Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 21:43:52 Player: Tereza Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (186) 930 Value Destroyed (6035) 6035 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2515) 2515 TOTAL SCORE: 13760 Bonus ------- High Alert Combat Kills 1659 Follower Combat Kills 364 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -8 Cogmind --------- Core Integrity 493/700 Matter 262/300 Energy 1/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Improved Sensor Array Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Improved Medium Armor Plating Gauss Rifle AWS/Gauss Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Variable Charge Gun Heavy Ion Cannon > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Improved Cooling System High-capacity Matter Pod Improved Sensor Array Experimental Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Variable Charge Gun Variable Charge Gun AWS/Gauss Advanced EMP Blaster Plasma Cutter [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Ion Cannon Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Slots Evolved 6 | . . . 2 . . . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . . 1 . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 114 | 6 10 . 22 . . . 10 12 22 31 1 Power 10 | 1 1 . 3 . . . 1 1 1 2 . Engine 8 | 1 1 . 3 . . . 1 1 1 . . Core 2 | . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 . . 10 . . . 4 6 6 9 . Treads 27 | 2 . . 9 . . . 4 4 2 6 . Leg 4 | . . . . . . . . . 2 2 . Wheel 4 | . . . 1 . . . . . 2 1 . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . 2 . . . Utility 29 | 1 5 . 4 . . . 3 . 3 12 1 Device 7 | . 1 . 2 . . . 1 . . 2 1 Storage 6 | 1 3 . . . . . . . . 2 . Processor 2 | . 1 . . . . . 1 . . . . Hackware 4 | . . . 1 . . . . . . 3 . Protection 10 | . . . 1 . . . 1 . 3 5 . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 4 . 5 . . . 2 5 12 8 . Energy Gun 5 | . . . 1 . . . . . 1 3 . Energy Cannon 10 | . 1 . 2 . . . 1 1 4 1 . Ballistic Gun 12 | 2 2 . 2 . . . . . 3 3 . Ballistic Cannon 3 | . . . . . . . 1 2 . . . Launcher 8 | . 1 . . . . . . 2 4 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 . . . Parts Lost 48 | . 3 . 12 . . . 3 3 16 8 3 Power 5 | . 1 . 2 . . . . . 1 1 . Propulsion 22 | . . . 5 . . . 3 2 7 3 2 Utility 8 | . 1 . 2 . . . . . 3 2 . Weapon 13 | . 1 . 3 . . . . 1 5 2 1 Highest Loss Streak 5 | . 2 . 3 . . . 2 1 5 2 3 To Critical Strikes 2 | . . . . . . . . . 1 1 . Average Slot Usage (%) 89 | . 93 100 88 88 88 88 88 99 81 89 71 Engine 7 | . 9 14 10 11 11 11 9 9 9 1 . Core 1 | . . . . . . . . . . 5 4 Treads 24 | . 28 28 29 33 33 33 30 35 7 20 13 Wheel 2 | . . . 1 . . . . . 9 2 . Device 7 | . 5 . 6 11 11 11 9 9 5 6 9 Storage 9 | . 14 14 11 11 11 11 9 9 9 7 4 Processor 3 | . 7 14 1 . . . 6 9 5 . . Hackware 3 | . . . 5 . . . . . . 12 15 Protection 7 | . . . 1 . . . 6 9 14 12 8 Energy Gun 2 | . . . . . . . . . 4 4 4 Energy Cannon 8 | . 8 14 10 11 11 11 9 10 6 4 4 Ballistic Gun 7 | . 19 14 10 11 11 11 . . 4 4 . Ballistic Cannon 1 | . . . . . . . 8 7 2 . . Peak Build Rating 52 | 6 8 8 24 20 21 21 36 36 34 52 48 Average Rating 27 | 4 7 8 17 19 20 21 29 33 28 44 35 On Entrance 20 | . 6 8 8 19 20 21 21 36 32 27 48 Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 12 49 49 55 55 55 55 64 64 71 88 71 Greatest Support 90 | 40 40 40 68 68 68 68 90 88 80 80 60 Greatest Overweight (x) 20 | 2 1 1 3 . . . 