Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 01:54:30 Player: jumpy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (103) 515 Value Destroyed (3811) 3811 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 11541 Bonus ------- Follower Combat Kills 395 Cogmind --------- Core Integrity 0/1600 Matter 240/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Improved Sensor Array Advanced Transmission Jammer Improved Reaction Control System Improved Heavy Armor Plating Advanced Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Quantum Reactor Myomer Leg Myomer Leg Advanced Transmission Jammer Phase Gun [Rating: 175] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . 1 1 . . . Utility 11 | . . . 2 2 . 2 1 1 . 1 2 Weapon 2 | . . . . . 1 . . . . 1 . Parts Attached 142 | 9 6 9 7 21 16 9 12 2 23 14 14 Power 24 | 1 1 1 1 3 4 . 3 1 3 3 3 Engine 8 | 1 1 1 . 1 4 . . . . . . Core 3 | . . . 1 2 . . . . . . . Reactor 13 | . . . . . . . 3 1 3 3 3 Propulsion 40 | 2 2 5 . 8 3 . 7 1 8 1 3 Treads 5 | 2 2 1 . . . . . . . . . Leg 33 | . . 4 . 8 3 . 6 . 8 1 3 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . 1 1 . . . Flight . | . . . . . . . . . . . . Utility 48 | 3 1 1 3 7 3 5 2 . 8 8 7 Device 31 | 2 . . 2 4 2 2 2 . 5 7 5 Storage 3 | 1 1 1 . . . . . . . . . Processor 6 | . . . . 2 1 1 . . . . 2 Hackware . | . . . . . . . . . . . . Protection 8 | . . . 1 1 . 2 . . 3 1 . Artifact . | . . . . . . . . . . . . Weapon 30 | 3 2 2 3 3 6 4 . . 4 2 1 Energy Gun 7 | 1 . . . . . . . . 4 2 . Energy Cannon 15 | . 2 2 . 2 5 4 . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 3 | . . . 2 . . . . . . . 1 Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 1 . . . 1 . Parts Lost 48 | . . . 1 12 4 . 15 . 1 4 11 Power 5 | . . . . 1 1 . 2 . . . 1 Propulsion 15 | . . . . 7 1 . 6 . . 1 . Utility 20 | . . . 1 2 1 . 4 . 1 2 9 Weapon 8 | . . . . 2 1 . 3 . . 1 1 Highest Loss Streak 8 | . . . 1 6 3 . 8 . 1 3 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 4 9 10 13 14 12 13 13 4 4 4 4 Power 2 | . 1 2 2 2 2 3 2 . . 1 . Propulsion 3 | 1 3 2 2 5 5 3 3 1 1 1 1 Utility 2 | . 2 2 3 2 2 2 3 2 . . . Weapon 2 | 1 2 3 4 3 2 2 3 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 31 | . . 2 1 12 2 2 9 . . 1 2 Power 7 | . . . . 4 . . 3 . . . . Propulsion 14 | . . 2 . 7 1 . 2 . . 1 1 Utility 3 | . . . . 1 . . 2 . . . . Weapon 6 | . . . 1 . 1 2 1 . . . 1 Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 100 99 99 95 94 98 87 8 68 90 88 Engine 4 | . 14 11 4 . 8 11 4 . . . . Core 1 | . . . 4 5 . . . . . . . Reactor 2 | . . . . . . . 5 3 7 8 7 Treads 5 | . 28 38 . . . . . . . . . Leg 22 | . . 4 36 29 25 23 22 . 20 25 22 Device 20 | . 14 11 23 21 8 13 16 . 17 29 37 Storage 5 | . 14 11 9 7 6 5 4 . . . . Processor 7 | . . . . 11 19 19 14 . . . 1 Protection 3 | . . . 3 1 3 4 4 . 6 11 3 Energy Gun 4 | . 6 . . . . . . . 12 15 14 Energy Cannon 7 | . 15 22 . 6 11 10 8 . . . . Ballistic Cannon 1 | . . . 16 . . . . . . . . Slashing Weapon 2 | . . . . 6 6 5 4 . . . . Peak Build Rating 175 | 7 8 22 31 40 56 74 97 24 105 150 175 Average Rating 69 | 5 7 12 29 35 48 65 79 15 82 134 161 On Entrance 43 | . 7 8 22 28 40 56 74 9 24 105 150 Naked Turns 81 | . . . . . . . 30 . . . 51 Heaviest Build 110 | 13 92 92 45 51 68 79 79 12 77 97 110 Greatest Support 171 | 40 40 80 60 60 76 76 110 12 138 156 171 Greatest Overweight (x) 2 | . 2 2 . . 