Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 13:12:53

Player: LegoMDS

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (87)      435
Value Destroyed (2740)     2740
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 6814

 Bonus
-------
Follower Combat Kills      79
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     34/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (4) ------
     Medium Storage Unit
            Structural Scanner
   Improved Targeting Computer
>           --- WEAPON (3) -------
            Katana
>           --- INVENTORY (10) ---
            Target Analyzer
            Core Analyzer
            System Shield
  Precision Shock Rifle
            AWS/Gauss

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
  Makeshift Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Structural Scanner
   Improved Targeting Computer
            Hacking Suite
>           --- WEAPON -----------
  Precision Shock Rifle
  Precision Shock Rifle
            Scythe
>           --- INVENTORY --------
      Light Angular Momentum Engine
            Target Analyzer
      Heavy EM Shotgun
            AWS/Gauss
            Rocket Launcher
            Rocket Launcher
            Katana
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             82   | 6   12  9   1   .   32  22  
  Power                    11   | 1   2   1   .   .   4   3   
    Engine                 7    | 1   1   .   .   .   3   2   
    Core                   4    | .   1   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   1   2   .   .   10  3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    18   | 2   1   2   .   .   10  3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   3   1   .   .   3   3   
    Device                 6    | .   2   1   .   .   2   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | 2   6   5   1   .   15  13  
    Energy Gun             13   | 2   2   1   .   .   2   6   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   1   .   1   .   4   2   
    Ballistic Cannon       4    | .   1   1   .   .   .   2   
    Launcher               10   | .   2   3   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   6   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   2   
Parts Lost                 39   | .   4   5   .   .   10  20  
  Power                    9    | .   2   1   .   .   3   3   
  Propulsion               13   | .   1   2   .   .   4   6   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   12   | .   1   2   .   .   1   8   
  Highest Loss Streak      6    | .   2   3   .   .   6   4   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   94  98  100 100 93  82  
  Engine                   5    | .   10  1   .   .   3   6   
  Core                     7    | .   2   11  14  14  4   6   
  Leg                      27   | .   27  28  28  28  34  17  
  Device                   10   | .   9   13  14  14  9   8   
  Storage                  11   | .   14  14  14  14  9   7   
  Processor                1    | .   .   .   .   .   .   7   
  Energy Gun               5    | .   11  3   .   .   5   2   
  Ballistic Gun            7    | .   9   .   8   14  11  2   
  Ballistic Cannon         5    | .   6   13  5   .   .   5   
  Launcher                 5    | .   .   10  14  14  1   1   
  Slashing Weapon          2    | .   .   .   .   .   7   7   
Peak Build Rating          46   | 6   10  13  14  14  32  46  
  Average Rating           17   | 3   7   10  13  14  22  36  
  On Entrance              12   | .   6   8   13  14  14  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 12  21  23  23  21  29  41  
  Greatest Support         69   | 20  20  20  20  20  69  69  
  Greatest Overweight (x)  13   | .   1   1   1   1   .   13  
  Average Overweight (x)   .    | .   .   .   1   1   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  
  Most Carried             10   | 4   9   10  10  10  10  10  
  Average Carried          8    | 1   6   8   9   10  8   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 2   9   10  10  10  10  6   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1752 | 179  377  207  .    10   416  563  
  Remotely                 96   | .    .    .    .    .    96   .    
Salvage Created            2749 | .    598  311  .    .    822  1018 
  Parts                    189  | .    42   31   .    .    55   61   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  73   | .   16  17  .   .   19  21  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     35   | .   7   2   .   .   18  8   
  Cannons                  16   | .   4   3   .   .   .   9   
  AOE                      21   | .   5   12  .   .   1   3   
Classes Destroyed          15   | .   4   4   .   .   3   4   
  Worker                   3    | .   1   1   .   .   .   1   
  Builder                  4    | .   1   1   .   .   2   .   
