Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 00:01:39 Player: Slackware1337 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1393) 1393 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5363 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 29/100 System Corruption 0% Temperature Warm (178) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Signal Interpreter 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (5) ---- Disposable Heat Sink High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Signal Interpreter ECM Suite System Shield > --- WEAPON ----------- Makeshift Laser Flak Gun Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Disposable Heat Sink 0b10 Decoder Chip [Looter] High-powered Tractor Beam Remote Datajack [Rating: 38] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Mini Grenade Launcher Energy Gun Makeshift Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 1 2 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 62 | 6 1 12 5 12 12 5 4 5 Power 13 | 1 . 2 2 3 3 1 . 1 Engine 7 | 1 . 1 2 1 1 . . 1 Core 6 | . . 1 . 2 2 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 4 2 5 1 1 2 . Treads 5 | . . 1 1 2 1 . . . Leg 9 | . . 2 1 3 . 1 2 . Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 . 1 2 3 1 1 1 Device 4 | . . . 1 1 1 1 . . Storage 2 | 1 . . . . 1 . . . Processor 4 | . 1 . . 1 1 . . 1 Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 . 6 . 2 5 2 1 3 Energy Gun 4 | 1 . . . 1 1 . 1 . Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 8 | 1 . 4 . . 1 2 . . Ballistic Cannon 2 | . . 1 . . . . . 1 Launcher 2 | . . . . . 2 . . . Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 34 | . . 6 . 2 6 6 . 14 Power 6 | . . 1 . . 1 1 . 3 Propulsion 10 | . . 3 . 1 2 2 . 2 Utility 6 | . . . . . 1 1 . 4 Weapon 12 | . . 2 . 1 2 2 . 5 Highest Loss Streak 14 | . . 2 . 2 3 3 . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 97 89 100 97 98 76 81 80 Engine 8 | . 14 9 22 13 5 7 7 6 Core 5 | . . 4 . 4 9 6 7 5 Treads 1 | . . 3 3 10 . . . . Leg 6 | . . 9 18 7 14 3 3 10 Wheel 1 | . 28 5 . . . . . . Device 12 | . . . 11 15 15 15 15 10 Storage 8 | . 14 14 11 9 6 7 7 5 Processor 15 | . 11 14 11 18 23 17 15 15 Hackware 2 | . . . . . . . 5 5 Energy Gun 4 | . 14 2 . 1 14 . 3 5 Ballistic Gun 10 | . 14 19 22 12 4 8 7 5 Launcher 4 | . . . . . 2 7 7 5 Peak Build Rating 38 | 6 7 8 12 23 31 28 38 38 Average Rating 21 | 4 6 7 11 16 28 22 27 29 On Entrance 15 | . 6 7 8 11 23 21 21 38 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 13 13 15 22 27 34 32 32 32 Greatest Support 40 | 20 20 20 20 40 25 20 40 40 Greatest Overweight (x) 9 | . . 4 1 1 2 9 9 5 Average Overweight (x) 1 | . . . . . 1 4 3 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 8 8 7 Most Carried 8 | 5 6 8 8 8 8 5 6 5 Average Carried 4 | 2 4 7 7 7 6 2 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 7 | 4 6 7 7 7 6 2 5 2 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Mutant 18% | Skirmisher 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1235 | 269 17 239 49 121 93 208 173 66 Remotely . | . . . . . . . . . Salvage Created 1331 | 120 44 361 91 276 192 97 . 150 Parts 89 | 4 2 32 7 17 9 8 . 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 3 . 7 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 42 | . 3 12 2 5 6 6 . 8 Guns 23 | . 3 8 2 4 3 2 . 1 Cannons 6 | . . 4 . 1 . . . 1 AOE 13 | . . . . . 3 4 . 6 Classes Destroyed 9 | 2 1 2 . 2 1 . . 1 Tunneler 1 | 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . 1 . . . . Drone 1 | . . . . . . . . 1 Watcher 1 | . . . . 1 . . . . Swarmer 22 | . 3 6 . . 3 4 . 6 Grunt 12 | . . 4 1 5 . 1 . 1 Sentry 4 | . . 