1 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 7 15 16 15 15 15 15 14 5 5 5 5 Most Carried 15 | 7 12 13 15 15 15 15 15 5 5 5 5 Average Carried 9 | 5 9 10 13 14 12 13 13 4 4 4 4 Final Capacity 25 | 8 25 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 7 12 13 15 15 11 15 5 4 5 5 2 Class Distribution -------------------- 67% | Mutant 29% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Tank | -3/Armory Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Matter Collected 2309 | 347 87 80 282 467 30 281 203 . 285 135 112 Remotely 185 | 185 . . . . . . . . . . . Salvage Created 4329 | 226 221 209 368 1084 301 220 469 . 128 521 582 Parts 217 | 20 13 15 30 50 18 7 29 . . 20 15 Haulers Intercepted 4 | . 1 1 . 1 . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 71 | . 3 3 18 17 5 5 3 . 1 5 11 Melee 15 | . . . . 13 1 . 1 . . . . Guns 16 | . 2 . . . . . . . 1 5 8 Cannons 30 | . 1 3 18 4 . 4 . . . . . AOE 4 | . . . . . 2 1 1 . . . . Classes Destroyed 13 | 2 4 2 1 2 1 . . . 1 . . Worker 5 | . . . . 2 . 1 2 . . . . Builder 5 | . 1 . . 1 1 . 2 . . . . Tunneler 11 | 8 . . . 1 1 . 1 . . . . Hauler 4 | . 1 1 . 1 . . 1 . . . . Recycler 5 | 1 . . 1 2 . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 19 | . . . 10 3 . . . . . . 6 Grunt 26 | . 3 2 6 10 . . . . . 4 1 Sentry 5 | . . 1 2 1 1 . . . . . . Hunter 10 | . . . . . 4 2 2 . . . 2 Programmer 9 | . . . . 3 . 3 1 . . . 2 Behemoth 2 | . . . . . . . . . 1 1 . Best Kill Streak 7 | 3 2 2 4 7 3 2 6 . 1 2 6 Combat Bots Only 7 | . 1 2 4 7 2 2 2 . 1 2 6 Max Kills in Single Turn 5 | 1 1 1 2 1 2 1 5 . 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . . . . 2 1 1 . . . . Melee 1 | . . . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Hostile Shots Fired 1064 | . 11 2 75 157 84 70 242 4 26 38 355 Missed 440 | . 5 1 26 43 28 31 105 1 11 11 178 Hits 624 | . 6 1 49 114 56 39 137 3 15 27 177 Projectile 624 | . 6 1 49 114 56 39 137 3 15 27 177 AOE 4 | . . . . . 3 1 . . . . . Critical Strikes 31 | . 1 . 2 3 2 1 6 . . 1 15 Actively Blocked 5 | . . . . . . . 5 . . . . Part Disruptions 2 | . . . . . . . 1 . . . 1 Damage Taken 11397 | . 73 55 744 1434 999 613 2583 81 342 770 3703 Core 2530 | . 11 . 53 142 137 15 387 81 30 55 1619 Absorbed by Shields 826 | . . . . . 80 223 54 . . . 469 Ignored by Resistances 237 | . . . . . . . . . . 98 139 Regen/Repaired (Parts) 119 | . . . . 93 . 26 . . . . . Core Remaining (%) 89 | 100 95 100 90 79 83 98 66 . 91 96 . Volleys Fired 199 | 19 13 10 36 18 15 25 13 . 9 15 26 Largest 4 | 2 2 2 2 1 1 2 2 . 3 4 4 Hottest 303 | 70 120 128 74 80 75 160 175 . 238 303 293 Shots Fired 420 | 38 26 20 72 19 15 44 18 . 27 52 89 Gun 218 | 38 18 . . . . . . . 27 52 83 Cannon 189 | . 8 20 72 19 11 37 16 . . . 6 Launcher 13 | . . . . . 4 7 2 . . . . Special . | . . . . . . . . . . . . Kinetic 106 | 19 9 . 72 . . . . . . . 6 Thermal 282 | 19 17 20 . 19 . 37 8 . 27 52 83 Explosive 13 | . . . . . 4 7 2 . . . . Electromagnetic 19 | . . . . . 11 . 8 . . . . Robot Hit Streak 13 | 6 7 4 6 9 7 5 5 . 4 13 8 Robot Miss Streak 13 | 4 2 4 13 1 1 3 3 . 4 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 Shots Hit Robots 317 | 20 17 10 57 56 11 20 20 . 14 36 56 Core Hits 192 | 10 10 6 62 24 11 14 16 . 6 17 16 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 16 | 1 . . . 5 1 . 1 . 1 3 4 Burn 7 | 1 . . . . . . . . 1 2 3 Destroy 2 | . . . . . . . . . . 1 1 Sever 7 | . . . . 5 1 . 1 . . . . Melee Attacks 74 | . . . 