  Tunneler                 2    | .   .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 4    | .   .   2   .   .   .   2   
  Operator                 2    | .   .   .   .   .   1   1   
  Watcher                  5    | .   3   .   .   .   .   2   
  Swarmer                  17   | .   .   5   .   .   5   7   
  Grunt                    38   | .   16  4   .   .   10  8   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   3   1   
  Demolisher               1    | .   .   1   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   4   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   .   .   
Best Kill Streak           12   | .   7   12  .   .   3   6   
  Combat Bots Only         10   | .   6   10  .   .   3   4   
Max Kills in Single Turn   4    | .   2   4   .   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        493  | .    65   45   .    .    135  248  
  Missed                   160  | .    18   13   .    .    34   95   
Damage Taken               5302 | .    575  541  .    .    1724 2462 
  Core                     1071 | .    86   111  .    .    166  708  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  .    .    .    21   69   .    
Volleys Fired              215  | .    44   20   .    .    92   59   
  Largest                  3    | .    2    2    .    .    3    2    
  Hottest                  110  | .    90   75   .    .    103  110  
Shots Fired                402  | .    82   31   .    .    179  110  
  Gun                      307  | .    62   8    .    .    177  60   
  Cannon                   80   | .    15   16   .    .    .    49   
  Launcher                 15   | .    5    7    .    .    2    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  278  | .    46   16   .    .    135  81   
  Thermal                  73   | .    28   8    .    .    37   .    
  Explosive                15   | .    5    7    .    .    2    1    
  Electromagnetic          36   | .    3    .    .    .    5    28   
  Robot Hit Streak         21   | .    6    21   .    .    11   14   
  Robot Miss Streak        7    | .    3    3    .    .    7    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
  Autonomous               20   | .    .    .    .    .    .    20   
Shots Hit Robots           274  | .    49   23   .    .    119  83   
  Core Hits                155  | .    34   28   .    .    43   50   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    2    1    
  Critical Strikes         11   | .    3    .    .    .    3    5    
    Burn                   3    | .    2    .    .    .    1    .    
    Destroy                3    | .    .    .    .    .    2    1    
    Blast                  3    | .    .    .    .    .    .    3    
    Corrupt                1    | .    1    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              23   | .    .    .    .    .    17   6    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    17   6    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6667 | .    1141 1084 .    .    1841 2601 
  Guns                     3095 | .    515  80   .    .    1521 979  
  Cannons                  1293 | .    186  248  .    .    .    859  
  Explosions               1893 | .    430  756  .    .    130  577  
  Melee                    376  | .    .    .    .    .    190  186  
  Ramming                  10   | .    10   .    .    .    .    .    
  Kinetic                  3187 | .    465  248  .    .    973  1501 
  Thermal                  883  | .    221  80   .    .    516  66   
  Explosive                1827 | .    430  756  .    .    130  511  
  Electromagnetic          384  | .    15   .    .    .    32   337  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 376  | .    .    .    .    .    190  186  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    7    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            268  | .    .    19   .    .    58   191  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               194  | .    .    19   .    .    .    175  
  Melee                    74   | .    .    .    .    .    58   16   
Knockbacks                 25   | .    2    7    .    .    .    16   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  20   | .    2    6    .    .    .    12   
  Secondary                5    | .    .    1    .    .    .    4    
Self-Inflicted Damage      397  | .    29   86   .    .    .    282  
  Shots                    9    | .    2    3    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        272  | .    87   2    .    .    202  272  
  Average Temperature      56   | .    35   2    .    .    59   60   
  Received Heat Transfer   1524 | .    306  87   .    .    765  366  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    2    .    
  Heat Transferred         2249 | .    790  175  .    .    1184 100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             308  | .   167 228 .   .   230 308 
  Initial                  38   | .   .   10  .   .   .   38  
  Average                  94   | .   96  66  .   .   109 144 
Maximum Alert Level        1    | .   .   1   .   .   1   1   
  Low Security (%)         92   | 100 100 96  .   100 83  81  
  Level 1                  7    | .   .   3   .   .   16  18  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   .   2   8   
  Investigation            6    | .   3   .   .   .   1   2   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              118  | .   21  25  .   .   30  42  
  Peak Tracking Total      12   | .   6   9   .   .   4   12  
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          7    | .   1   1   .   .   .   5   
  Max in Single Turn       3    | .   1   1   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          19   | .   6   .   3   .   6   4   
  Terminals                9    | .   3   .   .   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                78   | .   19  .   25  .   22  12  
  Successful               45   | .   9   .   25  .   10  1   
  Failed                   33   | .   10  .   .   .   12  11  
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   1   .   1   .   4   7   
  Terminals                30   | .   10  .   .   .   13  7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          14   | .   5   .   .   .   5   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   4   1   
Terminal Hacks             37   | .   6   .   25  .   6   .   
