Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 11:19:53 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (240) 240 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (34378) 34378 TOTAL SCORE: 41943 Bonus ------- Pacifist 1132 Entered DSFs 1000 Win 3000 Win Speed 29246 Cogmind --------- Core Integrity 728/1600 Matter 91/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Terrain Scan Processor Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Phase Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Advanced Energy Well Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor System Shield > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Improved Coolant Injector Stasis Canceller Phase Cannon [Rating: 140] Favorites ----------- Power Light Antimatter Reactor Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Advanced Energy Well Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Phase Cannon Energy Cannon Phase Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Slots Evolved 18 | . . 2 . . . 6 . 2 2 2 . 2 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 9 | . . 2 . . . 2 . 1 1 1 . 1 1 . Utility 8 | . . . . . . 4 . . 1 1 . 1 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 38 | . . . . . . . 5 14 2 . 9 5 2 1 Power 4 | . . . . . . . . 1 . . 3 . . . Engine . | . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . 3 . . . Propulsion 17 | . . . . . . . 3 5 . . 6 2 1 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 2 1 . . . . . . Flight 14 | . . . . . . . 1 4 . . 6 2 1 . Utility 14 | . . . . . . . 2 7 1 . . 2 1 1 Device 7 | . . . . . . . 2 3 . . . . 1 1 Storage 1 | . . . . . . . . . . . . 1 . . Processor 4 | . . . . . . . . 2 1 . . 1 . . Hackware 2 | . . . . . . . . 2 . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . 1 1 . . 1 . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . 1 . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . . Parts Lost 20 | . . . . . . . 1 1 . . 2 3 1 12 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 11 | . . . . . . . . . . . 1 3 1 6 Utility 8 | . . . . . . . 1 1 . . . . . 6 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 12 | . . . . . . . 1 1 . . 2 3 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 1 | . . . . . . . . 1 2 2 3 4 3 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . 1 1 1 . 1 . . Utility . | . . . . . . . . . 1 1 1 1 2 1 Weapon . | . . . . . . . . . . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . . . . 1 . . 1 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 1 | . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 44 | . . . . . . . 7 49 72 71 69 75 76 71 Core 1 | . . . . . . . . 2 5 4 . . . . Reactor 2 | . . . . . . . . . . . 3 8 8 7 Hover 1 | . . . . . . . . 6 . . . . . . Flight 16 | . . . . . . . . 19 26 23 27 28 25 22 Device 8 | . . . . . . . 5 7 15 14 14 13 14 15 Storage 1 | . . . . . . . . . . . . 3 4 4 Processor 7 | . . . . . . . . 6 10 14 14 15 16 15 Hackware 2 | . . . . . . . . 1 5 4 4 4 4 4 Energy Cannon 2 | . . . . . . . . 2 5 4 1 2 4 3 Peak Build Rating 140 | . . . . . . . 25 66 74 74 110 138 140 140 Average Rating 60 | . . . . . . . 6 50 69 74 82 125 139 127 On Entrance 41 | . . . . . . . . 25 66 74 74 110 133 139 Avg Prop Armor Cover (%) 13 | . . . . . . . 28 16 3 . . . . . Naked Turns 194 | . 48 16 47 23 41 10 9 . . . . . . . Heaviest Build 49 | . . . . . . . 2 17 20 20 37 44 45 49 Greatest Support 78 | 3 3 3 3 3 3 3 4 35 33 40 69 77 78 70 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . . . 4 3 3 3 5 5 3 3 Average Carried 2 | . . . . . . . . 2 3 3 4 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . . . 4 3 3 3 5 4 3 2 Class Distribution -------------------- 52% | Scout 40% | Mutant 7% | Scientist-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/DSF Scout | -5/Factory Scientist-Scout | -4/Factory Scientist-Scout | -3/Research Scientist-Scout | -3/DSF Scout | -2/Research Scout | -1/Access Scout | -1/Command Resources | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Matter Collected 298 | 107 . . . . . . . 105 . . 76 . . 10 Remotely . | . . . . . . . . . . . . . . . Salvage Created 105 | . . . . . . . . 105 . . . . . . Parts 3 | . . . . . . . . 3 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . 1 . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 1 | . . . . . . . . 1 . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Hostile Shots Fired 297 | . 5 2 41 . . . 17 13 16 . 6 42 43 112 Missed 141 | . 2 . 19 . . . 7 5 10 . 3 23 19 53 Hits 156 | . 3 2 22 . . . 10 8 6 . 3 19 24 59 Melee 7 | . . . . . . . 7 . . . . . . . Projectile 149 | . 3 2 22 . . . 3 8 6 . 3 19 24 59 AOE 2 | . . . . . . . 2 . . . . . . . Critical Strikes 7 | . . . 1 . . . 2 . . . . 1 . 3 Actively Blocked 3 | . . . . . . . . . . . . . . 3 Damage Taken 3465 | . 27 31 246 . . . 276 229 127 . 231 442 355 1501 Core 1525 | . 27 31 246 . . . 176 45 46 . 36 46 45 827 Absorbed by Shields 186 | . . . . . . . . . . . . . . 186 Regen/Repaired (Parts) 114 | . . . . . . . . . 27 . . . . 87 Core Remaining (%) 80 | 100 89 . . . 30 . 79 95 96 . 97 96 . 45 Volleys Fired 30 | . . . . . . . . 9 10 . . 2 5 4 Largest 1 | . . . . . . . . 1 1 . . 1 1 1 Hottest 120 | . . . . . . . . 85 85 . . 120 120 120 Shots Fired 30 | . . . . . . . . 9 10 . . 2 5 4 Gun . | . . . . . . . . . . . . . . . Cannon 30 | . . . . . . . . 9 10 . . 2 5 4 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 30 | . . . . . . . . 9 10 . . 2 5 4 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . . . 4 . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 4 | . . . . . . . . 4 . . . . . . Core Hits 3 | . . . . . . . . 2 . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 210 | . . . 3 . . . . 122 . . . . . 85 Guns . | . . . . . . . . . . . . . . . Cannons 122 | . . . . . . . . 122 . . . . . . Explosions 85 | . . . . . . . . . . . . . . 85 Melee . | . . . . . . . . . . . . . . . Ramming 3 | . . . 3 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 122 | . . . . . . . . 122 . . . . . . Explosive 85 | . . . . . . . . . . . . . . 85 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . . . . 1 . . . . . 2 Projectiles 1 | . . . . . . . . 1 . . . . . . Explosions 2 | . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 137 | . . . . . . . . 131 137 . . 50 110 110 Average Temperature 47 | . . . . . . . . 51 54 . . 14 52 58 Received Heat Transfer 189 | . . 9 66 . . . . 45 33 . . 9 . 27 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 148 | . . . . . . . . 148 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Maximum Alert Level 1 | . . . . . . . . 1 . . . . . 1 Low Security (%) 84 | 100 100 100 100 100 . 100 100 76 100 100 100 100 100 25 Level 1 15 | . . . . . . . . 23 . . . . . 75 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 328 | . . 5 15 5 . . 3 238 126 57 42 116 147 328 Initial 111 | . . 5 1 5 . . 3 . 111 57 42 20 69 103 Average 89 | . . 5 3 4 . . 1 122 113 57 29 57 69 250 Influence Increases 1094 | . 15 . 23 . . 5 . 358 29 . 15 176 123 350 Destroy 0b10 Robot/NC 5 | . . . . . . . . 5 . . . . . . Successful Hack 81 | . . . 8 . . 5 . 30 . . . 38 . . Disable Machine 45 | . . . . . . . . 15 . . . . 30 . Anti-Garrison Action 50 | . . . . . . . . . . . . . . 50 Destroy Structure 178 | . . . . . . . . 8 14 . . 