Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 22:05:13

Player: Yanche

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (467)      467
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 2380

 Bonus
-------
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             0/550
Matter                     299/300
Energy                     400/400
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
         Large Battery
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (10) ---
      Improved Aluminum Leg
         Large Storage Unit
      Improved Targeting Computer
  High-powered Tractor Beam
               Integration Mediator
               Datajack

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
      Improved Ion Engine
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
               ECM Suite
>              --- WEAPON -----------
         Light EM Pulse Cannon
         Light EM Pulse Cannon
>              --- INVENTORY --------
         Small Storage Unit
         Large Storage Unit
         Large Battery
      Improved Targeting Computer
               Utility Shielding
         Light Armor Plating
  High-powered Tractor Beam
               Assault Rifle
               Assault Rifle
               Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             29   | 6   6   6   5   6   
  Power                    5    | 1   1   2   1   .   
    Engine                 5    | 1   1   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   1   .   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   1   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   2   1   1   5   
    Device                 5    | .   1   1   .   3   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   3   2   1   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          3    | .   2   1   .   .   
    Ballistic Gun          5    | 1   .   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   1   2   8   8   
  Power                    3    | .   .   .   2   1   
  Propulsion               3    | .   .   1   1   1   
  Utility                  6    | .   .   .   1   5   
  Weapon                   7    | .   1   1   4   1   
  Highest Loss Streak      8    | .   1   2   8   6   
Average Slot Usage (%)     81   | .   98  97  46  49  
  Engine                   12   | .   14  22  7   3   
  Wheel                    18   | .   27  19  2   6   
  Device                   15   | .   13  22  15  12  
  Storage                  12   | .   14  11  11  12  
  Protection               2    | .   .   .   4   10  
  Energy Cannon            8    | .   12  12  1   .   
  Ballistic Gun            9    | .   14  9   3   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 11  28  38  36  25  
  Greatest Support         26   | 20  26  26  16  10  
  Greatest Overweight (x)  8    | .   1   2   8   6   
  Average Overweight (x)   .    | .   .   1   3   2   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         7    | 5   7   10  10  10  
  Most Carried             10   | 6   10  10  10  9   
  Average Carried          6    | 5   6   9   8   7   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 6   10  10  9   6   

