Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 23:43:30 Player: opdo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (1185) 1185 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 5188 Bonus ------- Follower Combat Kills 103 Cogmind --------- Core Integrity 498/850 Matter 254/300 Energy 29/100 System Corruption 0% Temperature Cool (39) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Weight Redist. System Machine Analyzer > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Heavy Flail > --- INVENTORY (15) --- Carbon-fiber Leg Makeshift Leg Improved Airjet Improved Airjet Improved Airjet Seismic Detector Transmission Jammer Advanced ECM Suite Plasma Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Force Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Makeshift Leg Improved Airjet Improved Airjet Improved Airjet Seismic Detector Transmission Jammer Advanced ECM Suite Heavy Laser Gauss Rifle Heavy Flail [Rating: 60] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power 2 | . . . . 1 . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 1 1 . 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 56 | 6 3 . 9 11 2 9 13 3 Power 8 | 1 . . 2 2 . 2 1 . Engine 5 | 1 . . 2 2 . . . . Core 3 | . . . . . . 2 1 . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 2 3 . . 4 . Treads . | . . . . . . . . . Leg 11 | 2 . . 2 3 . . 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 . 3 5 1 2 5 . Device 9 | . 1 . 2 2 1 1 2 . Storage 3 | 1 . . 1 . . . 1 . Processor 3 | . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 . 1 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 1 . 2 1 1 5 3 3 Energy Gun 4 | 1 . . 1 . . . 1 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 9 | 1 1 . 1 1 . 2 2 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 4 1 . Parts Lost 21 | . 1 . . 1 . 3 6 10 Power 4 | . . . . . . 1 1 2 Propulsion 6 | . . . . . . . 3 3 Utility 7 | . . . . 1 . 1 2 3 Weapon 4 | . 1 . . . . 1 . 2 Highest Loss Streak 8 | . 1 . . 1 . 1 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 86 100 96 95 100 96 90 85 Engine 9 | . 14 14 10 16 15 12 . . Core 4 | . . . . . . 2 15 10 Leg 23 | . 28 28 31 26 23 23 16 19 Device 15 | . 3 14 20 13 15 15 19 16 Storage 6 | . 10 . 10 9 7 7 6 6 Processor 6 | . 3 14 1 5 7 7 7 6 Protection 3 | . . . . 6 7 6 4 5 Energy Gun 4 | . 8 . 5 9 7 . 4 6 Ballistic Gun 13 | . 17 28 16 9 7 7 12 12 Impact Weapon 1 | . . . . . 7 5 1 . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 13 13 8 15 30 33 44 58 58 Greatest Support 67 | 20 20 20 36 60 54 54 67 67 Greatest Overweight (x) 4 | 4 . . . 2 . . 1 . Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 8 8 8 8 15 15 Average Capacity 8 | 7 7 5 7 8 8 8 8 15 Most Carried 12 | 4 4 4 7 8 7 8 10 12 Average Carried 6 | 1 3 4 4 7 6 7 7 10 Final Capacity 15 | 8 5 5 8 8 8 8 15 15 Final Carried 10 | 2 4 4 6 8 7 6 10 9 Class Distribution -------------------- 61% | Mutant 28% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Matter Collected 1202 | 153 130 24 85 28 24 183 300 275 Remotely . | . . . . . . . . . Salvage Created 1463 | . 144 . 243 96 81 391 304 204 Parts 64 | . 12 . 12 10 3 6 14 7 Haulers Intercepted 3 | . 1 . . . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 28 | . 4 . 5 4 . 8 3 4 Melee 1 | . . . . . . 1 . . Guns 22 | . 4 . 5 4 . 2 3 4 Cannons 4 | . . . . . . 4 . . Classes Destroyed 11 | . 4 . 1 . 1 3 2 . Worker 1 | . . . . . . . 1 . Builder 1 | . 1 . . . . . . . Hauler 3 | . 1 . . . 1 . 1 . Operator 1 | . . . . . 1 . . . Watcher 2 | . . . . . . 2 . . Swarmer 9 | . 3 . . 3 . 2 . 1 Grunt 10 | . 1 . 2 . . 3 2 2 Brawler 1 | . . . . . . 1 . . Sentry 6 | . . . 3 1 . 1 . 1 Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 7 | . 5 . 3 3 1 7 1 3 Combat Bots Only 4 | . 3 . 3 3 . 4 1 3 Max Kills in Single Turn 2 | . 2 . 1 2 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Hostile Shots Fired 351 | . 13 . 35 17 . 134 41 111 Missed 107 | . 1 . 18 5 . 48 6 29 Damage Taken 3818 | . 108 . 228 132 . 1029 869 1452 Core 645 | . 16 . 84 29 . 164 144 208 Absorbed by Shields 6 | . . . . 6 . . . . Core Remaining (%) 88 | 100 . 93 79 94 . 76 . . Volleys Fired 119 | . 19 . 18 7 2 28 23 22 Largest 3 | . 2 . 2 2 2 3 3 3 Hottest 138 | . 60 . 60 65 65 106 138 136 Shots Fired 260 | . 27 . 36 14 4 60 60 59 Gun 228 | . 27 . 36 14 4 28 60 59 Cannon 32 | . . . . . . 32 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 180 | . 22 . 