Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.23 @ 00:42:12 // Winter2019/RPGLIKE Player: Legion Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (504) 2520 Value Destroyed (17547) 17547 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (10675) 10675 TOTAL SCORE: 34842 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9275 Entered Garrisons 400 Cogmind --------- Core Integrity 0/1200 Matter 56/600 Energy 269/540 System Corruption 8% Temperature Cool (-94) Movement Rolling (97) Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel Armored Wheel > --- UTILITY (6) ------ Cryofiber Web Targeting Computer Improved Targeting Computer Advanced Targeting Computer Hardlight Generator Force Field > --- WEAPON (6) ------- High-powered Shock Rifle Improved EM Pulse Cannon Precision Assault Rifle Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Cryofiber Web Improved Targeting Computer Advanced Targeting Computer Hardlight Generator Force Field > --- WEAPON ----------- Enhanced Autogun Precision Assault Rifle Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Armored Wheel [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aerolev Unit Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Shield Generator Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Slots Evolved 14 | 4 2 4 2 . 1 . . 1 . Power 1 | 1 . . . . . . . . . Propulsion 3 | 1 . 1 . . . . . 1 . Utility 5 | 1 1 1 2 . . . . . . Weapon 5 | 1 1 2 . . 1 . . . . Parts Attached 120 | 8 6 14 29 . 12 2 15 21 13 Power 17 | 2 . 3 4 . 2 . 2 2 2 Engine 14 | 2 . 3 4 . 2 . . 1 2 Core 3 | . . . . . . . 2 1 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 3 4 . 7 . . 4 4 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 13 | 2 . 3 4 . . . . . 4 Hover 8 | . . . . . 5 . . 3 . Flight 3 | . . . . . 2 . . 1 . Utility 32 | 2 2 3 8 . 2 . 6 5 4 Device 18 | 1 . 1 6 . . . 4 3 3 Storage . | . . . . . . . . . . Processor 13 | 1 2 2 2 . 2 . 1 2 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 47 | 2 4 5 13 . 1 2 7 10 3 Energy Gun 8 | 1 . . 3 . . 1 2 . 1 Energy Cannon 2 | . . . 1 . . . . . 1 Ballistic Gun 32 | 1 4 5 9 . 1 1 5 5 1 Ballistic Cannon 5 | . . . . . . . . 5 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 4 . 1 . 2 2 . Parts Lost 3 | . . . . . . . 1 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . . 1 2 . Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 1 2 . Average Slot Usage (%) 98 | . 99 99 99 100 98 100 97 96 93 Engine 12 | . 24 15 13 12 11 11 6 8 11 Wheel 13 | . 24 21 19 18 13 . . . 18 Hover 6 | . . . . . 3 17 17 21 2 Device 14 | . 11 6 12 18 17 17 16 15 15 Processor 17 | . 12 22 19 18 17 17 16 14 11 Ballistic Gun 27 | . 15 31 32 31 31 35 34 17 9 Ballistic Cannon 3 | . . . . . . . . 15 21 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 15 16 32 39 39 42 42 42 74 83 Greatest Support 80 | 25 25 40 46 46 46 48 48 56 80 Greatest Overweight (x) 3 | . . 1 . . 3 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 1 | 1 1 1 1 1 1 1 1 1 1 Average Capacity 1 | 1 1 1 1 1 1 1 1 1 1 Most Carried 1 | 1 1 1 1 . 1 1 1 1 1 Average Carried . | . . . . . . 1 . . . Final Capacity 1 | 1 1 1 1 1 1 1 1 1 1 Final Carried 1 | . . . . . 1 1 1 . . Class Distribution -------------------- 42% | Gunner 29% | Executioner 9% | Machinist-Executioner 9% | Mutant 4% | Machinist-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Executioner | -8/Materials Executioner | -8/Garrison Executioner | -8/Materials Machinist-Executioner | -7/Factory Machinist-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Matter Collected 12667 | 322 323 1150 2125 1487 1881 936 2537 1432 474 Remotely . | . . . . . . . . . . Salvage Created 19110 | 161 902 1844 3038 1790 3317 1127 5024 1440 467 Parts 1093 | 16 52 136 172 85 196 75 243 88 30 Haulers Intercepted 12 | . 