1 1 20 7 2 Average Overweight (x) . | . . 1 . . . . . . 3 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | 4 15 15 20 20 20 20 20 20 20 20 19 Average Carried 18 | 3 12 15 19 19 19 20 19 19 19 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 15 20 20 20 20 20 20 20 19 5 Class Distribution -------------------- 58% | Mutant 19% | Scavenger-Mutant 16% | Hacker-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Matter Collected 2878 | 215 393 5 418 24 . . 351 341 537 594 . Remotely . | . . . . . . . . . . . . Salvage Created 6549 | . 765 42 1643 62 . . 642 732 1223 1440 . Parts 355 | . 47 5 89 6 . . 30 40 67 71 . Haulers Intercepted 4 | . 2 . 1 . . . . . . 1 . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Combat Hostiles Destroyed 166 | . 14 3 36 4 . . 18 15 43 33 . Guns 55 | . 7 2 11 1 . . . . 14 20 . Cannons 95 | . 5 1 25 3 . . 18 14 17 12 . AOE 14 | . 2 . . . . . . . 12 . . Classes Destroyed 15 | . 6 . 4 . . . . 4 1 . . Worker 2 | . . . 1 . . . . . . 1 . Builder 3 | . . . . . . . . 2 . 1 . Hauler 4 | . 2 . 1 . . . . . . 1 . Recycler 4 | . 3 . . . . . . 1 . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 6 | . . . 3 . . . 1 1 . 1 . Watcher 6 | . 1 . 3 . . . 1 1 . . . Swarmer 54 | . 6 3 3 4 . . 2 . 25 11 . Grunt 72 | . 8 . 22 . . . 14 7 9 12 . Brawler 2 | . . . . . . . . 1 . 1 . Duelist 6 | . . . 2 . . . . 2 1 1 . Protector 1 | . . . . . . . . 1 . . . Sentry 20 | . . . 9 . . . 2 3 3 3 . Hunter 4 | . . . . . . . . 1 3 . . Programmer 7 | . . . . . . . . . 2 5 . Best Kill Streak 10 | . 10 3 5 4 . . 7 4 9 4 . Combat Bots Only 9 | . 6 3 5 4 . . 6 2 9 4 . Max Kills in Single Turn 4 | . 1 1 2 1 . . 1 2 4 2 . Gunslinging 1 | . . . . . . . . . . 1 . Exploded 4 | . 1 . . . . . . . 4 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Hostile Shots Fired 988 | . 78 12 208 12 . . 80 43 240 312 3 Missed 263 | . 14 2 50 2 . . 26 11 57 101 . Damage Taken 9482 | . 637 71 2046 76 . . 880 610 2218 2814 130 Core 1221 | . 110 15 327 16 . . 82 78 386 116 91 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . 18 7 78 . . Core Remaining (%) 41 | 100 . 50 . . . 14 . . . . . Volleys Fired 557 | . 53 5 145 8 . . 57 51 120 118 . Largest 2 | . 2 2 2 2 . . 2 2 2 2 . Hottest 290 | . 80 80 91 91 . . 116 120 125 290 . Shots Fired 1064 | . 106 10 287 16 . . 114 90 208 232 1 Gun 498 | . 87 5 157 8 . . . . 86 154 1 Cannon 549 | . 16 5 130 8 . . 114 88 113 75 . Launcher 17 | . 3 . . . . . . 2 9 3 . Special . | . . . . . . . . . . . . Kinetic 474 | . 87 5 142 8 . . 57 23 76 76 . Thermal 573 | . 16 5 145 8 . . 57 65 123 153 1 Explosive 6 | . 3 . . . . . . 2 1 . . Electromagnetic 11 | . . . . . . . . . 8 3 . Robot Hit Streak 29 | . 11 12 29 4 . . 21 20 28 14 . Robot Miss Streak 9 | . 8 1 8 1 . . 4 1 6 9 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 2 . . . . . . . 2 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 . Shots Hit Robots 739 | . 58 7 204 9 . . 87 63 143 168 . Core Hits 393 | . 35 3 78 4 . . 33 33 110 97 . Critical Kills 2 | . . . . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 8 | . . . 1 . . . 5 1 . 1 . Meltdown 2 | . . . . . . . . 1 . 1 . Destroy 1 | . . . 1 . . . . . . . . Blast 5 | . . . . . . . 5 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16005 | . 