Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 17:39:22 Player: pinbox Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (13) 65 Value Destroyed (315) 315 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6402) 6402 TOTAL SCORE: 15402 Bonus ------- Entered DSFs 500 Met Data Miner 300 Win 3000 Win Speed 2602 Cogmind --------- Core Integrity 144/1600 Matter 178/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Improved Signal Interpreter Improved Terrain Scanner Long-range Terrain Scanner Advanced Point Defense System Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Small Storage Unit Improved Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Reaction Control System Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Particle Reactor Advanced Weight Redist. System Improved Signal Interpreter Improved Terrain Scanner Long-range Terrain Scanner Advanced Point Defense System Nova Cannon Long-range Missile Launcher [Rating: 101] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Backup Plating I Weapon Light Assault Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 2 2 2 . 2 . Power 2 | . . . . . . . . . . . . 1 . . 1 . . . . Propulsion 4 | . . . . . . 1 . . . . . . 1 . . 1 . 1 . Utility 12 | . . 2 . . . 1 2 . . . . 1 1 2 1 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 51 | 7 3 4 . . . 9 2 . . . . 5 4 2 3 . 1 5 6 Power 9 | 2 . 1 . . . . . . . . . 1 1 . 2 . . 1 1 Engine 3 | 2 . . . . . . . . . . . . 1 . . . . . . Core 3 | . . 1 . . . . . . . . . 1 . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Propulsion 11 | 2 1 2 . . . 2 . . . . . 2 1 1 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8 | . . 2 . . . 2 . . . . . 2 1 1 . . . . . Utility 25 | 1 . 1 . . . 7 2 . . . . 2 1 1 1 . 1 4 4 Device 11 | . . 1 . . . 2 . . . . . . . 1 1 . 1 3 2 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 8 | . . . . . . 3 2 . . . . 1 1 . . . . . 1 Hackware 5 | . . . . . . 2 . . . . . 1 . . . . . 1 1 Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 6 | 2 2 . . . . . . . . . . . 1 . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . . . . 1 . . . . Parts Lost 24 | . . . . . . . . . . . . 1 2 1 3 . . 1 16 Power 4 | . . . . . . . . . . . . . 1 1 1 . . . 1 Propulsion 6 | . . . . . . . . . . . . 1 1 . . . . . 4 Utility 12 | . . . . . . . . . . . . . . . 2 . . 1 9 Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 15 | . . . . . . . . . . . . 1 2 1 3 . . 1 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Backups 6 | 1 2 5 6 6 6 6 7 8 8 8 8 7 3 6 7 6 6 7 6 Power 1 | . 1 1 2 2 2 1 2 2 2 2 2 1 . . . . . . . Propulsion 1 | . . 1 2 2 2 2 3 3 3 3 3 2 . . 1 1 1 . . Utility 2 | . . 1 1 1 1 2 2 3 3 3 3 2 2 3 4 4 4 5 4 Weapon . | . 1 . 1 1 1 . . . . . . 1 . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 8 | . . 1 . . . 2 . . . . . . 1 . . . . . 4 Power 2 | . . . . . . . . . . . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . 1 . . . . . . . . . . . . 3 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 86 71 63 66 66 95 99 100 100 100 100 85 82 75 64 56 58 63 65 Engine 2 | . 14 11 11 11 11 . . . . . . . 3 5 2 . . . . Core 5 | . . . . . . 8 6 7 7 7 7 12 6 5 . 4 4 2 . Leg 1 | . 26 5 . . . . . . . . . . . . . . . . . Flight 18 | . . 16 22 22 22 27 23 23 23 23 23 19 18 15 14 13 13 15 12 Device 11 | . . . . . . 14 15 15 15 15 15 12 11 12 14 13 15 16 18 Storage 6 | . 14 11 11 11 11 8 7 7 7 7 7 6 5 5 4 4 4 4 3 Processor 19 | . . . . . . 14 29 30 30 30 30 28 28 26 21 17 17 16 17 Hackware 2 | . . . . . . 3 . . . . . 3 5 5 4 4 4 7 8 Ballistic Gun 9 | . 