Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 10:07:26 Player: Lintence Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (11) 55 Value Destroyed (199) 199 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4334 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 90/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Sensor Array Advanced ECM Suite Precision Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Improved Hover Unit Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Improved Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Nuclear Core Improved Sensor Array Advanced ECM Suite Precision Assault Rifle Heavy Mace [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Greatsword Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 1 1 . . . . Utility 4 | . . . 1 1 1 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 65 | 6 5 3 8 9 24 . 5 3 2 Power 8 | 1 . 1 1 . 2 . 2 . 1 Engine 6 | 1 . 1 1 . 2 . 1 . . Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 2 . 3 2 4 . 1 . 1 Treads . | . . . . . . . . . . Leg 3 | 2 . . . . 1 . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . 2 . . . . Flight 10 | . 2 . 3 2 1 . 1 . 1 Utility 23 | 1 1 1 2 4 10 . 2 2 . Device 10 | . 1 1 . 1 6 . . 1 . Storage 1 | 1 . . . . . . . . . Processor 7 | . . . 2 . 3 . 1 1 . Hackware 2 | . . . . . 1 . 1 . . Protection 3 | . . . . 3 . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 1 2 3 8 . . 1 . Energy Gun 4 | . 1 . . 2 1 . . . . Energy Cannon 2 | . . . 1 1 . . . . . Ballistic Gun 5 | 2 . . . . 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . 1 . Slashing Weapon 3 | . . 1 . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . . . Parts Lost 22 | . . 2 1 2 4 . . . 13 Power 2 | . . . . . . . . . 2 Propulsion 11 | . . 1 . 1 3 . . . 6 Utility 6 | . . . . 1 . . . . 5 Weapon 3 | . . 1 1 . 1 . . . . Highest Loss Streak 12 | . . 2 1 2 2 . . . 12 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 2 4 3 3 4 5 4 4 5 Power . | . 1 2 1 . . 1 1 . 1 Propulsion . | . . . . . . . . . . Utility 1 | . . . 1 3 1 2 2 2 2 Weapon 1 | . . 2 . . 1 2 1 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . . . 4 . 2 . 2 Power 3 | . . . . . . . 2 . 1 Propulsion . | . . . . . . . . . . Utility 3 | . . . . . 2 . . . 1 Weapon . | . . . . . . . . . . Tool/Special 2 | . . . . . 2 . . . . Average Slot Usage (%) 82 | . 84 81 78 93 83 84 91 91 63 Engine 8 | . 14 12 8 9 7 7 6 6 4 Leg 2 | . 20 . . . . . . . . Hover 5 | . . . . . 2 15 15 13 4 Flight 20 | . 7 24 27 35 27 15 22 20 12 Device 15 | . 3 26 11 15 17 23 17 18 15 Storage 1 | . 9 . . . . . . . . Processor 9 | . . . 17 17 14 7 7 6 5 Hackware 4 | . . . . . 2 7 13 13 12 Energy Gun 1 | . 3 5 . 6 1 . . . . Energy Cannon 1 | . . . 4 7 . . . . . Ballistic Gun 4 | . 23 5 . . 2 . . . . Launcher 1 | . . . 8 3 . . . . . Slashing Weapon 3 | . . 7 . . 2 7 7 5 3 Peak Build Rating 51 | 6 6 11 24 32 41 37 43 50 51 Average Rating 28 | 4 5 8 20 29 35 37 42 48 33 On Entrance 23 | . 6 6 3 22 28 37 37 43 50 Avg Prop Armor Cover (%) 7 | . . . . . 4 4 10 10 7 Naked Turns . | . . . . . . . . . . Heaviest Build 22 | 13 13 8 14 22 20 13 15 18 18 Greatest Support 26 | 20 20 8 15 25 25 14 17 26 26 Greatest Overweight (x) 3 | 3 1 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 5 5 5 Average Carried 3 | 1 2 4 3 3 4 5 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 4 5 5 5 5 5 Class Distribution -------------------- 41% | Scout 22% | Mutant 16% | Hacker-Sprinter 14% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Matter Collected 1091 | 218 57 119 . 155 305 44 138 50 5 Remotely . | . . . . . . . . . . Salvage Created 251 | 26 78 . 5 . 65 . . . 77 Parts 28 | 2 5 . 1 . 13 . . . 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 6 | . 3 . 2 . . . . . 1 Melee 1 | . . . . . . . . . 1 Guns 3 | . 3 . . . . . . . . AOE 2 | . . . 2 . . . . . . Classes Destroyed 6 | 1 2 . . . 2 . . . 1 Builder 1 | . . . . . 1 . . . . Tunneler 2 | 1 . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 5 | . 3 . 2 . . . . . . Specialist 1 | . . . . . . . . . 