Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 21:11:25

Player: Joel

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (16)      80
Value Destroyed (305)      305
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 585

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     224/300
Energy                     123/125
System Corruption          2%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Armor Integrity Analyzer
>        --- WEAPON (2) -------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (8) ----
   Light Ion Engine
   Light Treads
         Aluminum Leg
   Small Storage Unit
         EM Pulse Gun
   Light Assault Rifle
         Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Armor Integrity Analyzer
>        --- WEAPON -----------
  Medium Laser
   Small Laser
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         EM Pulse Gun
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             26   | 6   20  
  Power                    4    | 1   3   
    Engine                 4    | 1   3   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               7    | 2   5   
    Treads                 2    | 2   .   
    Leg                    5    | .   5   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  5    | 1   4   
    Device                 .    | .   .   
    Storage                4    | 1   3   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   10   | 2   8   
    Energy Gun             4    | 2   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          6    | .   6   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    3    | .   3   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      1    | .   1   
Average Slot Usage (%)     93   | .   93  
  Engine                   12   | .   12  
  Treads                   15   | .   15  
  Leg                      12   | .   12  
  Storage                  14   | .   14  
  Processor                10   | .   10  
  Energy Gun               13   | .   13  
  Ballistic Gun            12   | .   12  
Naked Turns                .    | .   .   
Heaviest Build             21   | 11  21  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 10   | 6   10  
  Average Capacity         6    | 5   6   
  Most Carried             7    | 4   7   
  Average Carried          4    | 2   4   
  Final Capacity           8    | 6   8   
  Final Carried            7    | 4   7   

 Class Distribution 
--------------------
 60% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           438  | 247 191 
  Remotely                 .    | .   .   
Salvage Created            400  | .   400 
  Parts                    27   | .   27  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  14   | .   14  
  Guns                     14   | .   14  
Classes Destroyed          3    | .   3   
  Watcher                  2    | .   2   
  Swarmer                  9    | .   9   
  Grunt                    5    | .   5   
Best Kill Streak           3    | .   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               917  | .    917  
  Core                     252  | .    252  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              61   | .    61   
  Largest                  2    | .    2    
  Hottest                  90   | .    90   
Shots Fired                114  | .    114  
  Gun                      114  | .    114  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  60   | .    60   
  Thermal                  48   | .    48   
  Explosive                .    | .    .    
  Electromagnetic          6    | .    6    
  Robot Hit Streak         15   | .    15   
  Robot Miss Streak        4    | .    4    
  Penetration Max          .    | .    .    
  Secondary Targets        2    | .    2    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           73   | .    73   
  Core Hits                26   | .    26   
  Critical Hits            1    | .    1    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           830  | .    830  
  Guns                     766  | .    766  
  Cannons                  .    | .    .    
  Explosions               64   | .    64   
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  334  | .    334  
  Thermal                  408  | .    408  
  Explosive                .    | .    .    
  Electromagnetic          88   | .    88   
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         2    | .    2    
  Average Corruption       2    | .    2    
  Corruption Purged        .    | .    .    
  Effects                  4    | .    4    
    Message Errors         2    | .    2    
    Energy Discharges      1    | .    1    
    Targeting Errors       1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            21   | .    21   
  Projectiles              .    | .    .    
  Explosions               21   | .    21   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      32   | .    32   
  Shots                    1    | .    1    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        526  | .    526  
  Average Temperature      227  | .    227  
  Received Heat Transfer   300  | .    300  
  Effects                  13   | .    13   
    Shutdowns              2    | .    2    
    Energy Bleed           2    | .    2    
    Matter Decay           4    | .    4    
    Short Circuit          2    | .    2    
    Damage (minor)         1    | .    1    
    Damage (core)          2    | .    2    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             1    | .    1    
  Heat Transferred         1017 | .    1017 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      1    | .    1    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             212  | .   212 
  Average Influence        94   | .   105 
Maximum Alert Level        1    | .   1   
  Low Security (%)         97   | 100 97  
  Level 1                  2    | .   2   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           3    | .   3   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              28   | .   28  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                1    | .   1   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               748  | 82  666 
Spaces Moved               339  | 46  293 
  Core                     4    | 4   .   
  Treads                   183  | 42  141 
  Legs                     152  | .   152 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            142  | 150 140 
  Slowest Speed            160  | 160 160 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       23   | 4   43  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          3    | .   3   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      3    | .   3   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      505  | 56  449 
  Wait                     47   | .   47  
  Move                     338  | 45  293 
  Hop                      .    | .   .   
  Pick Up                  20   | 5   15  
  Fast Attach              5    | 5   .   
  Attach                   7    | 1   6   
  Detach                   .    | .   .   
  Swap                     14   | .   14  
  Drop                     13   | .   13  
  Fire                     61   | .   61  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   83 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Core integrity fell below 50%
  333 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Core integrity fell below 20%
  664 | -10/Materials | Discovered new exit (range 4)
  749 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00601_ Dropped Lgt. Treads. <x2>
00603_ Acquired Aluminum Leg. <x2>
00610_ Dropped Aluminum Leg. <x2>
00625_ Acquired Med. Storage Unit.
00629_ Acquired Lrg. Storage Unit.
00631_ Dropped Med. Storage Unit.
00653_ VSFUI6R4TTRR/FHAI0P7MGLRCS1Q
00654_ Acquired Med. Storage Unit.
00657_ Dropped Lrg. Storage Unit.
00664_ EXIT=FOUND
00665_ R-06 Scavenger collects Aluminum Leg.
00679_ K-01 Serf collects debris. <x2>
00685_ Acquired Grenade Launcher.
00686_ K-01 Serf collects debris. <x3>
00693_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00700_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
00705_ System corrupted: Energy discharge (-30).
00723_ Acquired Lgt. Treads.
00748_ K-01 Serf cleans the Nuclear Reactor.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|             ???????????#  #??# #???#     #+##+###  |
|             ???????????+  ####+#####     #         |
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|             ???????????# @/     """#   = #   #???? |
|             ???????????#  #     """#   ==#   #???? |
|             ???????????#  #        #######   ##??? |
|             ???????????#  ####+##########     #### |
|             ???????????    ?            *       %  |
|             ??????????                 !^^=      = |
|             ?????????####################^%    =%% |
|             ????????????????????????????#     ###+ |
|             ????????????????????????????########[  |
|             ???????????????????????????????????#[[ |
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|             ???????????????????????????????????### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosivePropulsionStorm
  Manual?         0
Play Time         00:08:45
  Cumulative      15.3 hours
  Start           2019.12.26 @ 20:58:53
  End             2019.12.26 @ 21:11:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d05639d4-5c34-4861-aba8-2f3f87c7c496