2 1 . 1 . . . Programmer 3 | . . . . . 2 1 . . Best Kill Streak 6 | 1 2 5 1 4 3 4 . 6 Combat Bots Only 6 | . 2 5 1 3 3 4 . 6 Max Kills in Single Turn 4 | 1 1 1 1 1 2 2 . 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 2 2 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 332 | . 14 77 5 41 78 29 . 88 Missed 79 | . 2 16 . 4 26 7 . 24 Damage Taken 3808 | . 93 770 76 620 603 373 . 1273 Core 1083 | . 34 199 . 137 170 64 . 479 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 6 100 75 . . . . Volleys Fired 123 | 9 7 31 4 27 16 18 . 11 Largest 3 | 2 2 2 2 2 3 2 . 3 Hottest 147 | 60 60 75 43 91 147 58 . 117 Shots Fired 226 | 18 14 56 8 53 36 21 . 20 Gun 168 | 18 14 41 8 32 32 12 . 11 Cannon 42 | . . 15 . 21 . . . 6 Launcher 16 | . . . . . 4 9 . 3 Special . | . . . . . . . . . Kinetic 122 | 9 7 45 8 27 8 12 . 6 Thermal 58 | . . . . 26 24 . . 8 Explosive 16 | . . . . . 4 9 . 3 Electromagnetic 30 | 9 7 11 . . . . . 3 Robot Hit Streak 12 | 2 3 12 7 11 10 9 . 5 Robot Miss Streak 10 | 3 2 5 2 6 5 2 . 10 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 148 | 9 8 40 5 36 25 14 . 11 Core Hits 105 | 4 4 20 3 16 16 23 . 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . 1 . . 2 Burn 3 | . . . . . 1 . . 2 Melee Attacks 2 | . . 2 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3506 | 104 185 553 68 643 679 618 . 656 Guns 1711 | 104 104 373 66 313 420 235 . 96 Cannons 619 | . . 170 . 330 . . . 119 Explosions 1164 | . 81 . . . 259 383 . 441 Melee . | . . . . . . . . . Ramming 12 | . . 10 2 . . . . . Kinetic 1274 | 37 50 444 66 248 123 235 . 71 Thermal 824 | . 81 . . 395 297 . . 51 Explosive 1083 | . . . . . 259 383 . 441 Electromagnetic 313 | 67 54 99 . . . . . 93 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 . Average Corruption 3 | . . . . . 2 4 4 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . 14 26 8 . Message Errors 8 | . . . . . 2 6 . . Matter Fused 10 | . . . . . 2 6 2 . Heat Flow Errors 6 | . . . . . 1 4 1 . Energy Discharges 5 | . . . . . 2 2 1 . Data Loss (minor) 14 | . . . . . 6 5 3 . Data Loss (major) 3 | . . . . . 1 2 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . . . 5 . 12 . 39 Projectiles 5 | . . . . 5 . . . . Explosions 51 | . . . . . . 12 . 39 Melee . | . . . . . . . . . Knockbacks 2 | . . 1 . . . . . 1 Impact . | . . . . . . . . . Kinetic 2 | . . 1 . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 98 | . 7 . . . . 42 . 49 Shots 5 | . 1 . . . . 2 . 2 Rammed 4 | . . 2 2 . . . . . Targets Rammed 5 | . . 3 2 . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 436 | 40 52 180 6 436 350 229 244 199 Average Temperature 121 | 21 27 60 4 172 143 88 125 108 Received Heat Transfer 1290 | . . 297 24 360 60 36 . 513 Effects 5 | . . . . 5 . . . . Shutdowns 1 | . . . . 1 . . . . Interference 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1802 | . 100 . . 740 703 . . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 222 | 10 123 222 116 173 99 . . . Initial 47 | . 6 47 35 . 9 . . . Average 55 | 4 57 83 61 51 27 . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 96 | 100 100 87 100 100 100 . . . Level 1 3 | . . 12 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . 2 3 . . . Investigation . | . . . . . . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . . . 2 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 5 17 6 17 11 7 . 16 Peak Tracking Total 13 | . 4 5 2 6 3 4 . 13 Tactical Retreats 9 | . 1 4 2 . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 4 | . . . . 1 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 10 | . 2 1 3 3 1 . . . Terminals 8 | . 2 1 1 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 3 4 5 6 2 . . . Successful 6 | . 