Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 01:52:50 Player: led Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (51) 255 Value Destroyed (1763) 1763 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8018 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 200/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Improved Utility Shielding Improved Hacking Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Advanced Sensor Array Improved Recalibrator Gamma Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cooled Aerolev Unit Gravmag Array Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Advanced Sensor Array Improved Transmission Jammer Advanced Transmission Jammer Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Proton Cannon Kinetic Spear > --- INVENTORY -------- Advanced Sensor Array Improved Recalibrator Gamma Rifle Smartbomb Launcher [Rating: 99] Favorites ----------- Power Light Fission Core Engine Backup Power I Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Airjet Treads Advanced Medium Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Power Shielding Weapon Kinetic Spear Energy Gun Spread Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . . . . . 1 Utility 10 | . . 1 1 2 2 . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 100 | 7 10 11 6 11 14 . 13 6 . . 11 11 Power 6 | 1 1 . . 1 . . 1 . . . 1 1 Engine 4 | 1 1 . . 1 . . . . . . 1 . Core 1 | . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 39 | 2 4 2 4 3 6 . 7 1 . . 2 8 Treads 2 | . . . . . . . . . . . . 2 Leg 7 | . 1 1 3 1 . . . . . . . 1 Wheel 3 | 2 1 . . . . . . . . . . . Hover 19 | . . . . 2 5 . 7 1 . . 2 2 Flight 8 | . 2 1 1 . 1 . . . . . . 3 Utility 39 | 2 2 5 2 5 7 . 4 4 . . 7 1 Device 19 | 1 2 1 . 3 2 . 2 3 . . 5 . Storage 1 | 1 . . . . . . . . . . . . Processor 3 | . . 1 . 1 1 . . . . . . . Hackware 10 | . . 3 2 1 2 . . 1 . . 1 . Protection 6 | . . . . . 2 . 2 . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 3 4 . 2 1 . 1 1 . . 1 1 Energy Gun 4 | 1 . 2 . . . . . 1 . . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 . Ballistic Gun 4 | 1 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon 2 | . . 1 . 1 . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 . 1 . . . 1 1 Parts Lost 59 | . 8 5 1 5 11 . 3 . . . 9 17 Power 7 | . 1 1 . 1 1 . . . . . 2 1 Propulsion 25 | . 3 2 1 2 5 . 1 . . . 2 9 Utility 18 | . 1 1 . 1 3 . 1 . . . 5 6 Weapon 9 | . 3 1 . 1 2 . 1 . . . . 1 Highest Loss Streak 9 | . 8 3 1 4 4 . 2 . . . 8 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 1 3 4 4 4 4 5 4 4 5 5 4 4 Power . | . 1 . 1 . . 1 . 1 1 1 . . Propulsion . | . 1 1 . . 1 1 1 . 1 1 . . Utility 1 | . . 1 2 2 2 1 . 1 1 1 1 2 Weapon 1 | . . . . 1 1 1 2 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . . 3 3 . 1 1 1 . . . 1 3 Power 1 | . . 1 . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . 1 1 Utility 7 | . . . 3 . 1 1 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 87 89 87 95 78 46 92 87 94 94 90 57 Engine 3 | . 10 9 8 7 3 . . . . . 1 . Core 1 | . . . . . . . 5 5 5 5 2 . Leg 2 | . 1 7 9 8 . . . . . . . . Wheel 1 | . 20 . . . . . . . . . . . Hover 11 | . . . . 12 18 6 24 17 17 17 14 6 Flight 4 | . 2 22 17 6 . . . . . . . 3 Device 7 | . 13 4 . 3 4 . 7 8 11 11 18 7 Processor 3 | . . 2 . 3 3 6 6 5 5 5 5 4 Hackware 27 | . . 25 35 37 31 26 26 26 29 29 27 24 Protection 4 | . . . . . 3 . 7 11 11 11 8 2 Energy Gun 3 | . 8 5 7 7 3 . . 4 5 5 . . Energy Cannon 1 | . . . . . . 6 5 . . . 3 . Ballistic Gun 1 | . 16 7 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 5 5 5 5 5 2 Special Melee Weapon 2 | . . 