28 18 19 22 22 18 15 15 15 15 15 . . . . . . . . Peak Build Rating 101 | 6 7 14 11 11 11 31 39 39 39 39 39 45 55 66 68 63 70 90 101 Average Rating 42 | 4 6 10 10 11 11 28 38 39 39 39 39 44 48 60 62 63 68 80 87 On Entrance 36 | . 6 7 11 11 11 11 31 39 39 39 39 39 45 48 63 63 63 70 87 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . . . 10 10 9 10 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 12 11 13 10 10 10 14 14 14 14 14 14 17 25 18 15 15 17 32 35 Greatest Support 37 | 20 20 20 10 10 10 15 17 17 17 17 17 17 23 29 17 17 17 34 37 Greatest Overweight (x) 11 | . . 2 . . . . . . . . . 3 1 . . . . . 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 2 4 6 7 6 6 8 8 8 8 8 8 8 5 8 8 6 7 8 8 Average Carried 6 | 1 2 5 6 6 6 6 7 8 8 8 8 7 3 6 7 6 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 3 6 6 6 6 8 8 8 8 8 8 6 3 7 6 6 7 7 5 Class Distribution -------------------- 62% | Scout 11% | Sprinter 9% | Hacker-Scout 8% | Mutant 5% | Scientist-Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scientist-Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -2/DSF Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Matter Collected 950 | 268 78 73 15 . . 32 160 . . . . . 131 . 69 . 3 . 121 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 259 | . 68 73 . . . 32 . . . . . . 49 . . . . . 37 Parts 20 | . 2 7 . . . 1 . . . . . . 7 . . . . . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 1 . . 1 . . . . . . . . Prevented 5 | . . . . . . . . 1 . . 4 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Combat Hostiles Destroyed 10 | . 3 2 . . . . . . . . . . 5 . . . . . . Guns 5 | . 3 2 . . . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . . . 5 . . . . . . Classes Destroyed 5 | . 2 . . . . 1 . . . . . . 1 . . . . . 1 Worker 1 | . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . . . . . . . . . . . Swarmer 7 | . 2 . . . . . . . . . . . 5 . . . . . . Grunt 3 | . 1 2 . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 1 . . . 1 . . . . . . 6 . . . . . 1 Combat Bots Only 5 | . 3 1 . . . . . . . . . . 5 . . . . . . Max Kills in Single Turn 4 | . 1 1 . . . 1 . . . . . . 4 . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Hostile Shots Fired 317 | . 54 7 . . . 24 . . 9 . 1 26 14 10 12 . 7 22 131 Missed 139 | . 10 4 . . . 13 . . 7 . 1 14 7 4 5 . 5 14 55 Hits 178 | . 44 3 . . . 11 . . 2 . . 12 7 6 7 . 2 8 76 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 Projectile 176 | . 44 3 . . . 11 . . 2 . . 12 7 6 7 . 2 8 74 Critical Strikes 5 | . 1 . . . . 1 . . . . . . . . . . . . 3 Damage Taken 3510 | . 368 36 . . . 134 . . 32 . . 91 109 119 115 . 103 203 2200 Core 1809 | . 87 . . . . 89 . . 14 . . 35 37 . . . 91 48 1408 Absorbed by Shields 104 | . . . . . . . . . . . . . . . . . . . 104 Regen/Repaired (Parts) 76 | . 26 . . . . 50 . . . . . . . . . . . . . Core Remaining (%) 85 | 100 65 . . . 100 83 . . . . 98 95 96 100 100 . 93 . 9 Volleys Fired 49 | . 23 6 . . . 11 . . . . . . 3 . . . . . 6 Largest 2 | . 2 2 . . . 2 . . . . . . 1 . . . . . 1 Hottest 113 | . 40 40 . . . 40 . . . . . . 43 . . . . . 113 Shots Fired 89 | . 46 12 . . . 22 . . . . . . 3 . . . . . 6 Gun 80 | . 46 12 . . . 22 . . . . . . . . . . . . . Cannon 5 | . . . . . . . . . . . . . . . . . . . 5 Launcher 4 | . . . . . . . . . . . . . 3 . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 80 | . 46 12 . . . 22 . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . . . . . 5 Explosive 4 | . . . . . . . . . . . . . 3 . