Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 21:50:41 Player: Peawet Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1931) 1931 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5306 Bonus ------- None Cogmind --------- Core Integrity 624/850 Matter 161/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Matter Filter Advanced ECM Suite Improved Light Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced ECM Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon > --- INVENTORY -------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Sensor Array Matter Filter Advanced ECM Suite Improved Field Recycling Unit [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Improved Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 67 | 7 5 19 16 17 3 Power 10 | 1 1 3 2 2 1 Engine 7 | 1 . 3 1 1 1 Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 21 | 2 . 6 6 7 . Treads 2 | . . 2 . . . Leg 15 | 2 . 2 4 7 . Wheel . | . . . . . . Hover 4 | . . 2 2 . . Flight . | . . . . . . Utility 16 | 1 1 4 2 6 2 Device 7 | . . 1 1 3 2 Storage 3 | 1 . 1 . 1 . Processor 3 | . . 2 1 . . Hackware 1 | . . . . 1 . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 20 | 3 3 6 6 2 . Energy Gun 5 | 1 1 2 1 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon 5 | . . . 4 1 . Launcher 1 | . 1 . . . . Special Weapon 2 | . 1 . 1 . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 26 | . . 9 5 5 7 Power 6 | . . 3 . 1 2 Propulsion 10 | . . 2 4 1 3 Utility 4 | . . 1 . 3 . Weapon 6 | . . 3 1 . 2 Highest Loss Streak 8 | . . 8 4 5 5 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 6 9 8 8 Power . | . 1 . 1 . . Propulsion 2 | . . 1 3 3 4 Utility 2 | . 2 2 4 2 4 Weapon 1 | . 2 1 1 1 . Tool/Special . | . . . . . . Unused Backups 29 | . 4 3 9 8 5 Power 1 | . . . 1 . . Propulsion 10 | . . 2 3 3 2 Utility 10 | . 2 1 2 2 3 Weapon 6 | . 2 . 2 2 . Tool/Special 2 | . . . 1 1 . Average Slot Usage (%) 96 | . 99 95 92 99 85 Engine 5 | . 12 6 3 3 7 Core 3 | . 1 3 5 3 . Treads 1 | . . 8 . . . Leg 19 | . 28 10 5 29 23 Hover 6 | . . 2 23 . . Device 7 | . . 10 9 7 16 Storage 9 | . 14 11 9 8 6 Processor 13 | . . 18 18 15 13 Hackware 2 | . . . . 5 6 Protection 5 | . 13 3 . 6 2 Energy Gun 1 | . 1 4 . . . Energy Cannon 1 | . . . . 4 3 Ballistic Gun 4 | . 25 3 . . . Ballistic Cannon 8 | . . . 16 10 3 Impact Weapon 2 | . . 12 . . . Peak Build Rating 52 | 6 11 15 34 46 52 Average Rating 26 | 4 7 12 23 42 44 On Entrance 18 | . 6 11 13 34 46 Naked Turns . | . . . . . . Heaviest Build 45 | 12 18 21 30 35 45 Greatest Support 78 | 20 20 40 60 78 78 Greatest Overweight (x) 9 | 3 . 6 9 . 5 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 2 8 10 10 10 9 Average Carried 8 | 1 6 6 9 8 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 8 10 10 10 8 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1752 | 205 271 315 338 534 89 Remotely 50 | . . . . 50 . Salvage Created 1633 | . 353 498 273 302 207 Parts 107 | . 42 30 14 15 6 Haulers Intercepted 5 | . 2 2 . 1 . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 44 | . 8 14 8 9 5 Melee 4 | . . 4 . . . Guns 10 | . 5 5 . . . Cannons 19 | . . 1 8 9 1 AOE 8 | . 3 1 . . 4 Classes Destroyed 12 | . 5 3 2 2 . Worker 4 | . . 2 1 . 1 Builder 4 | . 3 . 1 . . Hauler 5 | . 2 2 . 1 . Mechanic 1 | . . 1 . . . Operator 2 | . . . 1 1 . Watcher 3 | . 1 . 1 1 . Swarmer 9 | . 3 6 . . . Grunt 26 | . 5 6 6 5 4 Brawler 1 | . . . . 1 . Sentry 4 | . . 2 1 . 1 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 5 | . 3 3 5 2 5 Combat Bots Only 4 | . 3 3 4 2 4 Max Kills in Single Turn 3 | . 3 2 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . 3 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 335 | . 23 122 56 47 87 Missed 86 | . 10 21 15 7 33 Hits 249 | . 13 101 41 40 54 Melee 4 | . . . . 4 . Projectile 245 | . 13 101 41 36 54 Critical Strikes 8 | . 1 1 3 3 . Damage Taken 3870 | . 137 1135 627 701 1270 Core 538 | . . 177 49 86 226 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 100 55 91 87 . Volleys Fired 139 | . 28 33 34 35 9 Largest 2 | . 2 2 2 2 2 Hottest 120 | . 100 120 80 105 105 Shots Fired 249 | . 48 56 64 66 15 Gun 92 | . 40 52 . . . Cannon 140 | . . . 59 66 15 Launcher 4 | . 4 . . . . Special 13 | . 