 Class Distribution 
--------------------
 83% | Mutant
 10% | Infiltrator-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
 Infiltrator-Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           611  | 226 163 90  31  101 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            625  | .   328 189 7   101 
  Parts                    46   | .   24  18  1   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  15   | .   6   6   1   2   
  Guns                     7    | .   1   3   1   2   
  Cannons                  7    | .   4   3   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          6    | .   4   1   1   .   
  Builder                  1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  6    | .   2   4   .   .   
  Grunt                    6    | .   4   .   .   2   
  Sentry                   2    | .   .   2   .   .   
  Demolisher               1    | .   .   .   1   .   
Best Kill Streak           5    | .   5   4   1   2   
  Combat Bots Only         4    | .   2   4   1   2   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2307 | .    210  358  689  1050 
  Core                     950  | .    38   46   314  552  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         64   | 100  84   .    10   .    
Volleys Fired              79   | .    28   14   6    31   
  Largest                  2    | .    2    2    2    1    
  Hottest                  112  | .    76   112  76   23   
Shots Fired                106  | .    42   22   11   31   
  Gun                      79   | .    28   10   10   31   
  Cannon                   27   | .    14   12   1    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  75   | .    28   10   6    31   
  Thermal                  4    | .    .    .    4    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | .    14   12   1    .    
  Robot Hit Streak         12   | .    6    8    4    12   
  Robot Miss Streak        4    | .    3    4    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           66   | .    22   13   9    22   
  Core Hits                32   | .    11   9    4    8    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1239 | .    426  303  142  368  
  Guns                     731  | .    181  62   121  367  
  Cannons                  441  | .    181  241  19   .    
  Explosions               64   | .    64   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    2    1    
  Kinetic                  672  | .    181  62   62   367  
  Thermal                  123  | .    64   .    59   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          441  | .    181  241  19   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   6    | .    .    .    3    3    
Targets Rammed             6    | .    .    .    3    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        189  | .    72   189  39   .    
  Average Temperature      46   | .    32   71   21   .    
  Received Heat Transfer   720  | .    96   36   75   513  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         198  | .    50   .    148  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             272  | .   272 257 165 111 
  Initial                  100  | .   .   29  100 56  
  Average                  73   | .   126 102 122 70  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         87   | 100 68  78  100 100 
  Level 1                  12   | .   31  21  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   14  12  23  7   
  Peak Tracking Total      14   | .   4   6   14  4   
  Tactical Retreats        5    | .   3   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          6    | .   3   1   .   2   
  Terminals                6    | .   3   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   7   1   .   2   
  Successful               7    | .   4   1   .   2   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   7   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   1   .   2   
  Level Access Points      1    | .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   
  Zone Layout              4    | .   3   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   .   
  Highest-Rated Group      40   | .   .   .   40  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   
  Total Damage             145  | .   .   .   145 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1406 | 457 424 215 100 210 
Spaces Moved               1180 | 542 363 155 32  88  
  Core                     38   | 8   .   .   14  16  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1142 | 534 363 155 18  72  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  100 100 100 
  Average Speed            93   | 79  88  103 208 145 
  Slowest Speed            450  | 80  100 120 450 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 16  58  18  15  10  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1361 | 567 428 187 47  132 
  Wait                     24   | 8   9   7   .   .   
  Move                     1176 | 541 362 154 31  88  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 12  14  4   2   2   
  Fast Attach              6    | .   1   1   2   2   
  Attach                   20   | 6   4   3   3   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   1   2   .   .   
  Drop                     13   | .   9   2   .   2   
  Fire                     79   | .   28  14  6   31  
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | .   .   .   3   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
  458 | -11/Scrapyard | Entered Materials
  459 | -10/Materials | Build established: Mutant
  874 | -10/Materials | Discovered new exit (range 9)
  882 | -10/Materials | Entered another Materials area
  882 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  996 | -9/Materials  | Identified exit to Materials
 1091 | -9/Materials  | Discovered new exit (range 6)
 1097 | -9/Materials  | Entered Mines
 1098 | -9/Mines      | Assembled infested the area
 1136 | -9/Mines      | Core integrity fell below 50%
 1147 | -9/Mines      | Core integrity fell below 20%
 1166 | -9/Mines      | Lost 8 parts (2p1n1u4w)
 1194 | -9/Mines      | Discovered exit to Materials (range 4)
 1197 | -9/Mines      | Entered Materials
 1197 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1366 | -8/Materials  | Core integrity fell below 50%
 1369 | -8/Materials  | Lost 6 parts (1p1n3u1w)
 1390 | -8/Materials  | Core integrity fell below 20%
 1407 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
ECM Suite destroyed.
Lgt. Armor Plating destroyed.
Wheel destroyed.
Hvy. Assault Rifle destroyed.
Slammed into G-50 Soldier.
Destabilizing: System corrupted (+2).
Acquired 47 matter.
R-06 Scavenger collects Imp. Heat Sink.
Slammed into G-50 Soldier.
Destabilizing: Core damaged (-27).
R-06 Scavenger collects Aluminum Leg.
Slammed into G-50 Soldier.
Acquired 54 matter.
Hadron Collector disabled.
K-01 Serf collects debris. <x3>
Structural Scanner destroyed.
System corrupted by crushing effect (+3).
U-05 Engineer lays Concrete. <x2>
Utility Shielding destroyed.
System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   g  g            ??????? |
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| ???????????????????????# u           ????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Utility Shielding          33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              CoolantDisruptorBeamcaster
  Manual?         0
Play Time         00:26:45
  Cumulative      35.5 hours
  Start           2022.01.09 @ 21:38:32
  End             2022.01.09 @ 22:05:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           8
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          36
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d712b83-3d2d-4c5e-a71e-2533231ff6e4