Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.19 @ 17:35:51 Player: D4-RYL Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1238) 1238 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3563 Bonus ------- None Cogmind --------- Core Integrity 475/550 Matter 237/300 Energy 275/275 System Corruption 0% Temperature Cool (67) Movement Treading (320) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Improved Treads Improved Treads Wheel Wheel Wheel Heat Sink Huge Storage Unit Medium Matter Pod (100) Sensor Array Melee Analysis Suite Improved Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating EM Shotgun EM Shotgun Autogun Minigun Flak Cannon Grenade Launcher Datajack Mining Laser Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating Hacking Suite Drone Bay > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Treads Improved Treads Wheel Wheel Wheel Compact Wheel Heat Sink Heat Sink Huge Storage Unit Medium Matter Pod Melee Analysis Suite Improved Light Armor Plating EM Shotgun EM Shotgun Heavy Assault Rifle Autogun Minigun Grenade Launcher Datajack Mining Laser Heavy Hammer Katana [Rating: 30] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Treads Improved Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Ballistic Gun Minigun Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 33 | 7 1 2 16 6 1 Power 5 | 1 . 1 3 . . Engine 5 | 1 . 1 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . . 6 1 . Treads 3 | . . . 2 1 . Leg . | . . . . . . Wheel 6 | 2 . . 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 1 5 3 1 Device 6 | 1 . 1 3 . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 6 | 2 . . 2 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 2 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 15 | . . 1 7 2 5 Power . | . . . . . . Propulsion 6 | . . . 4 . 2 Utility 6 | . . 1 3 1 1 Weapon 3 | . . . . 1 2 Highest Loss Streak 5 | . . 1 3 1 5 To Critical Strikes . | . . . . . . Average Backups 15 | 1 7 9 18 23 24 Power 1 | . 1 1 1 2 2 Propulsion 3 | . 2 2 2 5 5 Utility 4 | . 2 4 4 5 7 Weapon 6 | . 1 2 8 9 8 Tool/Special . | . . . . . . Unused Backups 33 | . . . 4 1 28 Power 2 | . . . . . 2 Propulsion 9 | . . . 3 . 6 Utility 9 | . . . . . 9 Weapon 12 | . . . 1 1 10 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 97 | . 100 97 97 99 98 Engine 11 | . 14 14 11 9 9 Treads 6 | . . . 4 18 18 Wheel 24 | . 28 28 26 18 17 Device 12 | . 14 11 13 14 7 Storage 11 | . 14 14 11 9 9 Hackware 1 | . . . . 2 9 Protection 5 | . . . 8 8 9 Ballistic Gun 23 | . 28 28 22 17 17 Peak Build Rating 30 | 7 7 8 20 28 30 Average Rating 15 | 4 7 6 16 24 29 On Entrance 11 | . 7 7 8 20 28 Avg Prop Armor Cover (%) 10 | . . . 9 12 10 Naked Turns . | . . . . . . Heaviest Build 108 | 15 90 90 99 104 108 Greatest Support 36 | 26 26 26 36 20 20 Greatest Overweight (x) 9 | 1 3 3 9 5 5 Average Overweight (x) 3 | . 2 3 3 4 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 Most Carried 25 | 4 9 10 25 25 25 Average Carried 16 | 1 7 9 18 23 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 9 10 25 24 25 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1610 | 156 182 261 652 233 126 Remotely . | . . . . . . Salvage Created 1898 | 28 33 290 813 463 271 Parts 149 | 5 3 38 60 20 23 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 42 | . 2 11 18 4 7 Guns 42 | . 2 11 18 4 7 Classes Destroyed 13 | 1 1 1 6 3 1 Worker 3 | . . . 3 . . Builder 1 | . . . 1 . . Tunneler 7 | 1 . 5 1 . . Hauler 1 | . . . . 1 . Recycler 2 | . . . . 2 . Mechanic 1 | . . . 1 . . Operator 2 | . . . . 2 . Watcher 2 | . . . 2 . . Swarmer 21 | . 2 9 7 . 3 Grunt 10 | . . 2 5 2 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 9 | . . . 