896 86 3211 163 . . 2251 1732 3588 4078 . Guns 5458 | . 561 34 1203 62 . . . . 1253 2345 . Cannons 9316 | . 226 52 2000 101 . . 2243 1549 1666 1479 . Explosions 1189 | . 109 . . . . . . 183 669 228 . Melee . | . . . . . . . . . . . . Ramming 42 | . . . 8 . . . 8 . . 26 . Kinetic 5449 | . 561 34 1008 62 . . 1206 498 1040 1040 . Thermal 9407 | . 226 52 2195 101 . . 1037 1051 1961 2784 . Explosive 548 | . 109 . . . . . . 183 256 . . Electromagnetic 559 | . . . . . . . . . 331 228 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . . 1 4 23 Average Corruption 2 | . . . . . . . . . 1 2 12 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 38 | . . . . . . . . . 9 23 6 Message Errors 6 | . . . . . . . . . 1 4 1 Matter Fused 7 | . . . . . . . . . 1 5 1 Heat Flow Errors 6 | . . . . . . . . . 3 3 . Energy Discharges 4 | . . . . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . . . . 2 1 . Data Loss (minor) 5 | . . . . . . . . . 1 2 2 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots 1 | . . . . . . . . . . 1 . Overflow Damage 192 | . . . 10 . . . 11 46 62 63 . Projectiles 140 | . . . 10 . . . 11 46 16 57 . Explosions 52 | . . . . . . . . . 46 6 . Melee . | . . . . . . . . . . . . Knockbacks 22 | . . . . . . . 19 2 1 . . Impact . | . . . . . . . . . . . . Kinetic 19 | . . . . . . . 16 2 1 . . Secondary 3 | . . . . . . . 3 . . . . Self-Inflicted Damage 112 | . 10 . 2 . . . . 55 32 13 . Shots 5 | . 1 . . . . . . 2 2 . . Rammed 4 | . . . 2 . . . 1 . . 1 . Targets Rammed 4 | . . . 2 . . . 1 . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 527 | . 179 120 258 . . . 219 93 527 195 . Average Temperature 80 | . 53 61 60 . . . 57 23 176 47 . Received Heat Transfer 2967 | . 174 . 834 . . . 558 261 486 654 . Effects 13 | . . . 2 . . . . . 11 . . Shutdowns 4 | . . . . . . . . . 4 . . Energy Bleed 2 | . . . . . . . . . 2 . . Interference 4 | . . . 2 . . . . . 2 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 2 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . 1 . 1 . Parts Melted 29 | . . . 13 1 . . . 3 4 8 . Heat Transferred 14811 | . 481 111 4056 185 . . 1702 1590 2806 3880 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Peak Influence 1463 | . 194 98 472 271 . . 535 824 1463 1247 436 Initial 767 | . . 13 37 151 . . . 225 435 767 436 Average 522 | . 79 93 257 188 . . 155 597 1036 820 423 Maximum Alert Level 4 | . . . 2 1 . . 2 3 4 4 2 Low Security (%) 32 | 100 100 100 39 66 . 100 73 . . . . Level 1 11 | . . . 43 33 . . 14 15 . . . Level 2 16 | . . . 16 . . . 11 53 13 10 100 Level 3 30 | . . . . . . . . 30 36 84 . Level 4 9 | . . . . . . . . . 49 5 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 5 . . . 4 8 . 8 . Investigation 11 | . 3 . 2 . . . 2 3 . 1 . Extermination 5 | . . . . . . . . . . 5 . Reinforcement 6 | . . . 3 . . . 2 . . 1 . Assault 3 | . . . . . . . . 2 . 1 . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Distress Signals 7 | . . . 2 . . . 2 3 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 253 | . 24 2 58 6 . . 29 32 47 49 6 Peak Tracking Total 9 | . 6 2 6 4 . . 5 6 9 5 6 Tactical Retreats 19 | . . . 2 1 . . 3 2 3 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Traps Triggered 15 | . 1 . 3 . . . 2 1 6 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Machines Disabled 10 | . 1 . . . . . . 5 3 1 . Max in Single Turn 1 | . 