7/Zion | Discovered new exit (range 13) 5940 | -7/Zion | Identified exit to Proximity Caves 5945 | -7/Zion | Learned location of Warlord (-4) 6062 | -7/Zion | Learned Factory stockpile data 6241 | -7/Zion | Entered Proximity Caves 6308 | -6/Proximity Caves | Reached level 13 6653 | -6/Proximity Caves | Discovered new exit (range 9) 6661 | -6/Proximity Caves | Entered Factory 6663 | -6/Factory | Reached level 14 6663 | -6/Factory | Upgraded with Utility slot (x1) 6749 | -6/Factory | Discovered new exit (range 12) 6805 | -6/Factory | Entered Lower Caves 6829 | -6/Lower Caves | Spotted B-75 Beast 6841 | -6/Lower Caves | Destroyed B-75 Beast 6935 | -6/Lower Caves | Reached level 15 6971 | -6/Lower Caves | Core integrity fell below 50% 7041 | -6/Lower Caves | Learned Research security intel 7041 | -6/Lower Caves | Learned Armory garrison access intel 7097 | -6/Lower Caves | Learned Factory emergency access door positions 7147 | -6/Lower Caves | Encountered a Warlord checkpoint 7588 | -6/Lower Caves | Discovered new exit (range 14) 7861 | -6/Lower Caves | Entered another Lower Caves area 7863 | -6/Lower Caves | Reached level 16 7863 | -6/Lower Caves | Upgraded with Utility slot (x1) 7871 | -6/Lower Caves | Discovered new exit (range 6) 7882 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8122 | -6/Lower Caves | Spotted B-75 Beast 8134 | -6/Lower Caves | Destroyed B-75 Beast 8179 | -6/Lower Caves | Learned location of 1 exit from Factory 8198 | -6/Lower Caves | Build established: Derelict-Gunner 8307 | -6/Lower Caves | Encountered a Warlord checkpoint 8390 | -6/Lower Caves | Discovered new exit (range 9) 8412 | -6/Lower Caves | Entered Data Miner 8412 | -6/Data Miner | Discovered new exit (range 6) 8430 | -6/Data Miner | Met Data Miner 8463 | -6/Data Miner | Learned location of Section 7 (-2) 8463 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8478 | -6/Data Miner | Received God Mode back door access code from Data Miner 8510 | -6/Data Miner | Entered Proximity Caves 8512 | -5/Proximity Caves | Reached level 17 8602 | -5/Proximity Caves | Escorted by Enhanced Grunt 8735 | -5/Proximity Caves | Reached level 18 9036 | -5/Proximity Caves | Spotted B-75 Beast 9071 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9086 | -5/Proximity Caves | Reached level 19 9162 | -5/Proximity Caves | Destroyed B-75 Beast 9209 | -5/Proximity Caves | Found Corrupted Prototype Device 9212 | -5/Proximity Caves | Identified Exp. Thermal Shield 9550 | -5/Proximity Caves | Build established: Generator-Gunner 9581 | -5/Proximity Caves | Discovered new exit (range 13) 9604 | -5/Proximity Caves | Entered Factory 9605 | -5/Factory | Identified exit to Factory 9606 | -5/Factory | Reached level 20 9606 | -5/Factory | Upgraded with Weapon slot (x1) 9652 | -5/Factory | Incoming assault squad redirected 9815 | -5/Factory | Fabricated Lgt. Regenerative Plating? 9894 | -5/Factory | Build established: Generator-Executioner 10214 | -5/Factory | Identified exit to Upper Caves 10441 | -5/Factory | Incoming investigation squad redirected 10557 | -5/Factory | Reached level 21 11136 | -5/Factory | Core integrity fell below 50% 11184 | -5/Factory | Core integrity fell below 20% 11218 | -5/Factory | System corruption reached 10% 11300 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11237_ U-05 Engineer lays Concrete. 11237_ Acquired Tesla Rifle. 