2 1 2 . 1 . . . Failed 14 | . 1 3 3 6 1 . . . Catastrophic 6 | . 1 . 1 3 1 . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 2 2 6 2 . 2 . Terminals 17 | . 3 4 2 6 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 1 . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 1 2 3 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat 1 | . . 1 . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . parse_system 1 | . . 1 . . . . . . no_distress 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 160 | . . . . . . . 160 160 Highest-Rated Ally 41 | . . . . . . . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . . . 17 Total Damage 601 | . . . . . . . . 601 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 8628 | 114 335 1123 454 807 960 1074 3647 114 Spaces Moved 3635 | 96 297 775 209 258 350 298 1290 62 Core 541 | 19 . 26 . . . 96 389 11 Treads 279 | . . 132 28 102 7 10 . . Legs 2144 | . . 320 181 156 343 192 901 51 Wheels 671 | 77 297 297 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 240 130 50 Average Speed 205 | 74 80 120 181 174 196 346 280 122 Slowest Speed 500 | 80 80 250 240 240 260 500 500 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 45 98 21 25 11 46 89 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . . 2 . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 7 | . . 2 . . . 1 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 121 | . 4 . . . 27 75 . 15 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 120 | . 4 . . . 27 75 . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 4561 | 122 381 904 273 562 592 324 1323 80 Wait 657 | . 74 63 48 252 200 . 20 . Move 3627 | 95 296 774 208 257 349 297 1289 62 Hop . | . . . . . . . . . Pick Up 57 | 11 3 13 4 9 7 1 7 2 Fast Attach . | . . . . . . . . . Attach 38 | 6 1 6 2 4 5 5 4 5 Detach . | . . . . . . . . . Swap 24 | . . 6 3 8 7 . . . Drop 17 | 1 . 6 2 5 3 . . . Fire 123 | 9 7 31 4 27 16 18 . 11 Melee 2 | . . 2 . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 4 | . . 2 2 . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire 6 | . . . . . . 3 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 13) 115 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 450 | -10/Materials | Entered Mines 451 | -10/Mines | Learned location of Storage (-7) 621 | -10/Mines | Learned Materials terminal intel 698 | -10/Mines | Discovered new exit (range 8) 848 | -10/Mines | Core integrity fell below 50% 929 | -10/Mines | Core integrity fell below 20% 1453 | -10/Mines | Discovered new exit (range 8) 1492 | -10/Mines | Build established: Scavenger-Mutant 1573 | -10/Mines | Entered Materials 1573 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1574 | -9/Materials | Loaded intel: 11 terminal locations 1704 | -9/Materials | Discovered new exit (range 15) 1993 | -9/Materials | Discovered new exit (range 16) 2027 | -9/Materials | Entered another Materials area 2027 | -8/Materials | Evolved 2 slots: Utility x2 2823 | -8/Materials | Discovered new exit (range 5) 2832 | -8/Materials | Identified exit to Factory 2834 | -8/Materials | Entered Factory 2834 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3132 | -7/Factory | Build established: Scavenger-Skirmisher 3744 | -7/Factory | Discovered new exit (range 17) 3791 | -7/Factory | Identified exit to Lower Caves 3794 | -7/Factory | Entered Lower Caves 3811 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3858 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4077 | -7/Lower Caves | Identified exit to Lower Caves 4181 | -7/Lower Caves | Build established: Scavenger-Mutant 4589 | -7/Lower