1 57 5 1 10 . . . . Impact . | . . . . . . . . . . . . Slashing 74 | . . . 1 57 5 1 10 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . 8 . 1 4 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9678 | 251 226 187 855 1928 699 847 1319 4 463 1076 1823 Guns 3725 | 251 166 . . . . . . . 463 1076 1769 Cannons 2756 | . 51 182 855 387 321 556 353 . . . 51 Explosions 1087 | . . . . . 316 225 546 . . . . Melee 2089 | . . . . 1541 62 66 420 . . . . Ramming 21 | . 9 5 . . . . . 4 . . 3 Kinetic 1137 | 140 91 . 855 . . . . . . . 51 Thermal 5238 | 111 126 182 . 387 43 556 525 . 463 1076 1769 Explosive 650 | . . . . . 273 225 152 . . . . Electromagnetic 543 | . . . . . 321 . 222 . . . . Impact . | . . . . . . . . . . . . Slashing 2089 | . . . . 1541 62 66 420 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . 1 . . 3 . 4 12 . 1 . 27 Average Corruption 3 | . 1 . . 2 . 3 3 . 1 . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 40 | . . . . 7 . 11 6 . . . 16 Message Errors 8 | . . . . 3 . 2 2 . . . 1 Matter Fused 10 | . . . . 2 . 4 1 . . . 3 Heat Flow Errors 3 | . . . . . . 1 . . . . 2 Energy Discharges 4 | . . . . . . 2 . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . 1 . 1 1 . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . . 1 . 1 1 . . . . Alerts 1 | . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . 1 . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 212 | . . . . 115 . 8 83 . . . 6 Projectiles 32 | . . . . 18 . 8 . . . . 6 Explosions 22 | . . . . . . . 22 . . . . Melee 158 | . . . . 97 . . 61 . . . . Knockbacks 28 | . . . 26 . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 27 | . . . 26 . . . . . . . 1 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 218 | . . . 112 . . . 103 2 . . 1 Shots 3 | . . . 1 . . . 2 . . . . Rammed 6 | . 2 1 . . . . . 1 . . 2 Targets Rammed 7 | . 2 1 . . . . . 1 . . 3 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 440 | 45 126 171 126 . 144 440 21 . 177 315 106 Average Temperature 78 | 13 38 62 33 . 48 182 9 . 71 93 34 Received Heat Transfer 1435 | . 60 . 288 435 60 . 132 18 9 207 226 Effects 3 | . . . . . . 2 . . . 1 . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . 1 . . . . Combat Hostiles 3 | . . . . . 2 . 1 . . . . Parts Fried 6 | . . . . . 4 . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . 3 Parts Melted 28 | 1 . 2 . 2 . 8 . . 3 2 10 Heat Transferred 8833 | 407 333 370 . 700 50 1000 374 . 896 1901 2802 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Maximum Alert Level 1 | . . . 1 . . . . . . . . Low Security (%) 97 | 100 100 100 68 100 100 100 100 100 100 100 100 Level 1 2 | . . . 31 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 369 | 10 35 52 369 192 103 55 153 29 164 154 120 Initial 159 | . . . . 159 88 . . 29 4 71 9 Average 42 | 1 7 8 126 83 39 10 42 19 15 70 23 Influence Increases 2976 | 45 97 109 536 553 185 160 396 . 240 252 403 Destroy 0b10 Robot/C 1560 | . 60 60 360 340 100 100 60 . 100 160 220 Destroy 0b10 Robot/NC 160 | 45 15 10 5 35 10 5 35 . . . . Destroy Leader 360 | . 22 34 60 72 30 30 22 . 30 30 30 Allied During Kill 131 | . . . . . . . . . 95 36 . Successful Hack 32 | . . 5 5 12 . . 5 . . 5 . Disable Machine 165 | . . . 15 30 15 15 90 . . . . Destroy Structure 163 | . . . 16 4 15 10 94 . . 6 18 Partial Spotted 30 | . . . . . . . . . 15 . 15 Lose Combat Pursuer 375 | . . . 75 60 15 . 90 . . 