Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 23:25:24

Player: sormi

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (92)      460
Value Destroyed (3557)     3557
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1128)               1128
              TOTAL SCORE: 9145

 Bonus
-------
High Alert Combat Kills    317
Follower Combat Kills      320
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -209

 Cogmind 
---------
Core Integrity             0/850
Matter                     289/300
Energy                     27/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -6/DSF

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Improved Sensor Array
                Cloaking Device
       Improved Heavy Armor Plating
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scanner
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced ECM Suite
>               --- WEAPON -----------
                Phase Gun
   High-powered Shotgun
                Flak Gun
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Heat Sink
       Improved Sensor Array
                Cloaking Device
       Improved Heavy Armor Plating
   High-powered Tractor Beam
                Plasma Rifle
                HERF Cannon
                Matter Neutralizer
                Gauss Rifle
                Gauss Rifle
          Heavy Rocket Launcher
                Power Maul
                Heavy Explosive Trap
[Rating: 64]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   1   .   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             99   | 1   6   10  9   26  13  7   10  2   15  
  Power                    11   | .   .   1   2   2   3   .   .   .   3   
    Engine                 6    | .   .   1   2   1   1   .   .   .   1   
    Core                   4    | .   .   .   .   1   2   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               19   | .   2   2   .   10  5   .   .   .   .   
    Treads                 11   | .   2   .   .   4   5   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   .   .   .   .   
    Wheel                  6    | .   .   2   .   4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   4   3   3   5   1   1   2   2   4   
    Device                 12   | .   1   1   3   1   .   1   2   1   2   
    Storage                4    | .   3   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   3   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 1   .   4   4   9   4   6   8   .   8   
    Energy Gun             9    | .   .   1   2   2   2   .   1   .   1   
    Energy Cannon          6    | .   .   .   .   2   1   .   1   .   2   
    Ballistic Gun          15   | 1   .   1   2   1   1   2   4   .   3   
    Ballistic Cannon       5    | .   .   1   .   3   .   1   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   3   1   .   1   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   4   2   1   1   .   .   .   
Parts Lost                 42   | .   .   7   2   5   2   .   .   .   26  
  Power                    10   | .   .   1   1   2   1   .   .   .   5   
  Propulsion               8    | .   .   2   .   1   1   .   .   .   4   
  Utility                  12   | .   .   2   1   2   .   .   .   .   7   
  Weapon                   12   | .   .   2   .   .   .   .   .   .   10  
  Highest Loss Streak      26   | .   .   5   2   2   1   .   .   .   26  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  95  97  97  99  100 100 100 69  
  Engine                   7    | .   14  11  10  6   4   7   7   6   3   
  Core                     4    | .   .   .   .   1   9   7   7   6   2   
  Treads                   21   | .   25  17  .   8   29  30  30  26  13  
  Wheel                    5    | .   .   .   21  22  .   .   .   .   .   
  Device                   14   | .   11  12  21  10  15  15  15  20  12  
  Storage                  8    | .   14  11  11  9   7   7   7   6   6   
  Processor                1    | .   .   8   .   .   .   .   .   6   11  
  Protection               4    | .   .   .   .   7   7   7   7   6   .   
  Energy Gun               9    | .   14  11  13  8   9   7   6   6   4   
  Ballistic Gun            9    | .   14  20  10  1   3   9   14  13  8   
  Ballistic Cannon         3    | .   .   .   .   11  7   .   .   .   .   