3 3 150 Partial Spotted 135 | . . . . . . . . 60 15 . . 30 15 15 Lose Combat Pursuer 600 | . 15 . 15 . . . . 240 . . 15 105 75 135 Influence Decreases 801 | . . 10 13 15 . . 5 130 147 53 35 97 77 219 Entered New Map 334 | . . 10 4 10 . . 2 . 117 53 15 17 47 59 Time Decay 264 | . . . 9 5 . . . 120 30 . . 40 20 40 Lost Part 193 | . . . . . . . 3 10 . . 20 30 10 120 Lost Ally 10 | . . . . . . . . . . . . 10 . . Squads Dispatched 18 | . 1 1 . . . . 1 5 2 . . 3 2 3 Investigation 8 | . . . . . . . . 2 2 . . 1 1 2 Extermination 2 | . . . . . . . . 1 . . . . 1 . Reinforcement 8 | . 1 1 . . . . 1 2 . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Distress Signals 10 | . . 2 1 . . . . 1 . . . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 100 | . 4 6 10 . . . 4 18 9 . 1 17 10 21 Peak Tracking Total 20 | . 4 7 10 . . . 4 11 12 . 1 10 12 20 Tactical Retreats 12 | . 1 . 1 . . . . 5 . . 1 2 1 1 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Traps Triggered 8 | . . . 1 . . . 1 . . . . . . 6 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Machines Disabled 5 | . . . . . . . . 1 . . . . 2 2 Max in Single Turn 2 | . . . . . . . . 1 . . . . 1 2 Phase Generator 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Machines Accessed 19 | . . . 1 . . 1 . 7 3 1 . 3 1 2 Terminals 11 | . . . 1 . . 1 . 4 . 1 . 3 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . 2 2 . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 52 | . . . 1 . . 1 . 19 10 2 . 12 3 4 Successful 18 | . . . 1 . . 1 . 5 6 1 . 3 . 1 Failed 34 | . . . . . . . . 14 4 1 . 9 3 3 Catastrophic 8 | . . . . . . . . 2 . . . 3 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . . . 2 . . . . 9 5 . . 10 3 4 Terminals 29 | . . . 1 . . 1 . 10 . 2 . 12 3 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 14 | . . . . . . . . 5 5 . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . 4 5 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . 1 . . 1 . 2 . 1 . . . . Open DSF 3 | . . . . . . 1 . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . 2 4 . . . . . Retrieve Study 6 | . . . . . . . . 2 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . . . 1 2 . . 3 . 1 Terminals 4 | . . . . . . . . 1 . . . 3 . . Assimilate 1 | . . . . . . . . . . . . 1 . . Botnet 3 | . . . . . . . . 1 . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 2 . . . . 1 Patch 3 | . . . . . . . . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . . . . 7 . . . 3 1 2 Full Trace Events 5 | . . . . . . . . 2 . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . 2 4 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Total Allies 1 | . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . . . . . . . 10 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Active Infowar (turns) 540 | . . . . . . . 36 151 72 2 42 96 52 89 Sensors 529 | . . . . . . . 29 151 72 2 42 96 52 85 Terrain 481 | . . . . . . . . 128 72 2 42 96 52 89 Seismic 36 | . . . . . . . 36 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Turns Passed 875 | 9 48 16 47 23 41 10 62 263 72 2 42 96 52 92 Spaces Moved 2240 | 18 96 31 92 45 82 20 87 711 167 5 73 356 163 294 Core 443 | 18 96 31 92 45 82 20 53 . . . . . . 6 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1797 | . . . . . . . 34 711 167 5 73 356 163 288 Fastest Speed 19 | 50 50 50 50 50 50 50 32 27 29 27 19 19 22 25 Average Speed 31 | 50 50 50 50 50 50 50 43 30 29 27 26 23 24 25 Slowest Speed 50 | 50 50 50 50 50 50 50 50 35 29 27 31 28 25 50 Overloaded Moves 22 | . . . . . . . 22 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . 1 9 1 . . 11 2 6 Potential Cave-ins 2 | . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 23 7 28 12 14 . 87 33 9 . 78 17 8 19 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . 4 9 . . 1 1 . Terrain Destroyed 79 | . . . . . . . . 4 10 . . 1 1 63 Melee . | . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . 4 10 . . 1 1 2 AOE 61 | . . . . . . . . . . . . . . 61 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Fac Res DSF Res Acc Com Total 2313 | 17 95 30 92 44 81 19 107 732 177 4 94 353 167 301 Wait 2 | . . . . . . . . 2 . . . . . . Move 2168 | 17 95 30 91 44 81 19 84 692 164 4 72 336 158 281 Hop 27 | . . . . . . . 1 9 1 . . 8 2 6 Pick Up 9 | . . . . . . . 2 1 . . 5 1 . . Fast Attach 31 | . . . . . . . 5 13 2 . 7 3 1 . Attach 7 | . . . . . . . . 2 . . 2 2 1 . Detach 2 | . . . . . . . . 1 . . 1 . . . Swap 3 | . . . . . . . . . . . 1 1 . 1 Drop 13 | . . . . . . . . 3 . . 6 . . 4 Fire 30 | . . . . . . . . 9 10 . . 2 5 4 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . 15 . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -3/DSF -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 4) 58 | -10/Materials | Entered another Materials area 58 | -9/Materials | Evolved 2 slots: Propulsion x2 70 | -9/Materials | Discovered new exit (range 8) 74 | -9/Materials | Entered Storage 97 | -9/Storage | Core integrity fell below 50% 100 | -9/Storage | Identified exit to Recycling 119 | -9/Storage | Used back door to open Recycling access 121 | -9/Storage | Entered Recycling 132 | -9/Recycling | Scanned before Scraplab entrance 139 | -9/Recycling | Entered Scraplab 143 | -9/Recycling | Discovered new exit (range 2) 144 | -9/Recycling | Entered Scraptown 165 | -9/Scraptown | Visited Cyclists 184 | -9/Scraptown | Discovered new exit (range 3) 185 | -9/Scraptown | Entered Factory 185 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 195 | -6/Factory | Identified exit to DSF 195 | -6/Factory | Entered DSF 218 | -6/DSF | Additional patrols routed to DSF 248 | -6/DSF | Discovered new exit (range 14) 257 | -6/DSF | Entered Factory 257 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 306 | -5/Factory | Build established: Mutant 516 | -5/Factory | Discovered new exit (range 14) 519 | -5/Factory | Identified exit to Factory 520 | -5/Factory | Entered another Factory area 520 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 584 | -4/Factory | Discovered new exit (range 11) 591 | -4/Factory | Identified exit to Research 592 | -4/Factory | Entered Research 592 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 594 | -3/Research | Identified exit to DSF 594 | -3/Research | Entered DSF 609 | -3/DSF | Additional patrols routed to DSF 616 | -3/DSF | Discovered new exit (range 12) 636 | -3/DSF | Identified exit to Research 636 | -3/DSF | Entered Research 636 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 724 | -2/Research | Lost 3 parts (3n) 731 | -2/Research | Discovered new exit (range 5) 731 | -2/Research | Identified exit to Access 732 | -2/Research | Entered Access 732 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 740 | -1/Access | Spotted B-99 Colossus 775 | -1/Access | Discovered new exit (range 12) 782 | -1/Access | Spotted B-99 Colossus 783 | -1/Access | Spotted B-99 Colossus 784 | -1/Access | Identified exit to Command 784 | -1/Access | Entered Command 807 | -1/Command | Phase Generator disabled 863 | -1/Command | Spotted Alpha 7 863 | -1/Command | Spotted Alpha 7 863 | -1/Command | Spotted Striker 863 | -1/Command | Spotted Striker 863 | -1/Command | Spotted Executioner 863 | -1/Command | Spotted Executioner 863 | -1/Command | Spotted Executioner 863 | -1/Command | Spotted Executioner 864 | -1/Command | Spotted B-99 Colossus 866 | -1/Command | Discovered new exit (range 12) 866 | -1/Command | Spotted B-99 Colossus 875 | -1/Command | Core integrity fell below 50% 875 | -1/Command | Identified exit to Surface 876 | *** | Escaped! Last Messages --------------- area. 00872_ Field strength at 94. 