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 4 7 . . . 4 . . . . . . 1 . . . . . 4 Robot Miss Streak 4 | . 4 1 . . . 2 . . . . . . 1 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 45 | . 22 10 . . . 8 . . . . . . 1 . . . . . 4 Core Hits 29 | . 10 5 . . . 5 . . . . . . 7 . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1229 | . 225 79 . . . 64 . . . . . . 585 . . . . . 276 Guns 368 | . 225 79 . . . 64 . . . . . . . . . . . . . Cannons 125 | . . . . . . . . . . . . . . . . . . . 125 Explosions 736 | . . . . . . . . . . . . . 585 . . . . . 151 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 368 | . 225 79 . . . 64 . . . . . . . . . . . . . Thermal 125 | . . . . . . . . . . . . . . . . . . . 125 Explosive 736 | . . . . . . . . . . . . . 585 . . . . . 151 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 66 | . . . . . . . . . . . . . 55 . . . . . 11 Projectiles 11 | . . . . . . . . . . . . . . . . . . . 11 Explosions 55 | . . . . . . . . . . . . . 55 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . . . . 10 . . . . . . Shots 1 | . . . . . . . . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 160 | . 12 6 . . . 15 . . . . . . . 1 . . . . 160 Average Temperature 32 | . 6 6 . . . 6 . . . . . . . 1 . . . . 73 Received Heat Transfer 161 | . 30 21 . . . 27 . . . . . 12 . 24 9 . 20 9 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . . . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 146 | . 79 30 7 . . 52 24 . . . . 30 146 92 4 2 2 36 80 Initial 32 | . . 5 7 . . . . . . . . . 1 32 . 2 2 9 6 Average 16 | . 31 11 4 . . 8 1 . . . . 4 96 35 . . 2 7 26 Influence Increases 1085 | . 123 70 . . . 89 34 . 60 . 45 112 176 102 4 3 15 67 185 Destroy 0b10 Robot/C 200 | . 60 40 . . . . . . . . . . 100 . . . . . . Destroy 0b10 Robot/NC 15 | . . . . . . 5 . . . . . . 5 . . . . . 5 Destroy Leader 32 | . 20 . . . . 2 . . . . . . 10 . . . . . . Successful Hack 173 | . 28 . . . . 7 34 . . . . 22 26 12 4 3 . 37 . Destroy Structure 50 | . . . . . . . . . . . . . 20 . . . . . 30 Partial Spotted 195 | . . 30 . . . 30 . . . . . 45 . 30 . . . 15 45 Lose Combat Pursuer 420 | . 15 . . . . 45 . . 60 . 45 45 15 60 . . 15 15 105 Influence Decreases 1085 | . 110 63 20 . . 89 30 4 40 20 45 108 114 168 . 4 1 73 196 Entered New Map 97 | . . 8 13 . . . . 3 . 20 . . 3 34 . 2 1 8 5 Time Decay 836 | . 110 55 7 . . 89 30 1 40 . 45 98 91 134 . 2 . 55 79 Lost Part 152 | . . . . . . . . . . . . 10 20 . . . . 10 112 Squads Dispatched 8 | . 1 . . . . . 1 . . . . 1 . 2 . . . 1 2 Investigation 2 | . 1 . . . . . . . . . . . . . . . . . 1 Extermination 4 | . . . . . . . 1 . . . . 1 . . . . . 1 1 Reinforcement 2 | . . . . . . . . . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Distress Signals 4 | . . 1 . . . 2 . . . . . . . . . . . 1 . Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . 10 Distress Signals 10 | . . . . . . . . . . . . . . . . . . . 10 Times Spotted 100 | . 6 8 . . . 10 . 1 4 . 3 7 7 14 3 . 8 7 22 Peak Tracking Total 14 | . 3 7 . . . 4 . 4 4 . 3 3 5 8 2 . 8 5 14 Tactical Retreats 16 | . 1 . . . . 2 . . 1 . 1 2 1 2 . . 1 1 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Traps Triggered 9 | . 1 . . . . . 3 . . . . 3 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Machines Accessed 55 | . 4 2 . 1 . 6 10 . . 4 . 6 4 5 2 1 . 4 6 Terminals 31 | . 2 1 . . . 5 5 . . . . 4 2 3 2 1 . 2 4 Fabricators 5 | . . . . . . . 3 . . . . 1 1 . . . . . . Repair Stations 4 | . 1 . . . . 1 1 . . . . . . 1 . . . . . Recycling Units 6 | . 1 1 . . . . . . . . . 1 1 . . . . . 