Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.12 @ 23:07:16 Player: Blanco! Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1709) 1709 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7024 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Wheel Improved Arc Projector Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Thermal Generator High-capacity Storage Unit Improved Signal Interpreter ECM Suite Component Analysis Suite Dynamic Insulation System > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Field Laser Gatling Laser Great Maul > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Heavy Treads Carbon-fiber Leg Improved Titanium Leg Armored Leg Wheel Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Improved Arc Projector Improved Arc Projector Heavy Plasma Cannon Heavy Plasma Cannon Proton Missile Launcher [Rating: 70] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . . 1 1 1 1 . . Weapon 3 | . . . . . 1 1 1 . . Parts Attached 103 | 5 7 8 8 20 24 7 5 9 10 Power 13 | 1 2 . 2 2 3 1 . 2 . Engine 10 | 1 2 . 1 2 3 1 . . . Core 3 | . . . 1 . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 37 | 2 3 3 3 8 12 . . 3 3 Treads 14 | . . . . 1 10 . . 3 . Leg 15 | . 3 3 3 3 . . . . 3 Wheel 2 | 2 . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight 5 | . . . . 4 1 . . . . Utility 24 | 1 1 . 2 4 7 2 3 1 3 Device 10 | . . . . 2 5 1 1 1 . Storage 3 | 1 . . 1 1 . . . . . Processor 2 | . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 9 | . 1 . . 1 2 1 1 . 3 Artifact . | . . . . . . . . . . Weapon 29 | 1 1 5 1 6 2 4 2 3 4 Energy Gun 11 | . . 1 . 2 1 2 1 2 2 Energy Cannon 9 | . . 4 1 2 . . . . 2 Ballistic Gun 6 | 1 1 . . 2 1 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 1 | . . . . . 1 . . . . Parts Lost 63 | . 5 5 7 4 7 6 . 22 7 Power 11 | . 2 . 2 1 1 1 . 4 . Propulsion 22 | . 3 2 4 1 3 . . 7 2 Utility 13 | . . 1 1 . 2 2 . 4 3 Weapon 17 | . . 2 . 2 1 3 . 7 2 Highest Loss Streak 22 | . 3 4 3 3 2 4 . 22 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 14 | 4 6 6 7 9 18 18 15 17 5 Power 2 | . . 1 3 2 3 2 2 1 . Propulsion 2 | 2 3 2 . . . 7 8 7 1 Utility 2 | . . 1 . 1 4 2 1 3 1 Weapon 6 | 1 1 2 3 4 9 6 4 5 1 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . 1 4 2 6 2 . 1 2 Power 4 | . . . 2 . 2 . . . . Propulsion 5 | . . . 2 . . 2 . . 1 Utility 1 | . . . . . 1 . . . . Weapon 8 | . . 1 . 2 3 . . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 87 88 78 81 98 97 97 93 24 Engine 13 | . 14 11 6 17 15 13 11 9 . Treads 11 | . . . . 3 14 26 23 21 . Leg 8 | . 16 38 32 15 . . . . 6 Flight 6 | . . . . 5 12 . . . . Device 11 | . . . . 9 15 18 16 16 . Storage 7 | . 14 11 11 9 7 6 5 5 5 Protection 4 | . 3 5 . 4 6 4 4 3 5 Energy Gun 3 | . . 1 . . 1 6 16 15 1 Energy Cannon 5 | . . 9 22 16 . . . . . Ballistic Gun 11 | . 28 11 . . 20 12 5 4 . Impact Weapon 1 | . . . . . . 6 5 4 . Peak Build Rating 70 | 5 7 13 16 36 53 59 63 70 29 Average Rating 37 | 4 6 9 12 20 48 55 61 61 17 On Entrance 25 | . 5 7 12 10 36 49 49 63 21 Avg Prop Armor Cover (%) 6 | . . . . 9 5 . . . 11 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 9 15 18 22 67 88 90 96 96 68 Greatest Support 110 | 32 32 40 40 30 80 80 80 110 51 Greatest Overweight (x) 22 | . 3 . 1 6 13 1 1 2 22 Average Overweight (x) 1 | . . . . 2 3 1 1 . 2 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 8 18 20 20 20 20 20 Most Carried 20 | 7 8 8 8 20 20 20 18 20 11 Average Carried 14 | 4 6 6 7 9 19 18 16 18 5 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Final Carried 20 | 7 8 8 7 20 20 18 17 11 3 Class Distribution -------------------- 52% | Tank 19% | Mutant 19% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Matter Collected 1892 | 149 155 107 287 198 765 149 10 72 . Remotely . | . . . . . . . . . . Salvage Created 1965 | . 155 176 326 236 856 155 10 51 . Parts 100 | . 8 7 14 10 53 5 1 2 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Combat Hostiles Destroyed 47 | . 