Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 14:03:12 Player: Cheeseinator Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (2883) 2883 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 7302 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 65 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Medium Matter Pod Light Armor Plating > --- WEAPON ----------- Plasma Cannon Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Heat Sink Improved Heat Sink Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Spiked Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . Utility 4 | . . . . . 2 . . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 90 | 7 1 1 14 7 16 13 3 27 1 Power 13 | 1 . 1 1 1 1 . 2 6 . Engine 7 | 1 . 1 1 . 1 . 2 1 . Core 6 | . . . . 1 . . . 5 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . . 6 4 5 9 . 3 . Treads 1 | . . . . . . . . 1 . Leg 22 | 2 . . 6 4 5 4 . 1 . Wheel 5 | . . . . . . 5 . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 21 | 1 1 . . . 6 1 1 10 1 Device 10 | . . . . . 2 1 . 6 1 Storage 6 | 1 1 . . . 1 . . 3 . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . 2 . 1 1 . Artifact . | . . . . . . . . . . Weapon 27 | 3 . . 7 2 4 3 . 8 . Energy Gun 7 | 2 . . 2 1 1 . . 1 . Energy Cannon 12 | . . . 4 . 2 1 . 5 . Ballistic Gun 2 | 1 . . 1 . . . . . . Ballistic Cannon 3 | . . . . . . 2 . 1 . Launcher 2 | . . . . 1 1 . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . . . 2 . 4 . 1 11 6 Power 3 | . . . . . . . 1 1 1 Propulsion 8 | . . . 2 . . . . 5 1 Utility 7 | . . . . . 2 . . 2 3 Weapon 6 | . . . . . 2 . . 3 1 Highest Loss Streak 7 | . . . 2 . 2 . 1 7 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 97 100 94 97 95 90 91 56 32 Engine 3 | . 14 14 11 1 2 7 6 . . Core 4 | . . . . 9 6 . . 6 4 Leg 23 | . 28 28 40 42 35 22 30 9 . Device 5 | . . . . . 6 7 7 6 7 Storage 16 | . 25 28 22 22 18 15 15 13 10 Protection 3 | . . . . . 8 7 7 1 . Energy Gun 3 | . 14 14 7 8 5 . . . . Energy Cannon 6 | . . . 4 10 6 9 7 7 3 Ballistic Gun 1 | . 14 14 7 . . . . . . Ballistic Cannon 4 | . . . . . . 12 15 4 . Launcher 1 | . . . . 3 5 . . . . Naked Turns 3 | . . . . . . . . 3 . Heaviest Build 59 | 12 14 16 22 24 41 48 48 59 36 Greatest Support 73 | 20 20 20 40 45 58 60 58 73 20 Greatest Overweight (x) 15 | . . . 1 1 1 15 . 11 6 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 15 15 13 15 Most Carried 15 | 5 5 7 8 8 8 15 6 7 3 Average Carried 4 | 3 5 5 6 7 6 5 5 2 3 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Final Carried 8 | 5 5 7 7 8 4 6 4 3 3 Class Distribution -------------------- 48% | Mutant 26% | Tank 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 2282 | 297 . 146 227 71 458 151 244 675 13 Remotely . | . . . . . . . . . . Salvage Created 3310 | 212 . 128 515 333 776 149 228 923 46 Parts 161 | 12 . 9 31 19 48 4 7 29 2 Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed 4 | . . . 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 7 26 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 70 | . . 5 11 6 18 1 7 22 . Guns 24 | . . 5 8 . 11 . . . . Cannons 35 | . . . 3 2 1 1 7 21 . AOE 9 | . . . . 4 5 . . . . Classes Destroyed 13 | 3 . 2 3 . 3 . . 2 . Worker 5 | 2 . . . 1 1 . . . 1 Builder 7 | . . . 1 1 4 1 . . . Tunneler 6 | 4 . . . 1 1 . . . . Hauler 2 | . . . . . 2 . . . . Recycler 6 | 1 . . 1 2 1 1 . . . Mechanic 1 | . . . . . 1 . . . . Watcher 3 | . . . 1 . 1 . . . 1 Swarmer 26 | . . 3 3 4 5 . 4 7 . Grunt 24 | . . 2 4 2 5 . 2 9 . Brawler 2 | . . . . . . . . 2 . Duelist 1 | . . . . . . . . 1 . Sentry 14 | . . . 4 . 5 1 1 3 . Hunter 3 | . . . . . 3 . . . . Best Kill Streak 12 | 3 . 3 4 4 12 2 4 5 1 Combat Bots Only 6 | . . 