Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 19:41:19

Player: NeoBioHazard

Result: Destroyed by RV-RCS(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (5)       25
Value Destroyed (124)      124
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 779

 Bonus
-------
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (6)
Movement                   Rolling (115) Ox1
Location                   -10/Subcaves

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
  Compact Wheel
>         --- UTILITY (2) ------
   Medium Storage Unit
          Visual Processing Unit
>         --- WEAPON (2) -------
          Assault Rifle
          Battle Rifle
>         --- INVENTORY (10) ---
    Light Ion Engine
    Small Storage Unit
    Small Storage Unit
    Large Storage Unit
          Scrap Shield
    Light Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
   Medium Storage Unit
          Visual Processing Unit
>         --- WEAPON -----------
          Assault Rifle
          Battle Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Small Storage Unit
    Small Storage Unit
    Large Storage Unit
          Scrap Shield
    Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 6   5   .   1   
  Power                    2    | 2   .   .   .   
    Engine                 2    | 2   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   4   .   .   
    Device                 .    | .   .   .   .   
    Storage                3    | .   3   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   1   .   1   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   86  100 96  
  Engine                   14   | .   14  14  14  
  Wheel                    27   | .   28  28  26  
  Storage                  14   | .   14  14  14  
  Processor                8    | .   1   14  14  
  Energy Gun               13   | .   14  14  7   
  Ballistic Gun            14   | .   14  14  19  
Peak Build Rating          9    | 5   8   8   9   
  Average Rating           6    | 4   6   8   8   
  On Entrance              5    | .   5   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 8   34  19  19  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             7    | 3   5   5   7   
  Average Carried          4    | 1   4   5   6   
  Final Capacity           10   | 5   10  10  10  
  Final Carried            7    | 3   5   5   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           401  | 234 99  25  43  
  Remotely                 .    | .   .   .   .   
Salvage Created            222  | .   177 45  .   
  Parts                    11   | .   8   3   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  3    | .   2   1   .   
  Guns                     2    | .   2   .   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          3    | .   3   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    3    | .   2   1   .   
Best Kill Streak           2    | .   2   1   .   
  Combat Bots Only         2    | .   2   1   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        37   | .   11  7   19  
  Missed                   7    | .   3   .   4   
Damage Taken               623  | .   85  98  440 
  Core                     251  | .   33  .   218 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              25   | .   11  5   9   
  Largest                  2    | .   2   2   2   
  Hottest                  60   | .   60  60  60  
Shots Fired                50   | .   22  10  18  
  Gun                      50   | .   22  10  18  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  28   | .   11  5   12  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          22   | .   11  5   6   
  Robot Hit Streak         11   | .   6   11  9   
  Robot Miss Streak        3    | .   3   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           38   | .   15  8   15  
  Core Hits                12   | .   7   4   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           474  | .   219 111 144 
  Guns                     453  | .   219 90  144 
  Cannons                  .    | .   .   .   .   
  Explosions               21   | .   .   21  .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  196  | .   75  22  99  
  Thermal                  21   | .   .   21  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          257  | .   144 68  45  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   .   1   1   
    Message Errors         1    | .   .   1   .   
    Matter Fused           1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        54   | .   42  54  .   
  Average Temperature      28   | .   25  34  .   
  Received Heat Transfer   162  | .   48  54  60  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             77   | .   77  72  .   
  Initial                  30   | .   .   30  .   
  Average                  43   | .   36  59  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              14   | .   3   2   9   
  Peak Tracking Total      7    | .   2   2   7   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               1    | .   1   .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               5    | .   .   5   .   
  Largest Group            5    | .   .   5   2   
  Highest-Rated Group      82   | .   .   82  24  
  Highest-Rated Ally       31   | .   .   31  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               15   | .   .   .   15  
  Total Damage             83   | .   .   .   83  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               782  | 59  319 328 76  
Spaces Moved               625  | 54  179 344 48  
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   624  | 53  179 344 48  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  
  Average Speed            90   | 88  91  90  92  
  Slowest Speed            115  | 90  105 90  115 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 3   29  78  6   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   .   7   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   .   7   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      784  | 61  310 352 61  
  Wait                     120  | .   114 4   2   
  Move                     622  | 53  178 343 48  
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | 2   .   .   1   
  Fast Attach              10   | 5   4   .   1   
  Attach                   .    | .   .   .   .   
  Detach                   1    | .   1   .   .   
  Swap                     2    | 1   1   .   .   
  Drop                     1    | .   1   .   .   
  Fire                     25   | .   11  5   9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 18)
  379 | -10/Materials | Entered Mines
  403 | -10/Mines     | Learned location of Storage (-8)
  534 | -10/Mines     | Discovered new exit (range 9)
  593 | -10/Mines     | Learned Materials stockpile data
  606 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  686 | -10/Mines     | Discovered new exit (range 9)
  707 | -10/Mines     | Entered Subcaves
  707 | -10/Subcaves  | Accompanied by 2 allies
  731 | -10/Subcaves  | Core integrity fell below 50%
  767 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  777 | -10/Subcaves  | Core integrity fell below 20%
  783 | -10/Subcaves  | Destroyed by RV-RCS(R) with Subdweller Laser

 Last Messages 
---------------
00769_ MQ-49X(g): "Sorry we're late! Had another grouchy Sub to deal with.
  Who's the new fellow?"
00770_ Penetrated by HV Slug.
00770_ Knocked back.
00771_ RV-RCS(R) emerges from the Twisted Machinery.
00772_ MH-Q24(R) emerges from the Twisted Machinery.
00772_ Subatomizers dissect the Corrupted Sub. Machine Gun.
00773_ 3E-F7N(R) emerges from the Twisted Machinery.
00773_ 7V-4PH(R) emerges from the Twisted Machinery.
00774_ B3-WIH(R) emerges from the Twisted Machinery.
00778_ EG-JRQ(R) emerges from the Twisted Machinery.
00778_ Wheel destroyed.
00778_ HV Slug penetrates B3-WIH(R).
00778_ B3-WIH(R) knocked back.
00778_ HV Slug penetrates B3-WIH(R).
00779_ Acquired 4 matter.
00782_ Acquired 16 matter.
00782_ HV Slug penetrates YX-42F(R).
00782_ YX-42F(R) destroyed.
00782_ EG-JRQ(R) suffers critical hit (Destroy).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????####???????????????#????? |
| ?????????????????????#####  #???????######  #????? |
| ???????????####??????#      #??????          ????? |
| ??????????##  #??????#      ##??##            ???? |
| ?###?????##   ##?????#       ###              ???? |
| ## #????##     #####?##         R              ??? |
|    ##??##       ## ###     g  RR %             ??? |
|     ####            g!%&   h  R               #??? |
|                    g    !@  gR%&R            #???? |
|           ##     ## #    [##  %!""           #???? |
|    ##    ###     ####### ###   #""           #???? |
|    ###   #?#        ???###?   ############  ##???? |
|    #?##  ##           ?????  ##??????????????????? |
| ##  #?# ####            ??   #???????????????????? |
| ?#  #?###??##### # ##    ?  ##???????????????????? |
| ?####??????????#####??######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipBombBrace
  Manual?         0
Play Time         00:07:13
  Cumulative      128.9 hours
  Start           2025.03.24 @ 19:35:42
  End             2025.03.24 @ 19:41:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          260
  Rogue           192
  Adventurer      15
  Explorer        53
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8691b8b1-5317-490d-85c3-650889e06e15