15 120 Influence Decreases 2899 | 45 97 108 186 724 365 160 340 47 113 372 342 Entered New Map 389 | . . . 1 192 92 . . 27 5 65 7 Time Decay 2083 | 45 97 108 175 422 238 160 195 20 48 267 308 Lost Part 367 | . . . 10 110 35 . 145 . . 40 27 Lost Ally 60 | . . . . . . . . . 60 . . Squads Dispatched 28 | . 1 2 4 4 2 4 4 . . 4 3 Investigation 5 | . . . . 1 . 1 2 . . 1 . Extermination 10 | . . . . 2 1 1 1 . . 2 3 Reinforcement 10 | . 1 2 1 1 1 2 1 . . 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Distress Signals 11 | . . . 5 2 1 . 1 . 1 . 1 Communications Jammed 11 | . . . . . . . . . . 1 10 Distress Signals 10 | . . . . . . . . . . . 10 Times Spotted 152 | . 8 6 32 26 8 7 15 2 7 7 34 Peak Tracking Total 17 | . 2 2 8 9 4 2 11 2 3 4 17 Tactical Retreats 14 | . . . 3 2 1 . 4 . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Traps Triggered 3 | . 1 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Machines Disabled 11 | . . . 1 2 1 1 6 . . . . Max in Single Turn 4 | . . . 1 1 1 1 4 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Machines Accessed 13 | . . 1 1 3 2 2 2 1 . 1 . Terminals 6 | . . 1 1 . 2 1 . . . 1 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 4 | . . . . 2 . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 31 | . . 3 4 5 5 2 7 1 . 4 . Successful 16 | . . 1 2 2 3 1 5 . . 2 . Failed 15 | . . 2 2 3 2 1 2 1 . 2 . Catastrophic 4 | . . . . 1 . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . 2 3 2 3 2 2 . . . . Terminals 17 | . . 3 4 . 5 1 . . . 4 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 7 | . . . . 4 . 1 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 4 | . . . 1 . 1 . . . . 2 . Record 2 | . . . . . . . . . . 2 . Prototype ID Bank 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 3 | . . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 1 1 2 1 . . . . . Terminals 4 | . . 1 1 . 2 . . . . . . Botnet 4 | . . 1 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . Patch 2 | . . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . 1 1 3 2 1 2 1 . 1 . Full Trace Events 2 | . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 7 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Total Allies 7 | . . . . . . . . . 7 . . Largest Group 7 | . . . . . . . . . 7 4 . Highest-Rated Group 314 | . . . . . . . . . 314 178 . Highest-Rated Ally 47 | . . . . . . . . . 47 47 . Total Orders . | . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . 25 13 . Total Damage 1181 | . . . . . . . . . 791 390 . Kills 7 | . . . . . . . . . 4 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Active Infowar (turns) 7078 | 75 424 643 548 1165 600 767 652 . 437 639 1128 Sensors 4212 | . . . . . 589 767 652 . 437 639 1128 Terrain 351 | . . . 351 . . . . . . . . Traps 1092 | . . . 547 545 . . . . . . . Seismic 2866 | 75 424 643 548 1165 11 . . . . . . Jamming 1614 | . . . . . . . . . . 486 1128 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Turns Passed 7517 | 325 424 643 548 1201 600 767 692 57 442 639 1179 Spaces Moved 4639 | 158 158 332 329 739 373 435 521 78 243 447 826 Core 178 | 4 . . . . . . 74 3 . . 97 Treads 588 | 154 158 276 . . . . . . . . . Legs 3763 | . . 56 329 739 373 435 446 . 209 447 729 Wheels . | . . . . . . . . . . . . Hover 110 | . . . . . . . 