1 3 3 . 4 . 1 . . Recyclers Shooed 5 | . 2 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Combat Hostiles Destroyed 351 | . 14 33 52 27 49 28 98 43 7 Guns 315 | . 14 33 52 27 49 28 98 14 . Cannons 33 | . . . . . . . . 26 7 AOE 3 | . . . . . . . . 3 . Classes Destroyed 17 | 2 6 2 3 1 1 . 1 1 . Worker 41 | . 3 15 7 . 8 . 4 1 3 Builder 25 | . 3 1 4 . 9 . 4 2 2 Tunneler 11 | 5 1 1 2 . 2 . . . . Hauler 12 | . 1 3 3 . 4 . 1 . . Recycler 20 | 1 5 4 2 . 4 . . 2 2 Mechanic 5 | . . . . . 2 . 2 1 . Operator 14 | . . 2 2 . 5 . 5 . . Watcher 25 | . 3 5 5 . 5 . 5 1 1 Swarmer 67 | . 9 18 6 3 8 8 8 7 . Grunt 169 | . 5 6 29 10 27 13 52 22 5 Brawler 16 | . . . 2 3 1 . 8 2 . Duelist 18 | . . . 1 . 1 4 9 3 . Protector 4 | . . . . . . . 3 1 . Sentry 62 | . . 9 10 9 11 2 17 3 1 Hunter 11 | . . . 4 1 1 1 1 2 1 Programmer 3 | . . . . . . . . 3 . Behemoth 1 | . . . . 1 . . . . . Best Kill Streak 33 | 6 7 13 13 5 16 12 33 17 2 Combat Bots Only 32 | . 4 12 10 5 9 12 32 14 2 Max Kills in Single Turn 3 | 1 2 2 3 3 2 2 2 3 1 Gunslinging 2 | . 1 1 2 2 1 1 1 . . Exploded 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Damage Taken 6806 | . 543 360 632 458 287 251 1823 1373 1079 Core 5305 | . 429 283 491 355 220 188 1462 1066 811 Absorbed by Shields 2535 | . . 57 260 184 122 106 673 564 569 Redirected to Core 4278 | . 357 215 418 315 171 168 1066 870 698 Core Remaining (%) 64 | 100 69 96 . . . . 31 26 . Volleys Fired 786 | 14 74 81 122 90 111 47 155 55 37 Largest 6 | 2 3 5 5 5 6 6 6 6 6 Hottest 313 | 70 70 112 121 121 144 144 150 313 313 Shots Fired 3633 | 28 149 309 587 448 594 280 848 315 75 Gun 3419 | 28 149 309 587 448 594 280 848 161 15 Cannon 214 | . . . . . . . . 154 60 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 3539 | 14 89 309 587 448 594 280 848 315 55 Thermal 74 | 14 60 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 20 | . . . . . . . . . 20 Robot Hit Streak 67 | 22 32 41 53 42 36 55 67 62 52 Robot Miss Streak 4 | 1 4 2 1 2 2 2 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 92 | . 3 10 13 6 12 12 35 1 . Max Gunslinging Chain 2 | . 1 2 2 2 2 2 2 1 . Shots Hit Robots 2608 | 25 118 211 436 336 387 164 653 214 64 Core Hits 957 | 7 43 81 153 116 141 68 237 84 27 Critical Hits 32 | 1 3 5 6 2 3 3 4 4 1 Critical Kills 10 | 1 . 2 2 2 1 1 . 1 . Critical Parts Destroyed 22 | . 3 3 4 . 2 2 4 3 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 42222 | 272 1365 2745 5508 4117 6043 2373 11064 6481 2254 Guns 35980 | 272 1353 2745 5508 4117 6043 2373 10976 2286 307 Cannons 5099 | . . . . . . . . 3612 1487 Explosions 1024 | . . . . . . . 88 583 353 Melee . | . . . . . . . . . . Ramming 119 | . 12 . . . . . . . 107 Kinetic 40104 | 134 749 2745 5508 4117 6043 2373 10976 5898 1561 Thermal 1155 | 138 604 . . . . . 88 242 83 Explosive 611 | . . . . . . . . 341 270 Electromagnetic 233 | . . . . . . . . . 233 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 . 1 1 6 6 6 2 8 Average Corruption 2 | . 1 . 1 1 1 6 6 2 2 Corruption Purged . | . . . . . . . . . . Effects 190 | . 1 . 13 10 23 43 87 2 11 Message Errors 22 | . . . 2 4 3 6 5 . 2 Matter Fused 15 | . . . . . 2 6 6 . 1 Heat Flow Errors 10 | . . . . . . 5 4 . 1 Energy Discharges 18 | . 1 . 4 2 . 4 3 1 3 Data Loss (minor) 16 | . . . 5 . 2 1 8 . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 4 | . . . . . . 1 3 . . Targeting Errors 90 | . . . 1 2 15 16 53 1 2 Weapon Failures 14 | . . . 1 2 1 3 5 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 610 | . . . . . . . . 335 275 Projectiles 422 | . . . . . . . . 