2 9 5 4 . . . . . . . Peak Build Rating 99 | 7 7 22 27 35 57 32 65 79 78 78 99 83 Average Rating 49 | 5 6 16 23 29 43 32 57 74 78 78 87 62 On Entrance 39 | . 7 7 19 27 32 32 32 55 78 78 78 63 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 30 | 12 12 8 5 10 30 8 26 21 21 21 29 11 Greatest Support 44 | 26 26 13 13 35 33 9 36 37 37 37 44 30 Greatest Overweight (x) 3 | 1 2 . . 1 1 . 1 . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 4 4 4 5 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 5 5 5 5 5 5 5 4 Class Distribution -------------------- 77% | Hacker-Mutant 14% | Wizard-Mutant 5% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Wizard-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Matter Collected 1237 | 273 44 73 185 69 114 . 256 . 6 . 155 62 Remotely . | . . . . . . . . . . . . . Salvage Created 1552 | 112 122 219 208 69 316 . 165 . . . 258 83 Parts 93 | 6 16 14 12 6 7 . 15 . . . 11 6 Haulers Intercepted 4 | . . 2 1 . 1 . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 36 | . 8 6 3 2 4 . 4 . . . 5 4 Melee 1 | . . . . . . . . . . . 1 . Guns 8 | . 3 1 2 2 . . . . . . . . Cannons 1 | . . . . . . . 1 . . . . . AOE 25 | . 5 5 1 . 3 . 3 . . . 4 4 Classes Destroyed 12 | 2 2 2 1 2 1 . 1 . . . 1 . Worker 2 | . . . 1 . . . 1 . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . Hauler 4 | . . 2 1 . 1 . . . . . . . Recycler 4 | 1 . 1 1 . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . . Watcher 2 | . . . . . 1 . 1 . . . . . Swarmer 16 | . 5 . . . . . 3 . . . 4 4 Grunt 13 | . 3 5 2 . 3 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . Sentry 2 | . . 1 1 . . . . . . . . . Hunter 3 | . . . . 2 1 . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | 1 4 7 2 2 3 . 2 . . . 4 4 Combat Bots Only 4 | . 4 4 2 2 2 . 2 . . . 4 4 Max Kills in Single Turn 3 | 1 3 3 1 1 3 . 2 . . . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 2 1 . 2 . 2 . . . 2 2 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Hostile Shots Fired 666 | . 88 63 16 46 177 . 32 4 15 . 48 177 Missed 296 | . 29 35 10 22 83 . 11 3 8 . 20 75 Hits 370 | . 59 28 6 24 94 . 21 1 7 . 28 102 Projectile 370 | . 59 28 6 24 94 . 21 1 7 . 28 102 AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 11 | . 1 2 . . 2 . 1 . . . 2 3 Damage Taken 6862 | 16 681 436 100 332 1310 . 516 25 116 . 990 2340 Core 2464 | 8 200 127 29 111 423 . 119 . 18 . 123 1306 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 136 | . . . . . . . 29 . 12 . 68 27 Ignored by Resistances 11 | . . . . . . . 11 . . . . . Regen/Repaired (Parts) 143 | . . 25 118 . . . . . . . . . Core Remaining (%) 72 | 96 16 68 94 84 . . 36 . . 98 89 . Volleys Fired 125 | 3 21 17 24 17 14 . 20 1 . . 4 4 Largest 2 | 2 2 2 1 1 1 . 1 1 . . 1 1 Hottest 130 | 60 60 130 65 65 65 . 75 65 . . 81 46 Shots Fired 139 | 6 28 20 24 17 14 . 20 1 . . 5 4 Gun 88 | 6 28 8 20 17 8 . . 1 . . . . Cannon 21 | . . . . . . . 18 . . . 3 . Launcher 30 | . . 12 4 . 6 . 2 . . . 2 4 Special . | . . . . . . . . . . . . . Kinetic 26 | 3 21 2 . . . . . . . . . . Thermal 51 | . . 6 20 17 8 . . . . . . . Explosive 20 | . . 12 4 . . . . . . . . 4 Electromagnetic 42 | 3 7 . . . 6 . 20 1 . . 5 . Robot Hit Streak 13 | 3 3 8 8 13 3 . 5 . . . 1 2 Robot Miss Streak 7 | 1 6 2 7 5 5 . 3 2 . . 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 90 | 4 11 15 22 17 7 . 9 . . . 3 2 Core Hits 121 | 2 10 27 21 27 12 . 10 . . . 6 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . 1 . Melee Attacks 35 | . . . . . 1 . . . . . 16 18 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . 16 18 Sneak Attacks 2 | . . . . . 