1 Best Kill Streak 3 | 1 3 . 2 . 3 . . . 1 Combat Bots Only 3 | . 3 . 2 . . . . . 1 Max Kills in Single Turn 2 | 1 1 . 2 . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 336 | . 26 9 43 11 76 . 5 4 162 Missed 157 | . 7 3 26 3 43 . 1 1 73 Hits 179 | . 19 6 17 8 33 . 4 3 89 Projectile 179 | . 19 6 17 8 33 . 4 3 89 AOE 5 | . . 5 . . . . . . . Critical Strikes 3 | . . . . 2 1 . . . . Damage Taken 2868 | . 170 258 232 234 447 . 59 53 1415 Core 1354 | . 37 128 24 164 117 . 14 23 847 Absorbed by Shields 199 | . . . . . . . . . 199 Core Remaining (%) 75 | 100 . 34 94 70 . . 81 . . Volleys Fired 29 | 3 20 . 5 . 1 . . . . Largest 2 | 2 2 . 1 . 2 . . . . Hottest 60 | 40 60 . 33 . 56 . . . . Shots Fired 49 | 6 36 . 5 . 2 . . . . Gun 42 | 6 34 . . . 2 . . . . Cannon . | . . . . . . . . . . Launcher 7 | . 2 . 5 . . . . . . Special . | . . . . . . . . . . Kinetic 40 | 6 32 . . . 2 . . . . Thermal 2 | . 2 . . . . . . . . Explosive 7 | . 2 . 5 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 2 | 2 2 . 2 . 1 . . . . Robot Miss Streak 7 | 1 7 . 1 . 1 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 26 | 3 11 . 3 . 8 . . . 1 Core Hits 17 | 1 6 . 5 . 2 . . . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . Critical Strikes 2 | . 1 . . . 1 . . . . Destroy 1 | . 1 . . . . . . . . Smash 1 | . . . . . 1 . . . . Melee Attacks 18 | . . 1 . . 12 1 . 3 1 Impact 4 | . . . . . 4 . . . . Slashing 14 | . . 1 . . 8 1 . 3 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . Damage Inflicted 941 | 27 149 . 225 . 437 . . . 103 Guns 178 | 27 133 . . . 18 . . . . Cannons . | . . . . . . . . . . Explosions 241 | . 16 . 225 . . . . . . Melee 470 | . . . . . 419 . . . 51 Ramming 52 | . . . . . . . . . 52 Kinetic 178 | 27 133 . . . 18 . . . . Thermal . | . . . . . . . . . . Explosive 241 | . 16 . 225 . . . . . . Electromagnetic . | . . . . . . . . . . Impact 89 | . . . . . 89 . . . . Slashing 381 | . . . . . 330 . . . 51 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 7 . 4 Average Corruption 5 | . . . . . 4 7 7 . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . . 4 7 2 . . Message Errors 5 | . . . . . 1 2 2 . . Matter Fused 3 | . . . . . 2 1 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 2 | . . . . . . 2 . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 177 | . . . 10 . 167 . . . . Projectiles . | . . . . . . . . . . Explosions 10 | . . . 10 . . . . . . Melee 167 | . . . . . 167 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 107 | . 12 . 71 . . . . . 24 Shots 4 | . 1 . 3 . . . . . . Rammed 12 | . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . 12 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 284 | . 30 . 13 284 11 244 . . 6 Average Temperature 87 | . 13 . 4 135 5 123 . . 3 Received Heat Transfer 286 | . . 6 39 63 42 . . . 136 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 97 | 100 100 100 77 100 100 . . 100 100 Level 1 2 | . . . 22 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 371 | 5 65 21 371 156 153 . . 28 65 Initial 156 | . . 21 . 156 47 . . 28 10 Average 54 | . 25 12 103 139 80 . . 9 27 Influence Increases 1077 | 5 105 16 421 . 303 30 45 17 135 Destroy 0b10 Robot/C 120 | . 60 . 40 . . . . . 20 Destroy 0b10 Robot/NC 25 | 5 5 . . . 15 . . . . Destroy Leader 12 | . 10 . . . 2 . . . . Successful Hack 10 | . . . . . . . . . 10 Disable Machine 30 | . . . 15 . 15 . . . . Destroy Structure 70 | . 15 1 51 . 1 . . 2 . Partial Spotted 150 | . . . 60 . 75 . . 15 . Lose Combat Pursuer 660 | . 15 15 255 . 195 30 45 . 105 Influence Decreases 1047 | 5 50 71 50 265 266 163 10 47 120 Entered New Map 385 | . . 34 . 215 59 53 2 17 5 Time Decay 450 | 5 50 10 40 30 167 110 8 30 . Lost Part 200 | . . 15 10 20 40 . . . 115 Lost Ally 12 | . . 12 . . . . . . . Squads Dispatched 9 | . 2 1 2 1 2 . . 1 . Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 2 . 2 1 . . . 1 . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 9 9 33 5 17 1 6 4 18 Peak Tracking Total 16 | . 4 7 14 4 8 2 4 6 16 Tactical Retreats 16 | . 1 1 3 . 6 1 1 . 