Peak Build Rating          64   | 6   7   15  28  37  46  48  51  57  64  
  Average Rating           35   | 6   6   9   25  30  44  47  50  56  44  
  On Entrance              29   | 6   6   7   15  23  36  45  48  51  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 12  48  54  64  65  81  77  78  79  83  
  Greatest Support         88   | 20  40  40  24  80  88  88  88  66  66  
  Greatest Overweight (x)  17   | .   1   2   5   4   1   .   1   1   17  
  Average Overweight (x)   .    | .   .   1   2   .   .   .   .   1   2   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   14  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   8   13  17  20  20  20  20  20  20  
  Average Carried          16   | 6   7   9   13  18  18  19  19  18  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   8   16  19  20  20  20  20  6   

 Class Distribution 
--------------------
 46% | Tank
 25% | Mutant
 13% | Gunner
  5% | Skirmisher
  3% | Commander-Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
     Mutant | -9/Storage
       Tank | -8/Materials
       Tank | -7/Factory
     Mutant | -7/Garrison
       Tank | -7/Factory
 Skirmisher | -6/Factory
     Gunner | -6/DSF

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Matter Collected           2724 | 156 39  535 161 652 306 67  465 .   343 
  Remotely                 678  | .   .   .   .   196 240 67  .   .   175 
Salvage Created            3553 | .   39  720 570 700 525 67  479 .   453 
  Parts                    176  | .   1   38  32  46  26  .   25  .   8   
Haulers Intercepted        5    | .   .   1   1   2   1   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Combat Hostiles Destroyed  77   | .   1   17  12  17  13  1   11  .   5   
  Guns                     50   | .   1   17  9   3   5   .   10  .   5   
  Cannons                  18   | .   .   .   .   11  7   .   .   .   .   
  AOE                      8    | .   .   .   3   3   1   .   1   .   .   
Classes Destroyed          13   | .   1   6   .   3   2   .   .   .   1   
  Worker                   4    | .   .   1   .   2   .   .   1   .   .   
  Builder                  3    | .   .   .   .   2   .   .   1   .   .   
  Hauler                   5    | .   .   1   1   2   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   
  Swarmer                  17   | .   .   3   4   4   4   .   2   .   .   
  Grunt                    37   | .   1   11  5   7   4   .   7   .   2   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   1   4   4   2   .   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   
  Heavy                    2    | .   .   .   .   1   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   1   5   4   10  4   1   4   .   3   
  Combat Bots Only         8    | .   1   4   4   8   3   1   4   .   3   
Max Kills in Single Turn   5    | .   1   2   2   5   2   1   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  DSF  
Hostile Shots Fired        638  | .    4    101  71   76   106  .    98   .    182  
  Missed                   172  | .    2    22   22   23   37   .    29   .    37   
Damage Taken               7419 | .    22   1181 562  1074 864  .    693  .    3023 
  Core                     1479 | .    .    239  69   174  50   .    82   .    865  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   44   | .    .    .    .    44   .    .    .    .    .    
Core Remaining (%)         74   | 100  100  .    23   68   .    .    81   .    .    
Volleys Fired              252  | .    4    75   35   40   30   .    32   .    36   
  Largest                  3    | .    2    3    3    3    3    .    3    .    3    
  Hottest                  221  | .    70   105  124  168  150  .    141  .    221  
Shots Fired                601  | .    8    163  67   115  87   .    95   .    66   
  Gun                      475  | .    8    160  67   43   47   .    94   .    56   
  Cannon                   114  | .    .    3    .    71   38   .    .    .    2    
  Launcher                 12   | .    .    .    .    1    2    .    1    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  355  | .    4    109  35   63   44   .    62   .    38   
  Thermal                  191  | .    4    49   6    51   30   .    32   .    19   
  Explosive                12   | .    .    .    .    1    2    .    1    .    8    
  Electromagnetic          43   | .    .    5    26   .    11   .    .    .    1    
  Robot Hit Streak         15   | .    4    10   14   8    5    .    9    .    15   
  Robot Miss Streak        6    | .    1    5    3    5    6    .    4    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    .    6    1    .    .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    1    .    1    
Shots Hit Robots           423  | .    6    105  47   80   58   1    69   .    57   
  Core Hits                260  | .    1    38   19   73   51   .    39   .    39   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    1    .    .    1    .    .    .    
  Critical Strikes         11   | .    1    4    2    1    2    1    .    .    .    
    Burn                   8    | .    1    3    1    1    2    .    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              13   | .    .    .    6    .    .    5    1    .    1    
  Impact                   7    | .    .    .    .    .    .    5    1    .    1    
  Slashing                 6    | .    .    .    6    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8856 | .    75   1353 908  1828 1205 86   1484 .    1917 
  Guns                     5421 | .    75   1321 690  403  496  .    1416 .    1020 
  Cannons                  1614 | .    .    32   .    1053 529  .    .    .    .    