1 . . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Machines Accessed 31 | . 5 . 3 . 2 . 4 7 3 7 . Terminals 25 | . 5 . 3 . . . 4 6 3 4 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 2 . Total Hacks 83 | . 13 . 6 . 5 . 17 20 7 15 . Successful 32 | . 3 . 6 . 5 . 6 5 2 5 . Failed 51 | . 10 . . . . . 11 15 5 10 . Catastrophic 11 | . 2 . . . . . 2 4 . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 36 | . 10 . 3 . 1 . 11 4 . 7 . Terminals 71 | . 13 . 6 . . . 17 18 7 10 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 . 4 . Terminal Hacks 28 | . 3 . 6 . 5 . 6 4 2 2 . Record 4 | . . . . . 4 . . . . . . Robot Analysis 8 | . 2 . 2 . . . 3 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 4 | . . . . . . . . 3 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . Alert Level 2 | . . . 1 . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . Registered Components 1 | . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . 1 . Security Stations 1 | . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . . . . . 2 . Terminals 2 | . . . . . . . . . . 2 . Botnet 2 | . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 5 . 3 . . . 3 4 3 7 . Full Trace Events 10 | . 4 . . . . . 1 3 1 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Total Allies 17 | . . . . 2 . . . 10 5 . . Largest Group 10 | . . . . 2 2 . . 10 3 . . Highest-Rated Group 173 | . . . . 45 45 . . 173 50 . . Highest-Rated Ally 31 | . . . . 31 31 . . 29 25 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 104 | . . . . . . . . 91 13 . . Total Damage 1278 | . . . . . . . . 1066 212 . . Kills 15 | . . . . . . . . 14 1 . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Robot Analysis Total 8 | . 2 . 2 . . . 3 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Turns Passed 10037 | 72 1353 128 1619 314 367 149 770 1212 1568 2369 116 Spaces Moved 4556 | 39 660 48 664 179 235 97 340 620 642 931 101 Core 88 | 7 . . . . . . . . 11 . 70 Treads 3683 | 32 660 48 573 179 235 97 340 620 146 722 31 Legs 14 | . . . . . . . . . . 14 . Wheels 771 | . . . 91 . . . . . 485 195 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 145 155 155 155 150 156 120 165 50 Average Speed 170 | 151 176 240 155 155 155 155 156 162 173 198 110 Slowest Speed 1050 | 160 240 240 240 155 155 155 225 240 1050 410 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 93 14 68 55 60 26 41 74 67 27 86 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . . Spaces Dug 1 | . . . . . . . . 1 . . . Terrain Destroyed 58 | . 13 . . . . . 13 18 1 13 . Melee . | . . . . . . . . . . . . Projectile 32 | . . . . . . . 13 6 . 13 . AOE 26 | . 13 . . . . . . 12 1 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Total 5806 | 49 750 53 989 200 239 96 471 734 891 1226 108 Wait 356 | . 5 1 115 12 . . 48 34 36 104 1 Move 4548 | 38 659 47 663 178 234 96 340 620 641 931 101 Hop . | . . . . . . . . . . . . Pick Up 90 | 5 16 . 24 1 2 . 7 5 11 17 2 Fast Attach 47 | 5 4 . 7 . . . 5 7 7 11 1 Attach 39 | 1 2 . 10 . . . 2 3 8 13 . Detach 14 | . 1 . 2 . . . . 2 2 7 . Swap 28 | . 4 . 5 . . . 3 2 7 7 . Drop 67 | . 6 . 16 1 3 . 9 8 4 17 3 Fire 557 | . 53 5 145 8 . . 57 51 120 118 . Melee . | . . . . . . . . . . . . Ram 2 | . . . 1 . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis 40 | . . . . . . . . . 