Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 22:14:06 Player: BEEEEES Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (482) 482 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1672 Bonus ------- None Cogmind --------- Core Integrity 265/400 Matter 267/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Rolling (160) Ox4 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Wheel Wheel Wheel Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Utility Shielding Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Wheel Wheel Wheel Compact Wheel Compact Wheel Hammer [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Utility Shielding Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 30 | . 10 11 9 Power 3 | . 1 2 . Engine 1 | . 1 . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 13 | . 4 3 6 Treads 4 | . 2 . 2 Leg . | . . . . Wheel 9 | . 2 3 4 Hover . | . . . . Flight . | . . . . Utility 6 | . 2 3 1 Device . | . . . . Storage 2 | . 1 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 8 | . 3 3 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | . 2 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 3 | . . 1 2 Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 1 6 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 95 92 69 Engine 7 | . 14 1 . Core 4 | . . 9 6 Treads 7 | . 3 13 5 Leg 3 | . 6 . . Wheel 13 | . 16 8 15 Storage 12 | . 14 11 11 Processor 5 | . . 10 11 Protection 12 | . 10 17 9 Energy Gun 5 | . 10 . . Ballistic Gun 15 | . 17 16 4 Special Weapon 1 | . . 2 4 Peak Build Rating 13 | . 8 13 11 Average Rating 8 | . 6 11 8 On Entrance 7 | 6 6 8 10 Naked Turns . | . . . . Heaviest Build 95 | 10 19 95 88 Greatest Support 40 | 20 40 40 32 Greatest Overweight (x) 4 | . 4 4 4 Average Overweight (x) . | . . 1 3 Largest Inventory Capacity 25 | . 10 25 25 Average Capacity 14 | . 9 15 25 Most Carried 11 | . 9 11 11 Average Carried 8 | . 6 9 9 Final Capacity 25 | 8 10 25 25 Final Carried 11 | 6 9 11 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 556 | 180 179 152 45 Remotely . | . . . . Salvage Created 582 | . 294 243 45 Parts 40 | . 16 18 6 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 15 | . 6 8 1 Guns 15 | . 6 8 1 Classes Destroyed 5 | . 2 2 1 Worker 2 | . 2 . . Operator 1 | . . . 1 Swarmer 4 | . . 4 . Grunt 10 | . 6 3 1 Sentry 1 | . . 1 . Best Kill Streak 4 | . 2 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 131 | . 31 55 45 Missed 35 | . 5 17 13 Damage Taken 1215 | . 369 487 359 Core 304 | . 169 48 87 Absorbed by Shields . | . . . . Redirected to Shielding 36 | . 10 11 15 Core Remaining (%) 66 | 100 32 . . Volleys Fired 83 | . 33 29 21 Largest 2 | . 2 2 2 Hottest 120 | . 60 100 120 Shots Fired 136 | . 65 47 24 Gun 125 | . 65 45 15 Cannon . | . . . . Launcher . | . . . . Special 11 | . . 2 9 Kinetic 109 | . 49 45 15 Thermal 27 | . 16 2 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 12 9 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 96 | . 48 32 16 Core Hits 40 | . 20 16 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 9 | . 2 7 . Impact 9 | . 2 7 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 941 | . 432 263 246 Guns 774 | . 428 263 83 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 23 | . 4 . 19 Kinetic 622 | . 276 263 83 Thermal 296 | . 152 . 144 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 2 . 5 Average Corruption 2 | . 2 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 3 . . Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles 7 | . . . 7 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 16 | . 2 . 14 Shots . | . . . . Rammed 3 | . 1 . 2 Targets Rammed 3 | . 1 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 312 | . 312 28 176 Average Temperature 53 | . 62 8 75 Received Heat Transfer 561 | . 204 165 192 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 650 | . 350 . 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 301 | . 178 301 74 Initial 74 | . . 74 48 Average 106 | . 65 190 50 Maximum Alert Level 1 | . . 1 . Low Security (%) 85 | . 100 58 100 Level 1 14 | . . 41 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 16 10 3 Peak Tracking Total 4 | . 4 4 2 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 5 | . 2 1 2 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 4 2 4 Successful 6 | . 3 2 1 Failed 4 | . 1 . 3 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 10 | . 4 2 4 Terminals 10 | . 4 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Branch Access Points 1 | . 1 . . Terminal Index 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 1 . Terminals 3 | . 2 1 . Botnet 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1174 | . 582 410 182 Spaces Moved 535 | 1 319 169 46 Core 3 | . 3 . . Treads 129 | . 35 88 6 Legs 118 | 1 117 . . Wheels 285 | . 164 81 40 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 100 140 130 Average Speed 132 | 120 115 150 186 Slowest Speed 480 | 120 250 160 480 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 1 60 17 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 9 | . 2 6 1 Terrain Destroyed 10 | . 2 6 2 Melee 6 | . 2 4 . Projectile 4 | . . 2 2 AOE . | . . . . Terrain Rammed 1 | . . . 1 Walls Destroyed 1 | . . . 1 Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 832 | . 472 268 92 Wait 150 | . 101 45 4 Move 532 | . 318 168 46 Hop . | . . . . Pick Up 5 | . 2 3 . Fast Attach 7 | . 5 2 . Attach 5 | . . 1 4 Detach 2 | . 1 1 . Swap 18 | . 5 8 5 Drop 9 | . 4 4 1 Fire 83 | . 33 29 21 Melee 9 | . 2 7 . Ram 2 | . 1 . 1 Kick . | . . . . Crush 2 | . . . 2 Escape Stasis 8 | . . . 8 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 507 | -10/Materials | Core integrity fell below 50% 551 | -10/Materials | Discovered new exit (range 15) 570 | -10/Materials | Identified exit to Mines 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Utility x2 780 | -9/Materials | Discovered new exit (range 16) 854 | -9/Materials | Identified exit to Mines 907 | -9/Materials | Discovered new exit (range 11) 991 | -9/Materials | Identified exit to Storage 993 | -9/Materials | Entered Storage 1139 | -9/Storage | Lost 5 parts (1p1n3w) 1175 | -9/Storage | Self-destructed Last Messages --------------- 01148_ Field strength at 90. 01149_ Field strength at 80. 01150_ Field strength at 70. 01151_ Field strength at 60. 01152_ Field strength at 50. 01153_ Field strength at 40. 01154_ Field strength at 30. 01155_ Field strength at 20. 01156_ Field strength at 10. 01157_ Stasis field depleted. 01157_ Slammed into Door. 01157_ Utility Shielding destroyed. 01157_ System corrupted by crushing effect (+5). 01157_ Signal Interpreter broken. 01157_ Destabilizing: Short circuit. 01157_ Com. Wheel broken. 01157_ Destabilizing: Short circuit. 01170_ U-05 Engineer builds a Door. 01174_ Discarded Broken Signal Interpreter. 01175_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###???????????????????????????????????? | | ?????#######T####????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????###" "## % ###########??????????????????????? | | ?????###"T"## # """ """ #??????????????????????? | | ???????#"""## # """ """ #??????????????????????? | | ???????###### # """ """ #??????????????????????? | | ????????????#^^ # #??????????????????????? | | ????????????#^^u/ #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????# # @#??????????????????????? | | ????????????# # #??????????????????????? | | ????????????# ###########??????????????????????? | | ???????????? ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamGyrokineticLoader Manual? 0 Play Time 00:21:45 Cumulative 16.7 hours Start 2024.11.16 @ 21:49:17 End 2024.11.16 @ 22:14:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 30 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 11d897a1-a325-4fc6-b26c-0ed9fcf77e04