1 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4672 | 79 504 808 413 245 1002 . 728 . . . 589 304 Guns 729 | 40 93 99 218 245 34 . . . . . . . Cannons 241 | . . . . . . . 241 . . . . . Explosions 3526 | 39 400 709 195 . 961 . 487 . . . 434 301 Melee 155 | . . . . . . . . . . . 155 . Ramming 21 | . 11 . . . 7 . . . . . . 3 Kinetic 70 | . 61 9 . . . . . . . . . . Thermal 1617 | 39 400 90 218 245 34 . 265 . . . 326 . Explosive 1918 | . . 709 195 . 713 . . . . . . 301 Electromagnetic 891 | 40 32 . . . 248 . 463 . . . 108 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 155 | . . . . . . . . . . . 155 . Highest Corruption 8 | . 4 . . 3 . . 1 . . . 8 4 Average Corruption 1 | . 4 . . 1 . . 1 . . . 2 2 Corruption Purged 1 | . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . 2 . . 2 . . . . . . 6 . Message Errors 1 | . . . . 1 . . . . . . . . Matter Fused 1 | . . . . . . . . . . . 1 . Heat Flow Errors 3 | . . . . 1 . . . . . . 2 . Energy Discharges 2 | . . . . . . . . . . . 2 . Parts Rejected 1 | . 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . 1 . Alerts 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 293 | . 150 1 . . 59 . 22 . . . 61 . Projectiles . | . . . . . . . . . . . . . Explosions 293 | . 150 1 . . 59 . 22 . . . 61 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 469 | 16 182 46 11 . 23 . 62 . . . 57 72 Shots 11 | 1 3 2 1 . 1 . 1 . . . 1 1 Rammed 6 | . 2 . . . 3 . . . . . . 1 Targets Rammed 6 | . 2 . . . 3 . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 191 | 32 40 191 40 74 42 . 72 10 . . 172 . Average Temperature 29 | 18 21 91 14 14 18 . 26 7 . . 48 . Received Heat Transfer 756 | . 54 189 36 . 258 . 63 9 45 . 21 81 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1430 | 50 250 110 275 305 40 . 200 . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Maximum Alert Level 1 | . . . . . 1 . 1 . . . 1 1 Low Security (%) 89 | 100 100 100 100 100 50 100 97 100 . . 95 74 Level 1 10 | . . . . . 50 . 2 . . . 4 25 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 384 | 5 170 170 85 32 384 124 206 86 . . 244 341 Initial 124 | . . 63 65 18 . 124 65 86 . . 22 87 Average 82 | 2 64 85 26 5 186 112 102 52 . . 86 84 Influence Increases 3235 | 10 330 292 110 102 807 . 383 . 75 . 471 655 Destroy 0b10 Robot/C 720 | . 160 120 60 40 80 . 80 . . . 100 80 Destroy 0b10 Robot/NC 75 | 10 . 15 15 10 10 . 10 . . . 5 . Destroy Leader 122 | . 30 24 12 10 14 . 12 . . . 20 . Trap Triggered on 0b10 10 | . . . . 10 . . . . . . . . Successful Hack 118 | . 27 15 . 32 13 . . . . . 5 26 Disable Machine 450 | . 30 15 . . 225 . 60 . . . 105 15 Destroy Structure 450 | . 38 43 23 . 45 . 11 . . . 146 144 Partial Spotted 120 | . . 30 . . 30 . 15 . . . 15 30 Lose Combat Pursuer 1170 | . 45 30 . . 390 . 195 . 75 . 75 360 Influence Decreases 2894 | 10 180 287 222 145 451 262 299 162 46 9 340 481 Entered New Map 665 | . . 87 90 25 . 232 29 92 7 9 14 80 Time Decay 1353 | 10 100 150 122 88 191 30 185 70 39 . 236 132 Lost Part 572 | . 80 50 10 32 110 . 30 . . . 90 170 Purge Threat 304 | . . . . . 150 . 55 . . . . 99 Squads Dispatched 16 | . 1 . 3 3 3 . 2 . . . 1 3 Investigation 3 | . 1 . 1 1 . . . . . . . . Extermination 4 | . . . . 1 . . 1 . . . 1 1 Reinforcement 7 | . . . 2 1 1 . 1 . . . . 2 Assault 2 | . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Distress Signals 6 | . . 2 . 1 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 171 | . 12 17 7 12 40 6 16 2 8 . 11 40 Peak Tracking Total 16 | . 7 8 2 6 11 6 7 2 5 . 5 16 Tactical Retreats 32 | . 1 1 . . 11 . 5 . 2 . 