Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 21:43:01

Player: Littlelink

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (71)      355
Value Destroyed (2472)     2472
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 7252

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     79/300
Energy                     315/315
System Corruption          9%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
       Light Ion Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
             Flexi-carbon Leg
             Wheel
             Wheel
>            --- UTILITY (4) ------
    Improved Signal Interpreter
             Terrain Scan Processor
             Microactuators
             Graphene Brace
>            --- WEAPON (5) -------
             Thermic Laser
             Flak Gun
       Heavy Machine Gun
       Heavy Flail
             Katana
>            --- INVENTORY (5) ----
             Power Maul

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Flexi-carbon Leg
             Wheel
             Wheel
>            --- UTILITY ----------
    Improved Signal Interpreter
             Terrain Scan Processor
             Microactuators
             Graphene Brace
>            --- WEAPON -----------
             Thermic Laser
             Flak Gun
       Heavy Machine Gun
       Heavy Flail
             Katana
>            --- INVENTORY --------
             Power Maul
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   .   1   .   1   
  Weapon                   3    | .   .   1   .   .   .   1   1   .   
Parts Attached             85   | 8   5   6   4   4   9   20  8   21  
  Power                    12   | 1   2   1   .   .   2   3   .   3   
    Engine                 10   | 1   2   1   .   .   2   2   .   2   
    Core                   2    | .   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 3   .   4   1   .   5   7   1   3   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   1   .   .   2   3   1   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   3   1   .   3   4   .   .   
  Utility                  16   | 1   2   .   1   3   .   3   2   4   
    Device                 9    | .   1   .   1   1   .   3   1   2   
    Storage                2    | 1   .   .   .   1   .   .   .   .   
    Processor              5    | .   1   .   .   1   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   1   1   2   1   2   7   5   11  
    Energy Gun             5    | 2   .   .   .   .   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   .   .   .   1   3   2   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   2   .   .   .   .   2   
    Slashing Weapon        4    | .   .   .   .   .   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   
Parts Lost                 49   | .   2   .   2   .   10  17  .   18  
  Power                    9    | .   2   .   .   .   2   3   .   2   
  Propulsion               15   | .   .   .   1   .   5   6   .   3   
  Utility                  6    | .   .   .   .   .   1   2   .   3   
  Weapon                   19   | .   .   .   1   .   2   6   .   10  
  Highest Loss Streak      12   | .   1   .   1   .   7   9   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   95  98  95  97  73  53  87  67  
  Engine                   9    | .   11  11  11  11  8   3   7   6   
  Leg                      14   | .   28  26  .   .   8   12  6   4   
  Flight                   9    | .   .   5   29  33  18  3   15  7   
  Device                   11   | .   11  11  11  11  2   7   15  11  
  Storage                  1    | .   2   .   .   4   .   .   .   .   
  Processor                9    | .   11  11  11  5   11  5   6   7   
  Energy Gun               8    | .   14  11  11  11  6   6   .   .   
  Ballistic Gun            5    | .   3   .   .   .   6   5   15  8   
  Launcher                 7    | .   10  11  10  .   .   .   11  6   
  Impact Weapon            3    | .   .   11  11  11  11  2   .   2   
  Slashing Weapon          1    | .   .   .   .   .   .   1   7   4   
  Special Melee Weapon     1    | .   .   .   .   9   1   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 12  13  15  16  34  14  19  33  40  
  Greatest Support         40   | 20  20  30  15  14  25  40  18  20  
  Greatest Overweight (x)  10   | .   .   2   1   2   1   4   2   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   5   5   15  5   5   5   5   
  Average Capacity         6    | 7   5   5   5   9   5   5   5   5   
  Most Carried             7    | 5   4   4   5   7   3   3   3   5   
  Average Carried          1    | .   2   1   3   .   .   .   1   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   
  Final Carried            3    | .   3   2   2   .   .   .   3   1   

 Class Distribution 
--------------------
 75% | Mutant
 10% | Scavenger-Skirmisher
  6% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
             Sprinter | -9/Exiles
     Scavenger-Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Matter Collected           1398 | 218 207 180 70  .   116 112 197 298 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2116 | .   469 403 60  .   325 265 17  577 
  Parts                    110  | .   27  41  7   .   11  7   5   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  52   | .   13  6   5   .   6   6   1   15  
  Melee                    9    | .   .   .   1   .   4   1   .   3   
  Guns                     11   | .   6   .   1   .   .   3   .   1   
  AOE                      26   | .   7   6   3   .   .   1   1   8   
Classes Destroyed          14   | .   2   4   2   .   .   2   2   2   
  Builder                  4    | .   .   3   .   .   1   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   1   .   
