Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 17:05:25 Player: WetterLettuce Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (63) 315 Value Destroyed (2301) 2301 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2367) 2367 TOTAL SCORE: 13363 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 364 Entered Garrisons 1000 Used RIF Installer 1000 Friendly Fire -24 Cogmind --------- Core Integrity 0/1450 Matter 32/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Xenon Bombardment Thruster Enhanced Quantum Rifle Enhanced Quantum Rifle Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Quantum Shading Machine Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Experimental Shield Generator Advanced Hacking Suite Makeshift System Shield Improved System Shield > --- WEAPON ----------- Phase Gun Quantum Rifle Advanced Datajack > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Improved Salvage Targeting Computer Arc Thrower Phase Gun [Rating: 133] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher Missile Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Slots Evolved 16 | . . . 2 2 2 2 2 2 . . . . 2 . 2 . . . . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . 1 . 1 . . . . . Utility 9 | . . . 2 1 1 1 . 2 . . . . 1 . 1 . . . . . Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Parts Attached 152 | 6 6 . 5 13 7 16 12 4 6 23 5 2 11 2 7 . 15 1 11 . Power 25 | 1 1 . . 2 1 1 1 . 2 2 1 . 2 . 3 . 3 . 5 . Engine 5 | 1 1 . . 2 . 1 . . . . . . . . . . . . . . Core 6 | . . . . . 1 . 1 . 2 1 . . 1 . . . . . . . Reactor 14 | . . . . . . . . . . 1 1 . 1 . 3 . 3 . 5 . Propulsion 34 | 2 2 . . 2 3 3 5 3 2 1 2 . 2 1 3 . 2 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 11 | . 2 . . 2 3 3 1 . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . 4 . . . . . . . . . . . . . Flight 17 | . . . . . . . . 3 2 1 2 . 2 1 3 . 2 . 1 . Utility 51 | 1 2 . 3 4 . 7 4 . 1 14 . 2 6 1 . . 5 . 1 . Device 26 | . 1 . 1 2 . 2 2 . 1 8 . . 4 . . . 4 . 1 . Storage 2 | 1 . . . . . 1 . . . . . . . . . . . . . . Processor 10 | . 1 . 1 1 . . . . . 4 . . 2 1 . . . . . . Hackware 6 | . . . . 1 . . 1 . . 2 . 1 . . . . 1 . . . Protection 7 | . . . 1 . . 4 1 . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 1 . 2 5 3 5 2 1 1 6 2 . 1 . 1 . 5 1 4 . Energy Gun 18 | 1 . . 2 . 1 2 1 . . 3 2 . 1 . 1 . 2 1 1 . Energy Cannon 5 | . . . . . 1 2 . . . . . . . . . . 2 . . . Ballistic Gun 13 | 1 1 . . 4 1 1 1 1 1 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . . . . . . . . . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Unidentified Prototypes 16 | . . . 1 . . 1 . 1 . 4 . . 4 . 1 . 3 . 1 . Parts Lost 78 | . 1 . . 11 . 15 8 3 2 3 4 1 1 4 1 4 7 . 13 . Power 13 | . 1 . . 1 . 2 1 . 1 1 . . . 1 . 1 2 . 2 . Propulsion 24 | . . . . 2 . 4 4 2 1 . 2 . . 2 1 1 3 . 2 . Utility 26 | . . . . 2 . 5 2 1 . . 2 . 1 1 . 2 2 . 8 . Weapon 15 | . . . . 6 . 4 1 . . 2 . 1 . . . . . . 1 . Highest Loss Streak 13 | . 1 . . 8 . 12 6 3 2 1 3 1 1 4 1 4 4 . 13 . To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 97 100 93 92 63 81 49 16 32 71 81 74 83 85 66 57 60 . 48 4 Engine 3 | . 14 14 5 8 . 3 . . . . . . . . . . . . . . Core 1 | . . . . . 7 1 3 . 3 4 . . . . . . . . . . Reactor 1 | . . . . . . . . . . 3 5 5 6 7 6 5 5 . 3 . Leg 12 | . 25 28 22 17 23 24 8 . . . . . . . . . . . . . Flight 5 | . . . . . . . . 1 19 15 14 15 17 18 15 15 14 . 9 . Device 11 | . 9 14 12 21 . 4 4 . . 19 24 15 16 18 13 6 12 . 16 . Storage 5 | . 14 14 11 9 7 6 5 3 . . . . . . . . . . . . Processor 6 | . 