268 154 Explosions 167 | . . . . . . . . 67 100 Melee 21 | . . . . . . . . . 21 Knockbacks 28 | . . . . . . . . 21 7 Impact 2 | . . . . . . . . . 2 Kinetic 22 | . . . . . . . . 17 5 Secondary 4 | . . . . . . . . 4 . Self-Inflicted Damage 274 | . 6 . . 42 . . 45 18 163 Shots 6 | . . . . 1 . . 1 1 3 Rammed 9 | . 1 . . . . . . . 8 Targets Rammed 9 | . 1 . . . . . . . 8 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 708 | 210 366 341 389 102 148 274 708 397 190 Average Temperature 115 | 117 122 64 103 36 61 83 210 109 69 Received Heat Transfer 2670 | . 252 49 342 156 174 108 960 423 206 Effects 34 | . 5 3 . . . . 22 4 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 9 | . 5 . . . . . 3 1 . Interference 9 | . . 3 . . . . 5 1 . Matter Decay 4 | . . . . . . . 4 . . Short Circuit 4 | . . . . . . . 4 . . Damage (minor) 4 | . . . . . . . 4 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 3 | . . . . . . . . 1 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . Heat Transferred 2383 | 407 1776 . . . . . 50 100 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Peak Influence 3229 | 30 198 569 955 1566 1666 1931 3229 2319 1714 Average Influence 1030 | 10 78 379 564 1023 1256 1553 1712 1693 1363 Maximum Alert Level 5 | . . 2 3 4 5 5 5 5 5 Low Security (%) 9 | 100 100 4 . . . . . . . Level 1 9 | . . 49 9 11 . . . . . Level 2 18 | . . 46 71 10 2 . . . . Level 3 11 | . . . 18 31 25 11 11 . . Level 4 31 | . . . . 46 59 37 42 39 86 Level 5 13 | . . . . . 13 50 9 53 13 High Security 4 | . . . . . . . 36 7 . Max Security . | . . . . . . . . . . Squads Dispatched 69 | . 1 3 11 . 10 . 22 16 6 Investigation 17 | . 1 2 5 . 3 . 2 3 1 Extermination 4 | . . . . . . . . 2 2 Reinforcement 10 | . . 1 1 . 5 . 2 . 1 Assault 27 | . . . 2 . 1 . 14 8 2 Garrison 11 | . . . 3 . 1 . 4 3 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Distress Signals 10 | . 2 . 2 . 3 . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 460 | . 21 39 63 27 55 26 139 60 30 Peak Tracking Total 26 | . 5 8 9 3 6 11 26 10 16 Tactical Retreats 21 | . 2 2 1 . 2 1 5 4 4 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Traps Triggered 23 | . 1 2 3 4 1 6 2 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Machines Disabled 53 | . . 3 4 7 11 5 9 11 3 Max in Single Turn 6 | . . 1 1 2 2 1 2 6 3 Garrison Relay 8 | . . . . 4 . 4 . . . Phase Generator 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 1 Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Machines Accessed 59 | . 10 9 12 . 8 . 11 6 3 Terminals 35 | . 7 8 8 . 4 . 6 1 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 6 | . 1 . 1 . . . 2 2 . Recycling Units 8 | . 2 1 1 . 2 . 2 . . Scanalyzers 5 | . . . 1 . 1 . 1 1 1 Garrison Access 3 | . . . 1 . 1 . . 1 . Total Hacks 166 | . 30 21 37 . 18 . 29 20 11 Successful 115 | . 19 16 26 . 12 . 20 13 9 Failed 51 | . 11 5 11 . 6 . 9 7 2 Catastrophic 3 | . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 106 | . 24 20 27 . 10 . 21 3 1 Fabricators 10 | . . . . . . . . 4 6 Repair Stations 22 | . 2 . 6 . . . 5 9 . Recycling Units 10 | . 4 1 1 . 2 . 2 . . Scanalyzers 12 | . . . 2 . 2 . 1 3 4 Garrison Access 6 | . . . 1 . 4 . . 1 . Terminal Hacks 69 | . 17 15 16 . 6 . 13 1 1 Record 10 | . 4 5 1 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . Emergency Access Points 6 | . 2 1 2 . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . 1 . Alert Level 3 | . . 1 1 . . . 1 . . Unreport Threat 6 | . 1 . 4 . 1 . . . . Locate Traps 3 | . 1 . . . 1 . 1 . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 9 | . 1 4 1 . 1 . 2 . . Maintenance Status 1 | . . . . . . . 1 . . Surveillance Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . . . . . 1 . . Recall Investigation 4 | . . 1 1 . . . 2 . . Recall Reinforcements 2 | . . . 1 . . . 1 . . Recall Assault 1 | . . . . . . . 1 . . Hauler Manifests 8 | . 3 1 1 . 1 . 2 . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 4 | . 3 . 1 . . . . . . Fabricator Hacks 8 | . . . . . . . . 3 5 Network Status 2 | . . . . . . . . 1 1 Load Schematic 2 | . . . . . . . . . 2 Build 4 | . . . . . . . . 2 2 Repair Station Hacks 15 | . . . 6 . . . 4 5 . Scan Component 8 | . . . 3 . . . 2 3 . Repair 7 | . . . 3 . . . 2 2 . Recycling Unit Hacks 8 | . 2 1 1 . 2 . 2 . . Report Inventory 8 | . 2 1 1 . 2 . 2 . . Scanalyzer 11 | . . . 2 . 2 . 1 3 3 Insert Component 7 | . . . 1 . 1 . 1 2 2 Analyze 4 | . . . 1 . 1 . . 1 1 Garrison Access Hacks 4 | . . . 1 . 2 . . 1 . Unlock Access 3 | . . . 1 . 1 . . 1 . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 5 | . . 1 1 . . . 3 . . Used 3 | . . . 1 . . . 2 . . Hacking Detections 39 | . 8 5 6 . 6 . 6 5 3 Full Trace Events 15 | . 3 . 5 . 3 . 1 2 1 Feedback Events 2 | . . . 1 . . . . . 1 Corruption 2 | . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 1 . . 1 1 Parts Built 7 | . . . . . . . . 4 3 Matter 833 | . . . . . . . . 468 365 Time 305 | . . . . . . . . 116 189 Total Part Build Rating 37 | . . . . . . . . 28 9 Parts Repaired 7 | . . . 3 . . . 2 2 . Time 299 | . . . 152 . . . 83 64 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . 1 1 Part Schematics Acquired 4 | . . . 1 . 1 . . 1 1 Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . 7 . 5 . . . Machine Destruction 12 | . . . . 7 . 5 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Turns Passed 11076 | 90 956 1380 1777 1356 1336 690 1216 1477 798 Spaces Moved 9826 | 44 782 1226 1319 934 1343 995 1404 1283 496 Core 4 | 2 . . . . 2 . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 5548 | 42 782 1226 1319 934 824 . . . 421 Hover 4274 | . . . . . 517 995 1404 1283 75 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 80 80 80 90 42 42 42 40 97 Average Speed 71 | 78 80 80 83 90 72 42 45 73 103 Slowest Speed 200 | 80 80 90 90 90 200 42 106 100 107 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 69 | 3 97 86 98 99 96 87 94 27 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 239 | . . . . 75 46 . 18 65 35 Melee . | . . . . . . . . . . Projectile 45 | . . . . . . . . 35 10 AOE 194 | . . . . 75 46 . 18 30 25 Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Total 12494 | 67 965 1435 1787 1309 1528 1180 1796 1699 728 Wait 1300 | . 79 70 268 230 35 48 177 258 135 Move 9814 | 43 781 1225 1318 933 1342 991 1403 1282 496 Hop . | . . . . . . . . . . Pick Up 14 | 1 4 4 1 . 1 . . . 3 Fast Attach 104 | 8 5 12 26 . 12 2 15 18 6 Attach 16 | . 1 2 3 . . . . 3 7 Detach 25 | . 1 4 4 . 2 . 2 7 5 Swap . | . . . . . . . . . . Drop 77 | 1 6 11 15 . 9 2 13 13 7 Fire 786 | 14 74 81 122 90 111 47 155 55 37 Melee . | . . . . . . . . . . Ram 9 | . 1 . . . . . . . 8 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 128 | . . . . 32 . 78 . 18 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 221 | . 13 26 30 24 16 12 31 45 24 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Discovered new exit (range 18) 297 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 514 | -10/Materials | Core integrity fell below 50% 819 | -10/Materials | Discovered new exit (range 16) 862 | -10/Materials | Reached level 2 1011 | -10/Materials | Upgraded with Utility slot (x1) 1011 | -10/Materials | Upgraded with Weapon slot (x1) 1047 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Reached level 3 1084 | -9/Materials | Reached level 4 1104 | -9/Materials | Core integrity fell