  Explosions               1592 | .    .    .    151  352  180  .    68   .    841  
  Melee                    209  | .    .    .    67   .    .    86   .    .    56   
  Ramming                  20   | .    .    .    .    20   .    .    .    .    .    
  Kinetic                  4404 | .    50   863  360  915  540  .    1007 .    669  
  Thermal                  2389 | .    25   425  220  576  383  .    409  .    351  
  Explosive                1333 | .    .    .    .    244  180  .    68   .    841  
  Electromagnetic          501  | .    .    65   261  73   102  .    .    .    .    
  Impact                   142  | .    .    .    .    .    .    86   .    .    56   
  Slashing                 67   | .    .    .    67   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    1    .    2    2    2    .    2    
  Average Corruption       1    | .    .    1    1    .    1    2    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    1    5    .    4    8    7    .    1    
    Message Errors         7    | .    .    .    1    .    1    3    1    .    1    
    Matter Fused           4    | .    .    .    1    .    1    1    1    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    2    2    .    .    
    Energy Discharges      2    | .    .    .    1    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    1    1    .    2    2    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            111  | .    .    .    7    .    7    86   .    .    11   
  Projectiles              7    | .    .    .    .    .    7    .    .    .    .    
  Explosions               11   | .    .    .    .    .    .    .    .    .    11   
  Melee                    93   | .    .    .    7    .    .    86   .    .    .    
Knockbacks                 28   | .    .    .    .    19   8    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  23   | .    .    .    .    15   8    .    .    .    .    
  Secondary                4    | .    .    .    .    4    .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    .    .    116  67   .    .    .    .    
  Shots                    4    | .    .    .    .    3    1    .    .    .    .    
  Rammed                   2    | .    .    .    1    1    .    .    .    .    .    
Targets Rammed             2    | .    .    .    1    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        464  | .    39   464  63   371  452  318  350  .    61   
  Average Temperature      129  | .    18   189  23   110  118  136  108  .    34   
  Received Heat Transfer   2007 | .    12   327  105  357  177  .    255  .    774  
  Effects                  19   | .    .    9    .    1    4    .    5    .    .    
    Shutdowns              4    | .    .    1    .    .    2    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
    Interference           6    | .    .    4    .    .    2    .    .    .    .    
    Matter Decay           3    | .    .    3    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    1    .    .    2    .    .    
    Damage (minor)         2    | .    .    1    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    .    .    2    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    1    1    2    .    2    .    .    
  Heat Transferred         5452 | .    148  1480 422  1234 903  .    721  .    544  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Peak Influence             648  | .   65  229 473 614 440 635 648 289 229 
  Initial                  333  | .   .   27  92  194 279 299 333 284 202 
  Average                  331  | .   39  109 337 391 331 478 518 284 180 
Maximum Alert Level        2    | .   .   1   2   2   2   2   2   1   1   
  Low Security (%)         23   | 100 100 84  17  5   4   .   .   .   61  
  Level 1                  39   | .   .   15  38  50  67  35  10  100 38  
  Level 2                  37   | .   .   .   44  43  28  64  89  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   3   2   4   .   3   .   2   
  Investigation            3    | .   .   1   .   .   1   .   1   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   
  Reinforcement            9    | .   1   1   1   2   1   .   1   .   2   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Distress Signals           6    | .   .   .   2   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   4   19  21  28  17  .   16  .   9   
  Peak Tracking Total      9    | .   2   5   6   9   4   .   6   .   4   
  Tactical Retreats        8    | .   .   .   4   1   1   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Traps Triggered            9    | .   .   1   4   2   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   1   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Machines Disabled          9    | .   .   .   2   2   2   2   1   .   .   
  Max in Single Turn       2    | .   .   .   1   1   2   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Machines Accessed          22   | .   4   2   2   2   5   4   2   1   .   
  Terminals                14   | .   3   1   2   1   2   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   
  Recycling Units          3    | .   1   .   .   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Total Hacks                42   | .   6   4   2   6   10  6   6   2   .   
  Successful               18   | .   3   2   2   3   4   2   1   1   .   
  Failed                   24   | .   3   2   .   3   6   4   5   1   .   