2 . 11 9 7 5 . . . 7 10 10 9 14 13 13 8 . 3 . Hackware 5 | . . . . 2 7 6 10 3 . 4 10 14 14 14 13 13 11 . 11 4 Protection 2 | . . . 9 . . 10 4 . . . . 2 4 . . . . . . . Energy Gun 6 | . 14 14 10 5 3 6 4 . . 3 10 5 7 8 4 4 4 . 1 . Ballistic Gun 7 | . 14 14 11 18 2 5 2 . 8 6 . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 4 5 5 4 4 . . . . 1 . Peak Build Rating 133 | 6 11 11 15 27 30 60 45 29 45 110 110 91 133 132 120 119 115 77 103 6 Average Rating 47 | 3 9 11 13 21 23 44 33 16 37 85 99 88 115 125 108 94 94 76 73 6 On Entrance 50 | . 6 11 11 13 8 30 14 20 29 45 93 89 91 129 100 119 82 77 77 6 Naked Turns 20 | . . . . . . . . 20 . . . . . . . . . . . . Heaviest Build 58 | 12 14 14 21 22 24 58 46 10 17 33 35 32 54 47 37 37 43 18 39 . Greatest Support 61 | 26 26 26 26 26 45 60 32 18 22 42 42 40 61 61 49 49 56 22 40 3 Greatest Overweight (x) 2 | . . . . 1 . 1 2 . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 9 10 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 8 8 8 8 6 10 10 10 5 5 5 5 5 4 5 5 5 5 5 4 Average Carried 6 | 3 7 7 7 7 3 8 7 8 4 4 4 4 4 3 4 5 4 4 4 4 Final Capacity 10 | 8 8 8 8 8 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 8 8 8 7 4 7 10 5 5 5 4 5 5 4 5 5 5 5 4 5 Class Distribution -------------------- 36% | Mutant 22% | Hacker-Sprinter 9% | Sprinter 8% | Skirmisher 6% | Hacker-Mutant 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Sprinter | -4/Garrison Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Garrison Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Garrison Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Garrison Hacker-Sprinter | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Matter Collected 2207 | 248 37 61 150 335 . 337 156 . 318 209 218 28 110 . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2343 | . 37 87 267 488 . 489 252 . 119 423 155 . . . . . . . 26 . Parts 127 | . 8 4 21 26 . 20 8 . 8 20 7 . . . . . . . 5 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 . . . . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Combat Hostiles Destroyed 52 | . . 2 10 14 . 10 2 . 3 5 6 . . . . . . . . . Guns 50 | . . 2 10 13 . 9 2 . 3 5 6 . . . . . . . . . Cannons 1 | . . . . . . 1 . . . . . . . . . . . . . . AOE 1 | . . . . 1 . . . . . . . . . . . . . . . . Classes Destroyed 9 | . 1 1 3 . . 1 2 . . 1 . . . . . . . . . . Worker 3 | . . . . . . . . . . 2 . . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . . . Operator 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . Watcher 4 | . 2 . . . . 1 . . . . . . . . . . . . 1 . Swarmer 22 | . . . 7 4 . 3 . . 2 . 6 . . . . . . . . . Grunt 22 | . . 2 2 8 . 5 . . 1 4 . . . . . . . . . . Sentry 4 | . . . 1 2 . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Best Kill Streak 6 | . 1 2 4 6 . 3 2 . 1 3 4 . . . . . . . 2 . Combat Bots Only 6 | . . 2 3 6 . 3 1 . 1 3 4 . . . . . . . . . Max Kills in Single Turn 2 | . 1 1 1 2 . 2 1 . 1 1 1 . . . . . . . 2 . Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Hostile Shots Fired 1085 | . . 9 40 111 . 266 87 46 58 54 79 11 43 41 35 42 25 . 84 54 Missed 459 | . . 2 5 40 . 91 20 19 27 28 55 6 22 23 18 20 13 . 44 26 Damage Taken 11813 | . 60 86 384 1305 . 2932 1180 508 582 619 407 127 345 340 261 455 350 . 1230 642 Core 3487 | . 46 40 74 382 . 395 242 389 194 37 121 25 34 36 70 217 52 . 491 642 Absorbed by Shields 471 | . . . . . . . . 45 . . . . 90 69 93 74 . . 32 68 Regen/Repaired (Parts) 59 | . . . . . . . . . . . . . 59 . . . . . . . Core Remaining (%) 70 | 100 . 