  Recycler                 3    | .   .   2   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  8    | .   3   3   .   .   .   1   .   1   
  Swarmer                  10   | .   .   .   4   .   1   2   .   3   
  Grunt                    30   | .   13  5   .   .   5   2   .   5   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   
  Sentry                   3    | .   .   1   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   3   7   4   .   4   1   2   6   
  Combat Bots Only         4    | .   3   4   4   .   3   1   1   4   
Max Kills in Single Turn   3    | .   2   3   1   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   1   .   .   1   1   2   
  Melee                    1    | .   .   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        528  | .    75   6    10   .    109  90   8    230  
  Missed                   173  | .    31   2    5    .    52   21   .    62   
Damage Taken               5474 | 2    547  62   71   .    716  1287 268  2521 
  Core                     1797 | 2    157  11   .    .    322  413  35   857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54   | 99   36   .    .    .    16   24   95   .    
Volleys Fired              133  | .    48   14   9    .    2    38   5    17   
  Largest                  4    | .    2    2    2    .    2    2    4    4    
  Hottest                  118  | .    80   80   80   .    85   65   118  104  
Shots Fired                243  | .    92   26   15   .    3    44   21   42   
  Gun                      185  | .    78   14   9    .    3    44   10   27   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 58   | .    14   12   6    .    .    .    11   15   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  85   | .    30   .    .    .    1    17   10   27   
  Thermal                  100  | .    48   14   9    .    2    27   .    .    
  Explosive                58   | .    14   12   6    .    .    .    11   15   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    6    2    4    .    2    13   4    5    
  Robot Miss Streak        7    | .    3    2    1    .    1    4    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           151  | .    42   4    5    .    19   35   4    42   
  Core Hits                136  | 1    33   24   7    .    4    8    5    54   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    4    1    .    2    
  Critical Strikes         15   | .    4    1    .    .    5    2    .    3    
    Burn                   6    | .    4    1    .    .    .    1    .    .    
    Smash                  8    | .    .    .    .    .    5    1    .    2    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              66   | .    .    .    1    .    25   11   .    29   
  Impact                   59   | .    .    .    1    .    25   10   .    23   
  Slashing                 6    | .    .    .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6479 | 4    1139 737  366  .    802  498  304  2629 
  Guns                     1207 | .    525  75   37   .    23   348  18   181  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               3483 | .    608  662  300  .    .    .    286  1627 
  Melee                    1778 | .    .    .    29   .    779  150  .    820  
  Ramming                  11   | 4    6    .    .    .    .    .    .    1    
  Kinetic                  564  | .    249  .    .    .    7    109  18   181  
  Thermal                  643  | .    276  75   37   .    16   239  .    .    
  Explosive                3179 | .    608  662  300  .    .    .    286  1323 
  Electromagnetic          304  | .    .    .    .    .    .    .    .    304  
  Impact                   1579 | .    .    .    29   .    779  150  .    621  
  Slashing                 199  | .    .    .    .    .    .    .    .    199  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    3    9    
  Average Corruption       4    | .    .    .    .    .    .    .    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    .    14   12   
    Message Errors         9    | .    .    .    .    .    .    .    5    4    
    Matter Fused           5    | .    .    .    .    .    .    .    2    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    3    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            528  | .    25   .    .    .    178  60   4    261  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               62   | .    25   .    .    .    .    .    4    33   
  Melee                    466  | .    .    .    .    .    178  60   .    228  
Knockbacks                 7    | .    .    .    .    .    3    2    .    2    
  Impact                   7    | .    .    .    .    .    3    2    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      195  | 2    9    17   2    .    .    .    137  28   
  Shots                    10   | .    1    1    1    .    .    .    5    2    
  Rammed                   4    | 1    .    .    .    .    .    .    .    3    
Targets Rammed             6    | 1    2    .    .    .    .    .    .    3    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        343  | .    225  60   66   .    30   343  171  99   
  Average Temperature      61   | .    61   18   30   .    13   129  58   33   
  Received Heat Transfer   1014 | .    306  18   12   .    279  234  .    165  
  Effects                  1    | .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    2    2    .    5    
  Impact Corruptions       21   | .    .    .    .    .    8    4    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    .    .    