2 Scanalyzers 4 | . . . . . . . 1 . . . . . . 1 . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 175 | . 15 5 . 23 . 16 22 . . 28 . 11 12 16 4 1 . 11 11 Successful 111 | . 10 4 . 23 . 4 10 . . 28 . 5 6 12 1 1 . 3 4 Failed 63 | . 5 1 . . . 12 11 . . . . 6 6 4 3 . . 8 7 Catastrophic 14 | . 2 1 . . . 2 1 . . . . 2 1 . 1 . . 2 2 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . Manual 57 | . 5 2 . . . 10 5 . . 4 . 6 2 7 4 . . 6 6 Terminals 70 | . 6 2 . . . 12 12 . . . . 7 6 8 4 1 . 6 6 Fabricators 10 | . . . . . . . 5 . . . . 3 2 . . . . . . Repair Stations 14 | . 6 . . . . 4 2 . . . . . . 2 . . . . . Recycling Units 16 | . 3 3 . . . . . . . . . 1 4 . . . . . 5 Scanalyzers 14 | . . . . . . . 3 . . . . . . 6 . . . 5 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 64 | . 2 . . 23 . 1 4 . . 28 . 1 1 2 . 1 . . 1 Record 35 | . . . . 23 . . . . . 11 . . . 1 . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . . . . . . . Open DSF 3 | . . . . . . . . . . . . 1 . 1 . 1 . . . Level Access Points 2 | . 1 . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . . . 2 . . . . . . . Network Status 2 | . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 10 | . 5 . . . . 2 1 . . . . . . 2 . . . . . Scan Component 6 | . 3 . . . . 1 1 . . . . . . 1 . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . . . . . . Refit 2 | . 1 . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 11 | . 2 3 . . . . . . . . . . 4 . . . . . 2 Recycle Component 1 | . . . . . . . . . . . . . 1 . . . . . . Process 2 | . . 1 . . . . . . . . . . 1 . . . . . . Report Inventory 3 | . 1 1 . . . . . . . . . . 1 . . . . . . Retrieve Matter 4 | . . 1 . . . . . . . . . . 1 . . . . . 2 Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 1 . . . . . . 6 . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . 1 . . . . . Retrieve Study 7 | . . . . . . . 1 . . . . . . 4 . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 1 . . . 1 1 . . . . 2 1 2 1 . . 1 1 Terminals 12 | . 1 1 . . . 1 1 . . . . 2 1 2 1 . . 1 1 Assimilate 3 | . . . . . . . . . . . . 1 . 1 1 . . . . Botnet 9 | . 1 1 . . . 1 1 . . . . 1 1 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 3 1 . . . 6 9 . . . . 6 3 5 2 1 . 4 4 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . 81 . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 11 . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . 47 . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . . . Part Studies Acquired 7 | . . . . . . . 1 . . . . . . 4 . . . 2 . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . . . . . . Time 62 | . 36 . . . . 26 . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . 1 . . . . . . Recycled Matter 14 | . . 14 . . . . . . . . . . . . . . . . . Retrieved Matter 14 | . . 14 . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Total Allies 5 | . . . . . . . 2 . . . . 1 . 1 1 . . . . Largest Group 2 | . . . . . . . 2 . . . . 1 . 1 1 . . . . Highest-Rated Group 26 | . . . . . . . 16 . . . . 26 . 26 10 . . . . Highest-Rated Ally 26 | . . . . . . . 8 . . . . 26 . 26 10 . . . . Total Orders 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . ROAM 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Active Infowar (turns) 3204 | . . . . . . 505 381 226 94 27 123 481 206 342 275 92 27 247 178 Sensors 3155 | . . . . . . 505 381 226 94 27 123 481 206 342 275 92 27 224 152 Terrain 3012 | . . . . . . 325 381 226 94 27 123 476 206 342 268 92 27 247 178 Jamming 291 | . . . . . . . . . . . . . . 162 . . . 