65 81 30 100 53 75 . . . . 33 . 94 . . . . . . Volleys Fired 204 | . 2 5 30 38 . 40 18 . 22 28 9 2 6 . . . 2 . 2 . Largest 3 | . 2 2 2 3 . 3 2 . 2 2 2 2 2 . . . 2 . 1 . Hottest 182 | . 70 73 73 98 . 160 102 . 68 98 165 159 182 . . . 170 . 65 . Shots Fired 410 | . 4 10 55 103 . 88 35 . 34 47 15 4 9 . . . 4 . 2 . Gun 396 | . 4 10 55 100 . 79 35 . 34 47 15 4 9 . . . 3 . 1 . Cannon 10 | . . . . . . 9 . . . . . . . . . . 1 . . . Launcher 4 | . . . . 3 . . . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 246 | . 2 5 30 83 . 38 17 . 34 37 . . . . . . . . . . Thermal 131 | . 2 5 25 17 . 41 18 . . . 7 2 9 . . . 4 . 1 . Explosive 4 | . . . . 3 . . . . . . . . . . . . . . 1 . Electromagnetic 29 | . . . . . . 9 . . . 10 8 2 . . . . . . . . Robot Hit Streak 22 | . 3 7 22 6 . 10 6 . 7 10 5 6 2 . . . 2 . 3 . Robot Miss Streak 5 | . . 1 4 5 . 4 1 . 4 4 2 1 3 . . . 3 . . . Penetration Max 1 | . . . . . . 1 1 . 1 1 . . . . . . . . . . Secondary Targets 10 | . . 1 3 1 . 4 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 255 | . 3 8 35 53 . 60 25 . 21 31 10 2 4 . . . 2 . 1 . Core Hits 133 | . 2 5 15 36 . 32 10 . 8 15 7 . . . . . . . 3 . Critical Kills 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . . . . . . . . . . . Critical Strikes 11 | . . . 1 3 . 6 . . . 1 . . . . . . . . . . Burn 6 | . . . 1 2 . 3 . . . . . . . . . . . . . . Destroy 5 | . . . . 1 . 3 . . . 1 . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6147 | . 37 110 507 1219 . 1397 652 . 531 816 336 44 138 . . . 62 . 298 . Guns 5171 | . 37 110 507 878 . 1027 647 . 531 816 336 44 138 . . . 62 . 38 . Cannons 161 | . . . . . . 161 . . . . . . . . . . . . . . Explosions 750 | . . . . 341 . 149 . . . . . . . . . . . . 260 . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 65 | . . . . . . 60 5 . . . . . . . . . . . . . Kinetic 3136 | . 12 74 242 791 . 471 386 . 531 629 . . . . . . . . . . Thermal 1754 | . 25 36 265 87 . 655 261 . . . 187 . 138 . . . 62 . 38 . Explosive 601 | . . . . 341 . . . . . . . . . . . . . . 260 . Electromagnetic 591 | . . . . . . 211 . . . 187 149 44 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 7 . . . 3 3 3 3 4 5 5 5 5 9 13 Average Corruption 3 | . . . . . . 2 . . . 2 3 3 1 3 4 5 5 5 5 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 30 | . . . . . . 6 . . . 2 3 1 1 . 1 1 9 . 4 2 Message Errors 10 | . . . . . . 2 . . . 1 . . . . . 1 3 . 1 2 Matter Fused 7 | . . . . . . 2 . . . . 1 1 . . . . 2 . 1 . Heat Flow Errors 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 . Energy Discharges 3 | . . . . . . . . . . 1 . . . . . . 2 . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 48 | . . . . 3 . 11 . . . . . . . . . . . . 34 . Projectiles 11 | . . . . . . 11 . . . . . . . . . . . . . . Explosions 37 | . . . . 3 . . . . . . . . . . . . . . 34 . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . 18 2 . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . Rammed 2 | . . . . . . . 2 . . . . . . . . . . . . . Targets Rammed 8 | . . . . . . 6 2 . . . . . . . . . . . . . Kicked 6 | . . . . . . 6 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 309 | . 9 125 260 19 . 309 225 . . 4 90 39 68 . . . 242 . 269 . Average Temperature 95 | . 6 69 101 4 . 117 107 . . 4 23 25 33 . . . 72 . 151 . Received Heat Transfer 1911 | . . 45 90 414 . 549 219 108 81 94 30 27 36 18 12 116 36 . . 36 Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . Heat Transferred 3949 | . 74 111 851 407 . 1456 481 . . . 273 . 185 . . . 74 . 37 . Parts Sabotaged 2 | . . . . . . 