Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 20:27:23 Player: michaelman Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (4219) 4219 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (474) 474 TOTAL SCORE: 8503 Bonus ------- High Alert Combat Kills 474 Cogmind --------- Core Integrity 514/850 Matter 14/300 Energy 150/150 System Corruption 0% Temperature Hot (230) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Flak Gun Flak Gun Flak Gun > --- INVENTORY (10) --- Heavy Plasma Cannon Heavy Assault Rifle Autogun Gauss Rifle Flak Gun Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Precision Shock Rifle Advanced Assault Cannon Missile Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Autogun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . 2 . 1 . 1 Weapon 1 | . . . 1 . . . Parts Attached 100 | 5 4 24 7 18 20 22 Power 13 | 1 . 2 . 4 3 3 Engine 5 | 1 . 2 . . 2 . Core 8 | . . . . 4 1 3 Reactor . | . . . . . . . Propulsion 30 | 1 1 8 4 5 5 6 Treads . | . . . . . . . Leg 30 | 1 1 8 4 5 5 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 7 1 5 3 3 Device 14 | . 1 5 . 3 3 2 Storage 2 | 1 . . . 1 . . Processor 3 | . . 1 1 1 . . Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 36 | 2 2 7 2 4 9 10 Energy Gun 12 | 1 . 2 . 2 4 3 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 16 | 1 1 3 2 2 2 5 Ballistic Cannon 2 | . . . . . 2 . Launcher 4 | . 1 . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 40 | . . 8 1 1 13 17 Power 7 | . . 1 . . 4 2 Propulsion 11 | . . 1 . . 3 7 Utility 10 | . . 4 1 . 1 4 Weapon 12 | . . 2 . 1 5 4 Highest Loss Streak 10 | . . 4 1 1 7 10 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 92 | . 85 94 99 98 92 80 Engine 6 | . 14 10 9 1 5 2 Core 4 | . . . . 12 5 5 Leg 21 | . 15 21 27 23 20 16 Device 14 | . 12 18 11 14 14 12 Storage 8 | . 14 11 9 7 7 6 Processor 11 | . . 7 14 15 15 13 Energy Gun 6 | . 9 5 9 10 5 1 Energy Cannon 1 | . . 5 . . . . Ballistic Gun 12 | . 17 11 17 10 9 12 Ballistic Cannon 1 | . . . . . 5 2 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 12 25 25 33 41 44 Greatest Support 56 | 10 20 20 39 56 56 56 Greatest Overweight (x) 1 | 1 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 9 10 10 Most Carried 10 | 5 8 8 8 10 10 8 Average Carried 7 | 2 5 7 7 8 8 5 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 9 | 3 8 7 8 9 8 7 Class Distribution -------------------- 32% | Mutant 25% | Scavenger-Gunner 16% | Scavenger-Skirmisher 15% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 2502 | 250 53 435 178 320 913 353 Remotely . | . . . . . . . Salvage Created 3848 | . 97 1069 323 490 1393 476 Parts 231 | . 12 83 17 34 59 26 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 100 | . 3 33 6 11 32 15 Guns 82 | . 1 30 6 11 25 9 Cannons 11 | . . 2 . . 5 4 AOE 7 | . 2 1 . . 2 2 Classes Destroyed 15 | . 2 5 1 2 2 3 Worker 3 | . . . 1 1 . 1 Builder 2 | . 1 . . . 1 . Tunneler 2 | . . 1 . 1 . . Hauler 1 | . . . . . 1 . Recycler 2 | . . . . 1 1 . Operator 3 | . . 2 . 1 . . Watcher 1 | . . 1 . . . . Swarmer 25 | . . 11 . 4 6 4 Grunt 43 | . 3 14 1 3 19 3 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . . 1 Sentry 21 | . . 8 5 2 5 1 Hunter 4 | . . . . . . 4 Programmer 3 | . . . . 2 1 . Heavy 1 | . . . . . . 1 Best Kill Streak 14 | . 4 4 3 5 14 5 Combat Bots Only 14 | . 3 4 2 4 14 5 Max Kills in Single Turn 4 | . 4 2 2 2 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 2 | . 2 1 . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 650 | . 1 148 29 117 215 140 Missed 203 | . 1 36 6 45 83 32 Damage Taken 6330 | . . 