31 98 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Turns Passed 3945 | 70 248 163 31 130 69 514 381 226 94 27 123 481 206 342 275 92 27 247 199 Spaces Moved 5827 | 51 108 187 92 397 197 701 329 365 303 91 324 571 272 398 258 102 61 479 541 Core 25 | 4 . . . . . . . . . . . . . . . . . . 21 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 182 | 47 108 27 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 5620 | . . 160 92 397 197 701 329 365 303 91 324 571 272 398 258 102 61 479 520 Fastest Speed 26 | 50 120 32 32 32 32 29 29 29 29 29 29 29 26 29 40 40 40 27 27 Average Speed 34 | 114 120 50 32 32 32 29 29 29 29 29 29 30 28 29 40 40 40 35 30 Slowest Speed 600 | 120 120 195 32 32 32 29 32 29 29 29 29 245 103 30 40 40 40 40 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . 2 . . . 5 2 . 1 . . 7 1 2 . . . 2 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 27 20 18 77 50 54 13 63 52 75 51 12 5 14 9 3 59 16 19 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . 1 . 1 . . . . . . . . . Known Exits Taken 13 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . 1 . . . . 4 1 . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 20 | . . . . . . . . . . . . . 10 . . . . . 10 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 19 | . . . . . . . . . . . . . 10 . . . . . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res DSF Acc Com Total 7662 | 59 189 245 93 399 202 988 609 484 307 90 352 872 395 621 429 152 62 550 564 Wait 1654 | . 51 34 . 3 4 251 247 120 6 . 29 291 116 214 166 51 . 65 6 Move 5761 | 50 107 182 91 396 196 690 324 364 300 90 323 558 269 393 257 101 60 474 536 Hop 22 | . . 2 . . . 5 2 . 1 . . 5 1 2 . . . 2 2 Pick Up 28 | 1 1 4 . . . 11 1 . . . . 3 1 3 . . 1 1 1 Fast Attach 42 | 7 1 5 . . . 7 4 . . . . 5 . 2 2 . 1 4 4 Attach 27 | . . 2 1 . . 5 1 . . . . 5 4 1 2 . . 2 4 Detach 15 | 1 . 3 1 . . . . . . . . 2 1 4 1 . . 1 1 Swap 3 | . 3 . . . . . . . . . . . . . . . . . . Drop 28 | . 3 7 . . . 8 . . . . . 3 . 2 1 . . 1 3 Fire 49 | . 23 6 . . . 11 . . . . . . 3 . . . . . 6 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . 30 . . . . . . . . . . . 1 Rewire 2 | . . . . . 2 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/DSF -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Materials 249 | -10/Materials | Repaired Broken Aluminum Leg 308 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x2 481 | -9/Materials | Discovered new exit (range 6) 482 | -9/Materials | Entered Mines 495 | -9/Mines | Assembled infested the area 500 | -9/Mines | Assisted by a Guerilla fighting off Assembled 512 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 512 | -9/Mines | Discovered new exit (range 5) 513 | -9/Mines | Entered Exiles 518 | -9/Exiles | Discovered new exit (range 15) 523 | -9/Exiles | Met 8R-AWN 529 | -9/Exiles | Met EX-HEX 541 | -9/Exiles | Met EX-DEC 550 | -9/Exiles | Learned location of Zion (-6) 563 | -9/Exiles | Discovered new exit (range 14) 589 | -9/Exiles | Visited The Gauntlet 643 | -9/Exiles | Entered Mines 656 | -8/Mines | Build established: Sprinter 700 | -8/Mines | Discovered new exit (range 7) 712 | -8/Mines | Entered Materials 712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 964 | -8/Materials | Repaired Sml. Storage Unit 1191 | -8/Materials | Build established: Scout 1214 | -8/Materials | Discovered new exit (range 14) 1225 | -8/Materials | Identified exit to Factory 1226 | -8/Materials | Entered Factory 1226 | -7/Factory | Evolved 2 slots: Utility x2 1423 | -7/Factory | Fabricated R-06 Scavenger? 