4 4 5 . . Kinetic 192 | . 36 30 59 58 9 Thermal 53 | . 8 26 5 8 6 Explosive 4 | . 4 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 8 14 6 6 Robot Miss Streak 7 | . 1 7 2 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 177 | . 33 47 43 44 10 Core Hits 82 | . 21 17 17 15 12 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 8 | . . 3 1 3 1 Blast 5 | . . . 1 3 1 Smash 3 | . . 3 . . . Melee Attacks 30 | . . 28 2 . . Impact 30 | . . 28 2 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . 3 . . . Damage Inflicted 5606 | . 730 1479 1153 1235 1009 Guns 691 | . 377 314 . . . Cannons 2644 | . . . 1115 1230 299 Explosions 1424 | . 329 400 . . 695 Melee 755 | . . 717 38 . . Ramming 20 | . . . . 5 15 Kinetic 2948 | . 331 201 1115 1137 164 Thermal 459 | . 70 161 . 93 135 Explosive 1424 | . 329 400 . . 695 Electromagnetic . | . . . . . . Impact 755 | . . 717 38 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 2 . 9 . Average Corruption 4 | . . 2 . 4 . Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 27 | . . . . 27 . Message Errors 5 | . . . . 5 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 4 | . . . . 4 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 428 | . . 263 46 44 75 Projectiles 62 | . . . 18 44 . Explosions 246 | . . 171 . . 75 Melee 120 | . . 92 28 . . Knockbacks 23 | . . 3 9 10 1 Impact 4 | . . 3 1 . . Kinetic 17 | . . . 7 9 1 Secondary 2 | . . . 1 1 . Self-Inflicted Damage 281 | . . 102 . . 179 Shots 4 | . . 2 . . 2 Rammed . | . . . . . . Targets Rammed 10 | . . . . 1 9 Kicked 10 | . . . . 1 9 Crushed . | . . . . . . Highest Temperature 358 | . 117 354 358 230 13 Average Temperature 76 | . 31 94 93 42 4 Received Heat Transfer 1131 | . 78 327 225 216 285 Effects 4 | . . 4 . . . Interference 3 | . . 3 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . 3 1 . . Combat Hostiles 3 | . . 3 . . . Parts Fried 4 | . . 2 2 . . Impact Corruptions 8 | . . 7 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 816 | . 161 359 . 111 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 145 | . 113 145 82 48 134 Initial 44 | . . 44 33 29 . Average 29 | . 35 72 22 9 43 Influence Increases 1597 | . 300 460 331 309 197 Destroy 0b10 Robot/C 880 | . 160 280 160 180 100 Destroy 0b10 Robot/NC 95 | . 30 25 20 15 5 Destroy Leader 216 | . 56 54 42 44 20 Successful Hack 13 | . 5 . 7 1 . Disable Machine 135 | . 15 30 30 30 30 Destroy Structure 108 | . 34 11 12 9 42 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 135 | . . 60 45 30 . Influence Decreases 1523 | . 195 485 346 374 123 Entered New Map 144 | . . 61 47 36 . Time Decay 1129 | . 195 334 249 298 53 Lost Part 250 | . . 90 50 40 70 Squads Dispatched 9 | . 3 1 2 2 1 Investigation 3 | . 2 1 . . . Extermination 2 | . . . . 2 . Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 13 24 22 15 11 Peak Tracking Total 7 | . 3 5 7 4 4 Tactical Retreats 7 | . . 3 2 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . 1 2 2 2 2 Max in Single Turn 2 | . 1 2 1 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 2 1 1 2 . Terminals 5 | . 2 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 4 1 2 5 . Successful 9 | . 4 1 1 3 . Failed 3 | . . . 1 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 1 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 4 1 1 2 . Record 3 | . 3 . . . . Alert Level 1 | . . . . 1 . Recall Investigation 1 | . . . 1 . . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used 1 | . . . . 1 . Hacking Detections 2 | . . 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2152 | . . 769 1100 216 67 Sensors 2143 | . . 769 1100 216 58 ECM 9 | . . . . . 9 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4485 | 65 701 783 1100 1600 236 Spaces Moved 2497 | 42 404 323 575 1033 120 Core 70 | 9 . 5 35 . 21 Treads 94 | . . 94 . . . Legs 1815 | 33 404 182 64 1033 99 Wheels . | . . . . . . Hover 518 | . . 42 476 . . Flight . | . . . . . . Fastest Speed 48 | 50 120 116 48 120 127 Average Speed 125 | 124 120 133 128 120 157 Slowest Speed 500 | 200 120 350 500 127 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 60 30 36 24 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 98 | . 27 11 12 5 43 Melee . | . . . . . . Projectile 23 | . 2 1 12 5 3 AOE 75 | . 