Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 12:28:41 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (1873) 1873 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4878 Bonus ------- None Cogmind --------- Core Integrity 493/700 Matter 184/300 Energy 265/265 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Light EM Pulse Cannon Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved EM Shotgun Light EM Pulse Cannon Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher Maul [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 79 | 6 7 30 . 16 20 Power 6 | 1 1 2 . . 2 Engine 6 | 1 1 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 1 8 . 7 3 Treads 4 | 2 1 1 . . . Leg 17 | . . 7 . 7 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 2 12 . 5 8 Device 6 | . . 4 . . 2 Storage 3 | 1 1 1 . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 16 | . 1 7 . 4 4 Artifact . | . . . . . . Weapon 24 | 2 3 8 . 4 7 Energy Gun 11 | 1 2 6 . . 2 Energy Cannon 1 | . 1 . . . . Ballistic Gun 6 | 1 . 2 . 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 5 | . . . . 2 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 6 | . . . . . 6 Parts Lost 11 | . . 5 . . 6 Power 1 | . . 1 . . . Propulsion 6 | . . 1 . . 5 Utility 3 | . . 2 . . 1 Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 3 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 95 98 100 93 92 Engine 10 | . 14 10 11 9 7 Treads 10 | . 28 7 . . . Leg 20 | . . 24 33 35 29 Device 5 | . . 9 . . 4 Storage 10 | . 14 11 11 9 7 Processor 2 | . . . . 5 11 Protection 12 | . 10 11 22 16 14 Energy Gun 10 | . 9 18 . . . Energy Cannon 1 | . 5 . . . . Ballistic Gun 5 | . 14 3 22 1 1 Impact Weapon 1 | . . . . 8 . Slashing Weapon 3 | . . . . 8 12 Naked Turns . | . . . . . . Heaviest Build 50 | 10 32 41 41 41 50 Greatest Support 60 | 40 40 60 30 40 50 Greatest Overweight (x) 2 | . . 2 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 2 11 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 14 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1061 | 238 129 316 . 156 222 Remotely . | . . . . . . Salvage Created 3290 | 54 442 1419 . 459 916 Parts 175 | 3 26 76 . 24 46 Haulers Intercepted 7 | . 1 5 . . 1 Recyclers Shooed 12 | . 4 7 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 51 | . 11 24 . 7 9 Melee 13 | . . . . 7 6 Guns 37 | . 11 23 . . 3 Classes Destroyed 11 | 1 5 3 . 1 1 Worker 3 | . 1 . . . 2 Builder 5 | . 1 1 . . 3 Hauler 7 | . 1 5 . . 1 Recycler 12 | 1 2 5 . 1 3 Mechanic 1 | . . . . 1 . Watcher 2 | . . 1 . 1 . Swarmer 19 | . 9 10 . . . Grunt 14 | . 2 6 . 5 1 Duelist 2 | . . 1 . 1 . Sentry 14 | . . 7 . 1 6 Hunter 2 | . . . . . 2 Best Kill Streak 4 | 1 3 4 . 4 4 Combat Bots Only 4 | . 3 4 . 3 3 Max Kills in Single Turn 2 | 1 2 1 . 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3568 | . 423 1274 . 340 1531 Core 570 | . 94 238 . 31 207 Absorbed by Shields 262 | . . . . . 262 Regen/Repaired (Parts) 111 | . . . . 111 . Core Remaining (%) 74 | 100 62 . 40 94 . Volleys Fired 165 | 3 48 95 . 1 18 Largest 2 | 2 2 2 . 2 2 Hottest 130 | 60 85 130 . 46 90 Shots Fired 330 | 6 96 189 . 2 37 Gun 321 | 6 87 189 . 2 37 Cannon 9 | . 9 . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 96 | 3 48 14 . 2 29 Thermal 226 | 3 48 175 . . . Explosive . | . . . . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 23 | 2 12 23 . 4 10 Robot Miss Streak 5 | 1 5 3 . . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 277 | 3 51 126 . 25 72 Core Hits 112 | 2 24 49 . 11 26 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 3 6 . 1 4 Burn 8 | . 2 6 . . . Destroy 1 | . 1 . . . . Sever 5 | . . . . 1 4 Melee Attacks 91 | . . . . 29 62 Impact 3 | . . . . 3 . Slashing 88 | . . . . 