00872_ Field strength at 88. 00873_ Penetrated by Slug. 00873_ Slug penetrates B-99 Colossus. 00873_ Slug penetrates Wall. 00873_ Slug penetrates B-99 Colossus. 00873_ Adv. Terrain Scanner destroyed. 00873_ Field strength at 36. 00874_ Penetrated by Slug. 00874_ Field strength at 5. 00874_ Stasis field depleted. 00874_ Knocked back. 00874_ Penetrated by Slug. 00874_ Slug penetrates Wall. 00874_ System Shield destroyed. 00874_ Slug penetrates Wall. 00874_ Penetrated by Slug. 00875_ EXIT=IDENTIFIED: SURFACE 00876_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | ### ###### """"###??#??????????????#???# | | ??# #?#??? ""????????????????#???#???#?#### | | ??# ##???# "? ????#????????????#????#??##? | | ?## #???#??? ??#?#??????????#??###??##??? | | ### ###?## ?? ?##?#??????????##???????#???? | | ### #??#?# ? ?###??????#??#???#??#????#?# | | #?# ##?#####?#####?###????????????????#???#??? | | ??# ###??##???###?##??##??????#???#???#??? ?? | | ??# ###?##????###??#?#?#????????????????????? | | ### #?#?#?#? #####????#?????#???#???????#??? ? | | #####+#+######???####?#??????#???????????????? ? | | ### ##?????#???#??????????????????? ? | | """ #?? ###??#????#???????????????#?????? | | T""" ###???#?##?###??????????????????????? | | """" #??#?##???##?????#??##??????????????? | | """ ####????#???#?#???#?#???????????????? | | ###?#####????????##?##??????????????? | | ###+###########??#?#??#?????????????#????????????? | | ### #?###??##?????#?######??##????#??????????????? | | ### #??###?#?#???#######;#######?????????????????? | | ###?#???#??#??#% #?#???????????????? | | = ##?#??#########BB #??#??????????????? | | ####### #%*E;!;BB ^ #?????#???????????? | | ! ###"# %K^^*=^ % #?????????????????? | | " 7 ]! % #????#????????????? | | + % * %% % "@ ##????????????????? | | + ^ % "" #?#?#?????????????? | | + 7 E #?##??????????????? | | ##+###### ^ EK #?#???????????????? | | ??? ?#### # #%# ;BB ^ ^ #?????????????????? | | ?? ?? ############BB #???#?????????????? | | ???? ?#???#?#??## ##??#?????????????? | | "?? ?#??#?????###############??##?????????????? | | ??"???#??#??#?###???????##????#?#???????????????? | | ??""???#?#????##?###???????#?????#???????????????? | | ? "?? ???###???#?#??#?#????#?????#???????????????? | | ? ? ? ??#??##?#??????#??#??????????????????????? | | ? ?? ??#??#??#??#??? ???????????????????????????? | | ?????????#??###?????? ??#????????????????????????? | | ?? ?? ??????##?? +? ???#?#???????????????????????? | | ???? ?? ??????#??#??? ?#?????????????????????????? | | ??????????? ?????? ??????????????????????????????? | | ????????? ????? ?+???????????????????????????????? | | ???????? ??#??? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 37 Energy Capacity 740 Matter Stores 210 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 610 Evasion (%) 66 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Surge Thruster | -5/Factory | Hacked Gravmag Array | -5/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Phase Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderExplosiveTurbovents Manual? 0 Play Time 00:28:00 Cumulative 650.0 hours Start 2025.11.14 @ 10:49:34 End 2025.11.14 @ 11:19:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type 0 Total 54 Types 26/4/8/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 700543a8-33df-4510-9980-51bad2395429