4 4 11 6 17 3 . 2 . Guns 26 | . 4 1 . . 17 2 . 2 . Cannons 20 | . . 3 11 6 . . . . . Classes Destroyed 11 | . 1 1 3 2 3 1 . . . Worker 2 | . . . . . 1 . 1 . . Tunneler 1 | . . . . . 1 . . . . Recycler 2 | . . . 1 . 1 . . . . Watcher 2 | . . 1 . 1 . . . . . Swarmer 11 | . . . . 3 6 . . 2 . Grunt 18 | . 4 4 3 2 3 2 . . . Brawler 1 | . . . 1 . . . . . . Sentry 5 | . . . . 1 4 . . . . Hunter 1 | . . . . . . 1 . . . Programmer 4 | . . . . . 4 . . . . Assembled 7 | . . . 7 . . . . . . Best Kill Streak 10 | . 2 3 5 3 10 1 1 2 . Combat Bots Only 5 | . 2 2 5 3 4 1 . 2 . Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 2 . Gunslinging 1 | . . . . . 1 . . 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Hostile Shots Fired 1012 | . 69 43 59 67 261 108 . 267 138 Missed 270 | . 17 14 9 8 89 24 . 79 30 Hits 742 | . 52 29 50 59 172 84 . 188 108 Melee 19 | . . . 5 . . . . . 14 Projectile 723 | . 52 29 45 59 172 84 . 188 94 AOE 3 | . . . . . . 2 . . 1 Critical Strikes 21 | . 1 . . 2 2 1 . 2 13 Part Disruptions 2 | . . . . . 2 . . . . Actively Blocked 2 | . . . . . 2 . . . . Damage Taken 11813 | 5 673 360 734 749 1746 1473 . 3548 2525 Core 1705 | . 63 21 125 51 144 296 . 375 630 Absorbed by Shields 428 | . . . . . 428 . . . . Redirected to Shielding 87 | . . . . . . . . 87 . Core Remaining (%) 78 | 100 74 . 63 90 79 65 . . . Volleys Fired 156 | . 29 13 24 22 39 14 . 12 3 Largest 4 | . 2 2 2 2 3 3 . 4 1 Hottest 273 | . 40 136 136 136 111 163 . 273 90 Shots Fired 377 | . 58 25 47 43 111 42 . 48 3 Gun 268 | . 58 9 . . 111 42 . 47 1 Cannon 108 | . . 16 47 43 . . . . 2 Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 199 | . 58 5 . . 105 22 . 9 . Thermal 141 | . . 20 47 43 . 6 . 23 2 Explosive . | . . . . . . . . . . Electromagnetic 37 | . . . . . 6 14 . 16 1 Robot Hit Streak 13 | . 7 4 7 9 13 5 . 8 . Robot Miss Streak 7 | . 3 4 4 3 5 4 . 7 4 Penetration Max 1 | . . . . . 1 1 . 1 . Secondary Targets 8 | . 1 . . . 5 1 . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . Shots Hit Robots 221 | . 40 14 21 20 70 27 1 28 . Core Hits 99 | . 12 8 17 10 35 10 . 7 . Critical Kills 3 | . . . . 1 1 1 . . . Critical Parts Destroyed 5 | . . . . . 3 1 1 . . Critical Strikes 8 | . . . . 1 4 2 1 . . Meltdown 1 | . . . . 1 . . . . . Destroy 5 | . . . . . 4 1 . . . Smash 2 | . . . . . . 1 1 . . Melee Attacks 4 | . . . . . . 3 1 . . Impact 4 | . . . . . . 3 1 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4377 | 11 337 249 547 480 1556 520 114 549 14 Guns 2946 | . 337 43 . . 1549 487 . 530 . Cannons 1154 | . . 189 512 453 . . . . . Explosions 19 | . . . . . . . . 19 . Melee 147 | . . . . . . 33 114 . . Ramming 111 | 11 . 17 35 27 7 . . . 14 Kinetic 2345 | . 337 17 . . 1517 331 . 143 . Thermal 1597 | . . 215 512 453 . 113 . 304 . Explosive . | . . . . . . . . . . Electromagnetic 177 | . . . . . 32 43 . 102 . Impact 147 | . . . . . . 33 114 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . 6 . 3 . . . . Average Corruption 2 | . . . 5 . 1 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . 12 . 20 . . . . Message Errors 6 | . . . 3 . 3 . . . . Matter Fused 5 | . . . 3 . 2 . . . . Heat Flow Errors 5 | . . . 2 . 3 . . . . Energy Discharges 8 | . . . 2 . 6 . . . . Parts Fused 2 | . . . . . 2 . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 2 | . . . 1 . 1 . . . . Misfires 2 | . . . . . 2 . . . . Alerts 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 170 | . . . 11 12 . 33 114 . . Projectiles 23 | . . . 11 12 . . . . . Explosions . | . . . . . . . . . . Melee 147 | . . . . . . 33 114 . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 15 | 5 . . . 10 . . . . . Shots . | . . . . . . . . . . Rammed 10 | 2 . . . 2 2 . . . 4 Targets Rammed 34 | 2 . 6 15 3 2 . . . 6 Kicked 24 | . . 6 15 1 . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 757 | . 106 329 757 485 377 354 . 371 19 Average Temperature 147 | . 37 143 238 179 109 103 . 