2 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Traps Triggered 11 | . 2 . . . 2 . 4 . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . Reprogrammed 2 | . . . . 1 . . . . . . . 1 Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Machines Disabled 30 | . 2 1 . . 15 . 4 . . . 7 1 Max in Single Turn 4 | . 2 1 . . 3 . 2 . . . 4 1 Garrison Access 4 | . . . 1 . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Machines Accessed 37 | . 5 4 4 2 5 . 6 5 . . 2 4 Terminals 19 | . 4 2 2 1 3 . 1 1 . . 2 3 Fabricators 2 | . . . . . 1 . . 1 . . . . Repair Stations 5 | . . 2 1 1 . . 1 . . . . . Recycling Units 7 | . 1 . . . 1 . 3 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . 1 1 . . . 1 Total Hacks 144 | . 21 10 18 11 20 . 27 7 . . 7 23 Successful 90 | . 9 7 13 7 17 . 21 6 . . 2 8 Failed 54 | . 12 3 5 4 3 . 6 1 . . 5 15 Catastrophic 9 | . 1 . 1 2 . . . 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . . Manual 64 | . 10 4 7 6 14 . 4 1 . . 5 13 Terminals 91 | . 19 5 9 8 15 . 6 1 . . 7 21 Fabricators 2 | . . . . . 1 . . 1 . . . . Repair Stations 18 | . . 5 7 3 . . 3 . . . . . Recycling Units 25 | . 2 . . . 4 . 15 4 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . 2 . . . 3 1 . . . 2 Terminal Hacks 38 | . 5 2 3 4 9 . 5 . . . 2 8 Record 4 | . 1 . . . . . . . . . . 3 Robot Analysis 1 | . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . 1 . Branch Access Points 4 | . 1 1 . 1 . . . . . . 1 . Terminal Index 3 | . . . . 1 . . 1 . . . . 1 Repair Station Index 1 | . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . 1 . 1 . . . . 1 Locate Traps 1 | . . . . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 3 | . . . . 1 1 . . . . . . 1 Maintenance Status 1 | . . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . . 1 . . . . . . 1 Recall Reinforcements 3 | . . . 2 . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 5 | . 1 1 1 . 2 . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . . . . Network Status 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 14 | . . 4 7 2 . . 1 . . . . . Scan Component 5 | . . 1 3 . . . 1 . . . . . Repair 4 | . . 1 3 . . . . . . . . . Refit 5 | . . 2 1 2 . . . . . . . . Recycling Unit Hacks 21 | . . . . . 4 . 13 4 . . . . Recycle Component 4 | . . . . . 1 . 3 . . . . . Process 7 | . . . . . 2 . 4 1 . . . . Report Inventory 4 | . . . . . . . 2 2 . . . . Retrieve Matter 5 | . . . . . 1 . 3 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 1 . . . . Seal Access 3 | . . . 1 . . . 1 1 . . . . Unauthorized Hacks 12 | . 4 1 2 1 3 . 1 . . . . . Terminals 12 | . 4 1 2 1 3 . 1 . . . . . Skim 12 | . 4 1 2 1 3 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 5 3 3 2 4 . 4 3 . . 2 4 Full Trace Events 2 | . . . 1 1 . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . 1 3 . . . . . . . . . Time 97 | . . 13 84 . . . . . . . . . Parts Recycled 4 | . . . . . 1 . 3 . . . . . Recycled Matter 165 | . . . . . . . 128 37 . . . . Retrieved Matter 165 | . . . . . . . 128 37 . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . 1 . 2 . . . . . Machine Destruction 3 | . . . . . 1 . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Active Infowar (turns) 2639 | 17 168 42 . 78 171 64 610 150 149 4 573 613 Optics 2334 | . . . . . 171 64 610 150 149 4 573 613 Sensors 1308 | . . . . . . . . 83 149 4 573 499 Terrain 78 | . . . . 78 . . . . . . . . Seismic 227 | 17 168 42 . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . 1 . Jamming 449 | . . . . . . . . 113 149 4 183 . Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Turns Passed 3922 | 69 229 315 356 364 426 64 610 150 149 4 573 613 Spaces Moved 4931 | 53 189 410 387 411 663 106 856 280 306 9 687 574 Core 250 | 4 5 . . 