Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 16:00:55 Player: P9H Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2322) 2322 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 4819 Bonus ------- High Alert Combat Kills 232 Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 300/300 System Corruption 0% Temperature Cool (9) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Utility Shielding Improved Utility Shielding > --- WEAPON (3) ------- Heavy Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod (107) Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating Light Assault Rifle Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Minigun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Large Matter Pod Targeting Computer Armor Integrity Analyzer Improved Utility Shielding Light Assault Rifle Shotgun High-powered Shotgun [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 64 | 4 3 13 4 40 Power 12 | 1 . 1 . 10 Engine 4 | 1 . 1 . 2 Core 8 | . . . . 8 Reactor . | . . . . . Propulsion 17 | . 2 7 2 6 Treads 7 | . . 3 2 2 Leg 5 | . . 1 . 4 Wheel 5 | . 2 3 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 1 . 10 Device 5 | . 1 1 . 3 Storage 2 | 1 . . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 22 | 2 . 4 2 14 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 18 | . . 4 2 12 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 28 | . . 1 3 24 Power 7 | . . . . 7 Propulsion 8 | . . 1 2 5 Utility 4 | . . . . 4 Weapon 9 | . . . 1 8 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 96 98 96 93 Engine 4 | . 14 11 11 2 Core 10 | . . . . 14 Treads 8 | . . 5 7 9 Leg 6 | . . . . 8 Wheel 4 | . 28 15 13 . Device 17 | . 10 21 22 16 Storage 9 | . 14 11 11 9 Protection 6 | . . . . 8 Energy Gun 2 | . 28 9 . . Ballistic Gun 20 | . . 23 31 18 Ballistic Cannon 3 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 51 | 14 16 20 20 51 Greatest Support 42 | 3 26 35 40 42 Greatest Overweight (x) 5 | 4 . 1 5 2 Average Overweight (x) . | 2 . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 12 | 7 8 8 8 14 Most Carried 15 | 8 7 8 8 15 Average Carried 10 | 5 6 7 7 11 Final Capacity 15 | 8 8 8 8 15 Final Carried 10 | 8 7 8 6 10 Class Distribution -------------------- 25% | Gunner 24% | Scavenger-Gunner 18% | Tank 18% | Mutant 8% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2491 | 240 . 316 162 1773 Remotely . | . . . . . Salvage Created 2628 | 53 . 652 324 1599 Parts 184 | 1 . 47 20 116 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 67 | . . 14 10 43 Guns 53 | . . 14 10 29 Cannons 12 | . . . . 12 AOE 2 | . . . . 2 Classes Destroyed 16 | 1 . 3 2 10 Worker 10 | . . . 1 9 Builder 2 | . . . . 2 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 4 | 1 . 2 1 . Mechanic 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 27 | . . 7 8 12 Grunt 22 | . . 4 1 17 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 7 | . . 3 . 4 Specialist 4 | . . . . 4 Hunter 3 | . . . . 3 Heavy 2 | . . . . 2 Best Kill Streak 10 | 1 . 5 5 10 Combat Bots Only 5 | . . 4 4 5 Max Kills in Single Turn 2 | 1 . 2 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 422 | . . 39 51 332 Missed 126 | . . 8 16 102 Damage Taken 4343 | . 5 350 298 3690 Core 624 | . . 14 46 564 Absorbed by Shields . | . . . . . Redirected to Shielding 90 | . . . . 90 Core Remaining (%) 95 | 100 100 . 85 . Volleys Fired 207 | 2 1 29 25 150 Largest 3 | 2 2 3 3 3 Hottest 92 | 90 90 63 63 92 Shots Fired 512 | 4 2 78 61 367 Gun 435 | 4 2 78 61 290 Cannon 77 | . . . . 77 Launcher . | . . . . . Special . | . . . . . Kinetic 505 | . . 77 61 367 Thermal 3 | 2 1 . . . Explosive . | . . . . . Electromagnetic 4 | 2 1 1 . . Robot Hit Streak 10 | 2 1 8 5 10 Robot Miss Streak 12 | 1 1 4 3 12 Penetration Max . | . . . . . Secondary Targets 11 | . . 3 2 6 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 312 | 3 1 45 34 229 Core Hits 198 | 2 . 25 16 155 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | . . . 1 6 Destroy 2 | . . . 1 1 Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5790 | 38 23 583 418 4728 Guns 3966 | 38 12 583 413 2920 Cannons 1570 | . . . . 1570 Explosions 191 | . . . . 191 Melee . | . . . . . Ramming 63 | . 11 . 5 47 Kinetic 5486 | . . 583 413 4490 Thermal 229 | 26 12 . . 191 Explosive . | . . . . . Electromagnetic 12 | 12 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 110 | . . . . 