3 3 4 6 1 4 5 . Max Kills in Single Turn 4 | 1 . 1 2 4 2 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . . . 4 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 697 | . . 19 61 2 76 . 72 146 321 Missed 233 | . . 1 20 1 24 . 25 45 117 Damage Taken 4690 | . . 159 421 43 706 . 389 1628 1344 Core 1683 | . . 29 66 . 144 . 45 548 851 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1322 | . . 48 120 12 207 . 120 372 443 Core Remaining (%) 71 | 100 . 88 . 83 73 . . 15 . Volleys Fired 180 | 9 . 13 29 8 42 6 13 53 7 Largest 3 | 2 . 2 2 2 2 3 3 3 1 Hottest 198 | 70 . 70 150 150 150 194 172 198 80 Shots Fired 392 | 18 . 26 58 16 78 18 39 132 7 Gun 132 | 18 . 26 48 2 37 . . 1 . Cannon 228 | . . . 10 13 10 18 39 131 7 Launcher 32 | . . . . 1 31 . . . . Special . | . . . . . . . . . . Kinetic 148 | 9 . 13 24 . . 9 26 67 . Thermal 212 | 9 . 13 34 15 47 9 13 65 7 Explosive 32 | . . . . 1 31 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 24 | 9 . 15 20 21 17 13 5 24 4 Robot Miss Streak 5 | 1 . 1 2 2 3 . 5 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 249 | 15 . 20 48 8 43 6 18 86 5 Core Hits 154 | 8 . 8 21 11 44 4 8 37 13 Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | 1 . . 2 . 5 . . 7 . Burn 6 | 1 . . 1 . 4 . . . . Meltdown 2 | . . . . . 1 . . 1 . Destroy 1 | . . . 1 . . . . . . Blast 6 | . . . . . . . . 6 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6854 | 195 . 260 783 332 2192 145 475 2327 145 Guns 1527 | 195 . 260 551 20 482 . . 19 . Cannons 3663 | . . . 225 225 175 145 475 2296 122 Explosions 1615 | . . . . 87 1528 . . . . Melee . | . . . . . . . . . . Ramming 49 | . . . 7 . 7 . . 12 23 Kinetic 1997 | 93 . 112 265 . . 67 347 1113 . Thermal 3280 | 102 . 148 511 332 657 78 128 1202 122 Explosive 1528 | . . . . . 1528 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 2 . . 4 4 Average Corruption 3 | . . . . . 1 . . 3 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . 12 . . 26 . Message Errors 14 | . . . . . 3 . . 11 . Matter Fused 9 | . . . . . 4 . . 5 . Heat Flow Errors 4 | . . . . . 1 . . 3 . Energy Discharges 3 | . . . . . 1 . . 2 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . 2 . . 2 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . . . . 10 . 30 59 . Projectiles 89 | . . . . . . . 30 59 . Explosions 10 | . . . . . 10 . . . . Melee . | . . . . . . . . . . Knockbacks 16 | . . . . . 1 . 2 13 . Impact 1 | . . . . . 1 . . . . Kinetic 14 | . . . . . . . 2 12 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 159 | . . . . 28 127 . . 4 . Shots 7 | . . . . 1 6 . . . . Rammed 46 | . . . . . . . . 12 34 Targets Rammed 50 | . . . 3 . 1 . . 12 34 Kicked 4 | . . . 3 . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 698 | 18 . 150 368 249 428 216 328 698 12 Average Temperature 124 | 9 . 58 86 88 90 74 127 210 12 Received Heat Transfer 1708 | . . 84 165 6 207 . 262 588 396 Effects 23 | . . . . . . . . 23 . Shutdowns 4 | . . . . . . . . 4 . Energy Bleed 3 | . . . . . . . . 3 . Interference 4 | . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 4 | . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 10 | . . . 2 1 4 . . 2 1 Heat Transferred 6660 | 370 . 444 1147 620 1406 150 250 2023 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 662 | 35 19 126 324 279 662 317 . . 42 Initial 185 | . 19 6 41 59 25 185 . . . Average 206 | 13 19 50 163 152 443 257 . . 16 Maximum Alert Level 2 | . . . 1 1 2 1 . . . Low Security (%) 55 | 100 100 100 57 74 8 24 . . 100 Level 1 27 | . . . 42 25 26 75 . . . Level 2 17 | . . . . . 64 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . . 5 . . 1 . Investigation 1 | . . . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault 2 | . . . . . 