Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 21:11:16

Player: SlyFyer

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (558)      558
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3473

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             77/550
Matter                     291/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
                Flight Unit
       Improved VTOL Module
       Improved VTOL Module
                Flying Fortress v7
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Machine Analyzer
                Targeting Computer
                Armor Integrity Analyzer
                Kinecellerator
                ECM Suite
       Advanced Assault Cannon
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Analyzer
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Flight Unit
       Improved VTOL Module
       Improved VTOL Module
                Flying Fortress v7
         Medium Storage Unit
  High-capacity Matter Pod
                Machine Analyzer
                Targeting Computer
                Armor Integrity Analyzer
                Kinecellerator
                ECM Suite
          Light Assault Rifle
       Advanced Assault Cannon
                Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 7   7   1   .   1   21  
  Power                    6    | 1   2   .   .   1   2   
    Engine                 6    | 1   2   .   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   .   .   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  6    | 2   1   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  7    | 2   1   .   .   .   4   
    Device                 2    | 1   .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   1   .   .   7   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          11   | 2   2   1   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 19   | .   2   .   .   .   17  
  Power                    4    | .   1   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      8    | .   2   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  100 100 100 62  
  Engine                   11   | .   9   14  14  14  8   
  Leg                      1    | .   .   .   .   .   7   
  Wheel                    23   | .   28  28  28  28  5   
  Device                   12   | .   14  14  14  14  8   
  Storage                  12   | .   14  14  14  14  9   
  Protection               1    | .   .   .   .   .   5   
  Ballistic Gun            24   | .   24  28  28  28  17  
  Special Weapon           1    | .   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 11  48  48  48  48  61  
  Greatest Support         36   | 20  20  20  20  20  36  
  Greatest Overweight (x)  16   | 1   4   2   2   2   16  
  Average Overweight (x)   1    | .   .   2   2   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         17   | 7   14  20  20  20  20  
  Most Carried             20   | 5   13  16  20  20  20  
  Average Carried          14   | 1   8   15  18  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   11  16  20  20  17  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           680  | 214 106 104 .   10  246 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            740  | 23  194 34  .   .   489 
  Parts                    57   | 5   14  4   .   .   34  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | .   5   3   .   .   11  
  Guns                     19   | .   5   3   .   .   11  
Classes Destroyed          7    | 1   4   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  11   | .   3   3   .   .   5   
  Grunt                    3    | .   2   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   4   
Best Kill Streak           4    | 1   4   3   .   .   4   
  Combat Bots Only         4    | .   4   3   .   .   4   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        213  | .    44   11   .    .    158  
  Missed                   48   | .    12   3    .    .    33   
Damage Taken               2092 | .    361  67   .    .    1664 
  Core                     570  | .    88   9    .    .    473  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    61   .    
Volleys Fired              104  | 1    41   5    .    .    57   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  100  | 40   100  40   .    .    40   
Shots Fired                203  | 2    77   10   .    .    114  
  Gun                      198  | 2    72   10   .    .    114  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  5    | .    5    .    .    .    .    
  Kinetic                  198  | 2    72   10   .    .    114  
  Thermal                  5    | .    5    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 1    6    2    .    .    9    
  Robot Miss Streak        4    | .    3    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    1    1    .    .    4    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           125  | 1    43   4    .    .    77   
  Core Hits                53   | 1    17   4    .    .    31   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    
  Critical Strikes         3    | .    .    .    .    .    3    
    Destroy                3    | .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1085 | 17   342  37   .    .    689  
  Guns                     1085 | 17   342  37   .    .    689  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1085 | 17   342  37   .    .    689  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        200  | .    21   .    .    .    200  
  Average Temperature      17   | .    10   .    .    .    22   
  Received Heat Transfer   444  | .    138  .    .    .    306  
  Effects                  2    | .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             198  | 5   198 73  .   .   182 
  Initial                  3    | .   3   3   .   .   .   