Caves | Encountered a Warlord checkpoint 4722 | -7/Lower Caves | Build established: Mutant 4854 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4863 | -7/Lower Caves | Identified exit to Zion 4868 | -7/Lower Caves | Entered Zion 4918 | -7/Zion | Learned Factory emergency access door positions 5063 | -7/Zion | Discovered new exit (range 11) 5393 | -7/Zion | System corruption cleaned by Quarantine Array 5868 | -7/Zion | Learned location of 2 exits from Factory 6573 | -7/Zion | Met Imprinter 7211 | -7/Zion | Build established: Skirmisher 7414 | -7/Zion | Learned location of Armory (-3) 7790 | -7/Zion | Received a hallucinogenic algorithm 7983 | -7/Zion | Imprinted 7985 | -7/Zion | Declared Zion's savior 8494 | -7/Zion | Identified exit to Proximity Caves 8515 | -7/Zion | Entered Proximity Caves 8515 | -6/Proximity Caves | Accompanied by 4 allies 8515 | -6/Proximity Caves | Spotted B-75 Beast 8517 | -6/Proximity Caves | Spotter reported a threat 8518 | -6/Proximity Caves | Spotter reported a threat 8581 | -6/Proximity Caves | Lost 3 allies 8587 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8598 | -6/Proximity Caves | Core integrity fell below 50% 8613 | -6/Proximity Caves | Core integrity fell below 20% 8629 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08610_ Acquired Imp. EM Pulse Cannon. 08611_ Y-64 Sentinel heat short circuits KE Penetrator. 08615_ Acquired Adv. Assault Cannon. 08618_ G-50 Soldier misfires. 08620_ Y-64 Sentinel heat short circuits Imp. Treads. 08620_ G-50 Soldier knocked back. 08621_ Imp. Deuterium Engine destroyed. 08622_ Y-64 Sentinel heat short circuits Wave Gun. 08623_ Y-64 Sentinel heat short circuits Imp. Treads. 08623_ G-50 Soldier destroyed. 08623_ Critical hit (Burn: +37). 08624_ Adv. Assault Cannon destroyed. 08626_ Y-64 Sentinel heat short circuits Neutrino Core. 08628_ Imp. EM Pulse Cannon destroyed. 08629_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????##?????????????? | | ????????????????????????## ##???????????? | | ????????????????????????# ####????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ???????????????????????## ##???????? | | ??????????????????????## #???????? | | ????????????????#????## #???????? | | ????????????????# ???# #???????? | | ????????????????# ??# ##??????? | | ????????????????# ## #??????? | | ?????????????????? #??????? | | ???????????????????? #??????? | | ?????????????????????? #????????? | | ???????????????????????# ####??##### | | ???????????????????##### ### ### | | ????????????????#### g ## | | ????????????????# ! g # | | ????????????????# %! !%% #? | | ???????????????##@ #"######//###### ##? | | ??????????????## #"""""" T"""# ##?? | | ??????????????# # ""# ##?# | | ??????????????# gg# "# ## | | ??????????????# # # "# | | ??????????????## Y %* "# | | ???????????????## "# | | ????????????????# " # | | ????????????????# "" + | | ????????????????# # # " + ## | | ????????????????# # "" # ###? | | ????????????????# " # #??? | | ????????????????# # ""?# ##?? | | ????????????????# # "??# =##? | | ????????????????# #? # "??# [% ## | | ????????????????# #?####++######## ! | | ????????????????#$ ?? | | ????????????????# ?? | | ????????????????####?? ########## # | | ??????????????????????????????????######## | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Gauss Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Arc Projector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreCooledLeg Manual? 0 Play Time 00:53:42 Cumulative 14.6 hours Start 2025.01.08 @ 23:09:48 End 2025.01.09 @ 00:01:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d428ada-8faa-4914-8039-de7beaa56357