1 . . 1 . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 2 5 16 7 22 1 8 26 2 Peak Tracking Total 8 | . 2 3 4 3 4 1 4 8 2 Tactical Retreats 2 | . . . 1 . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 17 | . . . . 3 5 9 . . . Max in Single Turn 3 | . . . . 3 2 3 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 3 | . 2 . 1 . . . . . . Terminals 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 8 | . 4 . 4 . . . . . . Successful 3 | . 1 . 2 . . . . . . Failed 5 | . 3 . 2 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 4 . 2 . . . . . . Terminals 8 | . 4 . 4 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . . . . Record 3 | . 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 4 | . . . . 3 . . . 1 . Largest Group 2 | . . . . 2 1 . . 1 . Highest-Rated Group 180 | . . . . 45 31 . . 180 . Highest-Rated Ally 180 | . . . . 31 31 . . 180 . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . 6 15 . . . . Total Damage 315 | . . . . 104 211 . . . . Kills 3 | . . . . 1 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 5611 | 205 117 271 471 504 855 418 621 1770 379 Spaces Moved 3224 | 140 97 185 268 381 607 305 464 691 86 Core 127 | 12 . . . . . 1 . 113 1 Treads 287 | . . . . . . . . 202 85 Legs 2689 | 128 97 185 268 381 607 230 464 329 . Wheels 74 | . . . . . . 74 . . . Hover . | . . . . . . . . . . Flight 47 | . . . . . . . . 47 . Fastest Speed 50 | 50 120 120 120 120 112 90 120 50 260 Average Speed 144 | 114 120 120 121 121 115 118 120 219 261 Slowest Speed 800 | 120 120 120 190 190 190 800 120 600 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 7 17 35 19 73 47 7 70 62 2 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . . . . 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 240 | . . . 1 23 196 3 4 13 . Melee . | . . . . . . . . . . Projectile 28 | . . . 1 3 4 3 4 13 . AOE 212 | . . . . 20 192 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 3764 | 166 97 208 363 406 685 353 498 840 148 Wait 120 | 1 . 7 18 5 5 9 17 38 20 Move 3215 | 139 96 184 267 380 606 304 463 690 86 Hop . | . . . . . . . . . . Pick Up 32 | 10 . 2 11 1 2 3 . 3 . Fast Attach 45 | 1 1 . 9 7 8 8 1 9 1 Attach 22 | 5 . . 2 . 5 2 . 8 . Detach 27 | . . . 6 . 3 9 . 9 . Swap 23 | 1 . 1 3 . 3 3 2 10 . Drop 50 | . . 1 15 5 10 9 2 8 . Fire 180 | 9 . 13 29 8 42 6 13 53 7 Melee . | . . . . . . . . . . Ram 42 | . . . . . . . . 12 30 Kick 4 | . . . 3 . 1 . . . . Crush 4 | . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 12) 323 | -10/Materials | Entered Mines 333 | -10/Mines | Met a Derelict bent on vengeance 550 | -10/Mines | Discovered new exit (range 8) 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Propulsion x2 913 | -9/Materials | Discovered new exit (range 16) 1065 | -9/Materials | Entered Mines 1068 | -9/Mines | Received a Mining Laser from a helpful Derelict 1383 | -9/Mines | Build established: Scavenger-Mutant 1424 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1553 | -9/Mines | Learned Materials interactive machine intel 1555 | -9/Mines | Discovered new exit (range 12) 1557 | -9/Mines | Learned location of Zion (-7) 1569 | -9/Mines | Entered Materials 1569 | -8/Materials | Accompanied by 1 ally 1569 | -8/Materials | Evolved 2 slots: Utility x2 1570 | -8/Materials | Loaded intel: 19 interactive machine locations 1574 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1621 | -8/Materials | Garrison activated, responded to threat 2369 | -8/Materials | First assault squad dispatched 2406 | -8/Materials | Discovered new exit (range 16) 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2640 | -7/Factory | Discovered new exit (range 