1446 | -7/Factory | Central database locked down 1573 | -7/Factory | Identified exit to Lower Caves 1607 | -7/Factory | Entered Lower Caves 1721 | -7/Lower Caves | Learned Factory terminal intel 1831 | -7/Lower Caves | Discovered new exit (range 8) 1833 | -7/Lower Caves | Identified exit to Lower Caves 1833 | -7/Lower Caves | Entered another Lower Caves area 1838 | -7/Lower Caves | Encountered a Warlord checkpoint 1842 | -7/Lower Caves | Learned location of 1 exit from Factory 1862 | -7/Lower Caves | Learned 4 Factory zone layouts 1925 | -7/Lower Caves | Discovered new exit (range 9) 1927 | -7/Lower Caves | Identified exit to Data Miner 1927 | -7/Lower Caves | Entered Data Miner 1927 | -7/Data Miner | Discovered new exit (range 6) 1933 | -7/Data Miner | Met Data Miner 1942 | -7/Data Miner | Learned location of Section 7 (-2) 1942 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1947 | -7/Data Miner | Received God Mode back door access code from Data Miner 1953 | -7/Data Miner | Identified exit to Proximity Caves 1954 | -7/Data Miner | Entered Proximity Caves 2075 | -6/Proximity Caves | Discovered new exit (range 8) 2077 | -6/Proximity Caves | Identified exit to Factory 2077 | -6/Proximity Caves | Entered Factory 2077 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2078 | -6/Factory | Identified exit to Factory 2080 | -6/Factory | Loaded intel: 28 terminal locations 2334 | -6/Factory | Fabricated Lrn. Missile Launcher (x1) 2558 | -6/Factory | Entered another Factory area 2558 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2757 | -5/Factory | Discovered new exit (range 9) 2758 | -5/Factory | Identified exit to Factory 2764 | -5/Factory | Entered another Factory area 2764 | -4/Factory | Evolved 2 slots: Utility x2 2999 | -4/Factory | Discovered new exit (range 10) 3106 | -4/Factory | Identified exit to Research 3106 | -4/Factory | Entered Research 3106 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3290 | -3/Research | Spotted B-86 Titan 3339 | -3/Research | Discovered new exit (range 15) 3343 | -3/Research | Lost 3 parts (1p2u) 3381 | -3/Research | Identified exit to Research 3381 | -3/Research | Entered another Research area 3381 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3473 | -2/Research | Identified exit to DSF 3473 | -2/Research | Entered DSF 3483 | -2/DSF | Assembled infested the area 3494 | -2/DSF | Additional patrols routed to DSF 3494 | -2/DSF | Discovered new exit (range 15) 3500 | -2/DSF | Identified exit to Access 3500 | -2/DSF | Entered Access 3500 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3745 | -1/Access | Discovered new exit (range 8) 3747 | -1/Access | Identified exit to Command 3747 | -1/Access | Entered Command 3762 | -1/Command | Spotted B-99 Colossus 3806 | -1/Command | Spotted Alpha 7 3806 | -1/Command | Spotted Alpha 7 3806 | -1/Command | Spotted Striker 3806 | -1/Command | Spotted Striker 3806 | -1/Command | Spotted Executioner 3806 | -1/Command | Spotted Executioner 3806 | -1/Command | Spotted Executioner 3806 | -1/Command | Spotted Executioner 3880 | -1/Command | Identified exit to Surface 3898 | -1/Command | Spotted B-99 Colossus 3932 | -1/Command | Spotted B-99 Colossus 3940 | -1/Command | Core integrity fell below 50% 3944 | -1/Command | Core integrity fell below 20% 3946 | *** | Escaped! Last Messages --------------- ALERT: Potential suspicious activity detected, Programmers report to Command Zone 8Q. Slug penetrates Striker. Slug penetrates Wall. The Access Shell folds into the floor. The unstable cave ceiling collapses. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Knocked back. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Knocked back. Penetrated by Slug. Field strength at 75. Slug penetrates Striker. [Achievement: 10k Club] [Achievement: Epsilon Run] [Achievement: Engineer's Best Friend] Map ----- +----------------------------------------------------+ | ??????# ????????????????????? | | ??????# ????????????????????? | | ??????# ?????????????????????? | | ####+## ?????????????????????? | | ############??????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | = ###???????????????????????????????? | | +????????????????????????? | | #######+#+############???????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # """ #??????????????????????????????? | | # ""T"" #??????????????????????????????? | | # "" "" #??????????????????????????????? | | # * #??????????????????????????????? | | # ]! #??????????????????????????????? | | ####+#"############??????????????????????????????? | | ?### ###?????????????????????????????????????????? | | ## #???????????##############?????????????????? | | # #????######## #?????????????????? | | # ###### ## #?????????????????? | | + = ##""# # ^ #?????????????????? | | " % ##"^^ E %^ K #?????????????????? | | # %+^% ^ K #?????????????????? | | # %%%+^^ E "@ #?????????????????? | | # + ^ ^ %"" #?????????????????? | | # +^^^^^ ^^^^ #?????????????????? | | # ###^^^^^E^E^^BB #?????????????????? | | # #?#"# # # # #BB #?????????????????? | | + #?########### #?????????????????? | | # #???????????# #?????????????????? | | # #???????????##############?????????????????? | | # #??????????????????????????????????????????? | | # #?########?????????????????????????????????? | | # #?# #?????????????????????????????????? | | # #?# #????????????###########??????????? | | ## #?# #???########## #??????????? | | ?# #?# = #???# + #??????????? | | ?# #?# #???# ######## #??????????? | | ## #??? ???## ##?????# #??????????? | | #????#+###### ###########+#####??????????? | | ## #????# #???????????? | | ?# ###### ### ########### #???????????? | | ?# # # #?#####?????????# #???????????? | | ?# # # ###############?# #???????##### | | ?# # # ## #?# #???????# | | ?" # # ## !!#?# ######### | | ?# # + + !!#?# " | | ?" # #### ## #?# ############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 810 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 80 Evasion (%) 74 Targeting Accuracy 8 Offensive Hacking 24 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Force Field | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Imp. Terrain Scanner | -4/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Lrn. Missile Launcher | x1 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 71% | -10/Materials | Broken Sml. Storage Unit | 66% | -8/Materials Studied --------- Cesium-ion Thruster | -7/Factory | Hacked Lrn. Missile Launcher | -4/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Lgt. Deuterium Engine | -4/Factory | Hacked Lgt. Nuclear Core | -4/Factory | Hacked Imp. Fusion Compressor | -1/Access | Hacked Nova Cannon | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Denied? Engineer's Best Friend Epsilon Run Prolific Hacker Recruitment Drive Respectable Loadout The Oracle Total Silence Challenges ------------ None Game ------ Seed AntisysEnhancedBroadsword Manual? 0 Play Time 01:59:13 Cumulative 15.8 hours Start 2026.06.26 @ 18:32:01 End 2026.06.27 @ 17:39:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 17fea95a-7126-4cb7-b5dd-a880c1ff7ffe