  Heat Transferred         2220 | .    1110 296  111  .    37   666  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Peak Influence             331  | .   264 331 290 .   120 113 262 298 
  Initial                  129  | .   .   1   129 .   .   46  11  37  
  Average                  65   | .   112 190 154 .   71  60  104 160 
Maximum Alert Level        1    | .   1   1   1   .   .   .   1   1   
  Low Security (%)         89   | 100 91  42  89  .   100 100 82  53  
  Level 1                  10   | .   8   57  10  .   .   .   17  46  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   2   .   .   .   4   .   4   
  Investigation            2    | .   1   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   2   1   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   2   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Distress Signals           8    | .   1   3   .   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   22  10  4   .   13  16  3   21  
  Peak Tracking Total      7    | .   4   3   2   .   7   4   1   4   
  Tactical Retreats        3    | .   1   .   .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   .   .   1   1   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   3   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Machines Disabled          21   | .   1   2   .   .   .   .   7   11  
  Max in Single Turn       5    | .   1   1   .   .   .   .   5   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Machines Accessed          14   | .   6   1   .   3   .   2   1   1   
  Terminals                7    | .   4   .   .   .   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   17  1   .   6   .   5   1   1   
  Successful               23   | .   13  1   .   6   .   2   .   1   
  Failed                   8    | .   4   .   .   .   .   3   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   
  Terminals                19   | .   13  .   .   .   .   5   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   9   .   .   6   .   2   .   1   
  Record                   9    | .   3   .   .   5   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   .   .   2   1   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          117  | .   117 .   .   .   .   .   .   .   
  Retrieved Matter         117  | .   117 .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   .   .   
  Total Damage             20   | .   .   .   20  .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               9414 | 4117 1687 380  350  441  309  560  698  872  
Spaces Moved               5263 | 905  1232 407  352  908  352  322  392  393  
  Core                     186  | 64   .    .    .    .    13   76   .    33   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3140 | 841  1232 224  .    .    92   218  315  218  
  Wheels                   142  | .    .    .    .    .    .    .    .    142  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1795 | .    .    183  352  908  247  28   77   .    
  Fastest Speed            29   | 50   120  29   29   30   30   50   112  80   
  Average Speed            104  | 115  120  79   87   47   55   124  166  176  
  Slowest Speed            550  | 120  120  215  112  190  120  250  190  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 96   96   33   63   72   52   26   9    7    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    1    .    .    
Scrap Searched             4    | .    .    .    3    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          387  | .    107  54   42   .    .    .    108  76   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      387  | .    107  54   42   .    .    .    108  76   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      8808 | 3983 1349 435  379  924  410  419  429  480  
  Wait                     3144 | 3051 54   .    1    .    16   8    13   1    
  Move                     5252 | 904  1231 406  351  907  348  321  391  393  
  Hop                      1    | .    .    .    .    .    1    .    .    .    
  Pick Up                  89   | 11   7    5    7    6    9    19   9    16   
  Fast Attach              5    | 3    .    .    .    .    .    .    .    2    
  Attach                   72   | 5    5    2    3    4    9    18   7    19   
  Detach                   3    | .    1    .    .    .    .    .    1    1    
  Swap                     8    | .    .    4    1    .    .    2    1    .    
  Drop                     30   | 8    1    4    6    7    .    2    2    .    
  Fire                     133  | .    48   14   9    .    2    38   5    17   
  Melee                    65   | .    .    .    1    .    25   11   .    28   
  Ram                      4    | 1    .    .    .    .    .    .    .    3    
  Kick                     2    | .    2    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
 4118 | -11/Scrapyard | Entered Materials
 4119 | -10/Materials | Build established: Mutant
 4255 | -10/Materials | Discovered new exit (range 14)
 4354 | -10/Materials | Discovered new exit (range 14)
 4431 | -10/Materials | Identified exit to Materials
 4505 | -10/Materials | Core integrity fell below 50%
 4877 | -10/Materials | Discovered exit to Materials (range 16)
 4979 | -10/Materials | Identified exit to Mines
 5077 | -10/Materials | Discovered exit to Materials (range 15)
 5317 | -10/Materials | Discovered new exit (range 10)
 5805 | -10/Materials | Entered another Materials area
 5805 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 6085 | -9/Materials  | Discovered new exit (range 16)