3 ECM-based Alert Blocks 1 | . . . . . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Traps Triggered 8 | . . . . . 3 . . . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Machines Disabled 2 | . . . 1 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Machines Accessed 7 | . . . . . 2 1 . 3 1 Terminals 5 | . . . . . 2 . . 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 8 | . . . . . 2 1 . 3 2 Successful 3 | . . . . . . 1 . 1 1 Failed 5 | . . . . . 2 . . 2 1 Catastrophic 3 | . . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . 1 . . 2 . Terminals 6 | . . . . . 2 . . 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 2 | . . . . . . 1 . . 1 Open Door 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . . 2 . . 3 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . Total Damage 62 | . . 62 . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Active Infowar (turns) 1213 | . 49 65 135 75 359 224 70 113 123 Optics 337 | . . . . . 111 . . 103 123 Sensors 668 | . . . . . 175 224 70 113 86 Terrain 480 | . . . . . 246 224 10 . . Structural 1167 | . 49 65 135 66 359 224 70 113 86 Traps 1 | . . . . . 1 . . . . Machine Analysis 148 | . . . 109 39 . . . . . ECM 9 | . . . . . 9 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Turns Passed 1465 | 96 190 65 135 75 359 224 70 113 138 Spaces Moved 2773 | 60 149 140 354 134 822 395 173 292 254 Core 89 | 11 . 12 26 . . . . . 40 Treads . | . . . . . . . . . . Legs 122 | 49 73 . . . . . . . . Wheels . | . . . . . . . . . . Hover 504 | . . . . . 102 395 7 . . Flight 2058 | . 76 128 328 134 720 . 166 292 214 Fastest Speed 25 | 50 37 37 29 26 25 56 32 32 32 Average Speed 40 | 129 78 39 30 26 31 56 32 32 35 Slowest Speed 200 | 200 120 120 50 29 120 56 56 32 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 27 | . 1 . 4 1 17 . . . 4 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 29 45 45 19 27 66 28 13 50 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug 20 | . 7 1 8 . 1 1 . 2 . Terrain Destroyed 69 | . 14 1 50 . 1 1 . 2 . Melee 5 | . . 1 . . 1 1 . 2 . Projectile . | . . . . . . . . . . AOE 64 | . 14 . 50 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Total 3016 | 70 187 149 369 171 887 395 188 306 294 Wait 24 | . 7 . . 14 2 . 1 . . Move 2710 | 59 146 139 345 131 788 394 172 292 244 Hop 25 | . 1 . 4 1 16 . . . 3 Pick Up 28 | 2 3 2 4 3 9 . 3 2 . Fast Attach 49 | 6 3 . 6 6 19 . 4 3 2 Attach 16 | . 1 1 2 4 6 . . 2 . Detach 14 | . . 1 . 2 10 . . 1 . Swap 12 | . 2 2 . 3 4 . 1 . . Drop 51 | . 4 3 3 7 22 . 7 3 2 Fire 29 | 3 20 . 5 . 1 . . . . Melee 16 | . . 1 . . 10 1 . 3 1 Ram 12 | . . . . . . . . . 12 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . 30 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Entered Mines 288 | -10/Mines | Met a Derelict testing a Signal Generator 301 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 317 | -10/Mines | Assembled infested the area 329 | -10/Mines | Build established: Mutant 339 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 346 | -10/Mines | Core integrity fell below 50% 350 | -10/Mines | Discovered new exit (range 4) 352 | -10/Mines | Entered Materials 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 420 | -9/Materials | Discovered new exit (range 15) 481 | -9/Materials | Discovered new exit (range 16) 487 | -9/Materials | Entered another Materials area 487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 562 | -8/Materials | Discovered new exit (range 4) 562 | -8/Materials | Entered Factory 562 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 884 | -7/Factory | Build established: Scout 905 | -7/Factory | Discovered new exit (range 11) 921 | -7/Factory | Entered Lower Caves 1029 | -7/Lower Caves | Learned Factory emergency access door positions 1045 | -7/Lower Caves | Encountered a Warlord checkpoint 1125 | -7/Lower Caves | Discovered new exit (range 15) 1145 | -7/Lower Caves | Entered another Lower Caves area 1148 | -7/Lower Caves | Found DCF Scrap (11 items) 1174 | -7/Lower Caves | Discovered new