5 2 2 Best Kill Streak 7 | 1 1 3 7 6 3 Combat Bots Only 7 | . 1 3 7 2 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 213 | . 14 40 77 17 65 Missed 66 | . 7 11 25 5 18 Hits 147 | . 7 29 52 12 47 Projectile 147 | . 7 29 52 12 47 Critical Strikes 2 | . . . 1 . 1 Damage Taken 1834 | . 55 297 623 184 675 Core 177 | . 15 37 50 27 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . 79 87 . . Volleys Fired 152 | 1 4 29 66 21 31 Largest 2 | 2 2 2 2 2 2 Hottest 50 | 40 40 40 50 50 50 Shots Fired 292 | 2 8 58 132 42 50 Gun 292 | 2 8 58 132 42 50 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 292 | 2 8 58 132 42 50 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 1 2 7 12 18 7 Robot Miss Streak 3 | 1 1 2 3 2 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 186 | 1 5 33 84 31 32 Core Hits 79 | 1 2 19 32 13 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3198 | 14 61 466 1477 553 627 Guns 3198 | 14 61 466 1477 553 627 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3198 | 14 61 466 1477 553 627 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 283 | . . 12 283 15 81 Average Temperature 28 | . . 5 34 7 29 Received Heat Transfer 744 | . . 117 222 54 351 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . . . 1 . . Low Security (%) 83 | 100 100 100 55 100 100 Level 1 16 | . . . 44 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 295 | 5 46 98 295 106 65 Initial 106 | . 3 13 31 106 20 Average 61 | 1 3 20 125 57 16 Influence Increases 1332 | 5 56 285 623 143 220 Destroy 0b10 Robot/C 840 | . 40 220 360 80 140 Destroy 0b10 Robot/NC 95 | 5 . 25 40 25 . Destroy Leader 216 | . . 40 104 32 40 Allied During Kill 9 | . . . . . 9 Successful Hack 7 | . . . 7 . . Destroy Structure 15 | . 1 . 7 6 1 Lose Combat Pursuer 150 | . 15 . 105 . 30 Influence Decreases 1332 | . 25 241 450 346 270 Entered New Map 251 | . 2 23 49 147 30 Time Decay 888 | . 23 218 331 188 128 Lost Part 91 | . . . 70 11 10 Lost Ally 102 | . . . . . 102 Squads Dispatched 7 | . 1 . 2 2 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 5 | . . . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 5 11 30 9 16 Peak Tracking Total 6 | . 3 3 6 3 6 Tactical Retreats 6 | . 1 . 4 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 6 | . 1 . 2 2 1 Terminals 6 | . 1 . 2 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 . 4 6 1 Successful 3 | . . . 1 1 1 Failed 11 | . 3 . 3 5 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 10 | . 3 . 4 3 . Terminals 14 | . 3 . 4 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 1 1 1 Part Schematic 1 | . . . 1 . . Open Door 1 | . . . . . 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 2454 | 7 331 739 1021 356 . Seismic 2454 | 7 331 739 1021 356 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 16 | . . . . . 16 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 3469 | 56 331 910 1291 407 474 Spaces Moved 1995 | 45 231 601 696 191 231 Core 6 | 6 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1989 | 39 231 601 696 191 231 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 135 116 140 155 Average Speed 135 | 84 128 135 129 154 155 Slowest Speed 215 | 95 135 135 215 155 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 31 70 42 19 34 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 3 . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 1 | . . . . 1 . Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2509 | 57 256 642 979 266 309 Wait 247 | 1 14 8 157 42 25 Move 1990 | 44 230 600 695 190 231 Hop . | . . . . . . Pick Up 55 | 4 6 1 32 4 8 Fast Attach 12 | 7 . 2 3 . . Attach 11 | . . . 7 4 . Detach 2 | . . 1 1 . . Swap 12 | . 1 . 7 3 1 Drop 20 | . 1 1 11 1 6 Fire 152 | 1 4 29 66 21 31 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 7 | . . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 7) 256 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered Mines 460 | -10/Mines | Learned location of Storage (-8) 749 | -10/Mines | Discovered new exit (range 4) 1090 | -10/Mines | Discovered new exit (range 10) 1249 | -10/Mines | Discovered new exit (range 5) 1298 | -10/Mines | Entered Materials 1298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1536 | -9/Materials | Discovered new exit (range 6) 2031 | -9/Materials | Destroyed 7 combat bots 2109 | -9/Materials | Lost 3 parts (1n2u) 2228 | -9/Materials | Discovered new exit (range 14) 2382 | -9/Materials | Build established: Scavenger-Mutant 2589 | -9/Materials | Entered another Materials area 2589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2644 | -8/Materials | Discovered new exit (range 18) 2758 | -8/Materials | Build established: Mutant 2898 | -8/Materials | Discovered new exit (range 3) 2995 | -8/Materials | Identified exit to Storage 2996 | -8/Materials | Entered Storage 3470 | -8/Storage | Self-destructed Last Messages --------------- insufficient for repairs. 03449_ K-01 Serf collects debris. 03450_ Drone destroyed. 03452_ Destroyed Hover Unit. 03453_ Drone retrieval failed, bay integrity insufficient for repairs. 03453_ Wheel destroyed. 03455_ Drone retrieval failed, bay integrity insufficient for repairs. 03456_ G-47 Trooper destroyed. 03457_ Drone retrieval failed, bay integrity insufficient for repairs. 03459_ G-47 Trooper destroyed. 03459_ Drone retrieval failed, bay integrity insufficient for repairs. 03463_ Drone suffers critical hit (Burn). 03463_ Drone destroyed. 03464_ Drone Bay destroyed. 03468_ Wheel destroyed. 03469_ Minigun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????# ??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????######???????? #?????????? | | ???????????????????????# #??###+## #?????????? | | ???????????????????????# #### #?????????? | | ???????????????????????# ! + #?????????? | | ???????????????######### ####/##### #?????????? | | ??????? += # # #?????????? | | ???????????????####### #%[g!# """"" # #?????????? | | ?????????????????????# #=%g # "????? # #?????????? | | ?????????????????????# #=% !# ""?????# #????"???? | | ?????????????????????# # @%*# "?????# #???? ???? | | ?????????????????????# ###g## "?????# #???? ???? | | ?????????????????????# # %=# """"" # #??##+#### | | ?????????????????##### #% ""# # #??# | | ?????????????????# # #% "# # #??# | | ?????????????????# + + ""####+##### #### | | ?????????????????# # # #??# | | ?????????????????#####=# ! #??# ##### #### | | ?????????????????????#%## ###??# #???# #??# | | ??????????????????####+####????# #???# #??# #### | | ? ????????????# !=!!!#?????# #???# #??#% # | | ??? ?????#####!][! #?????# #???# #??# % # | | ??????# ### # = ! #?????# #???# #??#=*=# | | ?? + %+ ! #????##+##### #??# # "" | | ?????????###### #*] #????# ! # #??# # "" | | ??????????????## ##% % #????# # #??# # "" | | ???????????????# ######+##????# # #??# # | | ???????????????# #????#%#?????# # #??# + "" | | ???????????????# #????# #?????# !# #??# # "" | | ???????????????# #????# #?????# # #??# # "" | | ???????????????# ######%########/##+## #??# # | | ???????????????# % %% #??# # | | ???????????????# ###+###########+##+#??# #### | | ???????????????# # #????# #??# | | ???????????????# # """#?# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectNetworkedUnit Manual? 0 Play Time 00:50:13 Cumulative 22.2 hours Start 2026.06.19 @ 13:36:26 End 2026.06.19 @ 17:35:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 25x22 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e7102f5-7ad2-4ce6-8fb7-042676c6aeb2