110 Projectiles 41 | . . . . 41 Explosions 69 | . . . . 69 Melee . | . . . . . Knockbacks 29 | . . . . 29 Impact . | . . . . . Kinetic 27 | . . . . 27 Secondary 2 | . . . . 2 Self-Inflicted Damage 92 | . 5 . 2 85 Shots 1 | . . . . 1 Rammed 5 | . 2 . 1 2 Targets Rammed 8 | . 2 . 1 5 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 127 | 60 30 36 32 127 Average Temperature 21 | 33 17 17 10 25 Received Heat Transfer 1257 | . . 114 36 1107 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 261 | 74 37 . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 805 | 5 18 372 284 805 Initial 74 | . 3 7 74 32 Average 292 | 2 8 129 175 367 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 46 | 100 100 72 52 35 Level 1 24 | . . 27 47 22 Level 2 19 | . . . . 28 Level 3 9 | . . . . 13 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 2 . 12 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 10 | . . 2 . 8 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 1 19 10 69 Peak Tracking Total 6 | . 1 6 4 6 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 1 . . 5 Successful 3 | . . . . 3 Failed 3 | . 1 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 1 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Alert Level 2 | . . . . 2 Dispatch Records 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3495 | 87 121 448 431 2408 Spaces Moved 1604 | 41 124 252 309 878 Core 43 | 41 . . 2 . Treads 582 | . . 29 96 457 Legs 421 | . . . . 421 Wheels 558 | . 124 223 211 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 80 90 160 Average Speed 159 | 165 90 99 113 202 Slowest Speed 320 | 250 90 160 300 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 25 17 58 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 53 | . . . . 53 Melee . | . . . . . Projectile 14 | . . . . 14 AOE 39 | . . . . 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2157 | 57 131 390 344 1235 Wait 195 | . . 86 2 107 Move 1600 | 40 123 251 308 878 Hop . | . . . . . Pick Up 59 | 11 2 5 2 39 Fast Attach 5 | 1 . 2 1 1 Attach 41 | 3 3 3 3 29 Detach 1 | . . . . 1 Swap 18 | . . 8 . 10 Drop 23 | . . 6 2 15 Fire 207 | 2 1 29 25 150 Melee . | . . . . . Ram 3 | . 2 . 1 . Kick 3 | . . . . 3 Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 8) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 531 | -9/Materials | Build established: Gunner 635 | -9/Materials | Discovered new exit (range 7) 657 | -9/Materials | Entered Mines 690 | -9/Mines | Learned Materials trap positions 903 | -9/Mines | Discovered new exit (range 7) 949 | -9/Mines | Lost 3 parts (2n1w) 1088 | -9/Mines | Entered Materials 1088 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1089 | -8/Materials | Loaded intel: 21 trap records 1292 | -8/Materials | Lost 4 parts (2p1u1w) 1556 | -8/Materials | Build established: Scavenger-Gunner 2103 | -8/Materials | Lost 3 parts (1u2w) 2651 | -8/Materials | Core integrity fell below 50% 2929 | -8/Materials | Lost 3 parts (1p1u1w) 2970 | -8/Materials | Build established: Tank 3030 | -8/Materials | Garrison activated, responded to threat 3055 | -8/Materials | Core integrity fell below 20% 3101 | -8/Materials | Lost 4 parts (1p1n2w) 3496 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03218_ Kicked A-02 Transporter. 03221_ R-06 Scavenger collects Titanium Leg. 03310_ Slug penetrates Wall. 03317_ Y-45 Defender destroyed. 03326_ Acquired 27 matter. 03330_ K-01 Serf collects debris. 03333_ Acquired 20 matter. 03334_ K-01 Serf collects debris. 03335_ U-05 Engineer builds a Wall. 03338_ K-01 Serf collects debris. 03341_ U-05 Engineer builds a Wall. 03341_ K-01 Serf collects debris. 03420_ K-01 Serf cleans the Material Compactor. 03457_ Material Compactor disabled. 03489_ Slug penetrates Wall. 03491_ Slug penetrates Y-45 Defender. 03491_ Y-45 Defender Lgt. Treads blasted off. 03492_ Acquired 8 matter. 03494_ Slug penetrates Y-45 Defender. 03496_ Titanium Leg destroyed. 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"" "" ##???????? | | #??????????????## [ #????????? | | #??######+??????# = = #????????? | | #?? ?^?? ########### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Power Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodSensorBeam Manual? 0 Play Time 00:31:36 Cumulative 7.3 hours Start 2024.05.09 @ 15:28:08 End 2024.05.09 @ 16:00:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64bb9d6a-91db-4db6-b48a-3bc74e554d74