exit (range 15) 1215 | -7/Lower Caves | Entered Factory 1215 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1328 | -6/Factory | Identified exit to Garrison 1328 | -6/Factory | Entered Garrison 1346 | -6/Garrison | Spotted B-75 Beast 1385 | -6/Garrison | Discovered new exit (range 12) 1389 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1413 | -6/Garrison | Triggered checkpoint 1434 | -6/Garrison | Discovered new exit (range 10) 1438 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1440 | -6/Garrison | Core integrity fell below 50% 1462 | -6/Garrison | Core integrity fell below 20% 1466 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 01438_ Remote lockdown engaged. 01450_ Slammed into G-50 Soldier. [Achievement: For Emergencies Only] 01451_ Slammed into G-50 Soldier. 01451_ Enh. Optical Array destroyed. 01451_ System corrupted by crushing effect (+3). 01452_ Slammed into G-50 Soldier. 01452_ Destabilizing: System corrupted (+1). 01453_ Slammed into G-50 Soldier. 01455_ Hacking Suite destroyed. 01455_ Slammed into G-50 Soldier. 01457_ Penetrated by Slug. 01457_ Slammed into H-66 Slayer. 01460_ Slug penetrates Wall. 01460_ Slammed into H-66 Slayer. 01461_ Slammed into S-27 Virus. 01463_ Acquired VTOL Module. 01463_ VTOL Module destroyed. 01463_ Penetrated by Slug. 01465_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????# #?????????????????# #?????????# # | | ?????????????# #?????????????????# +?????????+ # | | ?????????????# #???????????####### #?????????# # | | ?????????????# #???????????# ## #?????????# # | | ?????????????# #??????###### ## ##????????# | | ############## ######## #????????### | | % #??????????? | | +??????????? | | ######################## ## ## #??????????? | | ???????????????????????# ## ## ###????????? | | ???????????????????????" #????????? | | ???????????????????????" #????????? | | ???????????????????????" #????????? | | ???????????????????????" ^ #????????? | | ???????????????????????# ## ## ###????????? | | ???????????????????????# ## ## ###########? | | ???????????????????????+ #? | | ???????????????????????# #? | | ????????+???###????????# ######## #? | | ???????????? #????????## ## ##T###?????????+? | | ????????????# #?????????# ## ####???????????+? | | ????????????# #???###???# #######???????????????? | | ????????+???# +??? ???+BB#?????????????????????? | | ????????????# #???# #???#BB#?????????????????????? | | ????????????# #???# #???# #?????????????????????? | | ???+????????# #???# #???#@ #?????????????????????? | | ?????????#### #####+##### #?????????????????????? | | ?????????+ [%% #?????????????????????? | | ?????????# %% ** #?????????????????????? | | ?????????# #######/########?????????????????????? | | ?????????# #?????#%#????????????????????????????? | | ?????????# #?????#%#????????????????????????????? | | ?????????# #?????#%#????????????????????????????? | | ?????????# #######%#####????????????????????????? | | ?????????# + %%%% #????????????????????????? | | ?????????# ########### #????????????????????????? | | ???????### #?????????# #????????????????????????? | | ???????# #?????????# #????????????????????????? | | ???????# < #?????##### #####????????????????????? | | ???????# #?????# #????????????????????? | | ???????##+###?????# #????????????????????? | | ????????# #???????# #????????????????????? | | ????????# ######### " ##???????????????????? | | ????????# """ """"#??????????????????? | | ????????########### " "###??????????????????? | | ??????????????????# "#????????????????????? | | ??????????????????# " "#????????????????????? | | ??????????????????# """""#????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 14 Melee Accuracy 6 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Let Me Out Of Here Overwhelming Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed DispersionDirtyTube Manual? 0 Play Time 01:12:43 Cumulative 47.7 hours Start 2026.02.10 @ 08:52:45 End 2026.02.10 @ 10:07:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3bf0369-afbb-4610-816e-419a064a359a