Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 11:11:59

Player: spruce (@macklemurr)

Result: Destroyed by as-21959 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (135)      135
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-1100)              -1100
              TOTAL SCORE: -445

 Bonus
-------
Friendly Fire              -1100

 Cogmind 
---------
Core Integrity             0/250
Matter                     263/300
Energy                     9/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
                          (None)
>                     --- UTILITY (2) ------
                          (None)
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (4) ----
  Faulty Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
               Heat Sink
        Medium Storage Unit
>              --- WEAPON -----------
               Shock Rifle
        Medium Laser
>              --- INVENTORY --------
         Light Treads
      Advanced Treads
  Experimental Sensor Array
               Hardlight Generator
               Shock Bomb Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   2   19  
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   .   5   
    Device                 2    | .   .   2   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   .   11  
    Energy Gun             8    | 2   .   6   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   .   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      6    | .   .   6   
Average Slot Usage (%)     77   | .   85  75  
  Engine                   9    | .   14  9   
  Treads                   2    | .   .   3   
  Wheel                    18   | .   28  17  
  Device                   6    | .   .   7   
  Storage                  13   | .   14  13  
  Energy Gun               18   | .   28  17  
  Ballistic Gun            1    | .   .   1   
  Launcher                 3    | .   .   3   
Naked Turns                1    | .   .   1   
Heaviest Build             19   | 13  13  19  
  Greatest Support         42   | 26  26  42  
  Greatest Overweight (x)  4    | 2   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   6   8   
  Average Capacity         6    | 4   6   7   
  Most Carried             6    | 3   4   6   
  Average Carried          4    | .   3   4   
  Final Capacity           6    | 6   6   4   
  Final Carried            4    | 3   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           548  | 215 45  288 
  Remotely                 .    | .   .   .   
Salvage Created            429  | .   60  369 
  Parts                    32   | .   1   31  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  15   | .   .   15  
  Guns                     4    | .   .   4   
  AOE                      11   | .   .   11  
Classes Destroyed          6    | .   1   5   
  Worker                   4    | .   .   4   
  Builder                  1    | .   .   1   
  Tunneler                 2    | .   .   2   
  Hauler                   1    | .   1   .   
  Swarmer                  9    | .   .   9   
  Assembled                6    | .   .   6   
Best Kill Streak           5    | .   1   5   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1046 | .    .    1046 
  Core                     254  | .    .    254  
  Absorbed by Shields      21   | .    .    21   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              58   | .    8    50   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  100  
Shots Fired                93   | .    16   77   
  Gun                      80   | .    16   64   
  Cannon                   .    | .    .    .    
  Launcher                 13   | .    .    13   
  Special                  .    | .    .    .    
  Kinetic                  10   | .    .    10   
  Thermal                  65   | .    16   49   
  Explosive                8    | .    .    8    
  Electromagnetic          10   | .    .    10   
  Robot Hit Streak         6    | .    3    6    
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           48   | .    9    39   
  Core Hits                37   | .    2    35   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1371 | .    86   1285 
  Guns                     636  | .    86   550  
  Cannons                  .    | .    .    .    
  Explosions               735  | .    .    735  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  119  | .    .    119  
  Thermal                  472  | .    86   386  
  Explosive                560  | .    .    560  
  Electromagnetic          220  | .    .    220  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            30   | .    .    30   
  Projectiles              .    | .    .    .    
  Explosions               30   | .    .    30   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      106  | .    .    106  
  Shots                    6    | .    .    6    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        165  | .    117  165  
  Average Temperature      54   | .    48   57   
  Received Heat Transfer   237  | .    .    237  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1406 | .    259  1147 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             287  | .   7   287 
  Initial                  2    | .   .   2   
  Average                  68   | .   3   86  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         83   | 100 100 79  
  Level 1                  16   | .   .   20  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   1   35  
  Peak Tracking Total      12   | .   .   12  
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   1   1   
  Successful               2    | .   1   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Search                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               929  | 75  115 739 
Spaces Moved               654  | 70  93  491 
  Core                     85   | 22  .   63  
  Treads                   45   | .   .   45  
  Legs                     .    | .   .   .   
  Wheels                   524  | 48  93  383 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  50  
  Average Speed            109  | 90  90  116 
  Slowest Speed            250  | 150 90  250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 3   19  77  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          45   | .   .   45  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      45   | .   .   45  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      769  | 78  107 584 
  Wait                     10   | .   4   6   
  Move                     652  | 69  92  491 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 3   1   7   
  Fast Attach              12   | 6   .   6   
  Attach                   6    | .   .   6   
  Detach                   .    | .   .   .   
  Swap                     9    | .   2   7   
  Drop                     11   | .   .   11  
  Fire                     58   | .   8   50  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Discovered new exit (range 7)
  191 | -10/Materials | Entered Mines
  229 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  303 | -10/Mines     | Build established: Mutant
  310 | -10/Mines     | Destroyed YI-UF0
  358 | -10/Mines     | Learned Materials terminal intel
  403 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  405 | -10/Mines     | Found Prototype Device
  433 | -10/Mines     | Discovered new exit (range 10)
  541 | -10/Mines     | Met a Derelict shopkeep closing up shop
  614 | -10/Mines     | Discovered new exit (range 9)
  621 | -10/Mines     | Assembled infested the area
  638 | -10/Mines     | Learned 2 Materials zone layouts
  702 | -10/Mines     | Lost 6 parts (1p2n1u2w)
  908 | -10/Mines     | Core integrity fell below 50%
  925 | -10/Mines     | Core integrity fell below 20%
  930 | -10/Mines     | Destroyed by as-21959 with Assembled Heavy Rifle

 Last Messages 
---------------
00836_ as-86790 destroyed.
00838_ Acquired 20 matter.
00844_ Acquired 7 matter.
00858_ Acquired 11 matter.
00864_ Acquired EM Pulse Gun.
00871_ Acquired Power Shielding.
00873_ Dropped Power Shielding.
00878_ Acquired Propulsion Shielding.
00885_ Acquired 30 matter.
00902_ EM Pulse Gun destroyed.
00902_ System corrupted by crushing effect (+5).
00907_ Destroyed Asb. Hover Unit.
00916_ Dropped Propulsion Shielding.
00918_ as-79041 destroyed.
00919_ Minigun destroyed.
00927_ as-75448 IFF system glitched.
00927_ Dropped Hardlight Generator.
00928_ Dropped Med. Storage Unit.
00928_ Dropped Adv. Treads.
00929_ Dropped Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveInertialBeamcaster
  Manual?         0
Play Time         00:14:35
  Cumulative      186.0 hours
  Start           2020.09.22 @ 11:03:23
  End             2020.09.22 @ 11:11:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          235
  Rogue           235
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           2/3/0/1/1/3/0/0/0
Lore%             90
Gallery%          90
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cd571e3-5e09-424f-b78c-79900461b9f0