  Average                  56   | .   62  70  .   .   69  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   1   5   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   10  3   .   .   18  
  Peak Tracking Total      5    | .   4   3   .   .   5   
  Tactical Retreats        3    | .   2   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   3   .   2   1   2   
  Terminals                5    | .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   5   .   4   1   5   
  Successful               8    | .   2   .   4   1   1   
  Failed                   7    | .   3   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   4   .   1   .   1   
  Terminals                10   | .   5   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   4   1   1   
  Record                   3    | .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2119 | 63  770 134 561 151 440 
Spaces Moved               1590 | 57  643 105 508 134 143 
  Core                     16   | 11  .   .   .   .   5   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     54   | .   .   .   .   .   54  
  Wheels                   1520 | 46  643 105 508 134 84  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  110 110 110 110 
  Average Speed            108  | 75  94  110 110 110 173 
  Slowest Speed            850  | 100 140 110 110 110 850 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       35   | 3   72  19  72  37  11  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 4    | .   4   .   .   .   .   
Terrain Destroyed          4    | .   4   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   4   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1813 | 74  731 115 510 138 245 
  Wait                     33   | .   29  .   .   .   4   
  Move                     1585 | 56  642 104 507 133 143 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | 10  11  5   2   2   11  
  Fast Attach              7    | 1   1   .   .   .   5   
  Attach                   23   | 6   4   .   .   .   13  
  Detach                   2    | .   .   .   .   .   2   
  Swap                     7    | .   2   1   .   1   3   
  Drop                     11   | .   1   .   1   2   7   
  Fire                     104  | 1   41  5   .   .   57  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  596 | -10/Materials | Discovered new exit (range 16)
  770 | -10/Materials | Discovered new exit (range 6)
  834 | -10/Materials | Entered Mines
  961 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  962 | -10/Mines     | Discovered new exit (range 5)
  968 | -10/Mines     | Entered Exiles
 1009 | -10/Exiles    | Met 8R-AWN
 1032 | -10/Exiles    | Met EX-HEX
 1081 | -10/Exiles    | Met EX-BIN
 1109 | -10/Exiles    | Aligned with FarCom system
 1110 | -10/Exiles    | Given EX-Vault access code
 1148 | -10/Exiles    | Opened EX-Vault
 1169 | -10/Exiles    | Found Flying Fortress v7
 1231 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1285 | -10/Exiles    | Met EX-DEC
 1500 | -10/Exiles    | Discovered new exit (range 15)
 1529 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1529 | -10/Exiles    | Entered Mines
 1642 | -9/Mines      | Discovered new exit (range 15)
 1650 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1680 | -9/Mines      | Entered Materials
 1680 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 1736 | -8/Materials  | Garrison activated, responded to threat
 1883 | -8/Materials  | Lost 4 parts (3n1u)
 2030 | -8/Materials  | Lost 3 parts (1p1u1w)
 2074 | -8/Materials  | Core integrity fell below 50%
 2117 | -8/Materials  | Core integrity fell below 20%
 2120 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02082_ Penetrated by Slug.
02082_ Lgt. Assault Rifle destroyed.
02086_ Acquired 10 matter.
02087_ Acquired 2 matter.
02088_ Penetrated by Slug.
02088_ X-62 Marksman destroyed.
02089_ Acquired 2 matter.
02099_ Acquired Core Analyzer.
02101_ S-10 Pest destroyed.
02106_ Lgt. Assault Rifle destroyed.
02108_ Imp. Carbon-fiber Leg destroyed. <x2>
02111_ Imp. Deuterium Engine destroyed.
02116_ Slug penetrates Wall.
02116_ M-28 Smith suffers critical hit (Blast).
02116_ M-28 Smith destroyed.
02117_ L-31 Rogue suffers critical hit (Destroy).
02117_ Destroyed Imp. Ion Engine.
02118_ Core Analyzer destroyed.
02118_ System corrupted by crushing effect (+1).
02119_ R-06 Scavenger collects Machine Analyzer.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#T  !!!  T"  #?????????          |
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| ???????#     [=!     [%     #????????????          |
| ?????        !%!      *     +????????????          |
| ?????        ########/##    #????????????          |
| ??????  ????????????   ##  ##????????????          |
| ???????????????????   ###  #?????????????          |
| ??????????????????#####?#%!#?????????????          |
| ????????????????????????#![#?????????????          |
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| ?????????????????#     [#%=#         #???          |
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| ?????????????????# """ =%lb#         #???          |
| ????????????????#     r!;@%####+######???          |
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| ??????????????????????????  ?# =#!      #          |
| ?????????????????????????   ?#  #     ! #          |
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| ?????????????????????       ????#########          |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravAuthchipFirepult
  Manual?         0
Play Time         00:32:38
  Cumulative      85.4 hours
  Start           2024.05.06 @ 08:39:55
  End             2024.05.06 @ 21:11:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           14
  Adventurer      30
  Explorer        0
Win Type          -
  Total           3
  Types           2/1/0/0/0/0/0/0/0
Lore%             50
Gallery%          66
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8250a57a-07a5-43ef-83fc-45bcfe762a1d