Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 01:39:30 Player: kaj Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2720) 2720 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1297) 1297 TOTAL SCORE: 7262 Bonus ------- High Alert Combat Kills 97 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Compact Matter Pod (0) Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Minigun Minigun Makeshift Axe > --- INVENTORY -------- Flexi-carbon Leg Compact Wheel Compact Matter Pod Reflective Plating Reflective Plating Flak Cannon Flak Cannon Flak Cannon Flak Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [Propulsion] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Gar Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . . 2 . . . . Weapon 1 | . . . . . 1 . . Parts Attached 85 | 1 10 3 15 20 1 12 23 Power 18 | . 4 . 2 6 . 2 4 Engine 5 | . 3 . . 1 . 1 . Core 13 | . 1 . 2 5 . 1 4 Reactor . | . . . . . . . . Propulsion 30 | . 2 1 7 7 . 6 7 Treads 5 | . . . 3 2 . . . Leg 24 | . 2 1 4 5 . 6 6 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 2 2 4 1 . 2 2 Device 2 | . . 1 . . . 1 . Storage 1 | . . 1 . . . . . Processor 2 | . . . 2 . . . . Hackware 1 | . . . 1 . . . . Protection 7 | . 2 . 1 1 . 1 2 Artifact . | . . . . . . . . Weapon 24 | 1 2 . 2 6 1 2 10 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 2 . 1 2 . 2 5 Ballistic Cannon 9 | . . . 1 4 . . 4 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 48 | . 2 1 4 4 . 9 28 Power 9 | . 1 . . 1 . 1 6 Propulsion 17 | . . . 2 . . 5 10 Utility 7 | . 1 1 1 1 . 1 2 Weapon 15 | . . . 1 2 . 2 10 Highest Loss Streak 18 | . 1 1 3 4 . 5 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 98 96 94 98 92 84 82 Engine 6 | . 11 14 3 . . 3 5 Core 4 | . 2 . 7 8 7 3 5 Treads 5 | . . . 11 18 . . . Leg 22 | . 28 28 9 18 30 26 22 Device 1 | . . 5 1 . . 3 . Storage 10 | . 14 14 11 9 7 7 6 Processor 9 | . . . 19 18 15 15 14 Protection 7 | . 13 5 2 8 7 1 5 Ballistic Gun 17 | . 28 28 19 9 . 6 6 Ballistic Cannon 4 | . . . 2 7 15 7 12 Naked Turns 3 | . . . . . . . 3 Heaviest Build 49 | 11 15 18 24 30 33 40 49 Greatest Support 80 | 20 20 20 40 80 72 72 70 Greatest Overweight (x) 4 | . . . 4 1 . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 8 8 9 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 9 10 10 Average Carried 8 | 5 7 9 9 9 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 5 8 10 10 10 9 10 5 Class Distribution -------------------- 62% | Mutant 24% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac DSF Gar Matter Collected 2141 | 210 165 101 224 412 . 312 717 Remotely . | . . . . . . . . Salvage Created 1961 | . 333 29 335 509 . 240 515 Parts 121 | . 25 2 28 23 . 18 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Gar Combat Hostiles Destroyed 60 | . 11 2 7 13 . 5 22 Guns 27 | . 11 2 5 4 . 2 3 Cannons 30 | . . . 2 9 . 3 16 AOE 3 | . . . . . . . 3 Classes Destroyed 8 | . 3 . 2 1 . 1 1 Watcher 1 | . 1 . . . . . . Swarmer 11 | . 5 2 . . . . 4 Grunt 31 | . 6 . 2 10 . 1 12 Duelist 3 | . . . 1 . . 1 1 Sentry 10 | . . . 4 2 . . 4 Specialist 3 | . . . . . . 3 . Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 5 | . 3 2 2 5 . 2 5 Combat Bots Only 5 | . 3 2 2 5 . 2 5 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac DSF Gar Damage Taken 7046 | . 654 121 601 1278 . 1043 3349 Core 1108 | . 85 13 117 193 . 73 627 Absorbed by Shields 22 | . . . . . . . 22 Core Remaining (%) 73 | 100 . 60 70 64 . . . Volleys Fired 200 | . 43 7 28 47 . 14 61 Largest 3 | . 2 2 2 2 . 2 3 Hottest 132 | . 40 40 58 79 . 88 132 Shots Fired 432 | . 86 14 56 92 . 28 156 Gun 284 | . 86 14 53 52 . 12 67 Cannon 144 | . . . 3 40 . 16 85 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 428 | . 86 14 56 92 . 28 152 Thermal . | . . . . . . . . Explosive 4 | . . . . . . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 16 6 16 12 . 13 14 Robot Miss Streak 9 | . 3 3 2 3 . 5 9 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . 1 . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . Shots Hit Robots 325 | . 59 9 38 67 . 27 125 Core Hits 222 | . 25 4 18 42 . 21 112 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing 3 | . . . . . . 3 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5200 | . 493 82 362 1186 . 435 2642 Guns 2333 | . 493 82 327 507 . 183 741 Cannons 2434 | . . . 