 6137 | -9/Materials  | Identified exit to Materials
 6179 | -9/Materials  | Discovered new exit (range 15)
 6184 | -9/Materials  | Identified exit to Mines
 6185 | -9/Materials  | Entered Mines
 6188 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 6298 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 6300 | -9/Mines      | Found Prototype Device
 6302 | -9/Mines      | Identified Exp. Sensor Array
 6336 | -9/Mines      | Discovered exit to Materials (range 4)
 6533 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6533 | -9/Mines      | Discovered new exit (range 5)
 6535 | -9/Mines      | Identified exit to Exiles
 6535 | -9/Mines      | Entered Exiles
 6553 | -9/Exiles     | Met 8R-AWN
 6556 | -9/Exiles     | Discovered new exit (range 14)
 6562 | -9/Exiles     | Identified exit to Mines
 6580 | -9/Exiles     | Met EX-HEX
 6597 | -9/Exiles     | Met EX-DEC
 6613 | -9/Exiles     | Learned location of Zion (-6)
 6625 | -9/Exiles     | Discovered exit to Mines (range 14)
 6663 | -9/Exiles     | Met EX-BIN
 6696 | -9/Exiles     | Aligned with FarCom system
 6696 | -9/Exiles     | Given EX-Vault access code
 6705 | -9/Exiles     | Opened EX-Vault
 6714 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6921 | -9/Exiles     | Found Prototype Device
 6927 | -9/Exiles     | Found Prototype Ballistic Cannon
 6929 | -9/Exiles     | Found Prototype Processor
 6930 | -9/Exiles     | Identified Modified TNC
 6976 | -9/Exiles     | Left Exiles lab with Modified TNC
 6976 | -9/Exiles     | Entered Mines
 7053 | -8/Mines      | Core integrity fell below 50%
 7095 | -8/Mines      | Lost 7 parts (1p3n1u2w)
 7132 | -8/Mines      | Core integrity fell below 20%
 7174 | -8/Mines      | Lost 3 parts (1p2n)
 7276 | -8/Mines      | Discovered exit to Materials (range 8)
 7285 | -8/Mines      | Entered Materials
 7285 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 7490 | -8/Materials  | Lost 3 parts (1n2w)
 7604 | -8/Materials  | Discovered new exit (range 15)
 7629 | -8/Materials  | Core integrity fell below 50%
 7657 | -8/Materials  | Garrison activated, responded to threat
 7659 | -8/Materials  | Lost 9 parts (1p3n2u3w)
 7696 | -8/Materials  | Met 7R-MNS
 7845 | -8/Materials  | Entered Factory
 7845 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 8245 | -7/Factory    | Discovered new exit (range 9)
 8267 | -7/Factory    | Identified exit to Factory
 8317 | -7/Factory    | Build established: Scavenger-Skirmisher
 8543 | -7/Factory    | Entered another Factory area
 8543 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 8779 | -6/Factory    | Identified exit to DSF
 8980 | -6/Factory    | Garrison activated, responded to threat
 9056 | -6/Factory    | Lost 5 parts (1p1n1u2w)
 9184 | -6/Factory    | Core integrity fell below 50%
 9219 | -6/Factory    | Core integrity fell below 20%
 9233 | -6/Factory    | Lost 12 parts (1p2n2u7w)
 9415 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete. <x6>
HS/QQIAGER>7GIIYO WA Y9PVYNY&5FX1ZJDD
Y-54 Guardian suffers critical hit (Smash).
Destroyed Gatling Laser.
Y-54 Guardian system corrupted by crushing effect.
Destroyed Imp. Deuterium Engine.
Y-54 Guardian system corrupted by crushing effect.
Y-54 Guardian destroyed.
Acquired 56 matter.
Acquired Corrupted Flak Gun.
Integrated Corrupted Flak Gun (+3).
System corrupted: Energy discharge (-85).
Acquired Thermic Laser.
Acquired Hvy. Machine Gun.
Acquired Flexi-carbon Leg.
P-60 Hacker hacks NN-7ML(g), rebooting.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ###############?????????????????????????           |
| #             #?????????########????????           |
| #             #?????????#      #????????           |
| #             #?????????#@     #????????           |
| #             #?????????# "S   #????????           |
| #             #??######## """  #????????           |
| #             #??#      #g ""  #????????           |
| #             #??#      #      #????????           |
| #             #??#      ##p#######??????           |
| #             #??#      +           #???           |
| #             #???     ?## #########????           |
| #             #????    ?## ##      #????           |
| #######+####+########+###   #      #????           |
|                      !    ! +      #????           |
|                 #####=###   #      #????           |
|       ""        #???# #?#####      #????           |
|       ""      ^ #???# #?????#      #????           |
|        "      #+#####+#?????########????           |
|       ""  #          ???????????????????           |
|        "  #        """??????????????????           |
|           #         Y???????????????????           |
|           #        """ #????????????????           |
|           #            #????????????????           |
|           +            #????????????????           |
|           #            #????????????????           |
|           #            #????????????????           |
|           #            #????????????????           |
|           #            #????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       85
ECM Strength               2
Melee Speed Boost          20
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
More Dakka Please
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ScatterEtherialExtractor
  Manual?         0
Play Time         01:05:34
  Cumulative      3.8 hours
  Start           2024.05.29 @ 20:37:27
  End             2024.05.29 @ 21:43:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          53x45
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1a1c507-f3da-45a9-b878-4614990a6a9c