  Record                   26   | .   .   .   24  .   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             3    | .   2   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   .   
  Report Inventory         4    | .   2   .   .   .   2   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   .   .   3   3   
  Full Trace Events        6    | .   3   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      43   | .   .   .   .   43  43  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   38  .   
  Total Damage             434  | .   .   .   .   .   434 .   
  Kills                    4    | .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6057 | 57   1713 867  832  457  1024 1107 
Spaces Moved               2973 | 37   920  484  437  237  480  378  
  Core                     37   | 1    .    .    .    .    .    36   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2936 | 36   920  484  437  237  480  342  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  120  123  
  Average Speed            156  | 118  133  163  190  190  122  188  
  Slowest Speed            700  | 120  190  190  190  190  130  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 3    96   98   90   74   41   9    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 10   | .    .    .    .    .    10   .    
Terrain Destroyed          145  | .    26   50   .    .    27   42   
  Melee                    10   | .    .    .    .    .    10   .    
  Projectile               6    | .    .    .    .    .    .    6    
  AOE                      129  | .    26   50   .    .    17   36   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3981 | 50   1321 529  440  244  724  673  
  Wait                     607  | .    325  7    .    8    73   194  
  Move                     2967 | 36   919  483  436  236  479  378  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  63   | 8    15   8    1    .    21   10   
  Fast Attach              1    | .    .    .    .    .    .    1    
  Attach                   48   | 6    5    6    1    .    15   15   
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     33   | .    7    3    .    .    17   6    
  Drop                     20   | .    4    2    2    .    10   2    
  Fire                     215  | .    44   20   .    .    92   59   
  Melee                    23   | .    .    .    .    .    17   6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  834 | -10/Materials | Discovered new exit (range 10)
  910 | -10/Materials | Discovered new exit (range 15)
 1091 | -10/Materials | Discovered new exit (range 9)
 1402 | -10/Materials | Discovered new exit (range 3)
 1660 | -10/Materials | Build established: Scavenger-Mutant
 1771 | -10/Materials | Entered Mines
 1795 | -10/Mines     | Learned Materials garrison access intel
 1855 | -10/Mines     | Assembled infested the area
 1875 | -10/Mines     | Core integrity fell below 50%
 1915 | -10/Mines     | Lost 3 parts (1p2w)
 1925 | -10/Mines     | Destroyed 10 combat bots
 1949 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2020 | -10/Mines     | Discovered new exit (range 5)
 2356 | -10/Mines     | Build established: Mutant
 2411 | -10/Mines     | Discovered new exit (range 5)
 2630 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2630 | -10/Mines     | Discovered new exit (range 5)
 2638 | -10/Mines     | Entered Exiles
 2690 | -10/Exiles    | Met 8R-AWN
 2716 | -10/Exiles    | Met EX-HEX
 2719 | -10/Exiles    | Build established: Scavenger-Mutant
 2796 | -10/Exiles    | Met EX-DEC
 2813 | -10/Exiles    | Learned location of Zion (-6)
 2870 | -10/Exiles    | Met EX-BIN
 2904 | -10/Exiles    | Aligned with FarCom system
 2906 | -10/Exiles    | Given EX-Vault access code
 2969 | -10/Exiles    | Opened EX-Vault
 2982 | -10/Exiles    | Found AWS/Gauss
 3037 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3165 | -10/Exiles    | Visited The Gauntlet
 3455 | -10/Exiles    | Discovered new exit (range 10)
 3470 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 3470 | -10/Exiles    | Entered Mines
 3760 | -9/Mines      | Discovered new exit (range 16)
 3927 | -9/Mines      | Entered Materials
 3927 | -8/Materials  | Accompanied by 2 allies
 3927 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3928 | -8/Materials  | Identified exit to Factory
 3929 | -8/Materials  | Loaded intel: 1 garrison access location
 3932 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 4305 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 4701 | -8/Materials  | Garrison activated, responded to threat
 4869 | -8/Materials  | Discovered exit to Factory (range 16)
 4951 | -8/Materials  | Entered Factory
 4951 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4986 | -7/Factory    | Garrison activated, responded to threat
 5232 | -7/Factory    | Lost 3 parts (1n2w)
 5377 | -7/Factory    | Lost 3 parts (2n1w)
 5649 | -7/Factory    | Build established: Mutant
 5875 | -7/Factory    | Lost 3 parts (2n1w)
 6007 | -7/Factory    | Cargo convoy interrupted
 6019 | -7/Factory    | Core integrity fell below 50%
 6053 | -7/Factory    | Core integrity fell below 20%
 6058 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall.