12) 2754 | -7/Factory | Build established: Tank 2842 | -7/Factory | Entered Lower Caves 3372 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3440 | -7/Lower Caves | Discovered new exit (range 15) 3452 | -7/Lower Caves | Spotted B-75 Beast 3463 | -7/Lower Caves | Entered another Lower Caves area 3767 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3940 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3994 | -7/Lower Caves | Lost 3 parts (2n1u) 4012 | -7/Lower Caves | Core integrity fell below 50% 4046 | -7/Lower Caves | Released all parts (3) 4061 | -7/Lower Caves | Core integrity fell below 20% 4077 | -7/Lower Caves | Lost 7 parts (1p2n1u3w) 4148 | -7/Lower Caves | 7V-RTL showed up to help 4340 | -7/Lower Caves | Build established: Mutant 5020 | -7/Lower Caves | Identified exit to Factory 5182 | -7/Lower Caves | 7V-RTL revealed a hidden path 5233 | -7/Lower Caves | Entered Factory 5233 | -6/Factory | Evolved 2 slots: Utility x2 5554 | -6/Factory | Lost 6 parts (1p1n3u1w) 5559 | -6/Factory | Core integrity fell below 50% 5591 | -6/Factory | Core integrity fell below 20% 5612 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05366_ Acquired Imp. Sensor Array. 05451_ ALERT: All DSF locations entering lockdown mode. 05469_ Plasma Cannon destroyed. 05489_ Slammed into Y-54 Guardian. 05498_ Spk. Treads destroyed. 05499_ Slammed into Y-54 Guardian. 05501_ Med. Matter Pod destroyed. 05504_ Lgt. Nuclear Core destroyed. 05504_ Slammed into Y-54 Guardian. 05508_ Destabilizing: System interference. 05508_ Heat Sink temporarily disabled. 05512_ Slammed into Y-54 Guardian. 05523_ Imp. Sensor Array destroyed. 05523_ Heat Sink destroyed. 05524_ Slammed into Y-54 Guardian. 05577_ Destabilizing: System corrupted (+1). 05580_ Slammed into Y-54 Guardian. 05599_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 05601_ Slammed into Y-54 Guardian. 05606_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????? ??????? | | ????????????????????????????? ?????? | | ????????????????????????????# #????? | | ???????????????????????????? ! #????? | | ????????????????????????????? #????? | | ????????????????????????????? ?????? | | ????????????????????????????? ?????? | | ????????????????????########## #?????? | | ????????????????????# ## #?????? | | ????????????????##### ## #?????? | | ???????????????? # #?????? | | ?????????????????? #T #?????? | | ??????????????????? #? #?????? | | ????????????????????#u #? #?????? | | ????????????????????? ?##+##+######? | | ??????????????????????# #??# # | | ??????????????????????# p #### # | | ??????????????????????#%%![%%+%% # | | ??????????????????????#=%@%%%#% # | | ??????????????????????#%%%%%%# # | | ??????????????????????##%###%+% # | | ???????????????????????#%#?############### | | ???????????????????????#[#??????#######??? | | ???????????????????????#!#??????# #??? | | ???????????????????????# #??????# #??? | | ???????????????????#####+######## #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????# %+% #??? | | ???????????????????# !# #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????# # #??? | | ???????????????????############## #??? | | ?????????????????? #??? | | ?????????????????? #??? | | ?????????????????? #??? | | ???????????????????"""" """" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 315 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Significant Disruption Tourist Challenges ------------ None Game ------ Seed SpikedExperimentalFlakker Manual? 0 Play Time 00:45:19 Cumulative 4.5 hours Start 2024.04.01 @ 13:16:39 End 2024.04.01 @ 14:03:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 617102a8-4c57-41ad-898a-46c594c590d6