160 9 Received Heat Transfer 2647 | . 378 174 214 333 333 123 . 534 558 Effects 28 | . . 2 15 5 4 . . 2 . Shutdowns 6 | . . . 4 2 . . . . . Energy Bleed 7 | . . . 4 . 1 . . 2 . Interference 7 | . . 2 2 1 2 . . . . Matter Decay 3 | . . . 1 2 . . . . . Short Circuit 2 | . . . 1 . 1 . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 1 | . . . 1 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 2 | . . . . . . 1 1 . . Impact Corruptions 2 | . . . . . . 1 1 . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . Heat Transferred 3117 | . . 444 925 814 . 250 . 684 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 91 | 100 100 100 100 100 79 100 100 100 100 Level 1 8 | . . . . . 20 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 230 | . 30 82 55 77 230 103 5 40 33 Initial 103 | . . 3 24 . . 103 . . 3 Average 33 | . 6 16 13 11 63 28 . 15 10 Influence Increases 1243 | . 90 112 120 173 528 115 5 55 45 Destroy 0b10 Robot/C 800 | . 80 80 80 120 340 60 . 40 . Destroy 0b10 Robot/NC 35 | . . 5 5 5 15 . 5 . . Destroy Leader 204 | . 10 12 20 32 110 20 . . . Successful Hack 18 | . . . . . 14 4 . . . Disable Machine 90 | . . 15 . 15 30 30 . . . Destroy Structure 6 | . . . . 1 4 1 . . . Lose Combat Pursuer 90 | . . . 15 . 15 . . 15 45 Influence Decreases 1243 | . 80 60 182 173 316 326 6 50 50 Entered New Map 157 | . . 7 38 . . 109 1 . 2 Time Decay 840 | . 50 43 134 143 278 187 5 . . Lost Part 246 | . 30 10 10 30 38 30 . 50 48 Squads Dispatched 11 | . . 2 . 1 5 1 . 2 . Investigation 2 | . . . . . 1 1 . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 5 | . . 2 . 1 . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 9 10 19 11 20 8 . 21 6 Peak Tracking Total 10 | . 4 3 5 3 5 3 . 10 6 Tactical Retreats 13 | . . . 2 . 1 2 . 5 3 ECM-based Alert Blocks 13 | . . . . . . 4 . 9 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Traps Triggered 4 | . . 1 . . 1 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Machines Disabled 6 | . . 1 . 1 2 2 . . . Max in Single Turn 1 | . . 1 . 1 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Machines Accessed 8 | . 1 1 1 . 2 1 2 . . Terminals 6 | . 1 1 1 . 2 . 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 2 2 1 . 6 2 2 . . Successful 12 | . 1 2 1 . 5 2 1 . . Failed 3 | . 1 . . . 1 . 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 12 | . 2 2 1 . 6 . 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 2 1 . 5 . 1 . . Record 4 | . 1 1 1 . 1 . . . . Part Schematic 2 | . . . . . 2 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 1 . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . . 106 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Active Infowar (turns) 2598 | . . . . 394 1001 512 357 334 . Sensors 1306 | . . . . 394 912 . . . . ECM 1292 | . . . . . 89 512 357 334 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Turns Passed 5925 | 88 268 218 502 1071 2385 512 357 371 153 Spaces Moved 2233 | 73 159 128 302 339 770 160 139 129 34 Core 12 | 7 1 . . . . . . . 4 Treads 907 | . . . . 20 459 160 139 129 . Legs 805 | . 93 128 302 252 . . . . 30 Wheels 131 | 66 65 . . . . . . . . Hover 82 | . . . . . 82 . . . . Flight 296 | . . . . 67 229 . . . . Fastest Speed 50 | 50 100 120 120 174 162 250 250 160 123 Average Speed 226 | 95 112 120 128 276 283 250 250 240 268 Slowest Speed 1150 | 100 200 120 190 540 620 250 250 330 1150 Overloaded Moves 163 | . . . . 58 105 . . . . Propulsion Burnouts 1 | . . . . . 1 . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 26 14 84 24 20 3 3 79 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . . 5 . 2 1 . . . Melee . | . . . . . . . . . . Projectile 8 | . . . 5 . 2 1 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Gar Total 2743 | 91 201 167 364 428 886 236 147 160 63 Wait 52 | . . . . . 2 45 . . 5 Move 2224 | 72 158 127 301 338 769 159 138 128 34 Hop . | . . . . . . . . . . Pick Up 104 | 12 7 9 8 32 20 5 3 6 2 Fast Attach 12 | . 1 . 2 . 