1 75 34 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 125 50 50 71 116 50 Average Speed 127 | 157 213 165 120 120 137 143 115 69 114 116 108 Slowest Speed 320 | 160 320 260 120 120 190 195 127 70 190 118 118 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 18 | 6 30 27 35 22 11 13 17 2 19 11 26 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 11 | . . . 1 4 . . 1 . . . 5 Terrain Destroyed 91 | . . . 16 4 13 7 45 . 1 . 5 Melee 6 | . . . 1 4 . . 1 . . . . Projectile 9 | . . . . . . 1 2 . 1 . 5 AOE 76 | . . . 15 . 13 6 42 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Total 5792 | 193 218 402 411 968 442 534 580 80 382 532 1050 Wait 466 | . 33 39 21 84 11 48 3 . 19 36 172 Move 4626 | 157 157 331 328 738 372 434 520 78 242 444 825 Hop 1 | . . . . . . . . . . 1 . Pick Up 92 | 7 4 5 10 29 9 7 9 . 3 7 2 Fast Attach 48 | 8 . . . 2 . 2 3 1 16 10 6 Attach 42 | . . 3 3 14 7 1 6 1 3 1 3 Detach 3 | . . . . . . . . . 3 . . Swap 73 | 1 6 9 5 7 12 9 7 . 5 5 7 Drop 85 | 1 3 4 7 19 11 7 9 . 6 13 5 Fire 199 | 19 13 10 36 18 15 25 13 . 9 15 26 Melee 74 | . . . 1 57 5 1 10 . . . . Ram 2 | . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . 1 Crush 3 | . 2 1 . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire 76 | . . . . . . . . . 76 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 326 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 15) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Propulsion x2 1298 | -9/Materials | Discovered new exit (range 9) 1393 | -9/Materials | Entered another Materials area 1393 | -8/Materials | Evolved 2 slots: Utility x2 1572 | -8/Materials | Garrison activated, responded to threat 1936 | -8/Materials | Discovered new exit (range 5) 1941 | -8/Materials | Entered Factory 1941 | -7/Factory | Evolved 2 slots: Utility x2 2691 | -7/Factory | Destroyed 7 combat bots 2698 | -7/Factory | Lost 6 parts (1p4n1u) 3116 | -7/Factory | Discovered new exit (range 15) 3142 | -7/Factory | Entered another Factory area 3142 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3545 | -6/Factory | Lost 3 parts (1p1u1w) 3719 | -6/Factory | Discovered new exit (range 15) 3741 | -6/Factory | Identified exit to Factory 3742 | -6/Factory | Entered another Factory area 3742 | -5/Factory | Evolved 2 slots: Utility x2 4475 | -5/Factory | Discovered new exit (range 9) 4491 | -5/Factory | Identified exit to Factory 4509 | -5/Factory | Entered another Factory area 4509 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4672 | -4/Factory | Discovered new exit (range 13) 4688 | -4/Factory | Identified exit to Upper Caves 4848 | -4/Factory | Lost 3 parts (2n1u) 5139 | -4/Factory | Lost 8 parts (1p2n2u3w) 5162 | -4/Factory | Released all parts (10) 5163 | -4/Factory | System corruption reached 10% 5192 | -4/Factory | Lost 4 parts (1p2n1u) 5196 | -4/Factory | Discovered new exit (range 12) 5201 | -4/Factory | Entered Research 5201 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5252 | -3/Research | Discovered new exit (range 5) 5258 | -3/Research | Entered Armory 5259 | -3/Armory | Met VL-GR5, who suggested a friendly competition 5545 | -3/Armory | Build established: Scavenger-Tank 5572 | -3/Armory | Spotted B-86 Titan 5600 | -3/Armory | Destroyed B-86 Titan 5684 | -3/Armory | Discovered new exit (range 5) 5700 | -3/Armory | Entered Research 5700 | -2/Research | Accompanied by 4 allies 5700 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5712 | -2/Research | Found Prototype Device 5712 | -2/Research | Identified Exp. Thermal