26 62 Piercing . | . . . . . . Sneak Attacks 11 | . . . . 2 9 Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . 3 6 Damage Inflicted 6041 | 40 695 2087 . 825 2394 Guns 3222 | 40 563 2057 . 26 536 Cannons 87 | . 87 . . . . Explosions 225 | . . . . . 225 Melee 2432 | . . . . 799 1633 Ramming 75 | . 45 30 . . . Kinetic 814 | 19 200 146 . 26 423 Thermal 2535 | 21 450 1911 . . 153 Explosive 72 | . . . . . 72 Electromagnetic 113 | . . . . . 113 Impact 72 | . . . . 72 . Slashing 2360 | . . . . 727 1633 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . . 22 Message Errors 5 | . . . . . 5 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 206 | . . . . 48 158 Projectiles . | . . . . . . Explosions 31 | . . . . . 31 Melee 175 | . . . . 48 127 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 81 | . . . . . 81 Shots 1 | . . . . . 1 Rammed 8 | . 8 . . . . Targets Rammed 13 | . 9 4 . . . Kicked 4 | . . 4 . . . Crushed 1 | . 1 . . . . Highest Temperature 276 | 20 256 276 . 12 213 Average Temperature 85 | 15 85 92 . 12 46 Received Heat Transfer 827 | . 54 345 . 144 284 Effects 4 | . . 3 . . 1 Energy Bleed 1 | . . 1 . . . Interference 3 | . . 2 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . 1 . . 1 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 12 | . 1 11 . . . Heat Transferred 6329 | 50 1221 4958 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 399 | 5 237 399 66 250 344 Initial 66 | . 3 16 66 25 22 Average 155 | 1 100 205 66 131 151 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 69 | 100 84 49 100 85 81 Level 1 30 | . 15 50 . 14 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 . 1 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 2 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 9 | . 2 7 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 20 38 . 12 15 Peak Tracking Total 5 | . 5 5 . 3 4 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . 1 1 . . 4 Max in Single Turn 2 | . 1 1 . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 20 | . 6 6 . 6 2 Terminals 16 | . 6 5 . 3 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 60 | . 18 20 . 18 4 Successful 39 | . 9 14 . 12 4 Failed 20 | . 8 6 . 6 . Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 29 | . 10 12 . 6 1 Terminals 45 | . 18 15 . 8 4 Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 5 | . . 5 . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 20 | . 7 8 . 2 3 Part Schematic 1 | . 1 . . . . Robot Analysis 4 | . . 3 . 1 . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . 2 2 . 1 . Hauler Manifests 3 | . 1 1 . . 1 Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . . . 4 . Insert Component 1 | . . . . 1 . Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 2 5 . 2 1 Terminals 8 | . 2 3 . 2 1 Botnet 8 | . 2 3 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Recyclers 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 5 . 6 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 58 | . . . . 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 4 | . . 3 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3947 | 98 980 1687 42 431 709 Spaces Moved 1814 | 52 493 711 23 201 334 Core 5 | 5 . . . . . Treads 720 | 47 493 180 . . . Legs 1089 | . . 531 23 201 334 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 120 120 Average Speed 160 | 149 160 182 190 121 136 Slowest Speed 260 | 160 160 260 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 76 63 11 23 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 70 | . . . . . 70 Melee 6 | . . . . . 6 Projectile 3 | . . . . . 3 AOE 61 | . . . . . 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2428 | 64 597 922 22 347 476 Wait 162 | . 12 22 . 