    Catastrophic           4    | .   .   1   .   1   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   2   2   .   2   .   .   .   .   .   
  Terminals                25   | .   5   2   2   2   6   6   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   1   .   4   .   .   
  Recycling Units          7    | .   1   .   .   4   .   .   2   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             11   | .   2   .   2   1   3   2   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   2   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   2   1   2   2   2   2   .   .   
  Full Trace Events        3    | .   .   1   .   .   1   .   1   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   6   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   6   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Total Allies               12   | .   .   .   10  .   .   2   .   .   .   
  Largest Group            10   | .   .   .   10  5   .   2   2   .   .   
  Highest-Rated Group      87   | .   .   .   87  37  .   47  47  .   .   
  Highest-Rated Ally       31   | .   .   .   16  9   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               75   | .   .   .   19  30  .   .   26  .   .   
  Total Damage             783  | .   .   .   165 254 .   .   364 .   .   
  Kills                    13   | .   .   .   4   5   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  DSF  
Turns Passed               5399 | 2    358  688  557  767  1115 836  678  200  198  
Spaces Moved               2661 | 1    177  195  295  465  535  547  331  87   28   
  Core                     3    | .    .    .    .    .    .    .    .    .    3    
  Treads                   1902 | .    156  167  .    54   535  547  331  87   25   
  Legs                     22   | 1    21   .    .    .    .    .    .    .    .    
  Wheels                   734  | .    .    28   295  411  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  120  120  120  105  145  145  145  225  225  
  Average Speed            158  | 120  188  222  121  113  177  145  161  225  288  
  Slowest Speed            900  | 120  240  240  165  170  250  145  225  225  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    44   20   64   43   20   78   11   2    37   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    2    .    .    .    1    .    .    
Terrain Destroyed          96   | .    .    .    14   5    28   .    9    .    40   
  Melee                    3    | .    .    .    2    .    .    .    1    .    .    
  Projectile               4    | .    .    .    .    .    .    .    3    .    1    
  AOE                      89   | .    .    .    12   5    28   .    5    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac DSF 
Total                      3351 | 1   192 316 422 618 639 585 397 93  88  
  Wait                     159  | .   .   23  43  40  31  .   16  .   6   
  Move                     2651 | .   176 194 294 464 534 545 330 86  28  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  93   | .   4   12  15  30  16  8   4   3   1   
  Fast Attach              7    | .   1   .   .   4   2   .   .   .   .   
  Attach                   45   | .   .   10  5   11  2   1   .   2   14  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     47   | 1   5   .   4   11  9   6   10  .   1   
  Drop                     54   | .   2   2   2   17  15  9   4   2   1   
  Fire                     252  | .   4   75  35  40  30  .   32  .   36  
  Melee                    13   | .   .   .   6   .   .   5   1   .   1   
  Ram                      2    | .   .   .   1   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   16  .   .   .   .   .   .   
  Rewire                   12   | .   .   .   1   .   .   11  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Identified exit to Mines
  318 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 4)
  361 | -10/Materials | Entered another Materials area
  361 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  663 | -9/Materials  | Build established: Gunner
  841 | -9/Materials  | Discovered new exit (range 15)
  953 | -9/Materials  | Core integrity fell below 50%
  963 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1049 | -9/Materials  | Entered Storage
 1272 | -9/Storage    | Build established: Mutant
 1363 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1453 | -9/Storage    | Garrison activated, responded to threat
 1509 | -9/Storage    | Discovered new exit (range 14)
 1606 | -9/Storage    | Entered Materials