Defense Suite 5715 | -2/Research | Found Exp. Thermal Defense Suite 6194 | -2/Research | Spotted B-90 Cyclops 6216 | -2/Research | Destroyed B-90 Cyclops 6244 | -2/Research | Lost 3 parts (1n1u1w) 6327 | -2/Research | Discovered new exit (range 10) 6339 | -2/Research | Entered Access 6339 | -1/Access | Evolved 2 slots: Utility x2 7009 | -1/Access | Spotted B-99 Colossus 7367 | -1/Access | Crushed by falling debris 7367 | -1/Access | System corruption reached 10% 7467 | -1/Access | Released all parts (18) 7474 | -1/Access | Core integrity fell below 50% 7496 | -1/Access | Lost 8 parts (1p6u1w) 7512 | -1/Access | Core integrity fell below 20% 7518 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07467_ Released Centrium Leg. 07467_ Released Enh. Quantum Rifle. 07467_ Released Centrium Leg. 07467_ Released Biometal Leg. 07467_ Released Dispersion Rifle. 07467_ Released Adv. Thermal Generator. 07467_ Released Adv. Heat Sink. 07467_ Released Imp. Sensor Array. 07467_ Released Adv. Cooling System. 07467_ Released Myomer Leg. 07467_ Released Enh. Hardcell Cannon. 07467_ Released Quantum Reactor. 07482_ System corrupted: Energy discharge (-37). 07483_ P-80 Master resets P-80 Master, system corruption cleaned. 07501_ System corrupted: Heat flow error (+158). 07501_ K-01 Serf cleans the Fabricator. 07506_ P-80 Master resets R-10 Processor, system corruption cleaned. 07510_ Slammed into S-43 Plague. 07511_ Destabilizing: System corrupted (+2). 07512_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????##########?????????????????? | | #????????????????????# ?????????????????? | | #????????????????????# ?????????????????? | | #????????????????????# "?????????????????? | | #????????????????????# """????????????????? | | #????????????????????# R" #?????????????? | | #????????????????????# """ #?????????????? | | #????????????????????# "" #?????????????? | | #????????????????????# #?????????????? | | #?????????????? ???# ???????????????? | | #????????????# ??# ?????????????????? | | #????????????# ?# ???????????????????? | | #????????????# ? ?????????????????????? | | #????????????# ###@###################????? | | #????????????# # #????? | | #????????????# # ! =#????? | | ##????????????# # #????? | | ??????????????+ # #????? | | ??????????????# s# #????? | | ??????????????# s# #????? | | ??????????????# s###/#########???????? | | ??????????????######## ss #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# R #????????????? | | ?????????????????????######## #????????????? | | ??????##########????????????# #????????????? | | ??????# #????????????# #????????????? | | ??????# #????????????# #?######?????? | | ??????# ############## #""""" #?????? | | ??????# # # #"""F""#?????? | | ??????# # # #""" ""###+### | | ####### + "" ]# | | # # "" # | | # # """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 57 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Resistance: TH 30 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Adv. Terrain Scan Processor | -4/Factory | Scanalyzed Imp. Plasma Cutter | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectilePlatingMinigun Manual? 0 Play Time 00:54:14 Cumulative 170.8 hours Start 2025.07.20 @ 01:01:28 End 2025.07.20 @ 01:54:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 416 Rogue 416 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 139c68cd-f540-4cb3-b895-9a373c66108d