35 679 . 211 1509 Explosions 354 | . . . . . . . 354 Melee 33 | . . . . . . 33 . Ramming 46 | . . . . . . 8 38 Kinetic 4767 | . 493 82 362 1186 . 394 2250 Thermal . | . . . . . . . . Explosive 354 | . . . . . . . 354 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 33 | . . . . . . 33 . Piercing . | . . . . . . . . Highest Corruption 5 | . 5 5 . 5 . . . Average Corruption 3 | . 1 5 . 5 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . 7 13 . 1 . . . Message Errors 2 | . . 2 . . . . . Matter Fused 7 | . 2 4 . 1 . . . Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 4 | . 2 2 . . . . . Data Loss (minor) 5 | . 2 3 . . . . . Data Loss (major) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . . . 35 Projectiles . | . . . . . . . . Explosions 35 | . . . . . . . 35 Melee . | . . . . . . . . Knockbacks 28 | . . . . 11 . 3 14 Impact . | . . . . . . . . Kinetic 27 | . . . . 10 . 3 14 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 182 | . . . . . . . 182 Shots 4 | . . . . . . . 4 Rammed 2 | . . . . . . . 2 Targets Rammed 21 | . . . . . . 2 19 Kicked 19 | . . . . . . 2 17 Crushed . | . . . . . . . . Highest Temperature 537 | . 45 158 9 51 . . 537 Average Temperature 119 | . 15 51 6 18 . . 200 Received Heat Transfer 1995 | . 204 . 135 477 . 117 1062 Effects 18 | . . . . . . . 18 Shutdowns 7 | . . . . . . . 7 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 5 | . . . . . . . 5 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Gar Peak Influence 530 | . 173 56 280 383 125 182 530 Initial 121 | . . 1 . 118 120 87 121 Average 164 | . 99 24 136 231 120 125 335 Maximum Alert Level 2 | . . . 1 1 . . 2 Low Security (%) 69 | 100 100 100 66 41 100 100 17 Level 1 25 | . . . 33 58 . . 50 Level 2 5 | . . . . . . . 32 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . 1 3 . 2 . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 7 | . 2 . 1 2 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Gar Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 17 3 10 20 . 10 28 Peak Tracking Total 7 | . 4 3 3 6 . 4 7 Tactical Retreats 7 | . 1 1 . 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Gar Traps Triggered 6 | . 4 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac DSF Gar Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Gar Machines Accessed 11 | . 3 . 2 3 2 . 1 Terminals 11 | . 3 . 2 3 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 8 . 5 6 3 . 2 Successful 7 | . 4 . 1 1 1 . . Failed 17 | . 4 . 4 5 2 . 2 Catastrophic 6 | . 1 . 2 2 . . 1 Database Lockouts . | . . . . . . . . Manual 19 | . 8 . 3 6 2 . . Terminals 24 | . 8 . 5 6 3 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . 1 1 1 . . Robot Analysis 3 | . 2 . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 2 3 2 . 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac DSF Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac DSF Gar Robot Analysis Total 3 | . 2 . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac DSF Gar Turns Passed 3154 | 9 842 461 374 672 40 194 562 Spaces Moved 1773 | 7 537 357 177 345 33 89 228 Core 3 | . . . 2 . . . 1 Treads 254 | . . . 95 159 . . . Legs 1499 | 7 537 357 80 186 33 89 210 Wheels 17 | . . . . . . . 17 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 50 Average Speed 127 | 120 120 120 143 138 120 120 131 Slowest Speed 260 | 120 120 120 250 240 120 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 83 88 19 32 1 59 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . . . . . . . 28 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 27 | . . . . . . . 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac DSF Gar Total 2303 | 8 669 380 253 447 33 146 367 Wait 116 | . 57 3 10 15 . 12 19 Move 1767 | 6 536 356 176 344 32 89 228 Hop . | . . . . . . . . Pick Up 56 | . 11 6 11 9 . 8 11 Fast Attach 30 | . 4 1 5 7 . 7 6 Attach 37 | 1 2 . 5 7 1 4 17 Detach 1 | . . . . . . . 1 Swap 18 | . 4 2 5 6 . 1 . Drop 54 | 1 12 5 13 12 . 6 5 Fire 200 | . 43 7 28 47 . 14 61 Melee 3 | . . . . . . 3 . Ram 2 | . . . . . . . 2 Kick 18 | . . . . . . 