below 50% 1156 | -9/Materials | Destroyed 12 combat bots 1321 | -9/Materials | Build established: Gunner 1380 | -9/Materials | Reached level 5 1396 | -9/Materials | Upgraded with Propulsion slot (x1) 1396 | -9/Materials | Upgraded with Utility slot (x1) 1396 | -9/Materials | Upgraded with Weapon slot (x1) 1451 | -9/Materials | Discovered new exit (range 16) 1728 | -9/Materials | Discovered new exit (range 13) 1936 | -9/Materials | Reached level 6 1947 | -9/Materials | Upgraded with Weapon slot (x1) 2339 | -9/Materials | Discovered new exit (range 7) 2427 | -9/Materials | Entered another Materials area 2429 | -8/Materials | Reached level 7 2429 | -8/Materials | Reached level 8 2612 | -8/Materials | Reached level 9 2637 | -8/Materials | Discovered new exit (range 10) 2713 | -8/Materials | Upgraded with Utility slot (x1) 2955 | -8/Materials | Reached level 10 3019 | -8/Materials | Discovered new exit (range 15) 3030 | -8/Materials | Identified exit to Garrison 3075 | -8/Materials | Garrison activated, responded to threat 3138 | -8/Materials | Destroyed 10 combat bots 3227 | -8/Materials | First assault squad dispatched 3244 | -8/Materials | Discovered new exit (range 4) 3287 | -8/Materials | Reached level 11 3368 | -8/Materials | Destroyed 9 combat bots 3623 | -8/Materials | Reached level 12 3787 | -8/Materials | Repaired Shield Generator 3849 | -8/Materials | Repaired Enh. Autogun 3910 | -8/Materials | Repaired Enh. Autogun 3941 | -8/Materials | Upgraded with Utility slot (x1) 4204 | -8/Materials | Entered Garrison 4231 | -8/Garrison | Garrison Relay disabled 4240 | -8/Garrison | Triggered checkpoint 4463 | -8/Garrison | Reached level 13 4489 | -8/Garrison | Phase Generator disabled 4562 | -8/Garrison | Triggered checkpoint 4596 | -8/Garrison | Triggered checkpoint 4618 | -8/Garrison | Triggered checkpoint 4716 | -8/Garrison | Triggered checkpoint 4719 | -8/Garrison | Discovered new exit (range 13) 4758 | -8/Garrison | Triggered checkpoint 4765 | -8/Garrison | Garrison Relay disabled 4914 | -8/Garrison | Triggered checkpoint 4926 | -8/Garrison | Garrison Relay disabled 4943 | -8/Garrison | Discovered new exit (range 5) 4979 | -8/Garrison | Spotted B-75 Beast 4996 | -8/Garrison | Destroyed B-75 Beast 5163 | -8/Garrison | Discovered new exit (range 7) 5230 | -8/Garrison | Triggered checkpoint 5269 | -8/Garrison | Garrison Relay disabled 5374 | -8/Garrison | Triggered checkpoint 5560 | -8/Garrison | Entered Materials 5673 | -8/Materials | Reached level 14 5696 | -8/Materials | Destroyed 9 combat bots 5712 | -8/Materials | Discovered new exit (range 18) 5929 | -8/Materials | Discovered new exit (range 17) 6002 | -8/Materials | Upgraded with Weapon slot (x1) 6139 | -8/Materials | Destroyed 9 combat bots 6299 | -8/Materials | Build established: Executioner 6359 | -8/Materials | Discovered new exit (range 11) 6360 | -8/Materials | First assault squad dispatched 6360 | -8/Materials | Garrison activated, responded to threat 6412 | -8/Materials | Identified exit to Garrison 6729 | -8/Materials | Identified exit to Factory 6896 | -8/Materials | Entered Garrison 6966 | -8/Garrison | Triggered checkpoint 6978 | -8/Garrison | Reached level 15 7010 | -8/Garrison | Destroyed 12 combat bots 7014 | -8/Garrison | Triggered checkpoint 7026 | -8/Garrison | Triggered checkpoint 7034 | -8/Garrison | Triggered checkpoint 7065 | -8/Garrison | Discovered new exit (range 9) 7074 | -8/Garrison | Triggered checkpoint 7089 | -8/Garrison | Garrison Relay disabled 7125 | -8/Garrison | Discovered new exit (range 12) 7146 | -8/Garrison | Triggered checkpoint 7177 | -8/Garrison | Garrison Relay disabled 7213 | -8/Garrison | Discovered new exit (range 9) 7228 | -8/Garrison | Triggered checkpoint 7271 | -8/Garrison | Garrison Relay disabled 7354 | -8/Garrison | Triggered checkpoint 7379 | -8/Garrison | Garrison Relay disabled 7515 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7550 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7586 | -8/Garrison | Entered Materials 7635 | -8/Materials | Discovered exit to Factory (range 17) 7924 | -8/Materials | Repaired Shield Generator 7975 | -8/Materials | Repaired Cld. Ion Engine 8038 | -8/Materials | Destroyed 10 combat bots 8146 | -8/Materials | Discovered exit to Factory (range 14) 8353 | -8/Materials | Garrison activated, responded to threat 8355 | -8/Materials | High security lockdown imminent 8376 | -8/Materials | Discovered exit to Factory (range 18) 8435 | -8/Materials | High security lockdown engaged 8481 | -8/Materials | Reached level 16 8560 | -8/Materials | Destroyed 16 combat bots 8595 | -8/Materials | Garrison activated, responded to threat 8654 | -8/Materials | Core integrity fell below 50% 8764 | -8/Materials | Destroyed 32 combat bots 8802 | -8/Materials | Entered Factory 8803 | -7/Factory | Core integrity fell below 50% 8813 | -7/Factory | Upgraded with Propulsion slot (x1) 8815 | -7/Factory | Destroyed 13 combat bots 8882 | -7/Factory | Repaired Broken Aerolev Unit 8998 | -7/Factory | Repaired Broken Hardlight Generator 9003 | -7/Factory | Discovered new exit (range 4) 9102 | -7/Factory | Reached level 17 9201 | -7/Factory | Fabricated Hardcell Cannon (x2) 9268 | -7/Factory | Fabricated Hardcell Cannon (x2) 9290 | -7/Factory | Local fabrication network quarantined 9575 | -7/Factory | Build established: Machinist-Executioner 9602 | -7/Factory | First assault squad dispatched 9895 | -7/Factory | Garrison activated, responded to threat 9951 | -7/Factory | Destroyed 7 combat bots 9984 | -7/Factory | Identified exit to Garrison 10141 | -7/Factory | Crushed by falling debris 10173 | -7/Factory | High security lockdown imminent 10199 | -7/Factory | Destroyed 14 combat bots 10253 | -7/Factory | High security lockdown engaged 10279 | -7/Factory | Entered another Factory area 10280 | -6/Factory | Core integrity fell below 50% 10281 | -6/Factory | Reached level 18 10480 | -6/Factory | Fabricated Hardlight Generator (x2) 10635 | -6/Factory | Fabricated Enh. Autogun? 10676 | -6/Factory | Local fabrication network quarantined 10970 | -6/Factory | Core integrity fell below 20% 10979 | -6/Factory | First assault squad dispatched 11005 | -6/Factory | Reached level 19 11077 | -6/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 11059_ K-01 Serf collects debris. 11061_ Acquired 21 matter. 11064_ K-01 Serf destroyed. 11065_ ,Z<16MPAOVQO/VR&ZJ LA 11065_ Extracted 7 matter. 11067_ Acquired 22 matter. 11068_ Identified Hpw. Shock Rifle. 11071_ C-30 ARC bursts open, deploying its payload. 11071_ G-67 Veteran unfolds itself. 11071_ G-50 Soldier unfolds itself. 11071_ Pressure Siphon disabled. 11074_ Manufacturing Mainframe disabled. 11074_ C-30 ARC bursts open, deploying its payload. 11074_ G-67 Veteran unfolds itself. 11074_ L-41 Fighter unfolds itself. 11074_ G-50 Soldier unfolds itself. [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ???????????????????????????????# ??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# ##########????? | | ???????????????????????????????# # #??### | | ???????????????????????????????# # """" #??# | | ???????????????????????????????# # """" #??# | | ???????????????????????????????# # """" #??# | | ?????????????#/######+########## + """" #??# | | ????????????? k # """" #??# | | ????????????? g " # """" #??