40 . . Rewire 17 | . . . . . . . . 2 15 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 5) 549 | -10/Materials | Discovered new exit (range 6) 875 | -10/Materials | Discovered new exit (range 9) 1057 | -10/Materials | Discovered new exit (range 7) 1426 | -10/Materials | Entered Mines 1540 | -10/Mines | Discovered new exit (range 7) 1554 | -10/Mines | Entered Materials 1554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2026 | -9/Materials | Discovered new exit (range 16) 2152 | -9/Materials | Build established: Scavenger-Mutant 2300 | -9/Materials | Core integrity fell below 50% 2382 | -9/Materials | Discovered new exit (range 10) 2504 | -9/Materials | Build established: Mutant 2695 | -9/Materials | Lost 3 parts (2n1u) 2933 | -9/Materials | Discovered new exit (range 16) 2973 | -9/Materials | Core integrity fell below 20% 3173 | -9/Materials | Entered Mines 3319 | -9/Mines | Discovered new exit (range 8) 3464 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3468 | -9/Mines | Found Prototype Device 3475 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3475 | -9/Mines | Discovered new exit (range 5) 3487 | -9/Mines | Entered Exiles 3487 | -9/Exiles | Accompanied by 2 allies 3517 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3526 | -9/Exiles | Met 8R-AWN 3551 | -9/Exiles | Met EX-HEX 3596 | -9/Exiles | Met EX-BIN 3615 | -9/Exiles | Aligned with FarCom system 3616 | -9/Exiles | Given EX-Vault access code 3652 | -9/Exiles | Opened EX-Vault 3664 | -9/Exiles | Found AWS/Gauss 3696 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3747 | -9/Exiles | Met EX-DEC 3756 | -9/Exiles | Learned location of Zion (-6) 3841 | -9/Exiles | Discovered new exit (range 10) 3854 | -9/Exiles | Left Exiles lab with AWS/Gauss 3854 | -9/Exiles | Entered Mines 3989 | -8/Mines | Discovered new exit (range 10) 4003 | -8/Mines | Entered Materials 4003 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4620 | -8/Materials | Discovered new exit (range 4) 4624 | -8/Materials | Discovered new exit (range 16) 4773 | -8/Materials | Entered Storage 4897 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4954 | -8/Storage | Garrison activated, responded to threat 5173 | -8/Storage | First assault squad dispatched 5203 | -8/Storage | Build established: Commander-Mutant 5242 | -8/Storage | Lost 8 allies 5285 | -8/Storage | Discovered new exit (range 16) 5535 | -8/Storage | Build established: Scavenger-Mutant 5985 | -8/Storage | Identified exit to Garrison 5985 | -8/Storage | Entered Garrison 5995 | -8/Garrison | Learned Factory security intel 6045 | -8/Garrison | Triggered checkpoint 6153 | -8/Garrison | Triggered checkpoint 6153 | -8/Garrison | Triggered checkpoint 6179 | -8/Garrison | Triggered checkpoint 6212 | -8/Garrison | Lost 4 parts (1p3n) 6215 | -8/Garrison | Destroyed 9 combat bots 6228 | -8/Garrison | Triggered checkpoint 6274 | -8/Garrison | Destroyed 9 combat bots 6346 | -8/Garrison | Core integrity fell below 50% 6547 | -8/Garrison | Triggered checkpoint 6614 | -8/Garrison | Discovered new exit (range 14) 6651 | -8/Garrison | Triggered checkpoint 6692 | -8/Garrison | Lost 3 allies 6703 | -8/Garrison | Rescued a captive Derelict 6713 | -8/Garrison | Rescued a captive Derelict 6974 | -8/Garrison | Lost 5 parts (3n1u1w) 7053 | -8/Garrison | Core integrity fell below 20% 7183 | -8/Garrison | Discovered new exit (range 9) 7214 | -8/Garrison | Build established: Mutant 7553 | -8/Garrison | Entered Factory 7553 | -7/Factory | Evolved 2 slots: Utility x2 7815 | -7/Factory | Discovered new exit (range 3) 7982 | -7/Factory | Discovered new exit (range 13) 8304 | -7/Factory | Build established: Hacker-Mutant 9153 | -7/Factory | First assault squad dispatched 9922 | -7/Factory | Sucked down chute 9922 | -7/Factory | Entered Waste 9937 | -7/Waste | EMP discharged 9937 | -7/Waste | System corruption reached 10% 9942 | -7/Waste | Spotted C-40 Crusher 9972 | -7/Waste | Spotted C-40 Crusher 9980 | -7/Waste | Spotted C-40 Crusher 9983 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9991 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9999 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10007 | -7/Waste | Spotted C-40 Crusher 10007 | -7/Waste | Spotted C-40 Crusher 10008 | -7/Waste | Spotted C-40 Crusher 10023 | -7/Waste | Discovered new exit (range 13) 10030 | -7/Waste | Lost 3 parts (2n1w) 10037 | -7/Waste | EMP discharged 10038 | -7/Waste | Self-destructed Last Messages --------------- 10002_ Imp. Cooling System crushed. 10002_ System Shield crushed. 10002_ Hcp. Storage Unit crushed. 10003_ Dropped Autogun. 10003_ Acquired Gauss Rifle. 10004_ Dropped Imp. Light Armor Plating. 10004_ Acquired Imp. Medium Armor Plating. 10004_ Carbon-fiber Leg crushed. 10004_ Lgt. Treads crushed. 10006_ Variable Charge Gun crushed. 10007_ Lgt. Angular Momentum Engine crushed. 10008_ Corrupted Axe crushed. 10017_ System corrupted: Energy discharge (-15). 10023_ EXIT=FOUND 10027_ ALERT: Foreign system detected. Charging EMP. 10032_ System corrupted: Component data lost. 10037_ System corrupted (+9). 10037_ Corrupted Authchip [R/Combat] fried beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????? #????????????????????????? | | ???????????????? = #????????????????????????? | | ???????????????? #????????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????#? ?????????# #??????????????????????????? | | ?????# ???????# #??????????????????????????? | | #???## ######## ###????????????????????????? | | ? #????????????????????????? | | ? #????????????????????????? | | ?? #????????????????????????? | | ?? #????????????????????????? | | ???### ######## ###????????????????????????? | | ?????# #??????# #???###########????????????? | | ?????# #??????# #??? #????????????? | | ?????# #??????# #??? #????????????? | | ###### ######## CC #### #????????????? | | CC CC #????????????? | | CC CC @ #????????????? | | CC CC < #????????????? | | CC #????????????? | | ###### ######## #### #????????????? | | ?????# #??????# #??? #????????????? | | ?????# #??????# #??? #????????????? | | ?????# #??????# #???###########????????????? | | ?????# ######## ###????????????????????????? | | ?????# #????????????????????????? | | ?????#] #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# ######## ###????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ????? ??????######??????????????????????????? | | ???? ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointMassPenetrator Manual? 0 Play Time 00:54:49 Cumulative 142.2 hours Start 2024.12.16 @ 09:34:29 End 2024.12.16 @ 21:43:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 463cc857-6469-4da4-a844-d70eb701f0b6