91 37 Move 1809 | 51 492 710 22 200 334 Hop . | . . . . . . Pick Up 62 | 4 20 26 . 4 8 Fast Attach 25 | 6 1 6 . 7 5 Attach 23 | . 2 11 . 3 7 Detach 4 | . . 1 . 1 2 Swap 31 | . 4 13 . 6 8 Drop 61 | . 9 34 . 8 10 Fire 165 | 3 48 95 . 1 18 Melee 73 | . . . . 26 47 Ram . | . . . . . . Kick 4 | . . 4 . . . Crush 9 | . 9 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Central database locked down 410 | -10/Materials | Discovered new exit (range 16) 920 | -10/Materials | Discovered new exit (range 8) 1003 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -9/Materials | Discovered new exit (range 8) 1380 | -9/Materials | Build established: Scavenger-Mutant 1484 | -9/Materials | Lost 3 parts (1n1u1w) 1939 | -9/Materials | Discovered new exit (range 13) 2170 | -9/Materials | Discovered new exit (range 16) 2269 | -9/Materials | Core integrity fell below 50% 2729 | -9/Materials | Build established: Mutant 2753 | -9/Materials | Discovered new exit (range 8) 2766 | -9/Materials | Entered Mines 2803 | -9/Mines | Discovered new exit (range 5) 2808 | -9/Mines | Entered Materials 2808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2888 | -8/Materials | Repaired Aluminum Leg 3064 | -8/Materials | Repaired Hrd. Light Armor Plating 3135 | -8/Materials | Build established: Scavenger-Mutant 3199 | -8/Materials | Discovered new exit (range 10) 3239 | -8/Materials | Entered Factory 3239 | -7/Factory | Evolved 2 slots: Utility x2 3597 | -7/Factory | Identified exit to Storage 3597 | -7/Factory | Identified exit to Lower Caves 3948 | -7/Factory | Self-destructed Last Messages --------------- 03919_ U-05 Engineer builds a Wall. 03923_ Slug penetrates Y-54 Guardian. 03923_ U-05 Engineer builds a Wall. 03926_ Slug penetrates Y-54 Guardian. 03927_ U-05 Engineer builds a Wall. 03929_ System corrupted: Component data lost. 03929_ Aluminum Leg destroyed. 03929_ Y-54 Guardian destroyed. 03929_ Slug penetrates Wall. 03931_ U-05 Engineer builds a Wall. 03938_ Acquired 57 matter. 03939_ The unstable cave ceiling collapses. 03940_ Slug penetrates G-47 Trooper. 03943_ Slug penetrates Wall. 03943_ Slug penetrates G-47 Trooper. 03943_ G-47 Trooper destroyed. 03944_ U-05 Engineer lays Concrete. 03946_ U-05 Engineer builds a Door. 03946_ K-01 Serf cleans the Construction Platform. 03946_ Aluminum Leg destroyed. 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""" # ! # ????????????????????? | | ???????????? # @#######+##?????#+#?????? | | ?????????????"" # ; ##### #?????? | | ?????????????"" !! # ; #?????? | | ???????????????????# ;g #?????? | | ???????????????????# ;;; #?????? | | ???????????????????#S ;## k #?????? | | ???????????????????#"" !### """" #?????? | | ???????????????????#"" %### """" #????? | | ???????????????????#"" =+ g """" ? #????? | | ???????????????????# ##### """" #????? | | ?????????????????############## g """" #????? | | ?????????????????# """" #????? | | ?????????????????# ^ ^ """" #????? | | ?????????????????# ????? | | ?????????????????# ^ #????? | | ?????????????????# #????? | | ?????????????????### /! ##???? | | ?????????????####### ! // #???? | | ?????????????# ## /! "" "" #???? | | ?????????????# + ""R"" #???? | | ?????????????# ##### """" #???? | | ?????????????# #???# #???? | | ?????????????# #???# #???? | | ????##???????# #???# ####### ## ##### | | ???## ######## ###?# #?????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseExplosiveBlaster Manual? 0 Play Time 00:31:11 Cumulative 707.4 hours Start 2022.04.08 @ 10:16:09 End 2022.04.08 @ 12:28:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1084 Rogue 1084 Adventurer 0 Explorer 0 Win Type - Total 67 Types 41/1/9/12/4/0/0/0/0 Lore% 89 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b43684a4-2e35-407b-8964-a6224b4611d3