2 . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Peak Influence 577 | . 72 77 303 418 140 472 214 134 491 423 . . 577 545 371 308 302 226 321 188 Initial 425 | . . 27 . 127 140 68 150 74 93 257 . . 396 425 306 278 173 226 126 188 Average 208 | . 40 72 155 244 140 252 168 92 359 310 . . 444 456 332 289 147 226 184 185 Maximum Alert Level 2 | . . . 1 2 . 2 1 . 2 2 . . 2 2 1 1 1 1 1 . Low Security (%) 55 | 100 100 100 50 43 100 42 85 100 18 . . . . . . . 81 . 62 100 Level 1 35 | . . . 49 52 . 45 14 . 22 98 . . 29 . 100 100 18 100 37 . Level 2 9 | . . . . 3 . 12 . . 59 1 . . 70 100 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 2 . 7 1 . . 5 . . 2 . . . 2 . 2 . Investigation 4 | . . . . 1 . 1 . . . 1 . . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . Reinforcement 16 | . 1 . 1 1 . 4 . . . 4 . . 1 . . . 2 . 2 . Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Distress Signals 8 | . . . 2 . . . . . . 1 . . 1 . . . 2 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 3 2 13 29 1 32 10 11 12 23 30 6 25 18 8 14 26 . 17 18 Peak Tracking Total 17 | . 2 2 4 7 1 11 8 8 6 5 10 5 10 17 8 15 16 . 16 16 Tactical Retreats 32 | . . . . 2 . 3 . 2 1 4 9 1 2 1 . . 5 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Traps Triggered 16 | . 1 . . 2 . . . 2 2 . . . . 1 1 4 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Machines Disabled 14 | . . . 1 . . 13 . . . . . . . . . . . . . . Max in Single Turn 9 | . . . 1 . . 9 . . . . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Machines Accessed 43 | . 3 . 2 2 1 3 1 1 2 8 1 . 8 1 1 1 4 . 3 1 Terminals 29 | . 3 . 2 2 1 1 1 . 2 6 . . 4 1 . 1 3 . 1 1 Fabricators 7 | . . . . . . 2 . . . 2 . . 2 . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 . Total Hacks 102 | . 13 . 7 6 1 8 3 1 3 20 1 . 15 2 2 1 12 . 6 1 Successful 52 | . 9 . 3 4 . 1 1 1 . 10 1 . 9 . 2 1 7 . 3 . Failed 50 | . 4 . 4 2 1 7 2 . 3 10 . . 6 2 . . 5 . 3 1 Catastrophic 7 | . . . . . . 1 1 . 2 1 . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 13 . 6 6 1 8 3 . . 20 . . 14 . . . 11 . 5 . Terminals 80 | . 13 . 7 6 1 3 3 . 3 16 . . 11 2 . 1 11 . 2 1 Fabricators 14 | . . . . . . 5 . . . 4 . . 2 . . . . . 3 . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . 1 . 2 . 1 . 1 . Terminal Hacks 12 | . 3 . 1 . . . . . . 3 1 . 2 . . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . 2 . . 1 . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . 1 . . . . 1 . 2 . 1 . 1 . Unlock Access 5 | . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 34 | . 6 . 2 4 . 1 1 . . 7 . . 6 . . . 5 . 2 . Terminals 28 | . 6 . 2 4 . 1 1 . . 5 . . 3 . . . 5 . 1 . Assimilate 8 | . 2 . . 1 . . . . . 2 . . . . . . 3 . . . Botnet 18 | . 3 . 2 2 . 1 1 . . 3 . . 3 . . . 2 . 1 . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 2 . . 2 . . . . . 1 . Fabnet 5 | . . . . . . . . . . 2 . . 2 . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 36 | . 3 . 2 2 1 3 1 . 2 5 . . 6 1 1 1 4 . 3 1 Full Trace Events 3 | . . . . . . 1 . . 1 1 . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Used RIF Installer 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . 1 . . 2 . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . 1 . . 2 . . 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 8 | . . . . . . . . . . . . . 6 6 8 8 8 8 8 8 Autooverrided 5 | . . . . . . . . . . . . . . 1 . . 2 . . 2 Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Total Allies 13 | . . 1 . 1 . . . . 2 2 . . . 1 . . 4 . . 2 Largest Group 3 | . . 1 1 1 . . . . 