6 1 . . . . . . 234 Treads 1 | . . . . . . . . . . . . 1 Legs 37 | . . . 1 36 . . . . . . . . Wheels 181 | 49 132 . . . . . . . . . . . Hover 3098 | . . . . 190 492 106 856 280 306 9 687 172 Flight 1364 | . 52 410 386 179 170 . . . . . . 167 Fastest Speed 34 | 50 37 34 34 44 40 50 45 48 48 48 42 40 Average Speed 52 | 89 75 43 47 67 46 50 47 48 48 48 45 66 Slowest Speed 200 | 100 150 47 120 125 100 50 112 52 48 48 100 200 Overloaded Moves 11 | . . . . . . . . . . . 11 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . 3 3 . 8 . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 36 36 24 9 23 79 15 8 61 4 14 19 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 50 | . . 14 10 . . . . . . . 13 13 Terrain Destroyed 337 | 6 42 49 27 . 46 . 10 . . . 77 80 Melee 26 | . . . . . . . . . . . 13 13 Projectile . | . . . . . . . . . . . . . AOE 311 | 6 42 49 27 . 46 . 10 . . . 64 67 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Total 6046 | 65 245 523 529 479 756 117 1036 292 307 8 918 771 Wait 733 | . 17 60 99 27 54 8 128 1 2 . 181 156 Move 4892 | 52 188 403 380 410 649 105 855 279 305 8 686 572 Hop 13 | . . 3 3 . 6 . . . . . . 1 Pick Up 46 | 3 3 6 7 5 4 2 9 2 . . 3 2 Fast Attach 84 | 7 11 9 6 5 12 . 9 5 . . 9 11 Attach 17 | . 2 3 2 3 1 . 2 . . . 2 2 Detach 9 | . 1 4 1 . 2 . . . . . 1 . Swap 28 | . . 8 2 5 3 . 5 1 . . 4 . Drop 53 | . . 10 5 7 7 2 8 3 . . 7 4 Fire 125 | 3 21 17 24 17 14 . 20 1 . . 4 4 Melee 35 | . . . . . 1 . . . . . 16 18 Ram 6 | . 2 . . . 3 . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Core integrity fell below 50% 263 | -10/Materials | Core integrity fell below 20% 283 | -10/Materials | Lost 8 parts (1p3n1u3w) 297 | -10/Materials | Discovered new exit (range 6) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 396 | -9/Materials | Repaired Lgt. Ion Engine 597 | -9/Materials | Lost 3 parts (1p2n) 600 | -9/Materials | Discovered new exit (range 16) 610 | -9/Materials | Identified exit to Mines 614 | -9/Materials | Entered another Materials area 614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 656 | -8/Materials | Build established: Hacker-Mutant 669 | -8/Materials | Repaired Grenade Launcher 695 | -8/Materials | Repaired Flight Unit 731 | -8/Materials | Repaired Spread Laser 935 | -8/Materials | Discovered new exit (range 13) 970 | -8/Materials | Entered Factory 970 | -7/Factory | Evolved 2 slots: Utility x2 1039 | -7/Factory | Identified exit to Lower Caves 1154 | -7/Factory | Lost 4 parts (2n1u1w) 1323 | -7/Factory | Discovered new exit (range 15) 1334 | -7/Factory | Entered another Factory area 1334 | -6/Factory | Evolved 2 slots: Utility x2 1509 | -6/Factory | Identified exit to Factory 1591 | -6/Factory | Discovered new exit (range 3) 1663 | -6/Factory | Lost 4 parts (1p2n1w) 1760 | -6/Factory | Manually triggered Chute Trap 1760 | -6/Factory | Sucked down chute 1760 | -6/Factory | Entered Waste 1767 | -6/Waste | Spotted C-40 Crusher 1780 | -6/Waste | Spotted C-40 Crusher 1792 | -6/Waste | Spotted C-40 Crusher 1797 | -6/Waste | Spotted C-40 Crusher 1797 | -6/Waste | Spotted C-40 Crusher 1807 | -6/Waste | Spotted C-40 Crusher 1815 | -6/Waste | Discovered new exit (range 12) 1824 | -6/Waste | Entered Factory 1840 | -6/Factory | Core integrity fell below 50% 2422 | -6/Factory | Discovered exit to Factory (range 18) 2434 | -6/Factory | Entered another Factory area 2434 | -5/Factory | Evolved 2 slots: Utility x2 2581 | -5/Factory | Discovered new exit (range 5) 2584 | -5/Factory | Entered Upper Caves 2649 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2717 | -5/Upper Caves | Learned location of 1 exit from Factory 2727 | -5/Upper Caves | Discovered new exit (range 12) 2733 | -5/Upper Caves | Entered another Upper Caves area 2733 | -5/Upper Caves | Discovered new exit (range 9) 2737 | -5/Upper Caves | Entered Factory 2737 | -4/Factory | Evolved 2 slots: Utility x2 2738 | -4/Factory | Identified exit to Research 3150 | -4/Factory | Identified exit to Upper Caves 3150 | -4/Factory | Identified exit to Extension 3310 | -4/Factory | Entered Research 3310 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3313 | -3/Research | Lost 8 parts (1p2n5u) 3489 | -3/Research | Build established: Wizard-Mutant 3799 | -3/Research | Lost 9 parts (1p5n3u) 3839 | -3/Research | Spotted B-86 Titan 3849 | -3/Research | Core integrity fell below 50% 3898 | -3/Research | Lost 5 parts (2n2u1w) 3906 | -3/Research | Core integrity fell below 20% 3923 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Although vital for normal system operations, local patrols are light since even suicidal attacks here would be futile given the heavy garrison support. >>Query(ISCS Leo) Launched as part of the [Interstellar Exploration Fleet] in 2140, the Leo was scheduled to arrive in the [Wolf 359 System] in 2185. It presumably arrived as intended, though the distance is too great to have received any communications to that effect. A significant portion of the Leo's crew were science personnel, with a cargo including advanced factories and terraforming modules. >>Query(Access Level) The highest subsurface floor of [Complex 0b10], heavily garrisoned in preparation for a possible [Sigix] attack. >>Traps(Reprogram) Reprogrammed 1 Fusion Bomb Trap. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????^???????????????????? | | ?????##############??????????? | | ?????# #??????????? | | ?????# #??????????? | | ?????# #??????????? | | ?????# #??????????? | | ?????# #??????????? | | ?????# #???????#??? | | ?????# ####### #??? | | ?????# + ????? | | ?????# # #?????? | | ?????# # #?????? | | ?????# + +?????? | | ###### # #?????? | | #######+###### #?????? | | #???# #?????? | | #???# ######## #?????? | | ##### ########+#####?? | | + # #?? | | ##### # s #?? | | #???# # k sT #?? | | ########## # #?? | | # u #?? | | # #?? | | + @ #?? | | # """""" #?? | | ########## # """""" #?? | | #????????# # """""" #?? | | #????????# # #?? | | #????????# # ] #?? | | #????????# ##############?? | | #????????# #??????????????? | | #????????# #??????????????? | | #????????# #??????????????? | | #????????# #??????????????? | | #????????# #??????????????? | | #????????# #??????????????? | | #????????# #??????????????? | | #????????# #??????????????? | | +????????# #??#####???????? | | #????????# #?? #???????? | | #????????# #?? #???????? | | ########## ### #???????? | | #???????? | | #???????? | | #???????? | | """"" #???????? | | ########## ""Y"" #???????? | | #????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 6 Armor Coverage 450 Resistance: EX 25 Power Shielding 66 Utility Shielding 66 Evasion (%) 72 Targeting Accuracy 5 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 37% | -9/Materials Grenade Launcher | 1% | -8/Materials Flight Unit | 20% | -8/Materials Spread Laser | 46% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ConstructNullShredder Manual? 0 Play Time 01:50:43 Cumulative 33.0 hours Start 2025.09.28 @ 20:40:11 End 2025.09.29 @ 01:52:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef8f8fa6-46e2-4c45-bd62-b17dada9da03