11237_ U-05 Engineer lays Concrete. 11248_ Dropped Broken Antimatter Reactor. 11248_ Acquired Corrupted Lgt. Angular Momentum Engine. 11248_ Integrated Corrupted Lgt. Angular Momentum Engine (+2). 11248_ Corrupted Lgt. Angular Momentum Engine temporarily disabled. 11251_ Acquired 60 matter. 11263_ Triggered Blade Trap. 11263_ Massive razor-sharp blades shoot up from within the floor. 11263_ Imp. Arc Projector severed. 11263_ Arm. Wheel severed. 11266_ Acquired Arm. Wheel. 11268_ U-05 Engineer lays Concrete. 11268_ W-25 Informer distress signal jammed. 11268_ Acquired Imp. Arc Projector. 11269_ W-25 Informer distress signal jammed. 11277_ System corrupted: Heat flow error (+183). 11277_ W-25 Informer distress signal jammed. 11297_ P-70 Sage signal jammed. 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"" # # """" """" ################### | | %=% "" # # ################### | | = ! ![ # ####################??########## | | |=%% | ]# ################################ | | "==== # * ############?##### # | | "" ! # = =% ################## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 56 Energy Capacity 1135 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 12 Cloak Strength 5 EM Shielding 4 Armor Coverage 150 Resistance: KI 20 Resistance: TH 5 Resistance: EX 5 Evasion (%) 44 Armor Integrity Analysis 30 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Levels Raised 20 | . . 1 2 1 . 1 1 2 2 . 1 1 1 1 1 . 3 2 XP Earned 34096 | 3000 715 1143 3902 780 350 1350 1945 3075 1800 1000 500 2250 1535 1950 750 650 4167 3234 XP Spent 32845 | 2770 140 1100 3300 1590 . 1450 1600 2990 2970 . . 3005 1550 1280 1700 . 2700 4700 Upgrades 87 | 10 2 2 3 8 . 5 8 10 12 . . 9 2 4 1 . 6 5 Power Slot 2 | . . . . . . 1 1 . . . . . . . . . . . Propulsion Slot 2 | 1 . . . . . . . 1 . . . . . . . . . . Utility Slot 5 | 1 . . . . . . . 1 1 . . . 1 . 1 . . . Weapon Slot 5 | 1 . . 3 . . . . . . . . . . . . . . 1 Core Integrity 23 | . . . . . . . 6 2 8 . . 7 . . . . . . Heat Dissipation 16 | 4 . . . 4 . . . 1 3 . . . . 4 . . . . Energy Generation 2 | 1 . . . . . 1 . . . . . . . . . . . . Energy Storage 4 | . . . . 4 . . . . . . . . . . . . . . Mass Support 1 | . . . . . . 1 . . . . . . . . . . . . Inventory Capacity 3 | 1 . . . . . . 1 . . . . . . . . . 1 . Sight Range 5 | . . . . . . . . 2 . . . . . . . . . 3 Terrain Scan Density 4 | . 2 . . . . 2 . . . . . . . . . . . . Ranged Accuracy 6 | 1 . 2 . . . . . . . . . 2 . . . . . 1 KI Resistance % 4 | . . . . . . . . . . . . . 1 . . . 3 . TH Resistance % 1 | . . . . . . . . . . . . . . . . . 1 . EX Resistance % 1 | . . . . . . . . . . . . . . . . . 1 . KI Damage % 1 | . . . . . . . . 1 . . . . . . . . . . TH Damage % 1 | . . . . . . . . 1 . . . . . . . . . . EX Damage % 1 | . . . . . . . . 1 . . . . . . . . . . Protomatter Created 1421 | . 16 20 102 . . 108 . 46 95 25 . 90 . 286 . . 316 317 Integrity Restored 4051 | . 162 60 276 . . 245 . 138 285 75 . 270 . 858 . . 1123 559 Core 3875 | . 157 60 216 . . 194 . 138 285 75 . 270 . 858 . . 1063 559 Parts 176 | . 5 . 60 . . 51 . . . . . . . . . . 60 . Protomatter Decayed 514 | . 9 114 187 . . 22 . . . . . . . . . . 52 130 Game ------ Seed ConcussiveWarpThermoblaster Manual? 0 Play Time 01:52:07 Cumulative 98.4 hours Start 2022.04.19 @ 16:21:48 End 2022.04.21 @ 07:07:08 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72d72e09-7fe8-44c3-afb3-a16873dd9a86