# | | ????????????? """"" % # """" #### | | ???????????????????# "" F" gg #### /] + | | ???????????????????#! "" "" !=gg#??############# | | ???????????????????# =!=l #??????????????# | | ???????????????????# ! """"* #??????????????# | | ???????????????????# """% #??????????????# | | ???????????????????# ] """% ################## | | ???????????????????# @ ! w | | ???????????????????# | | ???????????????????# g | | ???????????????????# g%g | | ???????????????????# g | | ???????????????????###########;########## #### | | ?????????????????????????????? # ?# #??? | | ?????????????????????????????? # """?# #??? | | ?????????????????????????????? # """ # #??? | | ??????????????????????????????" # """ # #??? | | ??????????????????????????????" # "" + #??? | | ??????????????????????????????" # "" # #?? | | ??????????????????????????????? # # #?? | | ??????????????????????????????? # ?# #? | | ??????????????????????????????? # ?# #? | | ???????????????????????????????? # ??# # | | ????????????????????????????????!# ??# # | | ?????????????????????????????????# ???# + | | ?????????????????????????????????####???# # | | ????????????????????????????##########??# # | | ????????????????????????????# ?# #? | | ????????????????????????????# ?# #? | | ?????????????????????????????? # #?? | | ???????????????????????????????"" """ # #??# | | ???????????????????????????????"" """ + #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 540 Matter Stores 600 Matter Capacity 600 Sight Range 18 Robot Scan Range 2 Terrain Scan Range 16 Terrain Scan Density 160 Base Temperature (-) 100 Resistance: KI 30 Resistance: TH 30 Resistance: EX 25 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- Hardlight Generator | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Enh. Autogun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Hardcell Cannon | x2 | -7/Factory | Preloaded Hardlight Generator | x2 | -6/Factory Enh. Autogun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club Can't Touch This Gun Specialist Gunslinger Hunted Infiltrator Killing Spree Omniscient Cartographer Prolific Hacker Punisher Significant Disruption Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Mat Fac Fac Levels Raised 18 | . 1 4 6 1 1 1 1 1 2 XP Earned 31019 | 4000 1840 7120 8081 1952 1810 742 1681 2124 1669 XP Spent 27695 | 3350 2100 6035 9010 260 1700 1900 . 1740 1600 Upgrades 64 | 11 3 14 25 2 1 2 . 5 1 Power Slot 1 | 1 . . . . . . . . . Propulsion Slot 3 | 1 . 1 . . . . . 1 . Utility Slot 5 | 1 1 1 2 . . . . . . Weapon Slot 5 | 1 1 2 . . 1 . . . . Core Integrity 12 | . . 4 6 2 . . . . . Heat Dissipation 8 | . . . 4 . . . . 4 . Energy Generation 1 | 1 . . . . . . . . . Energy Storage 1 | 1 . . . . . . . . . Matter Storage 6 | . . 2 4 . . . . . . Mass Support 4 | 1 . 1 . . . 1 . . 1 Inventory Capacity 1 | 1 . . . . . . . . . Sight Range 2 | . . . 2 . . . . . . Sensor Range 1 | 1 . . . . . . . . . Terrain Scan Density 1 | 1 . . . . . . . . . Ranged Accuracy 5 | 1 1 . 3 . . . . . . KI Resistance % 2 | . . 1 1 . . . . . . TH Resistance % 2 | . . 1 1 . . . . . . EX Resistance % 1 | . . 1 . . . . . . . KI Damage % 3 | . . . 2 . . 1 . . . Protomatter Created 5412 | . 139 392 830 556 708 445 1407 758 177 Integrity Restored 4481 | . 246 537 590 437 310 203 662 1010 486 Core 4102 | . 246 436 521 355 220 166 662 1010 486 Parts 379 | . . 101 69 82 90 37 . . . Protomatter Decayed 3804 | . 57 207 628 402 553 423 1129 405 . Game ------ Seed SurveybotAnalysisShield Manual? 0 Play Time 03:38:35 Cumulative 17.0 hours Start 2020.01.22 @ 07:08:27 End 2020.01.23 @ 00:42:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5280c3f3-2c91-4e02-b4e5-ff89c1eb5666