29 7 2 33 45 42 Thermal 75 | . . . 7 7 2 27 15 17 Explosive . | . . . . . . . . . Electromagnetic 5 | . 5 . . . . . . . Robot Hit Streak 8 | . 5 . 8 7 2 8 8 5 Robot Miss Streak 5 | . 4 . 1 3 2 3 4 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 2 | . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 166 | . 17 . 29 8 4 45 32 31 Core Hits 65 | . 8 . 14 7 2 13 12 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . 2 1 1 Critical Strikes 5 | . . . 1 . . 2 1 1 Destroy 3 | . . . 1 . . . 1 1 Smash 2 | . . . . . . 2 . . Melee Attacks 10 | . . . . . 2 8 . . Impact 10 | . . . . . 2 8 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3222 | . 261 . 247 114 214 1196 620 570 Guns 2097 | . 181 . 247 110 26 346 617 570 Cannons 543 | . . . . . . 543 . . Explosions 80 | . 80 . . . . . . . Melee 495 | . . . . . 188 307 . . Ramming 7 | . . . . 4 . . 3 . Kinetic 1861 | . 127 . 195 79 16 422 521 501 Thermal 805 | . 80 . 52 31 10 467 96 69 Explosive . | . . . . . . . . . Electromagnetic 54 | . 54 . . . . . . . Impact 495 | . . . . . 188 307 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 . . Average Corruption 5 | . . . . . . 5 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . 3 . . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 232 | . . . . . 102 130 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 232 | . . . . . 102 130 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . Kicked 2 | . . . . 1 . . 1 . Crushed . | . . . . . . . . . Highest Temperature 635 | . 58 . 40 48 26 472 635 353 Average Temperature 125 | . 26 . 12 18 15 102 167 148 Received Heat Transfer 1059 | . 18 . 111 18 . 243 90 579 Effects 22 | . . . . . . 4 14 4 Shutdowns 7 | . . . . . . 2 5 . Energy Bleed 4 | . . . . . . 1 2 1 Interference 2 | . . . . . . . . 2 Matter Decay 2 | . . . . . . . 2 . Short Circuit 2 | . . . . . . 1 1 . Damage (minor) 3 | . . . . . . . 2 1 Damage (major) 1 | . . . . . . . 1 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . 2 5 . . Impact Corruptions 8 | . . . . . 4 4 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1213 | . 100 . 125 75 25 629 148 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Peak Influence 364 | . 134 52 220 310 154 364 136 . Initial 140 | . . 52 20 8 140 69 74 . Average 108 | . 57 52 106 174 145 173 73 . Maximum Alert Level 1 | . . . 1 1 . 1 . . Low Security (%) 89 | 100 100 100 96 68 100 67 100 . Level 1 10 | . . . 3 31 . 32 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 1 2 2 1 2 . Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . . 1 1 . Reinforcement 6 | . 1 . 1 1 2 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Distress Signals . | . . . . . . . . . Communications Jammed 35 | . . . . 9 . 26 . . Distress Signals 29 | . . . . 8 . 21 . . Times Spotted 60 | . 7 . 7 11 . 13 5 17 Peak Tracking Total 12 | . 2 . 4 4 . 4 2 12 Tactical Retreats 7 | . . . 1 . . 3 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Traps Triggered 3 | . . . 1 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Disabled 4 | . . . . . . 2 2 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Accessed 13 | . 2 . 2 3 1 5 . . Terminals 8 | . 1 . 1 1 1 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 21 | . 3 . 5 6 1 6 . . Successful 11 | . 1 . 4 3 1 2 . . Failed 10 | . 2 . 1 3 . 4 . . Catastrophic 2 | . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual 8 | . 3 . 1 2 . 2 . . Terminals 10 | . 2 . 1 1 1 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 4 | . . . . 3 . 1 . . Terminal Hacks 3 | . 1 . . . 1 1 . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . . . . 1 . 1 . . Terminals 1 | . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Reprogram 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 1 3 . 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 . . Highest-Rated Group 48 | . . . . 48 48 48 . . Highest-Rated Ally 16 | . . . . 16 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 40 | . . . . 24 2 14 . . Total Damage 509 | . . . . 292 29 188 . . Kills 7 | . . . . 6 . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Turns Passed 3001 | 58 172 390 417 386 197 411 631 339 Spaces Moved 2029 | 31 103 326 257 280 154 242 418 218 Core 17 | 15 . . . 2 . . . . Treads . | . . . . . . . . . Legs 2012 | 16 103 326 257 278 154 242 418 218 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 121 | 144 120 120 120 120 120 120 123 120 Slowest Speed 250 | 250 120 120 120 150 120 120 190 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 28 61 19 26 3 47 8 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . 2 . . . . 10 2 1 Melee . | . . . . . . . . . Projectile 12 | . . . . . . 10 2 . AOE 2 | . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total 2356 | 44 128 325 336 322 160 305 488 248 Wait 48 | . . . 42 . . . 5 1 Move 2021 | 30 102 325 256 279 153 241 417 218 Hop . | . . . . . . . . . Pick Up 67 | 8 4 . 8 14 1 9 20 3 Fast Attach . | . . . . . . . . . Attach 42 | 6 2 . 8 7 2 4 10 3 Detach 3 | . . . 2 1 . . . . Swap 14 | . 1 . 1 4 . 5 3 . Drop 27 | . . . 1 9 . 7 9 1 Fire 119 | . 19 . 18 7 2 28 23 22 Melee 10 | . . . . . 2 8 . . Ram . | . . . . . . . . . Kick 2 | . . . . 1 . . 1 . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Storage -6/Factory -6/Lower Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 15) 231 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 427 | -10/Mines | Learned 8 Materials zone layouts 613 | -10/Mines | Discovered new exit (range 8) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -9/Materials | Identified exit to Materials 622 | -9/Materials | Identified exit to Mines 982 | -9/Materials | Discovered exit to Materials (range 16) 1038 | -9/Materials | Entered another Materials area 1038 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1071 | -8/Materials | Identified exit to Garrison 1421 | -8/Materials | Discovered new exit (range 5) 1424 | -8/Materials | Entered Factory 1424 | -7/Factory | Accompanied by 3 allies 1424 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1573 | -7/Factory | Discovered new exit (range 5) 1621 | -7/Factory | Entered Storage 1621 | -7/Storage | Accompanied by 3 allies 2014 | -7/Storage | Discovered new exit (range 16) 2032 | -7/Storage | Entered Factory 2032 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2481 | -6/Factory | Discovered new exit (range 5) 2515 | -6/Factory | Build established: Skirmisher 2663 | -6/Factory | Entered Lower Caves 2680 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2855 | -6/Lower Caves | Spotted B-75 Beast 2988 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3002 | -6/Lower Caves | Self-destructed Last Messages --------------- 02987_ G-50 Soldier springs to life. 02987_ S-27 Virus springs to life. 02988_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02991_ Penetrated by Slug. 02991_ Imp. Sensor Array destroyed. 02991_ Gauss Rifle destroyed. 02992_ Y-64 Sentinel: "REQUESTING BACKUP." 02992_ S-27 Virus destroyed. 02993_ Force Rifle destroyed. 02995_ Slug penetrates Wall. 02996_ Imp. Carbon-fiber Leg destroyed. 02996_ Critical hit (Burn: +37). 02997_ Autogun fries itself beyond repair. 02998_ Flexi-carbon Leg destroyed. 02999_ Slug penetrates G-50 Soldier. 02999_ G-50 Soldier destroyed. 02999_ Switching to secondary target: B-48 Gladiator. 03001_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????# | | ????????????????#########@ #####???????????????## | | ????????????????# #?????????????### | | ????????????????# ggb #????????? | | ????????????????# # g% g # #????????# | | ????????????????# ### ### ## ## #????????# | | ????????????????# #" "? ##?? ? ??????????? | | ????????????????# #" "# #???? ???????????? | | ????????????????# #" "# #????? ## ???????????? | | ????????????????# #"" ""# #??????#?? ?????? ????? | | ????????????????# ######## #???????????? ??## | | ????????????????# #?????????????? ## | | ????????????????### ### #??????????????????# | | ????????????????# ##???? ##?????????????????# | | ????????????????# #???? ##????????????????## | | ????????????????### #????# #?????????????????## | | ??????????????????# ###### #???????? #???????# | | ??????????????????# ## ## ###### #???????## | | ??????????????????# ## ????????? | | ??????????????????# # % ????????????? | | ??????????????????# ! #?????? ??????????### | | ??????????????????#### ##*% #????? % ####### | | ?????????????????????## ### #????? | | ??????????????????????###?# #??????# | | ?????????????????????????## ###?????# ###### " | | ??????????????????????#### ##??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed WeldingIntegratedCharger Manual? 0 Play Time 00:25:48 Cumulative 11.7 hours Start 2024.03.17 @ 22:02:40 End 2024.03.17 @ 23:43:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 30 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8aaf11a-af3a-4a57-a7ec-1488f8a6a96b