9 . . . . Attach 71 | 5 6 5 4 15 7 6 4 8 11 Detach 2 | . . . . 1 . . . . 1 Swap 31 | . . 3 3 7 13 1 1 2 1 Drop 53 | . . 4 7 10 25 3 . 4 . Fire 156 | . 29 13 24 22 39 14 . 12 3 Melee 4 | . . . . . . 3 1 . . Ram 7 | 2 . . . 2 . . . . 3 Kick 24 | . . 6 15 1 . . . . 2 Crush 3 | . . . . . 2 . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Lost 3 parts (1p2n) 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x2 511 | -9/Materials | Lost 4 parts (1n1u2w) 552 | -9/Materials | Discovered new exit (range 16) 575 | -9/Materials | Entered Mines 652 | -9/Mines | Build established: Scavenger-Mutant 904 | -9/Mines | Assembled infested the area 983 | -9/Mines | Lost 3 parts (2n1u) 1063 | -9/Mines | Discovered new exit (range 5) 1077 | -9/Mines | Entered Materials 1077 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1078 | -8/Materials | Identified exit to Factory 1249 | -8/Materials | Build established: Mutant 1462 | -8/Materials | Lost 3 parts (1p2w) 1760 | -8/Materials | Build established: Scavenger-Mutant 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2413 | -7/Factory | Build established: Tank 4390 | -7/Factory | Discovered new exit (range 15) 4533 | -7/Factory | Entered another Factory area 4533 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4802 | -6/Factory | Fabricated Hvy. Treads (x1) 4857 | -6/Factory | Discovered new exit (range 12) 5013 | -6/Factory | Lost 4 parts (2u2w) 5045 | -6/Factory | Entered another Factory area 5045 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5399 | -5/Factory | Identified exit to DSF 5402 | -5/Factory | Entered DSF 5433 | -5/DSF | Additional patrols routed to DSF 5748 | -5/DSF | Discovered new exit (range 16) 5772 | -5/DSF | Identified exit to Garrison 5773 | -5/DSF | Entered Garrison 5800 | -5/Garrison | Lost 22 parts (4p7n4u7w) 5823 | -5/Garrison | Core integrity fell below 50% 5883 | -5/Garrison | Core integrity fell below 20% 5893 | -5/Garrison | Lost 3 parts (2n1w) 5926 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05885_ An alarm sounds. 05888_ Penetrated by Slug. 05893_ G-50 Soldier destroyed. 05896_ Penetrated by Slug. 05899_ Slug penetrates Wall. 05901_ Penetrated by Slug. 05907_ Acquired Hvy. Laser. 05907_ Slug penetrates Y-64 Sentinel. 05909_ Penetrated by Slug. 05910_ Slug penetrates Wall. 05912_ Lyr. Medium Armor Plating destroyed. 05912_ Penetrated by Slug. 05913_ Lyr. Medium Armor Plating destroyed. 05915_ Penetrated by Slug. 05917_ Lyr. Medium Armor Plating destroyed. 05918_ Penetrated by Slug. 05920_ Y-64 Sentinel destroyed. 05921_ Acquired Carbon-fiber Leg. 05923_ Hvy. Laser destroyed. 05923_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #?????#########????????????????????? | | ??????????# #?????#!! !!#????????????????????? | | ??????????# #?????#!!=* !!#????????????????????? | | ??????????# #?????# =!! #????????????????????? | | ??????????# #?????#]]!%[!!#????????????????????? | | ??????????# #?????#]][ @!!#????????????????????? | | ?????????## #?????####Y####????????????????????? | | ?????????# #????????#%#???????????????????????? | | ?????????# ##########/#???????????????????????? | | ?????????# = ] =%=]#???????????????????????? | | ?????????# ############???????????????????????? | | ?????????## #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# ###????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????#######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Armor Coverage 675 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Hvy. Shock Bomb Launcher | -7/Factory | Hacked Hvy. Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fancy Inventory Heavy Suspicion Universal Adapter Well Done Whoosh! Window Shopping Challenges ------------ None Game ------ Seed ReinforcedScrapBeam Manual? 0 Play Time 01:04:14 Cumulative 17.6 hours Start 2026.05.12 @ 22:03:04 End 2026.05.12 @ 23:07:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c607032-78a6-4355-8b5c-732143252dde