1 17 Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 10 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 13) 477 | -10/Materials | Identified exit to Mines 852 | -10/Materials | Entered Mines 897 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 951 | -10/Mines | Found a hidden stash of uninstalled traps 1086 | -10/Mines | Learned location of Zion (-7) 1088 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1142 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1144 | -10/Mines | Found Prototype Device 1144 | -10/Mines | Identified Exp. Sensor Array 1170 | -10/Mines | Discovered new exit (range 6) 1306 | -10/Mines | Discovered new exit (range 5) 1313 | -10/Mines | Entered Materials 1313 | -9/Materials | Evolved 2 slots: Utility x2 1410 | -9/Materials | Lost 3 parts (2n1u) 1603 | -9/Materials | Discovered new exit (range 17) 1652 | -9/Materials | Discovered new exit (range 10) 1687 | -9/Materials | Entered another Materials area 1687 | -8/Materials | Evolved 2 slots: Propulsion x2 1688 | -8/Materials | Identified exit to Storage 1876 | -8/Materials | Build established: Scavenger-Mutant 2141 | -8/Materials | Discovered new exit (range 16) 2205 | -8/Materials | Lost 4 parts (1p1u2w) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2398 | -7/Factory | Identified exit to DSF 2399 | -7/Factory | Entered DSF 2433 | -7/DSF | Additional patrols routed to DSF 2472 | -7/DSF | Build established: Mutant 2478 | -7/DSF | Lost 5 parts (1p3n1u) 2509 | -7/DSF | Discovered new exit (range 16) 2593 | -7/DSF | Entered Garrison 2612 | -7/Garrison | Triggered checkpoint 2643 | -7/Garrison | Lost 3 parts (1p2w) 2668 | -7/Garrison | Triggered checkpoint 2697 | -7/Garrison | Garrison Relay disabled 2739 | -7/Garrison | Installed Relay Interface Framework 2808 | -7/Garrison | Triggered checkpoint 2845 | -7/Garrison | Triggered checkpoint 2846 | -7/Garrison | Lost 3 parts (3n) 2865 | -7/Garrison | Triggered checkpoint 2914 | -7/Garrison | Lost 5 parts (1p1n1u2w) 2972 | -7/Garrison | Triggered checkpoint 3084 | -7/Garrison | Core integrity fell below 50% 3149 | -7/Garrison | Core integrity fell below 20% 3155 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03113_ Kicked Y-54 Guardian out of the way. 03116_ Lgt. Nuclear Core destroyed. 03121_ Triggered Alarm Trap. 03121_ An alarm sounds. 03132_ Discarded Broken Targeting Computer. 03133_ Acquired Imp. Heavy Armor Plating. 03135_ Slug penetrates Wall. 03136_ Penetrated by Slug. 03136_ Gauss Rifle destroyed. 03137_ Discarded Broken Targeting Computer. 03138_ Dropped Med. Storage Unit. 03139_ Dropped Aluminum Leg. 03139_ Slammed into X-62 Marksman. 03141_ Acquired Aluminum Leg. 03142_ Kicked X-62 Marksman. 03151_ Penetrated by Slug. 03152_ Kicked X-62 Marksman. 03154_ Penetrated by Slug. 03154_ Aluminum Leg destroyed. 03154_ Slammed into X-62 Marksman. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????##????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #??????????##???????????????????? | | ???????????# #???????### ##??????????????????? | | ??????????? #???????# ##?????????????????? | | ???????????# #???????" #?????????????????? | | ???????????# #????#### #?????????????????? | | ???????????# #????# # ##?????????????????? | | ???????????# #????### #?????????????????? | | ???????????# #??????# ##?????????????????? | | ???????????# #??????## # #??????????????????? | | ############ ######### ####??????????????????? | | # #???????????????????? | | # #???????????????????? | | # ######### ### "##### #???????????????????? | | # #???????# #?# #???gx#???????????????????? | | # #???????# #?#####???#x#???????????????????? | | # #???????# #?????????#x#???????????????????? | | # #???????# #?????????#Y#???????????????????? | | # #???????# #???????###@###?????????????????? | | # ##??????# T???????#!!x!!#?????????????????? | | ######## #???????#!! !!#?????????????????? | | #???????#######?????????????????? | | ^ #???????????????????????????????? | | # ###########???????????????????????????????? | | # ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | # ###???????????????????????????????????????? | | # #?????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ####??????????????????????????????????????? | | # ##?????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionCoolantStripper Manual? 0 Play Time 00:35:27 Cumulative 147.8 hours Start 2023.11.12 @ 01:04:04 End 2023.11.12 @ 01:39:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 225 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 8169380f-99f1-4d1c-832a-38d054ee73e0