25 10 . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3517 | 51 563 564 865 1325 149 Wait 666 | 1 102 143 212 201 7 Move 2492 | 41 403 322 574 1032 120 Hop . | . . . . . . Pick Up 56 | 2 12 12 13 17 . Fast Attach 23 | 6 1 8 5 3 . Attach 20 | . . 5 4 8 3 Detach 1 | . . . . . 1 Swap 39 | 1 10 10 8 10 . Drop 44 | . 7 7 14 16 . Fire 139 | . 28 33 34 35 9 Melee 25 | . . 24 1 . . Ram . | . . . . . . Kick 10 | . . . . 1 9 Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Discovered new exit (range 14) 742 | -10/Materials | Discovered new exit (range 16) 766 | -10/Materials | Derelicts attacked the area 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Utility x2 1058 | -9/Materials | Lost 8 parts (2p2n1u3w) 1140 | -9/Materials | Discovered new exit (range 16) 1549 | -9/Materials | Identified exit to Materials 1550 | -9/Materials | Entered another Materials area 1550 | -8/Materials | Evolved 2 slots: Propulsion x2 2314 | -8/Materials | Lost 4 parts (4n) 2562 | -8/Materials | Discovered new exit (range 10) 2626 | -8/Materials | Identified exit to Factory 2650 | -8/Materials | Entered Factory 2650 | -7/Factory | Evolved 2 slots: Utility x2 2955 | -7/Factory | Lost 5 parts (1p1n3u) 4150 | -7/Factory | Discovered new exit (range 15) 4196 | -7/Factory | Identified exit to Storage 4239 | -7/Factory | Discovered new exit (range 8) 4248 | -7/Factory | Identified exit to Factory 4250 | -7/Factory | Entered another Factory area 4250 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4431 | -6/Factory | Lost 5 parts (2p1n2w) 4486 | -6/Factory | Self-destructed Last Messages --------------- 04472_ K-01 Serf collects debris. 04473_ Slug penetrates Wall. 04473_ Imp. Titanium Leg destroyed. 04474_ Kicked H-66 Slayer out of the way. 04474_ U-05 Engineer builds a Wall. 04475_ Kicked H-66 Slayer. 04476_ Penetrated by Slug. 04476_ U-05 Engineer destroyed. 04476_ Kicked H-66 Slayer out of the way. 04478_ Kicked H-66 Slayer. 04479_ Imp. Titanium Leg destroyed. 04479_ Penetrated by Slug. 04480_ Kicked H-66 Slayer. 04482_ Penetrated by Slug. 04483_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04483_ Kicked H-66 Slayer. 04483_ U-05 Engineer builds a Wall. 04484_ W-25 Informer sends out distress signal. 04484_ Kicked H-66 Slayer. Map ----- +----------------------------------------------------+ | # ??????????????????????? | | # ??????????????????????? | | # #######+####### #????????????????????????????? | | # ## # #????????????????????????????? | | # ## # #????????????????????????????? | | # ## " " " " " # #????????????????????????????? | | # ## " " " " " # ########?????????????????????? | | # ## " " " " " # # ^ #?????????????????????? | | # ?# " " " " " # # #?????????????????????? | | # ?# " " " " " # #^ """ #?????????????????????? | | # ?# " " " " " + / """ #?????????????????????? | | # ?# " " " " " # # """ ##????????????????????? | | # ?# " " " " " # #! #????????????????????? | | # ?# " " " " " # # ########???????????????????? | | ? ## !#H# u #???????????????????? | | ????# ######## # k% #???????????????????? | | ????# "= / #???????????????????? | | ????# # # g ##??????????????????? | | # % # % #??????????????????? | | # g #??????????????????? | | "" # # #??????????????????? | | ????# [ % #% = #??????????????????? | | ????# T #% #??????????????????? | | ????# " "" # # ##;# ###??????????????????? | | ????### #### # ## # #???????????????????? | | ????? %! R R@####???????????????????? | | ???? ! #####h#??????????????????????? | | ??? #???#k#??????????????????????? | | ??? ? #???# #??????????????????????? | | ???? ?? #???# #??????????????????????? | | ???????? #???# #??????????????????????? | | ???????? ?? #???# #??????????????????????? | | ?????????????###?##????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????w ??????????????????????? | | ???????????????????????? H??????????????????????? | | ????????????????????????k ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 305 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonMeleeMount Manual? 1 Play Time 00:33:11 Cumulative 21.0 hours Start 2025.05.27 @ 21:19:08 End 2025.05.27 @ 21:50:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0193d7b0-2d05-4ea6-8622-42faf1094891