2 3 . . . 1 . . 2 . . 1 Highest-Rated Group 200 | . . 31 31 10 . . . . 190 200 . . . 47 . . 60 . . 82 Highest-Rated Ally 95 | . . 31 31 10 . . . . 95 95 . . . 47 . . 45 . . 82 Total Orders 1 | . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 39 | . . . . . . . . . 19 10 . . . 3 . . 7 . . . Total Damage 1544 | . . . . . . . . . 1045 322 . . . 73 . . 104 . . . Kills 10 | . . . . . . . . . 7 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Turns Passed 4831 | 49 233 418 399 623 210 646 343 134 194 397 303 61 192 48 93 40 277 8 117 46 Spaces Moved 6555 | 44 178 335 247 347 165 395 141 195 232 833 906 157 562 152 267 115 836 23 345 80 Core 178 | 9 . . . 9 . . . 44 . . . . . . . . . . 36 80 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1744 | . 158 335 247 338 165 395 106 . . . . . . . . . . . . . Wheels 55 | 35 20 . . . . . . . . . . . . . . . . . . . Hover 160 | . . . . . . . 35 125 . . . . . . . . . . . . Flight 4418 | . . . . . . . . 26 232 833 906 157 562 152 267 115 836 23 309 . Fastest Speed 20 | 50 90 120 120 100 120 120 56 29 26 24 24 28 21 21 26 27 20 24 23 50 Average Speed 56 | 81 116 120 120 119 120 122 161 53 27 29 29 31 27 24 29 28 28 24 26 50 Slowest Speed 270 | 90 120 120 120 190 120 190 270 60 35 30 109 32 32 32 34 31 34 24 50 50 Overloaded Moves 807 | . . . . . . . . . . 17 135 13 101 97 74 98 164 . 108 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . 4 1 1 2 1 3 . 14 . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 40 62 27 41 5 15 4 7 36 30 94 23 26 31 10 23 25 6 15 22 Regions Visited 20 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 . . 1 . . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . . . 1 1 . . 1 1 1 . . . . . . . . Scrap Searched 8 | . . 1 . . . . . . . . 4 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 71 | . . . . 29 . 19 1 . 1 2 . 1 . . . . 1 . 17 . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 9 | . . . . . . 3 1 . 1 2 . 1 . . . . 1 . . . AOE 62 | . . . . 29 . 16 . . . . . . . . . . . . 17 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Upp Upp Res Gar Res Gar Res Gar Res Gar Total 7289 | 54 200 343 300 478 175 477 220 225 323 930 924 162 586 161 278 120 856 25 366 86 Wait 189 | . . . 14 66 3 2 38 . 34 24 1 . . 1 . . 6 . . . Move 6484 | 43 177 334 246 346 164 394 140 195 230 824 903 154 558 149 261 113 812 22 339 80 Hop 25 | . . . . . . . . . . 4 1 1 2 1 3 . 10 . 3 . Pick Up 73 | 5 9 2 2 9 1 14 6 . 1 7 3 3 2 . 2 . 4 . 2 1 Fast Attach 82 | 5 3 . 2 4 3 5 6 4 5 17 1 . 9 . 3 . 10 1 4 . Attach 57 | 1 2 . 2 8 4 8 6 . 1 1 3 2 2 2 4 . 5 . 6 . Detach 19 | . . . . . . . 3 . . 2 . . . 1 3 . 4 1 5 . Swap 13 | . 1 . 1 1 . 3 . . . 5 1 . . . . . . . 1 . Drop 63 | . 6 2 3 6 . 5 1 6 . 15 2 . 7 . 2 . 3 1 4 . Fire 204 | . 2 5 30 38 . 40 18 . 22 28 9 2 6 . . . 2 . 2 . Melee 3 | . . . . . . . . . . 3 . . . . . . . . . . Ram 2 | . . . . . . . 2 . . . . . . . . . . . . . Kick 6 | . . . . . . 6 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 69 | . . . . . . . . 20 30 . . . . 7 . 7 . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Garrison -2/Research -2/Garrison -2/Research -2/Garrison -2/Research -2/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 319 | -10/Mines | Learned location of Recycling (-9) 454 | -10/Mines | Received a Mining Laser from a helpful Derelict 694 | -10/Mines | Discovered new exit (range 7) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Accompanied by 1 ally 701 | -9/Materials | Evolved 2 slots: Utility x2 998 | -9/Materials | Discovered new exit (range 13) 1012 | -9/Materials | Identified exit to Materials 1100 | -9/Materials | Entered another Materials area 1100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1710 | -8/Materials | Discovered new exit (range 11) 1715 | -8/Materials | Core integrity fell below 50% 1722 | -8/Materials | Identified exit to Factory 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -7/Factory | Lost 8 parts (1p2n2u3w) 1911 | -7/Factory | Discovered new exit (range 10) 1922 | -7/Factory | Identified exit to Factory 1933 | -7/Factory | Entered another Factory area 1933 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2252 | -6/Factory | Garrison activated, responded to threat 2283 | -6/Factory | First assault squad dispatched 2575 | -6/Factory | Discovered new exit (range 3) 2579 | -6/Factory | Entered another Factory area 2579 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2608 | -5/Factory | Lost 12 parts (1p4n4u3w) 2903 | -5/Factory | Discovered new exit (range 13) 2922 | -5/Factory | Entered another Factory area 2922 | -4/Factory | Evolved 2 slots: Utility x2 2941 | -4/Factory | Lost 6 parts (3n2u1w) 3054 | -4/Factory | Lost 3 parts (2n1u) 3056 | -4/Factory | Identified exit to Garrison 3056 | -4/Factory | Entered Garrison 3072 | -4/Garrison | Found embedded Infiltrators 3154 | -4/Garrison | Triggered checkpoint 3196 | -4/Garrison | Triggered checkpoint 3227 | -4/Garrison | Core integrity fell below 50% 3234 | -4/Garrison | Discovered new exit (range 14) 3237 | -4/Garrison | Installed Relay Interface Framework 3250 | -4/Garrison | Entered Factory 3250 | -4/Factory | Accompanied by 2 allies 3365 | -4/Factory | Build established: Sprinter 3385 | -4/Factory | Lost 3 allies 3643 | -4/Factory | Discovered new exit (range 5) 3647 | -4/Factory | Entered Upper Caves 3709 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3858 | -4/Upper Caves | Learned location of Armory (-4) 3934 | -4/Upper Caves | Lost 3 parts (1n2u) 3940 | -4/Upper Caves | Build established: Hacker-Sprinter 3948 | -4/Upper Caves | Discovered new exit (range 5) 3950 | -4/Upper Caves | Entered another Upper Caves area 3952 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4007 | -4/Upper Caves | Discovered new exit (range 14) 4011 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4011 | -4/Upper Caves | Entered Research 4011 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4129 | -3/Research | Found Prototype Device 4129 | -3/Research | Identified Exp. Shield Generator 4131 | -3/Research | Found Exp. Shield Generator 4150 | -3/Research | Spotted B-86 Titan 4203 | -3/Research | Identified exit to Garrison 4203 | -3/Research | Entered Garrison 4221 | -3/Garrison | Triggered checkpoint 4235 | -3/Garrison | Triggered checkpoint 4245 | -3/Garrison | Discovered new exit (range 10) 4249 | -3/Garrison | Expanded RIF knowledge: Robot Detection 4251 | -3/Garrison | Entered Research 4251 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4274 | -2/Research | Lost 4 parts (1p2n1u) 4286 | -2/Research | Spotted B-90 Cyclops 4344 | -2/Research | Identified exit to Garrison 4344 | -2/Research | Entered Garrison 4350 | -2/Garrison | Triggered checkpoint 4365 | -2/Garrison | Spotted B-90 Cyclops 4369 | -2/Garrison | Triggered checkpoint 4369 | -2/Garrison | Triggered checkpoint 4377 | -2/Garrison | Discovered new exit (range 10) 4384 | -2/Garrison | Entered Research 4400 | -2/Research | Lost 4 parts (1p1n2u) 4556 | -2/Research | Spotted B-90 Cyclops 4602 | -2/Research | Lost 3 parts (1p1n1u) 4630 | -2/Research | Found Prototype Launcher 4630 | -2/Research | Identified Hellfire Missile Launcher 4640 | -2/Research | Lost 4 parts (1p2n1u) 4661 | -2/Research | Identified exit to Garrison 4661 | -2/Research | Entered Garrison 4668 | -2/Garrison | Discovered new exit (range 6) 4669 | -2/Garrison | Entered Research 4779 | -2/Research | Core integrity fell below 50% 4786 | -2/Research | Identified exit to Garrison 4786 | -2/Research | Entered Garrison 4808 | -2/Garrison | Lost 13 parts (2p2n8u1w) 4813 | -2/Garrison | Garrison Relay disabled 4814 | -2/Garrison | System corruption reached 10% 4821 | -2/Garrison | Spotted B-90 Cyclops 4823 | -2/Garrison | Triggered checkpoint 4824 | -2/Garrison | Triggered checkpoint 4828 | -2/Garrison | Local machine network offline 4829 | -2/Garrison | Core integrity fell below 20% 4832 | -2/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- Field strength at 94. Field strength at 81. Fabnet algorithm triggers P-80 Master IFF filter rewrite. Field strength at 69. Field strength at 51. Garrison Door activated. P-80 Master destroyed. Field strength at 26. B-90 Cyclops activates siege mode. Fabnet algorithm triggers S-43 Plague IFF filter rewrite. ALERT: Suspected network compromise, local machines offline for diagnostic review. S-43 Plague destroyed. Field strength at 20. Stasis field depleted. P-80 Master resets P-80 Master, system corruption cleaned. Acquired Xenon Bombardment Thruster. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ###########?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ######### ####### ## #????????????????????????? | | ????????# T#????????????????????????? | | ????????# ###########???????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #????????????????##???????????????????? | | ????????# #???????????????? ????????????????????? | | ##??????# ##?????????????? #????????????????????? | | ######## T#??????????####;#????????????????????? | | ##??????????#=%*s#??? #???????????????? | | ######## #??????######s@ ## #???????????????? | | ##??????# ######## s #???????????????? | | ????????# #???????????????? | | ????????# p p #???????????????? | | ????????########### ## ## #???????????????? | | ????????????????###p! "# #?? #???????????????? | | ????????????????#%=%| ??????????????? | | ????????????????#C[!! BB #?????????????? | | ????????????????#C = sBB #?????????????? | | ????????????????#C shs #?????????????? | | ????????????????### ## ## ###?????????????? | | ??????????????????# ## s#? #???????????????? | | ?????????????????? ? #???????????????? | | ?????????????????? #???????????????? | | ??????????????????# #???????????????? | | ??????????????????## ## ## ?????????????????? | | ???????????????????# #? #? ?????????????????? | | ???????????????????? #?#####????????????????????? | | ???????????????????? #??????????????????????????? | | ???????????????????? #??????????????????????????? | | ???????????????????? #??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 41 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 20 Armor Coverage 675 Resistance: TH 25 Evasion (%) 77 Targeting Accuracy 16 Target Analysis 12 Salvage Targeting 2 Offensive Hacking 24 Defensive Hacking 23 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedHoverNukerbomber Manual? 0 Play Time 01:54:25 Cumulative 49.0 hours Start 2025.02.04 @ 14:07:23 End 2025.02.04 @ 17:05:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04fe1dac-d8dd-46b3-9136-1569bff6ccee