Slug penetrates Wall. <x2>
Lgt. Angular Momentum Engine destroyed.
P-60 Hacker resets X-57 Shotgunner, system
  corruption cleaned.
Critical hit (Destroy).
Hvy. EM Shotgun destroyed.
U-05 Engineer builds a Door.
K-01 Serf collects debris.
R-06 Scavenger collects Terrain Scanner.
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
Prc. Shock Rifle destroyed.
K-01 Serf collects debris. <x2>
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
Slug penetrates Wall.
X-57 Shotgunner Hrd. Medium Armor Plating
  severed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????i???????????????????????? |
| ????????????????????????x????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????x?????????????????????????? |
| ????????????????????????????   ??????????????????? |
| ???????????????????????x????     # ??????????????? |
| ????????????????????????????     # ??????????????? |
| ?????????????????????## ????     # ??????????????? |
| ?????????????????????## ????%"   # ??????????????? |
| ?????????????????????## ??##"    # ??????????????? |
| ?????????????????????## ??##     # ??????????????? |
| ?????????????????????## ??##     # ??????????????? |
| ?????????????????????## ??##  *  # ??????????????? |
| ?????????????########## #### =%| # ??????????????? |
| ?????????????##########+#### =!= ##??????????????? |
| ?????????????##         p  #! h  ##??????????????? |
| ?????????????##         u  #     ##??????????????? |
| ?????????????##         uu #     ##??????????????? |
| ?????????????##          @ #  %  ##??????????????? |
| ?????????????##           x#     ##??????????????? |
| ?????????????##          p +     ##??????????????? |
| ?????????????##            # %   ##??????????????? |
| ?????????????##            #%    ##??????????????? |
| ?????????????##            #=%   ##??????????????? |
| ?????????????##            # %   ##??????????????? |
| ?????????????##            #   gg##??????????????? |
| ?????????????##            #     ##??????????????? |
| ?????????????###############     ######     ?????? |
| ?????????????###############     ################? |
| ??????????????????????????##     ################? |
| ??????????????????????????##  g  #     !       ##? |
| ??????????????????????????##     #!            ##? |
| ??????????????????????????##    i#         """ ##? |
| ##???????############?????##    %#         """ ##? |
| ##???????############?????##    %+         """ ##? |
| ###########        ##?????##     #             ##? |
| ###########   """  ##?????##     ####+###########? |
| +         + ! """  ##?????##     #   %[   # #####? |
| ###########   """  #########     #    """   ##???? |
| ###########        #########    %#    "Y" ####???? |
| ##???????##   """  +             #    " " ####???? |
| ##???????## ! """  ##???####     +        ##?????? |
| ##???????##   """  ##???####     #"""     ##?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Novice Programmer
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              LightpackGravityLog
  Manual?         0
Play Time         01:00:10
  Cumulative      17.9 hours
  Start           2024.08.06 @ 12:13:36
  End             2024.08.06 @ 13:12:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           13
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34214087-adb8-4f2b-99a5-9623196ce673