1451 358 755 1734 2032 Core 1052 | . . 274 77 136 229 336 Absorbed by Shields 8 | . . . . . 8 . Core Remaining (%) 72 | 100 100 31 86 . 47 . Volleys Fired 236 | . 1 75 17 31 71 41 Largest 3 | . 2 2 3 3 3 3 Hottest 193 | . 50 88 104 144 164 193 Shots Fired 596 | . 2 150 51 83 203 107 Gun 517 | . 1 134 51 83 162 86 Cannon 72 | . . 16 . . 39 17 Launcher 7 | . 1 . . . 2 4 Special . | . . . . . . . Kinetic 387 | . 1 81 34 36 148 87 Thermal 202 | . . 69 17 47 53 16 Explosive 7 | . 1 . . . 2 4 Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 2 18 22 23 19 14 Robot Miss Streak 8 | . . 7 4 3 8 7 Penetration Max 1 | . . . . . 1 . Secondary Targets 10 | . . 4 . . 3 3 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 428 | . 2 106 38 56 139 87 Core Hits 376 | . 4 97 13 34 115 113 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 13 | . . . 2 5 5 1 Burn 9 | . . . 2 4 2 1 Destroy 2 | . . . . 1 1 . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8863 | . 170 1701 616 1160 3173 2043 Guns 6701 | . 15 1260 616 1160 2369 1281 Cannons 1143 | . . 228 . . 614 301 Explosions 1002 | . 150 213 . . 178 461 Melee . | . . . . . . . Ramming 17 | . 5 . . . 12 . Kinetic 5452 | . 15 618 424 700 2265 1430 Thermal 2621 | . . 870 192 460 718 381 Explosive 773 | . 150 213 . . 178 232 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 3 4 . Average Corruption 3 | . . . . 2 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . 15 15 . Message Errors 5 | . . . . 3 2 . Matter Fused 4 | . . . . 2 2 . Heat Flow Errors 5 | . . . . 3 2 . Energy Discharges 5 | . . . . 2 3 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 5 | . . . . 2 3 . Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 105 | . . 22 . . 8 75 Projectiles 8 | . . . . . 8 . Explosions 97 | . . 22 . . . 75 Melee . | . . . . . . . Knockbacks 7 | . . . . . 6 1 Impact . | . . . . . . . Kinetic 7 | . . . . . 6 1 Secondary . | . . . . . . . Self-Inflicted Damage 358 | . . 147 . . . 211 Shots 5 | . . 2 . . . 3 Rammed . | . . . . . . . Targets Rammed 2 | . 1 . . . 1 . Kicked 2 | . 1 . . . 1 . Crushed . | . . . . . . . Highest Temperature 437 | . . 192 27 238 437 278 Average Temperature 85 | . . 51 12 76 134 89 Received Heat Transfer 1536 | . . 435 126 195 621 159 Effects 4 | . . . . . 2 2 Shutdowns 1 | . . . . . 1 . Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 2 2 1 . . Heat Transferred 5473 | . . 1347 629 1332 1619 546 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 825 | . 83 657 404 228 825 569 Initial 375 | . . . 239 147 76 375 Average 305 | . 20 334 276 144 559 444 Maximum Alert Level 3 | . . 2 2 1 3 2 Low Security (%) 38 | 100 100 38 . 86 11 . Level 1 29 | . . 19 97 13 12 40 Level 2 28 | . . 42 2 . 46 59 Level 3 3 | . . . . . 29 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 2 5 5 2 8 6 Investigation 4 | . 1 2 . . 1 . Extermination 3 | . . . . 1 1 1 Reinforcement 11 | . 1 3 2 1 3 1 Assault 2 | . . . . . . 2 Garrison 8 | . . . 3 . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 4 | . . 3 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 4 56 13 17 39 27 Peak Tracking Total 11 | . 4 8 4 4 11 6 Tactical Retreats 8 | . . 4 . . 4 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 11 | . 1 2 . 3 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 8 | . . 2 . . 3 3 Max in Single Turn 2 | . . 2 . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . . . 2 . Successful 1 | . . . . . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 5522 | 61 414 1652 761 1089 623 922 Spaces Moved 2860 | 36 198 703 452 736 298 437 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 2848 | 24 198 703 452 736 298 437 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 113 113 100 97 Average Speed 139 | 139 177 171 117 122 121 135 Slowest Speed 190 | 190 190 190 123 126 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 35 61 53 21 52 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . 8 40 . . 40 53 Melee . | . . . . . . . Projectile 11 | . . . . . 11 . AOE 130 | . 8 40 . . 29 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 3921 | 47 255 1001 646 861 427 684 Wait 608 | . 44 175 159 48 17 165 Move 2854 | 35 197 702 451 735 297 437 Hop . | . . . . . . . Pick Up 64 | 7 7 11 6 12 8 13 Fast Attach 19 | 1 1 3 2 4 4 4 Attach 41 | 4 1 7 2 5 8 14 Detach 1 | . . . . . 1 . Swap 40 | . 2 14 3 9 8 4 Drop 46 | . 1 14 6 17 7 1 Fire 236 | . 1 75 17 31 71 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 . . . 1 . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 5 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 3) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Utility x2 1283 | -9/Materials | Build established: Scavenger-Mutant 1454 | -9/Materials | Core integrity fell below 50% 1628 | -9/Materials | Lost 4 parts (1p1n1u1w) 1637 | -9/Materials | Build established: Mutant 2119 | -9/Materials | Discovered new exit (range 6) 2128 | -9/Materials | Entered another Materials area 2128 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2378 | -8/Materials | Garrison activated, responded to threat 2712 | -8/Materials | Build established: Scavenger-Gunner 2867 | -8/Materials | Discovered new exit (range 15) 2889 | -8/Materials | Entered Factory 2889 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3490 | -7/Factory | Build established: Scavenger-Skirmisher 3970 | -7/Factory | Discovered new exit (range 8) 3978 | -7/Factory | Entered Storage 4037 | -7/Storage | Garrison activated, responded to threat 4046 | -7/Storage | Build established: Scavenger-Gunner 4152 | -7/Storage | Destroyed 14 combat bots 4152 | -7/Storage | Lost 7 parts (2p1n1u3w) 4492 | -7/Storage | Core integrity fell below 50% 4522 | -7/Storage | Lost 4 parts (1p1n2w) 4561 | -7/Storage | Discovered new exit (range 15) 4601 | -7/Storage | Entered Factory 4601 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4785 | -6/Factory | Lost 3 parts (1n2w) 4951 | -6/Factory | First assault squad dispatched 5099 | -6/Factory | Lost 10 parts (2p3n3u2w) 5345 | -6/Factory | Build established: Gunner 5407 | -6/Factory | Garrison activated, responded to threat 5507 | -6/Factory | Garrison activated, responded to threat 5523 | -6/Factory | Self-destructed Last Messages --------------- 05228_ U-05 Engineer lays Concrete. 05286_ Acquired Lyr. Light Armor Plating. 05293_ Acquired Hvy. Plasma Cannon. 05301_ ALERT: Significant disruption in Zone 2S, assault force dispatched. 05345_ Acquired Mic. Nuclear Core. 05407_ I-36 Angel calls for garrison support. 05407_ ALERT: Activating Garrison Access F002. 05435_ ALERT: Rogue bot located, Programmers report to Factory Zone 5L. 05507_ C-30 ARC calls for garrison reinforcements. 05507_ ALERT: Activating Garrison Access F002. 05508_ C-30 ARC bursts open, deploying its payload. 05508_ G-67 Veteran unfolds itself. 05508_ G-50 Soldier unfolds itself. 05508_ L-41 Fighter unfolds itself. 05508_ G-50 Soldier unfolds itself. 05516_ Lyr. Light Armor Plating destroyed. 05520_ G-67 Veteran destroyed. 05520_ Switching to secondary target: G-50 Soldier. 05522_ K-01 Serf collects debris. 05523_ Lgt. Fission Core severed. 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