 1606 | -8/Materials  | Accompanied by 5 allies
 1606 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1613 | -8/Materials  | Lost 3 allies
 1820 | -8/Materials  | Lost 3 allies
 2242 | -8/Materials  | Build established: Tank
 2288 | -8/Materials  | Destroyed 8 combat bots
 2298 | -8/Materials  | Discovered new exit (range 15)
 2373 | -8/Materials  | Entered Factory
 2373 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3487 | -7/Factory    | Identified exit to Garrison
 3488 | -7/Factory    | Entered Garrison
 3488 | -7/Garrison   | Discovered recently destroyed garrison
 3664 | -7/Garrison   | Discovered new exit (range 10)
 3787 | -7/Garrison   | Garrison Relay disabled
 3819 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3985 | -7/Garrison   | Garrison Relay disabled
 4080 | -7/Garrison   | Build established: Mutant
 4301 | -7/Garrison   | Learned Factory security intel
 4306 | -7/Garrison   | Discovered new exit (range 12)
 4324 | -7/Garrison   | Entered Factory
 4324 | -7/Factory    | Accompanied by 2 allies
 4608 | -7/Factory    | Build established: Tank
 4724 | -7/Factory    | First assault squad dispatched
 4991 | -7/Factory    | Discovered new exit (range 5)
 5002 | -7/Factory    | Entered another Factory area
 5002 | -6/Factory    | Evolved 2 slots: Utility x2
 5200 | -6/Factory    | Identified exit to DSF
 5202 | -6/Factory    | Entered DSF
 5232 | -6/DSF        | Additional patrols routed to DSF
 5358 | -6/DSF        | Core integrity fell below 50%
 5373 | -6/DSF        | Discovered new exit (range 15)
 5387 | -6/DSF        | Core integrity fell below 20%
 5400 | -6/DSF        | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
05383_ Penetrated by Slug. <x2>
05387_ Plasma Rifle destroyed.
05390_ Penetrated by Slug. <x3>
05394_ Power Maul destroyed.
05395_ Acquired 2 matter.
05395_ Acquired 1 matter.
05395_ Acquired 3 matter.
05395_ Acquired 10 matter.
05395_ Acquired 57 matter.
05395_ Acquired 12 matter.
05395_ Acquired 90 matter.
05396_ Penetrated by Slug.
05396_ Hpw. Tractor Beam destroyed.
05396_ Penetrated by Slug.
05400_ C-30 ARC bursts open, deploying its payload.
05400_ L-41 Fighter unfolds itself.
05400_ G-50 Soldier unfolds itself. <x3>
05400_ Penetrated by Slug.
05400_ HERF Cannon destroyed.
05400_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ??????????????????????   # ??????????????????????  |
| ????????????????????#       !????????????????????  |
| ?????? ?  ??? ???              ? ????????????????  |
| ??#????   ??????           *  ???????????????????  |
| ???????      ? ??         =%  ???????????????????  |
| ???????!  #?? ????= #        ????????????????????  |
| ???????!  #? ??#??= #      #!? ??????????????????  |
| ??????##  #???#????##     # #?#?????? ???????????  |
| ??#????   !??? ??###!!   !! #????????????????????  |
| #????#?   !????##?##!    !! ##???????????????????  |
| ??#??#?   !????? ##?!!   !!  #???????????????????  |
| ?#????##  ##?#?????##;   #  ????##???????????????  |
| ??????#!  !????#???#==   !!#?#????#??????????????  |
| #????##!  !????????#==   !!#?????????????????????  |
| ??#???##  #?########==   !!???????#??????????????  |
| ??#??###  ###!!#   ##;  =##??  #?????????????????  |
| ???###""   ##!!#   ### ! ;##   #  ## ????????????  |
| ??#"""""                 @          l %"?????????  |
| ??#"##"%!            =    h        g  <"?????????  |
| #???##"""""##  #   #   !! g#]]]#]]##"""??????????  |
| #?#??#"""""#########  !!!  ######????????????????  |
| #????####"##?#?#??####;;;###???????#?????????????  |
| ??????#?#"#????#?#### # ##??#???#????????????????  |
| ??????#?""#?##??????#####????????????????????????  |
| ?##?#??###??#?#??#?????#####?????????????????????  |
| ?????????##?##?#?????#?#???#??????#??????????????  |
| ???#????#?????????#??????#????????#??????????????  |
| ??#????#?????##?#???###????#??#??????????????????  |
| ????#???????????#???##?##?#??????#???????????????  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          32
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               2
Armor Coverage             225
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           4

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicSuperdenseGuard
  Manual?         0
Play Time         01:21:05
  Cumulative      42.7 hours
  Start           2024.09.18 @ 21:37:03
  End             2024.09.18 @ 23:25:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          37
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a98a4bdd-a514-4d63-95ed-ddc66abd8023